Global Virtual Training and Simulation Market (2016-2022)

  • ID: 3975790
  • Report
  • Region: Global
  • 236 pages
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
1 of 5

FEATURED COMPANIES

  • ANSYS, Inc
  • BAE Systems
  • CAE Inc.
  • Cubic Corporation.
  • ON24, Inc.
  • QinetiQ Group plc
  • MORE
Virtual training is a simulated virtual environment which is created to assess the capabilities of trainees to select the right resource. The virtual training simulation is of two kinds, namely instructor-led training and non-instructor-supported training. Simulation, by definition is a process of imitation of an operation of a real world system or a process.

Growing awareness virtual training and simulation has positively driven the market growth. Fields such as civil aviation, military, e-learning, serious gaming, simulation-based gaming, entertainment, digital manufacturing, and healthcare use the technology widely, due to it’s the advantages such as ease handling & understanding, offers virtual environment as close as real one, and efficiency of training.

The global virtual training and simulation market is segmented based on components, end user, and geography. The components segment is further sub-segmented into hardware and software. Based on end users, the market is segmented into defense & security, civil aviation, education, entertainment, and others. The education segment is further bifurcated into e-learning and game-based learning.

Based on region, Virtual Training and Simulation market is segmented into North America (US, Canada, Mexico and Rest of North America), Europe (Germany, UK, France, Russia, Spain, Italy and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Singapore, Malaysia and Rest of Asia-Pacific) and Latin America, and Middle East & Africa. North America remained the dominant region in the global Virtual Training and Simulation market in 2015. Asia-Pacific would witness highest CAGR during the forecast period (2016-2022).

The report covers the analysis of key stake holders of the Virtual Training and Simulation market. Key companies profiled in the report include BAE Systems, CAE Inc., L-3 Link Simulation & Training, Cubic Corporation., ON24, Inc., QinetiQ Group plc. , ANSYS, Inc. and Kratos Defense & Security Solutions, Inc.
READ MORE
Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • ANSYS, Inc
  • BAE Systems
  • CAE Inc.
  • Cubic Corporation.
  • ON24, Inc.
  • QinetiQ Group plc
  • MORE
1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Virtual Training and Simulation Market, by Component Type
1.4.2 Global Virtual Training and Simulation Market, by End User Type
1.4.3 Global Virtual Training and Simulation Market, by Geography
1.5 Methodology for the research

2. Executive Summary

3. Market Overview
3.1 Introduction
3.2 Drivers, Restraints and Opportunities
3.2.1 Market Drivers
3.2.2 Market Restraints

4. Global Virtual Training and Simulation Market by Component
4.1 Introduction
4.2 Global Virtual Training and Simulation Market by Component
4.2.1 Global Virtual Training and Simulation Hardware Market by Region
4.2.2 Global Virtual Training and Simulation Software Market by Region

5. Global Virtual Training and Simulation Market by End User
5.1 Introduction
5.1.1 Global Defence and security Virtual Training and Simulation Market by Region
5.1.2 Global Defence and Security Virtual Training and Simulation Market by Type
5.1.2.1 Global Air-Borne Virtual Training and Simulation Market by Region
5.1.2.2 Global Naval Virtual Training and Simulation Market by Region
5.1.2.3 Global Ground Virtual Training and Simulation Market by Region
5.1.3 Global Civil Aviation Virtual Training and Simulation Market by Region
5.1.4 Global Education Virtual Training and Simulation Market by Region
5.1.5 Global Education Virtual Training and Simulation Market by Type
5.1.5.1 Global e-Learning Virtual Training and Simulation Market by Region
5.1.5.2 Global Game - based Learning Virtual Training and Simulation Market by Region
5.1.6 Global Entertainment Virtual Training and Simulation Market by Region
5.1.7 Global Other End User Virtual Training and Simulation Market by Region

6. Global Virtual Training and Simulation Market by Region
6.1 Introduction
6.2 North America Virtual Training and Simulation Market
6.2.1 North America Virtual Training and Simulation Market by Component
6.2.1.1 North America Virtual Training and Simulation Hardware Market by Country
6.2.1.2 North America Virtual Training and Simulation Software Market by Country
6.2.2 North America Virtual Training and Simulation Market by End User
6.2.2.1 North America Defence and security Virtual Training and Simulation Market by Country
6.2.2.2 North America Defence and Security Virtual Training and Simulation Market by Type
6.2.2.2.1 North America Air-Borne Virtual Training and Simulation Market by Country
6.2.2.2.2 North America Naval Virtual Training and Simulation Market by Country
6.2.2.2.3 North America Ground Virtual Training and Simulation Market by Country
6.2.2.3 North America Civil Aviation Virtual Training and Simulation Market by Country
6.2.2.4 North America Education Virtual Training and Simulation Market by Country
6.2.2.5 North America Education Virtual Training and Simulation Market by Type
6.2.2.5.1 North America e-Learning Virtual Training and Simulation Market by Country
6.2.2.5.2 North America Game - based Learning Virtual Training and Simulation Market by Country
6.2.2.6 North America Entertainment Virtual Training and Simulation Market by Country
6.2.2.7 North America Other End User Virtual Training and Simulation Market by Country
6.2.3 North America Virtual Training and Simulation Market by Country
6.2.3.1 US Virtual Training and Simulation Market
6.2.3.1.1 US Virtual Training and Simulation Market by Component
6.2.3.1.2 US Virtual Training and Simulation Market by End User
6.2.3.2 Canada Virtual Training and Simulation Market
6.2.3.2.1 Canada Virtual Training and Simulation Market by Component
6.2.3.2.2 Canada Virtual Training and Simulation Market by End User
6.2.3.3 Mexico Virtual Training and Simulation Market
6.2.3.3.1 Mexico Virtual Training and Simulation Market by Component
6.2.3.3.2 Mexico Virtual Training and Simulation Market by End User
6.2.3.4 Rest of North America Virtual Training and Simulation Market
6.2.3.4.1 Rest of North America Virtual Training and Simulation Market by Component
6.2.3.4.2 Rest of North America Virtual Training and Simulation Market by End User
6.3 Europe Virtual Training and Simulation Market
6.3.1 Europe Virtual Training and Simulation Market by Component
6.3.1.1 Europe Virtual Training and Simulation Hardware Market by Country
6.3.1.2 Europe Virtual Training and Simulation Software Market by Country
6.3.2 Europe Virtual Training and Simulation Market by End User
6.3.2.1 Europe Defence and security Virtual Training and Simulation Market by Country
6.3.2.2 Europe Defence and Security Virtual Training and Simulation Market by Type
6.3.2.2.1 Europe Air-Borne Virtual Training and Simulation Market by Country
6.3.2.2.2 Europe Naval Virtual Training and Simulation Market by Country
6.3.2.2.3 Europe Ground Virtual Training and Simulation Market by Country
6.3.2.3 Europe Civil Aviation Virtual Training and Simulation Market by Country
6.3.2.4 Europe Education Virtual Training and Simulation Market by Country
6.3.2.5 Europe Education Virtual Training and Simulation Market by Type
6.3.2.5.1 Europe e-Learning Virtual Training and Simulation Market by Country
6.3.2.5.2 Europe Game - based Learning Virtual Training and Simulation Market by Country
6.3.2.6 Europe Entertainment Virtual Training and Simulation Market by Country
6.3.2.7 Europe Other End User Virtual Training and Simulation Market by Country
6.3.3 Europe Virtual Training and Simulation Market by Country
6.3.3.1 Germany Virtual Training and Simulation Market
6.3.3.1.1 Germany Virtual Training and Simulation Market by Component
6.3.3.1.2 Germany Virtual Training and Simulation Market by End User
6.3.3.2 UK Virtual Training and Simulation Market
6.3.3.2.1 UK Virtual Training and Simulation Market by Component
6.3.3.2.2 UK Virtual Training and Simulation Market by End User
6.3.3.3 France Virtual Training and Simulation Market
6.3.3.3.1 France Virtual Training and Simulation Market by Component
6.3.3.3.2 France Virtual Training and Simulation Market by End User
6.3.3.4 Russia Virtual Training and Simulation Market
6.3.3.4.1 Russia Virtual Training and Simulation Market by Component
6.3.3.4.2 Russia Virtual Training and Simulation Market by End User
6.3.3.5 Spain Virtual Training and Simulation Market
6.3.3.5.1 Spain Virtual Training and Simulation Market by Component
6.3.3.5.2 Spain Virtual Training and Simulation Market by End User
6.3.3.6 Italy Virtual Training and Simulation Market
6.3.3.6.1 Italy Virtual Training and Simulation Market by Component
6.3.3.6.2 Italy Virtual Training and Simulation Market by End User
6.3.3.7 Rest of Europe Virtual Training and Simulation Market
6.3.3.7.1 Rest of Europe Virtual Training and Simulation Market by Component
6.3.3.7.2 Rest of Europe Virtual Training and Simulation Market by End User
6.4 Asia-Pacific Virtual Training and Simulation Market
6.4.1 Asia-Pacific Virtual Training and Simulation Market by Component
6.4.1.1 Asia-Pacific Virtual Training and Simulation Hardware Market by Country
6.4.1.2 Asia-Pacific Virtual Training and Simulation Software Market by Country
6.4.2 Asia-Pacific Virtual Training and Simulation Market by End User
6.4.2.1 Asia-Pacific Defence and security Virtual Training and Simulation Market by Country
6.4.2.2 Asia-Pacific Defence and Security Virtual Training and Simulation Market by Type
6.4.2.2.1 Asia-Pacific Air-Borne Virtual Training and Simulation Market by Country
6.4.2.2.2 Asia-Pacific Naval Virtual Training and Simulation Market by Country
6.4.2.2.3 Asia-Pacific Ground Virtual Training and Simulation Market by Country
6.4.2.3 Asia-Pacific Civil Aviation Virtual Training and Simulation Market by Country
6.4.2.4 Asia-Pacific Education Virtual Training and Simulation Market by Country
6.4.2.5 Asia-Pacific Education Virtual Training and Simulation Market by Type
6.4.2.5.1 Asia-Pacific e-Learning Virtual Training and Simulation Market by Country
6.4.2.5.2 Asia-Pacific Game - based Learning Virtual Training and Simulation Market by Country
6.4.2.6 Asia-Pacific Entertainment Virtual Training and Simulation Market by Country
6.4.2.7 Asia-Pacific Other End User Virtual Training and Simulation Market by Country
6.4.3 Asia-Pacific Virtual Training and Simulation Market by Country
6.4.3.1 China Virtual Training and Simulation Market
6.4.3.1.1 China Virtual Training and Simulation Market by Component
6.4.3.1.2 China Virtual Training and Simulation Market by End User
6.4.3.2 Japan Virtual Training and Simulation Market
6.4.3.2.1 Japan Virtual Training and Simulation Market by Component
6.4.3.2.2 Japan Virtual Training and Simulation Market by End User
6.4.3.3 India Virtual Training and Simulation Market
6.4.3.3.1 India Virtual Training and Simulation Market by Component
6.4.3.3.2 India Virtual Training and Simulation Market by End User
6.4.3.4 South Korea Virtual Training and Simulation Market
6.4.3.4.1 South Korea Virtual Training and Simulation Market by Component
6.4.3.4.2 South Korea Virtual Training and Simulation Market by End User
6.4.3.5 Singapore Virtual Training and Simulation Market
6.4.3.5.1 Singapore Virtual Training and Simulation Market by Component
6.4.3.5.2 Singapore Virtual Training and Simulation Market by End User
6.4.3.6 Malaysia Virtual Training and Simulation Market
6.4.3.6.1 Malaysia Virtual Training and Simulation Market by Component
6.4.3.6.2 Malaysia Virtual Training and Simulation Market by End User
6.4.3.7 Rest of Asia-Pacific Virtual Training and Simulation Market
6.4.3.7.1 Rest of Asia-Pacific Virtual Training and Simulation Market by Component
6.4.3.7.2 Rest of Asia-Pacific Virtual Training and Simulation Market by End User
6.5 LAMEA Virtual Training and Simulation Market
6.5.1 LAMEA Virtual Training and Simulation Market by Component
6.5.1.1 LAMEA Virtual Training and Simulation Hardware Market by Country
6.5.1.2 LAMEA Virtual Training and Simulation Software Market by Country
6.5.2 LAMEA Virtual Training and Simulation Market by End User
6.5.2.1 LAMEA Defence and security Virtual Training and Simulation Market by Country
6.5.2.2 LAMEA Defence and Security Virtual Training and Simulation Market by Type
6.5.2.2.1 LAMEA Air-Borne Virtual Training and Simulation Market by Country
6.5.2.2.2 LAMEA Naval Virtual Training and Simulation Market by Country
6.5.2.2.3 LAMEA Ground Virtual Training and Simulation Market by Country
6.5.2.3 LAMEA Civil Aviation Virtual Training and Simulation Market by Country
6.5.2.4 LAMEA Education Virtual Training and Simulation Market by Country
6.5.2.5 LAMEA Education Virtual Training and Simulation Market by Type
6.5.2.5.1 LAMEA e-Learning Virtual Training and Simulation Market by Country
6.5.2.5.2 LAMEA Game - based Learning Virtual Training and Simulation Market by Country
6.5.2.6 LAMEA Entertainment Virtual Training and Simulation Market by Country
6.5.2.7 LAMEA Other End User Virtual Training and Simulation Market by Country
6.5.3 LAMEA Virtual Training and Simulation Market by Country
6.5.3.1 Brazil Virtual Training and Simulation Market
6.5.3.1.1 Brazil Virtual Training and Simulation Market by Component
6.5.3.1.2 Brazil Virtual Training and Simulation Market by End User
6.5.3.2 Argentina Virtual Training and Simulation Market
6.5.3.2.1 Argentina Virtual Training and Simulation Market by Component
6.5.3.2.2 Argentina Virtual Training and Simulation Market by End User
6.5.3.3 UAE Virtual Training and Simulation Market
6.5.3.3.1 UAE Virtual Training and Simulation Market by Component
6.5.3.3.2 UAE Virtual Training and Simulation Market by End User
6.5.3.4 Saudi Arabia Virtual Training and Simulation Market
6.5.3.4.1 Saudi Arabia Virtual Training and Simulation Market by Component
6.5.3.4.2 Saudi Arabia Virtual Training and Simulation Market by End User
6.5.3.5 South Africa Virtual Training and Simulation Market
6.5.3.5.1 South Africa Virtual Training and Simulation Market by Component
6.5.3.5.2 South Africa Virtual Training and Simulation Market by End User
6.5.3.6 Nigeria Virtual Training and Simulation Market
6.5.3.6.1 Nigeria Virtual Training and Simulation Market by Component
6.5.3.6.2 Nigeria Virtual Training and Simulation Market by End User
6.5.3.7 Rest of LAMEA Virtual Training and Simulation Market
6.5.3.7.1 Rest of LAMEA Virtual Training and Simulation Market by Component
6.5.3.7.2 Rest of LAMEA Virtual Training and Simulation Market by End User

7. Company Profiles
7.1 BAE Systems
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Geographical and Business Segment Analysis
7.2 CAE Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Geographical and Business Segment Analysis
7.2.4 Research and Development Expenses
7.3 L-3 Link Simulation & Training.
7.3.1 Company Overview
7.4 Cubic Corporation.
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Geographical and Business Segment Analysis
7.4.4 Research and Development Expenses
7.5 ON24, Inc.
7.5.1 Company Overview
7.6 QinetiQ Group plc
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Geographical and Business Segment Analysis
7.6.4 Research and Development Expenses
7.7 ANSYS, Inc.
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Geographical Analysis
7.7.4 Research and Development Expenses
7.8 Kratos Defense & Security Solutions, Inc.
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Operating Segment Analysis
7.8.4 Research and Development Expenses
Note: Product cover images may vary from those shown
3 of 5

Loading
LOADING...

4 of 5
  • BAE Systems
  • CAE Inc.
  • L-3 Link Simulation & Training
  • Cubic Corporation.
  • ON24, Inc.
  • QinetiQ Group plc
  • ANSYS, Inc
  • Kratos Defense & Security Solutions, Inc.
Note: Product cover images may vary from those shown
5 of 5
Note: Product cover images may vary from those shown
Adroll
adroll