Education Apps Market in the US 2016-2020

  • ID: 4013348
  • Report
  • Region: United States
  • 56 pages
  • TechNavio
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FEATURED COMPANIES

  • Age of Learning
  • and IXL Learning.
  • BenchPrep
  • DubLabs
  • Edmodo
  • Lumos Labs
  • MORE
About Education Apps

The extensive use of smartphones and tablets by students for study purposes is the primary factor driving the growth of the education apps market. However, to include educational apps as a part of the learning process, educational institutions must have a strong ICT infrastructure. For this, educational institutions need to invest heavily in installing software and enhancing server capabilities. Educational apps are extensively promoting collaborative learning and active learning. Consequently, K-12 and higher education segments across the globe are emphasizing on including such apps in their education digitization framework.

Analysts forecast the education apps market in the US to grow at a CAGR of 28.15% during the period 2016-2020.

Covered in This Report:
The report covers the present scenario and the growth prospects of the education apps market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of education apps to educational institutions.

Education Apps Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors:
- Edmodo
- Lumos Labs
- Rosetta Stone
- WizIQ

Other Prominent Vendors:
- Age of Learning
- BenchPrep
- DubLabs
- IXL Learning

Market Drivers:
- Augmented adoption of smartphones and tablets.
- For a full, detailed list, view the full report

Market challenges:
- Rising competition from open-source mobile learning applications.
- For a full, detailed list, view the full report

Market Trends:
- Increased focus on competency-based education (CBE).
- For a full, detailed list, view the full report

Key Questions Answered in This Report:
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of the analyst’s time when you purchase this market report. Details are provided within the report.
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Age of Learning
  • and IXL Learning.
  • BenchPrep
  • DubLabs
  • Edmodo
  • Lumos Labs
  • MORE
Part 01: Executive summary
  • Highlights
Part 02: Scope of the report
  • Market overview
  • Top-vendor offerings
Part 03: Market research methodology
  • Research methodology
  • Economic indicators
Part 04: Introduction
  • Key market highlights
Part 05: Economic overview

Part 06: Market landscape
  • Global mobile applications market
  • Market overview
  • Education apps market in US
Part 07: Market drivers

Part 08: Impact of drivers

Part 09: Market challenges

Part 10: Impact of drivers and challenges

Part 11: Market trends

Part 12: End-user segmentation
  • Education apps market in US by end-user
  • Education apps market in US by higher educational institutions
  • Education apps market in US by Pre-K-12 schools
Part 13: Vendor landscape
  • Competitive scenario
Part 14: Key vendor analysis
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ
Part 15: Other prominent vendors

Part 16: Appendix
  • List of abbreviations
Part 17: About the Author

List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: GDP of the US 2010-2015 ($ trillions)
Exhibit 03: GDP per capita of the US 2010-2015 ($)
Exhibit 04: CPI of the US 2010-2015 ($ trillions)
Exhibit 05: US population 2015-2020
Exhibit 06: Unemployment rate in the US 2015-2020 (% of total population)
Exhibit 07: Types of mobile applications
Exhibit 08: Global mobile application market 2014-2019 ($ billions)
Exhibit 09: Segment-wise distribution of education market in US in 2015 (%)
Exhibit 10: Major segments of the education market in US 2014 ($ billions)
Exhibit 11: Education apps development: Key considerations
Exhibit 12: Education apps market in US 2015-2020 ($ billions)
Exhibit 13: Five forces analysis
Exhibit 14: Smartphones users in US 2011-2015 (millions)
Exhibit 15: Virtual schools market in the US 2014
Exhibit 16: Impact of drivers
Exhibit 17: Impact of drivers and challenges
Exhibit 18: Global distribution of LTE subscriptions by region in 2014
Exhibit 19: Education apps market in US by end-user 2015 (% share)
Exhibit 20: Education apps market in US by end-user 2020 (% share)
Exhibit 21: Education apps market in US by end-user 2015-2020 ($ billions)
Exhibit 22: Education apps market in US by end-user 2015-2020 (% share)
Exhibit 23: Education apps market in US by higher educational institutions 2015-2020 ($ billions)
Exhibit 24: Education apps market in US by Pre-K-12 schools 2015-2020 ($ billions)
Exhibit 25: Vendor analysis
Exhibit 26: Rosetta Stone: Products and services
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FEATURED COMPANIES

  • Age of Learning
  • and IXL Learning.
  • BenchPrep
  • DubLabs
  • Edmodo
  • Lumos Labs
  • MORE
Education Apps Market in the US 2016-2020

Key players in the education apps market in the US: Edmodo, Lumos Labs, Rosetta Stone, and WizIQ.

Other Prominent Vendors in the market are: Age of Learning, BenchPrep, DubLabs, and IXL Learning.

Commenting on the report, an analyst from the team said: “One trend in the market is growing popularity of game-based learning. Game-based learning is designed to impart knowledge on specific subjects with the help of interactive measures, leading to defined outcomes. It allows users/learners to play educational games multiple times, allowing them to master the game, which consequently results in understanding the topic better. As educational institutions deliver curriculum sessions in time-bound settings, these aspects of game-based learning are highly beneficial to both students and teachers.”

According to the report, one driver in the market is augmented adoption of smartphones and tablets. The increase in the adoption of smartphones and tablets by students and parents has led to the growth of the education apps market. The demand for smartphones and tablets has increased considerably in the academic sector, steadily replacing notebooks and desktops. Vendors are manufacturing educational smartphones and tablets that incorporate unique features suitable to the needs of students and teachers. These devices are more reliable than notebooks because of their ease in mobility and their functionality as a mobile computing device. In educational institutions, mobility is on the rise, making learning through apps more adaptable.

Further, the report states that one challenge in the market is limited data privacy and security. A constant evolution of mobile technology is resulting in the use of smartphones and other handheld devices, instead of desktops and laptops for communications and other work. The market is still growing, and the framework and middleware used to deliver and support m-learning are evolving. Certain software applications in smartphones used in classrooms monitor students’ academic results and their use of tools for learning purposes. This puts the user under constant surveillance regarding their whereabouts and performance. As a result, there are concerns related to privacy for students, making them reluctant to employ such applications.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ
  • Age of Learning
  • BenchPrep
  • DubLabs
  • and IXL Learning.
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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