Global Wearable Apps Market 2016-2020 - Product Image

Global Wearable Apps Market 2016-2020

  • ID: 3985295
  • Report
  • Region: Global
  • 63 pages
  • TechNavio
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FEATURED COMPANIES

  • Apple
  • DMI
  • Fuzz Productions
  • Intellectsoft
  • LeewayHertz
  • Redmadrobot
  • MORE
About Wearable Apps

Wearable apps are wearable device-based applications that allow consumers to track and monitor their fitness levels and sports activities, keep a check on online transactions, and navigate maps using devices such as fitness bands, smartwatches, and smart glasses. These apps allow users to keep track of their heart rate, blood pressure, and the calories burned during a workout. Wearable apps are gaining popularity in the healthcare and industrial segments. They help to optimize operational efficiency. Most of the wearable apps work when they are synced with smartphones. However, as the technology is growing, a large number of vendors are creating stand-alone apps that can be installed in wearable devices, especially in smartwatches.

The analysts forecast the global wearable apps market to grow at a CAGR of 56.86% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global wearable apps market for 2016-2020.

To calculate the market size, the report considers the revenue generated from the app downloads by the following devices:

- Smartwatches
- Fitness bands
- Smart glasses

The market is divided into the following segments based on geography:

- Americas
- APAC
- EMEA

The report, Global Wearable Apps Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- app downloads by the following devices:
- Smartwatches
- Fitness bands
- Smart glasses

Market drivers
- Availability of cost-effective fitness apps
- For a full, detailed list, view the full report

Market challenges
- Presence of low-quality apps
- For a full, detailed list, view the full report

Market trends
- Increase in adoption of smartwatches for children
- For a full, detailed list, view the full report

Key questions answered in this report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

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Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • Apple
  • DMI
  • Fuzz Productions
  • Intellectsoft
  • LeewayHertz
  • Redmadrobot
  • MORE
Part 01: Executive summary
  • Highlights
Part 02: Scope of the report
  • Market overview
  • End-user segments
  • Base year and forecast period
  • Vendor selection criteria
  • Summation error
  • Top-vendor offerings
Part 03: Market research methodology
  • Research methodology
  • Economic indicators
Part 04: Introduction
  • Key market highlights
Part 05: Market landscape
  • Market overview
  • Product life cycle
  • Global wearable apps market
  • Five forces analysis
Part 06: Market segmentation by device
  • Global wearable apps market by device
  • Global smartwatch wearable apps market
  • Global fitness band wearable apps market
  • Global smart glass wearable apps market
Part 07: Market segmentation by category
  • Global wearable apps market by category
  • Global wearable fitness apps market
  • Global wearable industrial apps market
  • Global wearable online transaction apps market
  • Global wearable customization apps market
  • Global wearable healthcare apps market
Part 08: Buying criteria

Part 09: Geographical segmentation
  • Global wearable apps market by geography
  • Wearable apps market in Americas
  • Wearable apps market in EMEA
  • Wearable apps market in APAC
Part 10: Key leading country
  • US
Part 11: Market drivers

Part 12: Impact of drivers

Part 13: Market challenges

Part 14: Impact of drivers and challenges

Part 15: Market trends

Part 16: Vendor landscape
  • Competitive analysis
  • Key leading vendors
Part 17: Appendix
  • List of abbreviations
Part 18: About the Author

List of Exhibits

Exhibit 01: Regions considered for global wearable apps market 2015-2020
Exhibit 02: Product offerings
Exhibit 03: Overview of global wearable apps market
Exhibit 04: Product life cycle of wearable apps 2015 and 2020
Exhibit 05: Global wearable apps market 2015-2020 ($ billions)
Exhibit 06: Global wearable apps market (millions of downloads)
Exhibit 07: Five forces analysis
Exhibit 08: Global wearable apps market by device 2015-2020 (% revenue share)
Exhibit 09: Global wearable apps market by device 2015-2020 (% downloads)
Exhibit 10: Global smartwatch wearable apps market 2015-2020 ($ billions)
Exhibit 11: Global smartwatch wearable apps market 2015-2020 (millions of downloads)
Exhibit 12: Global fitness band wearable apps market 2015-2020 ($ billions)
Exhibit 13: Global fitness band wearable apps market 2015-2020 (millions of downloads)
Exhibit 14: Global smart glass wearable apps market 2015-2020 ($ billions)
Exhibit 15: Global smart glass wearable apps market 2015-2020 (millions of downloads)
Exhibit 16: Global wearable apps market by category 2014-2020 (% share of downloads)
Exhibit 17: Comparison of number of downloads in global wearable apps market by category 2015-2020 (millions of downloads)
Exhibit 18: CAGR comparison of global wearable apps market by category 2015-2020
Exhibit 19: Global wearable fitness apps market 2015-2020 (millions of downloads)
Exhibit 20: Global wearable industrial apps market 2015-2020 (millions of downloads)
Exhibit 21: Global wearable online transaction apps market 2015-2020 (millions of downloads)
Exhibit 22: Global wearable customization apps market 2015-2020 (millions of downloads)
Exhibit 23: Global wearable healthcare apps market 2015-2020 (millions of downloads)
Exhibit 24: Buying criteria of wearable apps
Exhibit 25: Global wearable apps market by geography 2015-2020 (% revenue share)
Exhibit 26: Revenue comparison of global wearable apps market by geography ($ billions)
Exhibit 27: CAGR comparison of global wearable apps market by geography 2015-2020
Exhibit 28: Wearable apps market in Americas 2015-2020 ($ billions)
Exhibit 29: Wearable apps market in EMEA 2015-2020 ($ billions)
Exhibit 30: Wearable apps market in APAC 2015-2020 ($ billions)
Exhibit 31: Impact of drivers
Exhibit 32: Impact of drivers and challenges
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FEATURED COMPANIES

  • Apple
  • DMI
  • Fuzz Productions
  • Intellectsoft
  • LeewayHertz
  • Redmadrobot
  • MORE
New Report Released: - Global Wearable Apps Market 2016-2020

The author of the report recognizes the following companies as the key players in the global wearable apps market: Apple, Fitbit, Google, Samsung Electronics, Appster, DMI, Fuzz Productions, Intellectsoft, Intersog, LeewayHertz, PointClear Solutions, Redmadrobot, Sourcebits, Touch Instinct, and Worry Free Labs

Commenting on the report, an analyst from the research team said: “Many smartwatch and smart glass manufacturers in the market are adopting crowdfunding strategies to raise funds for their projects. Crowdfunding helps to increase awareness among potential customers. Manufacturers organize seminars in order to attract investors. It also encourages several new vendors to enter the market, which will lead to an increase in competition and reduction in wearable device prices. Crowdfunding allows vendors to predict customers' interest in their products. It enables direct interaction with potential buyers by involving them in the product development stage. This helps vendors to manufacture the right products based on customers' requirements. IndieGoGo, GoFundMe, and Kickstarter are some of the popular vendors that adopted crowdfunding strategies to raise capital for wearable app projects.”

According to the report, sports and fitness apps have become an integral part of the life of millions of mobile users. Such apps help and guide users to maintain a healthy lifestyle and fitness regime. The three app categories that are in high demand are running trackers, heart rate monitors, and multi-sport and activity trackers. A large number of free sports and fitness apps are available in app stores. Some of the top 20 fitness apps include Argus, UP by Jawbone, MapMyFitness, UA Recorder, Endomondo, and RunKeeper. The growing demand for sports and fitness apps is driving the global smartwatch and fitness band wearable apps market.

Further, the report states that mobile apps are developed using SDKs that are provided by application platform providers. These apps are compatible with particular platforms such as mobiles and wearable devices. The programs need to be integrated with specifications to make them compatible with different OS. It demands significant amounts of investments, which is a challenge for vendors. For instance, fitness apps by some of the leading vendors such as Azumio and Under Armour are available for iOS and Android, but not for Windows. This restricts the revenue inflow from Windows OS users, which in turn affects the growth of the market.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Apple
  • Fitbit
  • Google
  • Samsung Electronics
  • Appster
  • DMI
  • Fuzz Productions
  • Intellectsoft
  • Intersog
  • LeewayHertz
  • PointClear Solutions
  • Redmadrobot
  • Sourcebits
  • Touch Instinct
  • Worry Free Labs
Note: Product cover images may vary from those shown
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