Interactive Projector Market by Technology (DLP, LCD), Projection Distance, Dimension, Application, Resolution, and Region - Global Forecast to 2022

  • ID: 3981469
  • Report
  • Region: Global
  • 164 Pages
  • Markets and Markets
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The Interactive Projector Market was Valued at USD 670.3 Million in 2015 and is Expected to Reach USD 2,601.6 Million by 2022 Growing at a CAGR of 21.5%

FEATURED COMPANIES

  • Benq Corp.
  • Casio Computer Co. Ltd.
  • Dell Technologies Inc.
  • Mimio Boxlight
  • Optoma Technology, Inc.
  • Panasonic Corp.
  • MORE

"Interactive Projector Market by Technology (DLP, LCD), Projection Distance (Ultra short throw, short throw, and standard throw), Dimension (2D, and 3D), Application (Education, Corporate, and Government), Resolution, and Region - Global Forecast to 2022"

The interactive projector market was valued at 670.3 million in 2015 and is expected to reach 2,601.6 Million by 2022, growing at a CAGR of 21.5% between 2016 and 2022. Increasing adoption of interactive projectors in education segment, low cost of interactive projectors compared to interactive whiteboards, significant advantages of interactive projectors over conventional projectors are some of the factors that are driving the growth of the interactive market. Low awareness of the consumers regarding interactive projectors in developing countries restrains the growth of the market.
  
LCD has more color saturation which increases the perceived overall brightness. LCD projectors are more ""light efficient"" than DLP projectors, that is, with the same wattage lamp, the LCD projector would produce a brighter image. These are some driving factors behind the growth of LCD interactive projectors market.

Short throw projectors produce a big image at a short distance from the wall and reduce shadows with a short throw projector. It is more cost efficient than ultra short throw projectors. A shorter throw projection would provide reduced shadows, limit the amount of light that hits a presenter’s eyes, and can assist in installations where space is limited. These are the factors that drive growth of market.

Asia-Pacific includes countries such as China, Japan, India, Australia, Singapore, Malaysia, Thailand, and so on. Increasing government support and education spending, technology adoption in education and corporate segment are the major factors that drive the growth of the market. Also, increasing number of schools and enterprises in the APAC region helps to drive the growth of the interactive projector market in the APAC region.

North America is the leading region in the interactive projector market.  The education sector in the U.S. has witnessed vast adoption of technology. The government efforts to adopt various new technologies in the education application drive the growth in North America.

Break-up of the profiles of primary participants for the report has been given below:

  • By Company Type: Tier 1 - 35%, Tier 2 - 46%, and Tier 3 - 19%
  • By Designation: C-Level Executives - 45%, Managers- 35%, Others - 20%
  • By Region: North America - 41%, Europe - 36%, APAC - 17% and RoW 6%

The major players in the interactive projector market include Seiko Epson Corp. (Japan), BenQ Corp. (Taiwan), Mimio Boxlight (U.S.), Dell Technologies Inc. (U.S.), Panasonic Corp. (Japan),CASIO COMPUTER Co., Ltd. (Japan), NEC Display Solutions, Ltd. (Japan), Optoma Technology Inc. (U.S.), Touchjet Inc. (Singapore), and Delta Electronics Inc. (Taiwan).

Research Coverage:

The report defines, describes, and forecasts the interactive projector market segmented on the basis of technology, projection distance, dimension, resolution, application and geography, It provides detailed information regarding the major factors influencing the growth of the interactive projectors market (drivers, restraints, opportunities, and industry-specific challenges). It also analyzes the competitive developments such as joint ventures, collaborations, agreements, contracts, partnerships, mergers and acquisitions, new product launches and developments, and R&D in the interactive projector market

Reasons to buy the report:

  • Illustrative segmentation, analysis, and forecast for the market based on technology, projection distance, dimension, resolution, application, and geography have been conducted to give an overall view of the interactive projector market.
  • The Porter’s five forces framework has been utilized along with the value chain analysis to provide an in-depth insight into the interactive projector market.
  • The major drivers, restraints, opportunities, and challenges for the interactive projector market have been detailed in this report.
  • The report includes a detailed competitive landscape along with key players, in-depth analysis, and revenue of key players.
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Benq Corp.
  • Casio Computer Co. Ltd.
  • Dell Technologies Inc.
  • Mimio Boxlight
  • Optoma Technology, Inc.
  • Panasonic Corp.
  • MORE
1 Introduction
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.4 Currency
1.5 Limitations
1.6 Stakeholders

2 Research Methodology
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primary Interviews
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach
2.3 Market Breakdown and Data Traingulation
2.4 Assumptions

3 Executive Summary

4 Premium Insights
4.1 Interactive Projector Market, 2016 -2022 (USD Million)
4.2 Market, By Projection Distance
4.3 Market, By Region and Application
4.4 Market: Geographical Snapshot (2015)

5 Market Overview
5.1 Introduction
5.2 Market Segmentation
5.2.1 By Technology
5.2.2 By Projection Distance
5.2.3 By Dimension
5.2.4 By Resolution
5.2.5 By Application
5.2.6 By Region
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Significant Advantages of Interactive Projectors Over Conventional Projectors
5.3.1.2 Increasing Adoption of Interactive Projectors in Education Segment
5.3.1.3 Low Cost of Interactive Projectors Compared to Interactive Whiteboard Systems
5.3.2 Restraints
5.3.2.1 Low Awareness of the Consumers Regarding Interactive Projectors in Developing Countries
5.3.3 Opportunities
5.3.3.1 Growing Demand for Ultra Short Throw Interactive Projectors
5.3.4 Challenges
5.3.4.1 Growing Adoption of Interactive Flat Panel Displays

6 Industry Trends
6.1 Introduction
6.2 Value Chain Analysis
6.3 Porter’s Five Forces Analysis: Interactive Projector Market
6.3.1 Bargaining Power of Suppliers
6.3.2 Bargaining Power of Buyers
6.3.3 Threat of Substitutes
6.3.4 Threat of New Entrants
6.3.5 Intensity of Competitive Rivalry

7 Market, By Technology
7.1 Introduction
7.2 Digital Light Processing (DLP) Technology
7.3 Liquid Crystal Display (LCD) Technology
7.4 Liquid Crystal on Silicon (LCoS) Technology

8 Market, By Projection Distance
8.1 Introduction
8.2 Ultra-Short Throw
8.3 Short Throw
8.4 Standard Throw

9 Market By Dimension
9.1 Introduction
9.2 2D Interactive Projectors
9.3 3D Interactive Projectors

10 Market, By Resolution
10.1 Introduction
10.2 1920 - 1024 and 1920 - 720
10.3 1280 - 800
10.4 1024 - 768
10.5 Others (854 - 480)

11 Market, By Application
11.1 Introduction
11.2 Education
11.3 Corporate
11.4 Government
11.5 Malls and Retail Shops
11.6 Restaurants, Nightclubs, Hotels, and Casinos
11.7 Healthcare
11.8 Museums and Exhibitions
11.9 Fun and Games

12 Geographic Analysis
12.1 Introduction
12.2 North America
12.2.1 U.S.
12.2.2 Canada
12.2.3 Mexico
12.3 Europe
12.3.1 Germany
12.3.2 U.K.
12.3.3 France
12.3.4 Italy
12.3.5 Rest of Europe (RoE)
12.4 APAC
12.4.1 China
12.4.2 Japan
12.4.3 Australia
12.4.4 India
12.4.5 Rest of APAC (RoAPAC)
12.5 Rest of the World
12.5.1 Latin America
12.5.2 Middle East and Africa (MEA)

13 Competitive Landscape
13.1 Market Player Ranking Analysis of the Interactive Projector Market
13.2 New Product Launches
13.3 Agreements/ Contracts/Collaborations/ Partnerships
13.4 Expansions
13.5 Mergers & Acquisitons

14 Company Profiles
14.1 Introduction
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, Ratio Analysis, MnM View) -
14.2 Seiko Epson Corp.
14.3 Panasonic Corp.
14.4 Benq Corp.
14.5 Dell Technologies Inc.
14.6 Mimio Boxlight
14.7 Casio Computer Co. Ltd.
14.8 NEC Display Solutions, Ltd.
14.9 Optoma Technology, Inc.
14.10 Touchjet, Inc.
14.11 Delta Electronics, Inc. ( Vivitek)
  • Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, View Might Not Be Captured in Case of Unlisted Companies.
15 Appendix
15.1 Insights From Industry Experts
15.2 Discussion Guide

List of Tables

Table 1 Currency Table
Table 2 Interactive Projector Market, By Technology
Table 3 Market, By Projection Distance
Table 4 Market, By Dimension
Table 5 Market, By Resolution
Table 6 Market, By Application
Table 7 Price for Interactive Projector (2015)
Table 8 Price for Interactive Whiteboard System
Table 9 Interactive Projector Market in Terms of Value and Volume (2013-2022)
Table 10 Market, By Technology, 2013-2022 (USD Million)
Table 11 Market for DLP Technology, By Dimension, 2013-2022 (USD Million)
Table 12 Interactive Projector Market for DLP Technology, By Resolution, 2013-2022 (USD Million)
Table 13 Market for DLP Technology, By Projection Distance, 2013-2022 (USD Million)
Table 14 Market for DLP Technology, By Application, 2013-2022 (USD Million)
Table 15 Market for LCD Technology, By Resolution, 2013-2022 (USD Million)
Table 16 Interactive Projector Market for LCD Technology, By Projection Distance, 2013-2022 (USD Million)
Table 17 Market for LCD Technology, By Application, 2013-2022 (USD Million)
Table 18 Market, By Projection Distance, 2013-2022 (USD Million)
Table 19 Market for Ultra-Short Throw Projectors, By Technology, 2013-2022 (USD Million)
Table 20 Market for Short Throw Projectors, By Technology, 2013-2022 (USD Million)
Table 21 Market for Standard Throw Projectors, By Technology, 2013-2022 (USD Million)
Table 22 Interactive Projector Market, By Dimension, 2013-2022 (USD Million)
Table 23 Market for 2D Dimension, By Technology, 2013-2022 (USD Million)
Table 24 Market, By Resolution, 2013-2022 (USD Million)
Table 25 Market for 1280 - 800 Resolution, By Technology, 2013-2022 (USD Million)
Table 26 Interactive Projector Market for 1024 - 768 Resolution, By Technology, 2013-2022 (USD Million)
Table 27 Market, By Application, 2013-2022 (USD Million)
Table 28 Market for Education Application, By Technology, 2013-2022 (USD Million)
Table 29 Interactive Projector Market for Education Application. By Region, 2013-2022 (USD Million)
Table 30 Market for Education Application in North America, By Country, 2013-2022 (USD Million)
Table 31 Market for Education Application, By Country, 2013-2022 (USD Million)
Table 32 Market for Education Application in APAC, By Country, 2013-2022 (USD Million)
Table 33 Interactive Projector Market for Education Application in RoW, By Country, 2013-2022 (USD Million)
Table 34 Market for Corporate Application, By Technology, 2013-2022 (USD Million)
Table 35 Interactive Projector Market for Corporate Application, By Region, 2013-2022 (USD Million)
Table 36 Market for Corporate Application, By Country, 2013-2022 (USD Million)
Table 37 Market for Corporate Application in Europe, By Country, 2013-2022 (USD Million)
Table 38 Market for Corporate Application in APAC, By Country, 2013-2022 (USD Million)
Table 39 Interactive Projector Market for Corporate Application in RoW, By Region, 2013-2022 (USD Million)
Table 40 Market for Government Application, By Technology, 2013-2022 (USD Million)
Table 41 Interactive Projector Market for Government Application, By Region, 2013-2022 (USD Million)
Table 42 Market for Government Application in North America, By Country, 2013-2022 (USD Million)
Table 43 Market for Government Application in Europe, By Country, 2013-2022 (USD Million)
Table 44 Interactive Projector Market for Government Application, By Country, 2013-2022 (USD Million)
Table 45 Market for Government Application in RoW, Byregion, 2013-2022 (USD Million)
Table 46 Interactive Projector Market, By Region, 2013-2022 (USD Million)
Table 47 Market in North America, By Country, 2013-2022 (USD Million)
Table 48 Market in North America, By Application, 2013-2022 (USD Million)
Table 49 Market in U.S., By Application, 2013-2022 (USD Million)
Table 50 Market in Canada, By Application, 2013-2022 (USD Million)
Table 51 Interactive Projector Market in Mexico, By Application, 2013-2022 (USD Million)
Table 52 Market in Europe, By Country, 2013-2022 (USD Million)
Table 53 Market in Europe, By Application, 2013-2022 (USD Million)
Table 54 Market in Germany, By Application, 2013-2022 (USD Million)
Table 55 Interactive Projector Market in U.K., By Application, 2013-2022 (USD Million)
Table 56 Market in France, By Application, 2013-2022 (USD Million)
Table 57 Interactive Projector Market in Italy, By Application, 2013-2022 (USD Million)
Table 58 Market in RoE, By Application, 2013-2022 (USD Million)
Table 59 Market in APAC, By Country, 2013-2022 (USD Million)
Table 60 Market in APAC, By Application, 2013-2022 (USD Million)
Table 61 Interactive Projector Market in China, By Application, 2013-2022 (USD Million)
Table 62 Market in Japan, By Application, 2013-2022 (USD Million)
Table 63 Interactive Projector Market in Australia, By Application, 2013-2022 (USD Million)
Table 64 Market in India, By Application, 2013-2022 (USD Million)
Table 65 Interactive Projector Market in RoAPAC, By Application, 2013-2022 (USD Million)
Table 66 Market in RoW, By Application, 2013-2022 (USD Million)
Table 67 Interactive Projector Market in RoW, By Region, 2013-2022 (USD Million)
Table 68 Market in Latin America, By Application, 2013-2022 (USD Million)
Table 69 Market in MEA, By Application, 2013-2022 (USD Million)
Table 70 Key Player Rank for Market
Table 71 New Product Launches, 2014-2016
Table 72 Agreements/Joint Ventures/Partnerships , 2013-2016
Table 73 Expansions, 2014-2016
Table 74 Mergers & Acquisitions, 2016

List of Figures

Figure 1 Interactive Projector Market
Figure 2 Global Market: Research Design
Figure 3 Breakdown of Primary Interviews: By Company Type, Designation, and Region
Figure 4 Market Size Estimation Methodology: Bottom-Up Approach
Figure 5 Market Size Estimation Methodology: Top-Down Approach
Figure 6 Data Traingulation
Figure 7 DLP Projectors Dominated the Interactive Projector Market in 2015
Figure 8 Market, By Application (2016-2022)
Figure 9 Market, By Region, 2015
Figure 10 Attractive Growth Opportunities for the Market Between 2016 and 2022
Figure 11 Ultra Short Throw Interactive Projectors are Expected to Grow at the Highest Rate During the Forecast Period
Figure 12 North America Held the Major Share of the Global Market in 2015
Figure 13 U.S. Held the Largest Share of the Market in 2015
Figure 14 Market, By Region
Figure 15 Increased Adopttion of Interactive Projectors in Education Segment Drives the Market
Figure 16 Value Chain Analysis of the Market: Major Value Added By Component Manufacturers and Product Manufacturers
Figure 17 Porter’s Five Forces Analysis: Market (2015)
Figure 18 Porter’s Five Forces Analysis: Market
Figure 19 Impact Analysis of Bargaining Power of Suppliers
Figure 20 Impact Analysis of Bargaining Power of Buyers
Figure 21 Impact Analysis of Threat of Substitutes
Figure 22 Threat of New Entrants
Figure 23 Impact Analysis of Intensity of Competitive Rivalry
Figure 24 DLP Projectors are Expected to Dominate the Interactive Projectors Market During Forecast Period
Figure 25 3D Projectors are Expected to Lead DLP Interactive Projectors Market During Forecast Period
Figure 26 Projectors With 1920 - 1080 Resolution to Grow at the Highest Rate in the Market for DLP Technology During Forecast Period
Figure 27 Ultrashort Throw Projectors Expected to Grow at the Highest Rate in the Market for DLP Technology During Forecast Period
Figure 28 Education Segment to Dominate the Interactive Projectors Market for DLP Technology During the Forecast Period
Figure 29 Projectors With 1280 - 800 Resolution to Dominate the Interactive Projectors Market for LCD Technology During Forecast Period
Figure 30 Education Application to Lead the Market During Forecast Period
Figure 31 Short Throw Projectors to Dominate the Market During Forecast Period
Figure 32 LCD Technology Expected to Dominate the Interactive Projector Market for Ultra-Short Throw During the Forecast Period
Figure 33 DLP Technology is Expected to Lead the Market for Short Throw During Forecast Period
Figure 34 2D Interactive Projectors Lead the Market During Forecast Period
Figure 35 LCD Interactive Projectors to Dominate the Market for 2D Dimension During the Forecast Period
Figure 36 Interactive Projectors With 1280 - 800 Resolution Expected to Dominate the Market During the Forecast Period
Figure 37 LCD Projectors Expected to Dominate in Interactive Projectors Market With 1280 - 800 Resolution During the Forecast Period
Figure 38 DLP Projectors Play Vital Role for 1024 - 768 Resolution Interactive Projectors Market During the Forecast Period
Figure 39 Education Application to Dominate the Interactive Projector Market During the Forecast Period
Figure 40 DLP Technology is Expected to Lead the Market for Education Application During the Forecast Period
Figure 41 North America to Lead the Market for Education Application During the Forecast Period
Figure 42 U.S. is Expected to Lead the North American Interactive Projector Market for Education Application During Forecast Period
Figure 43 China is Expected to Lead the Market for Education Application During Forecast Period
Figure 44 DLP Technology is Expected to Dominate the Market for Corporate Application During the Forecast Period
Figure 45 North America Expected to Dominate Market for Corporate Segment During Forecast Period
Figure 46 U.S. to Dominate the Interactive Projector Market for Corporate Application in North America During the Forecast Period
Figure 47 Germany is Expected to Lead the Market for Corporate Segment in Europe During the Forecast Period
Figure 48 Latin America is Expected to Lead Market for Corporate Application in RoW During Forecast Period
Figure 49 LCD Technology to Grow at Higher Rate for Interactive Projectors Market for Government Application During the Forecast Period
Figure 50 APAC Expected to Grow at the Highest Rate in the Interactive Projector Market for Government Application During the Forecast Period
Figure 51 China to Dominate Market for Government Application in APAC During the Forecast Period
Figure 52 Geographic Snapshot for the Market (2016-2022)
Figure 53 North America is Expected to Dominate the Interactive Projector Market During Forecast Period
Figure 54 North America: Market Snapshot (2016-2022)
Figure 55 U.S. to Dominate the Market in North America During the Forecast Period
Figure 56 Education Application to is Expected to Lead the Market in North America During the Forecast Period
Figure 57 Corporate Application is Expected to Grow at the Highest Rate in the Interactive Projectot Market in the U.S. Between 2016 and 2022
Figure 58 Germany is Expected to Dominate the Market in Europe During Forecast Period
Figure 59 Education is Expected to Dominate the Market in Europe During Forecast Period
Figure 60 Corporate Application is Expected to Grow at the Highest Rate in the Market in Germany Between 2016 and 2022
Figure 61 APAC: Market Snapshot (2016-2022)
Figure 62 China is Expected to Dominate the Interactive Projector Market in APAC During the Forecast Period
Figure 63 Education Application is Expected to Lead for the Market in APAC During Forecast Period
Figure 64 Education Application is Expected to Lead the Market in China Between 2016 and 2022
Figure 65 Euducation Application to Dominate the Market in Japan Between 2016 and 2022
Figure 66 Education Application is Expected to Dominate the Market in RoW Between 2016 and 2022
Figure 67 Latin America to Lead the Market in RoW During Forecast Period
Figure 68 New Product Launches Was the Key Growth Strategy Over the Last Four Years (2011-2015)
Figure 69 Battle for Market Share: Agreement/Collaboration/Strategic Partnership Was the Key Strategy
Figure 70 Seiko Epson Corp.: Company Snapshot
Figure 71 SWOT Analysis: Seiko Epson Corp.
Figure 72 Panasonic Corp.: Company Snapshot
Figure 73 SWOT Analysis: Panasonic Corp.
Figure 74 SWOT Analysis: BENQ Corp.
Figure 75 SWOT Analysis: Dell Technologies, Inc
Figure 76 SWOT Analysis: Mimio Boxlight
Figure 77 Casio Computer Co., Ltd: Company Snapshot
Note: Product cover images may vary from those shown
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  • Benq Corp.
  • Casio Computer Co. Ltd.
  • Dell Technologies Inc.
  • Delta Electronics, Inc. ( Vivitek)
  • Mimio Boxlight
  • NEC Display Solutions, Ltd.
  • Optoma Technology, Inc.
  • Panasonic Corp.
  • Seiko Epson Corp.
  • Touchjet, Inc.
Note: Product cover images may vary from those shown
6 of 6
Note: Product cover images may vary from those shown
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