Home Entertainment Market by Product Type (Audio Equipment, Video Devices, and Gaming Consoles) and Geography (North America, Europe, Asia-Pacific, and LAMEA) - Global Opportunity Analysis and Industry Forecast, 2014-2022

  • ID: 4033363
  • Report
  • Region: Global, Asia Pacific, Europe, LAMEA, North America, United States
  • 204 pages
  • Allied Analytics LLP
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FEATURED COMPANIES

  • Apple Inc.
  • Bose Corporation
  • Koninklijke Philips N.V
  • LG Electronics Inc.
  • Microsoft
  • Panasonic Corporation
  • MORE
Home Entertainment Market by Product Type (Audio Equipment, Video Devices, and Gaming Consoles) and Geography (North America, Europe, Asia-Pacific, and LAMEA) - Global Opportunity Analysis and Industry Forecast, 2014-2022

Global home entertainment market is estimated to reach $294,969 million by 2022. Home entertainment market includes products and systems used in domestic or personal context. The market includes several consumer electronic products such as television sets, video players & recorders, audio equipment, and gaming devices. Over the past few years, there is a significant rise in consumer investments in entertainment products mainly owing to the increase in disposable income and development of innovative entertainment solutions from manufacturers.

The global market witnesses substantial growth due to increase in digitization of electronic goods, rapid innovations in existing products, decline in prices, and increase in tech-savvy urban population in developing countries. However, the market growth for these products is mitigated by increase in consumer shift toward mobile platforms and consumer apprehensions due to adverse effects on health from audio equipment and wireless devices.

The global home entertainment market is segmented based on product type, connectivity, and geography. Based on the product type, the market is divided into audio devices, video devices, and gaming consoles. The audio devices segment includes into home theatre in-a-box (HTiB), audio systems, home radios, sound bars, headphones and others. The video devices segment comprises televisions, Blue-ray & DVD players, projectors, DVRs, and streaming devices. BY GEOGRAPHY, the market is analyzed across four regions, namely, North America, Europe, Asia-Pacific, and LAMEA along with their prominent countries.

Based on product type, the market was dominated by video devices segment in 2015. The video devices segment was majorly dominated by the television segment. The market growth for televisions is supported by the growth in customer demand for smart TVs. Smart TVs presently make up only small portion of overall sales, the adoption of these devices is expected to grow with increase in customer demand for web-based content.

Asia-Pacific was the most dominant geographical market for home entertainment market in 2015. It is largely driven by the growth in disposable income and growth in tech-savvy urban population from major countries such as China and India.

Key Benefits

The study provides an in-depth analysis of the global home entertainment market, with current trends and future estimations to elucidate the imminent investment pockets.
The report provides information regarding key drivers, restraints, and opportunities with a detailed impact analysis.
Porter’s Five Forces Model illustrates competitiveness of the market by analyzing various parameters such as threat of new entrants and substitutes, and strength of buyers and suppliers operating in the market.
The value chain analysis signifies the key intermediaries involved and elaborates their roles and value additions at every stage.
The quantitative analysis of the market from 2014 to 2022 is provided to elaborate the market potential.

MARKET SEGMENTATION

BY PRODUCT TYPE

Audio equipment
Home theatre in-a-box (HTiB)
Audio systems
Home radios
Sound bars
Headphones
Others
Video Devices
Televisions
DVD & Blue Ray players
Projectors
Digital video recorders (DVR)
Streaming devices
Gaming consoles

By Connectivity

Wired devices
Wireless devices

BY GEOGRAPHY

North America
U.S.
Canada
Mexico
Europe
Germany
UK
France
Italy
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa
READ MORE
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Apple Inc.
  • Bose Corporation
  • Koninklijke Philips N.V
  • LG Electronics Inc.
  • Microsoft
  • Panasonic Corporation
  • MORE
CHAPTER 1 INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY

1.4.1. Secondary research
1.4.2. Primary research
1.4.3. Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top investment pockets
3.2.2. Top impacting factors
3.2.3. Top winning strategies

3.3. PORTERS FIVE FORCES ANALYSIS

3.3.1. Presence of large of number of suppliers and low switching costs leads to low bargaining power of suppliers
3.3.2. High bargaining power of buyers due to presence of large number of suppliers and low switching cost
3.3.3. Moderate threat of substitutes due to rising preference of consumers towards portable devices
3.3.4. Presence of large number of companies in the market and low profit margins increases the competition in the market
3.3.5. Low threat of new entrants due to presence of established firms and high capital expenditures

3.4. VALUE CHAIN ANALYSIS
3.5. MARKET SHARE ANALYSIS, 2015 (%)
3.6. MARKET DYNAMICS

3.6.1. Drivers

3.6.1.1. Increasing product bundling by vendors
3.6.1.2. Increasing demand from customers for connected products
3.6.1.3. Growing disposable income
3.6.1.4. Decreasing prices of entertainment products

3.6.2. Restraints

3.6.2.1. Consumer shift towards mobile platforms
3.6.2.2. Adverse Effect of audio equipment and Wi-Fi equipment
3.6.2.3. Growing energy consumption

3.6.3. Opportunities

3.6.3.1. Increasing techno-savvy urban population
3.6.3.2. Increasing demand for streaming content

CHAPTER 4 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY DEVICE TYPE

4.1. OVERVIEW

4.1.1. Market segment and forecast

4.2. AUDIO EQUIPMENT

4.2.1. Key market trends
4.2.2. Key drivers and opportunities
4.2.3. Market size and forecast

4.2.3.1 Home theatre in-a-box (HTiB)
4.2.3.2 Audio systems
4.2.3.3 Home radios
4.2.3.4 Sound bars
4.2.3.5 Headphones
4.2.3.6 Others

4.3. VIDEO DEVICES

4.3.1. Key market trends
4.3.2. Key drivers and opportunities
4.3.3. Market size and forecast

4.3.3.1. Television
4.3.3.2. DVD & Blue ray players
4.3.3.3. Projectors
4.3.3.4. Digital video recorders (DVR)
4.3.3.5. Streaming devices

4.4. GAMING CONSOLES

4.4.1. Key market trends
4.4.2. Key drivers and opportunities
4.4.3. Market size and forecast

CHAPTER 5 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY MODE OF CONNECTIVITY

5.1. OVERVIEW

5.1.1. Market size and forecast

5.2. WIRED DEVICES

5.2.1. Key trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast

5.3. WIRELESS DEVICES

5.3.1. Key trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast

CHAPTER 6 GLOBAL HOME ENTERTAINMENT DEVICES MARKET, BY GEOGRAPHY

6.1. OVERVIEW
6.2. NORTH AMERICA

6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast

6.2.3.1. U.S.
6.2.3.2. Canada
6.2.3.3. Mexico

6.3. EUROPE

6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast

6.3.3.1. Germany
6.3.3.2. UK
6.3.3.3. France
6.3.3.4. Italy
6.3.3.5. Rest of Europe

6.4. ASIA-PACIFIC

6.4.1. Key trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast

6.4.3.1. China
6.4.3.2. Japan
6.4.3.3. South Korea
6.4.3.4. India
6.4.3.5. Rest of APAC

6.5. LAMEA

6.5.1. Key trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast

6.5.3.1. Latin America
6.5.3.2. Middle East
6.5.3.3. Africa

CHAPTER 7 COMPANY PROFILES

7.1. SONY CORPORATION

7.1.1. Overview
7.1.2. Operating business segments
7.1.3. Business performance
7.1.4. Key strategic moves and developments

7.2. APPLE INC.

7.2.1. Company overview
7.2.2. Operating business segments
7.2.3. Business performance
7.2.4. Key strategic moves and developments

7.3. PANASONIC CORPORATION

7.3.1. Company overview
7.3.2. Operating business segments
7.3.3. Business performance
7.3.4. Key strategic moves and developments

7.4. LG ELECTRONIC, INC.

7.4.1. Company overview
7.4.2. Operating business segments
7.4.3. Business performance
7.4.4. Key strategic moves and developments

7.5. SAMSUNG ELECTRONICS CO., LTD.

7.5.1. Company overview
7.5.2. Operating business segments
7.5.3. Business performance
7.5.4. Key strategic moves and developments

7.6. BOSE CORPORATION

7.6.1. Company overview
7.6.2. Operating business segments
7.6.3. Key strategic moves and developments

7.7. SENNHEISER ELECTRONIC GMBH & CO. KG

7.7.1. Company overview
7.7.2. Operating business segments
7.7.3. Business performance
7.7.4. Key strategic moves and developments

7.8. MICROSOFT CORPORATION

7.8.1. Company overview
7.8.2. Operating business segments
7.8.3. Business performance
7.8.4. Key strategic moves and developments

7.9. KONINKLIJKE PHILIPS N.V

7.9.1. Company overview
7.9.2. Operating business segments
7.9.3. Business performance
7.9.4. Key strategic moves and developments

7.10. MITSUBISHI ELECTRIC CORPORATION

7.10.1. Company overview
7.10.2. Operating business segments
7.10.3. Business performance
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Apple Inc.
  • Bose Corporation
  • Koninklijke Philips N.V
  • LG Electronics Inc.
  • Microsoft
  • Panasonic Corporation
  • MORE
Home Entertainment Devices Market Report, forecasts that the global market is expected to reach $294,969 million by 2022. Video devices is estimated to be the most dominant product type in the market from 2015 to 2022. Based on region, Asia-Pacific led the market, accounting for around 29.8% share of the global market in 2015.

Home entertainment devices market includes products and systems that are used in domestic or personal context. The market includes several consumer electronic products such as television sets, video players & recorders, audio equipment, and gaming devices. Over the past few years, there is a significant rise in consumer investments in entertainment products mainly owing to the increase in disposable income and development of innovative entertainment solutions from manufacturers.

Factors that drive the market are increase in product bundling by vendors, increase in demand from customers for connected products, growth in consumer disposable income, and decrease in prices of entertainment products. The market growth is also driven by increase in digitization of electronic goods, rapid innovations in existing products and growing tech-savvy urban population in developing countries. However, the market growth for these products is mitigated by increase in consumer shift toward mobile platforms and consumer apprehensions due to adverse effects on health from audio equipment and wireless devices.

The global home entertainment devices market is segmented based on product type, connectivity, and geography. Based on the product type, the market is divided into audio devices, video devices, and gaming consoles. The audio devices market has been further segmented into home theatre in-a-box (HTiB), audio systems, home radios, sound bars, headphones and others. The video devices segment includes televisions, Blue-ray & DVD players, projectors, DVRs, and streaming devices. Video devices were the most dominant product type accounting for around 84.6% of the overall market in 2015. The video devices division was majorly dominated by the television segment. The market growth for televisions is supported by growth in customer demand for smart TVs. Smart TVs presently make up only small portion of overall sales, the adoption of these devices is expected to grow with increase in customer demand for web-based content.

Based on the mode of connectivity, the market for home entertainment systems was segmented into wireless and wired devices. Wireless devices can refer to setup that simply has a set of wireless surround sound speakers to a system that incorporates wireless home networking. They also have inbuilt LAN devices that allow users to access the Internet and provide the benefits of networking in a cable-free environment. The market by connectivity was dominated by wired devices segment and accounted for around 77.9% of the overall market in 2015. Wireless devices are expected to grow at a faster CAGR of 9.8% and reach $104,078 million by 2022. The market for wireless devices is driven by advancements in Internet, TV, and other application technologies.

By geography, the home entertainment devices market is analyzed across four regions, namely, North America, Europe, Asia-Pacific, and LAMEA along with their prominent countries. Asia-Pacific is the most dominant geographical market for home entertainment devices in 2015. Asia-Pacific is largely driven by the growth in disposable income and tech-savvy urban population from major countries such as China and India. Asia-Pacific is estimated to grow at a CAGR of 7.9%.

Key findings of the Home Entertainment Devices Market:
In the year 2015, video devices led the overall market revenue, and is projected to grow at a CAGR of 7.1% during the forecast period.
The gaming consoles market is expected to grow at a significant CAGR of 6.5%. The market growth is due to the innovations in the audio-visual devices. The availability of high end-displays and sound systems has enriched the gaming experience for the users.
Wireless devices segment is expected to grow at a CAGR of 9.8%.
Asia-Pacific is the most dominant regional market, accounting for around 29.8% of the global market in 2015.

The key market players focus on innovation in their product offerings and form partnerships and collaborations with other suppliers. The key players profiled in the report include Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics Inc., Samsung, Bose Corporation, Sennheiser Electronic GmbH & Co. KG, Microsoft, Koninklijke Philips N.V, and Mitsubishi Electric Corporation.
Note: Product cover images may vary from those shown
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  • Sony Corporation
  • Apple Inc.
  • Panasonic Corporation
  • LG Electronics Inc.
  • Samsung
  • Bose Corporation
  • Sennheiser Electronic GmbH & Co. KG
  • Microsoft
  • Koninklijke Philips N.V
  • Mitsubishi Electric Corporation
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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