Technology Trends in Immersive Computing (TechVision)

  • ID: 3975863
  • Report
  • Region: Global
  • 44 Pages
  • Frost & Sullivan
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Insight into Immersive Technologies and Applications that Help Transform Experiences into Digital Reality

Virtual reality (VR) is an interactive three-dimensional (3D) environment that is computer generated. Immersion into VR is an individual’s perception of having a physical presence in the non-physical world or the virtual world. New technologies and applications are evolving in this space to make an effective contribution to proliferating sectors such as entertainment and gaming, manufacturing, amongst others.

The objective of this research is to identify the key applications, understand development trends, and offer a roadmap for ecosystem participants in the immersive computing space. In brief, this research service provides the following:

  • A brief snapshot of the capabilities of immersive computing
  • Immersive computing technology value chain
  • The drivers and challenges of immersive computing implementation
  • Overview of the patent landscape and market potential
  • Key initiatives and adoption across regions
  • Needs of immersive computing across industries
  • Analysis of immersive computing technology development trends.
  • Innovative participants delivering immersive computing solutions for different industries
  • A sneak preview of the potential scenarios and emerging opportunities for stakeholders
  • An integrated technology roadmap – Competencies to be developed to meet market needs
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1 EXECUTIVE SUMMARY

1.0 Executive Summary

      1.1 Research Scope

      1.2 Key Findings

      1.3 Research Methodology  

2  OVERVIEW

2.0 Overview

      2.1 Immersive Computing – A Brief Snapshot

      2.2 Market Size Expected to Grow by 7X from CY 2014

      2.3 Rise in Funding Initiatives

      2.4 Education, Training and Entertainment Applications to have High Impact

      2.5 Technology Value Chain for Immersive Computing

      2.5 Technology Value Chain for Immersive Computing (continued)  

3  TECHNOLOGY SEGMENTS AND DEVELOPMENT TRENDS

3.0 Technology Segments and Development Trends

      3.1 Technology Segment and its Components

      3.2 VR Modules – A Snapshot

      3.3 VR Modules – Development Trends for Software Segment

      3.4 VR Modules– Development Trends for Hardware Segment  

4  KEY DRIVERS AND RESTRAINTS

4.0 Key Drivers and Restraints

      4.1 Drivers and Restraints for Software Segment

      4.2 Key Drivers for Software Segment

      4.3 Key Restraints for Software Segment

      4.4 Drivers and Restraints for Hardware Segment

      4.5 Key Drivers for Hardware Segment

      4.6 Key Restraints for Hardware Segment  

5 PATENT AND ADOPTION TRENDS

5.0 Patent and Adoption Trends

      5.1 Patent Trends by Year (2012-2015) – Interest Growing amongst Developers

      5.2 Patent Trends by Countries – U.S.A remains a Key Contributor

      5.3 Regional Adoption Trends – North America Dominates  

6  TECHNOLOGY OPPORTUNITIES AND ROADMAP

6.0 Technology Opportunities and Roadmap

      6.1 Technology Capability – Hardware

      6.2 Technology Capability – Software

      6.3 Technology Capability – Unmet Opportunities

      6.4 Innovations in Virtual Reality

      6.5 Technology Roadmap – Virtual Reality

      6.5 Technology Roadmap – Virtual Reality (Continued)

      6.5 Technology Roadmap – Virtual Reality (Continued)

      6.5 Technology Roadmap – Virtual Reality (Continued)  

7  ANALYST INSIGHTS

7.0 Analyst Insights

      7.1 Analyst Insights  

8 KEY CONTACTS

8.0 Key Contacts

      8.1 Key Contacts

      8.2 Legal Disclaimer
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