Augmented Reality & Virtual Reality Component Market: By Component; By Application & By Region - Forecast 2016-2022

  • ID: 4033543
  • Report
  • 126 pages
  • IndustryARC
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The basic difference between AR & VR is the user experience and user involvement in a situation. Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. whereas Virtual reality (VR) can be defined as an artificial, computer-generated simulation or recreation of a real life environment or situation which immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing. Growing popularity of AR & VR technology is expected to be the key driving factor for the growth of the AR & VR market in the education industry during the period of study.

Augmented Reality & Virtual Reality Component Market

Geographically, North America dominated the augmented & virtual reality component market driven by higher penetration, demand, consumption and popularity of AR & VR technology in day to day life of its residents. North America was followed by Europe and Asia-Pacific as second and third largest market for the augmented & virtual reality market by component market. Asia Pacific is projected to have the fastest growth, owing to rapidly growing popularity of AR & VR technology, and a growing technological user base in nations such as Japan, China, and India located in this region.

This report identifies the augmented & virtual reality component market size for the years 2014-2016, and forecast of the same till the year 2022. It also highlights the market drivers, restraints, growth indicators, challenges, and other key aspects with respect to augmented & virtual reality component market.

This report segments the augmented & virtual reality component market on the basis of component, application and regional market as follows:

AR & VR Component market research report is classified on the basis of component. Some of the major components covered in this report are as follows: Hardware Component (3D Camera Sensors (Accelerometer), Gyroscope, Magnetometer, Global Positioning Systems, Proximity Sensor) Semiconductor Component (Controller/Processor, Integrated Circuits), Displays) Software Component (Software Development Kits, Cloud-Based Services).

AR & VR Component market research report is classified on the basis of application. Some of the major applications covered in this report are as follows: Augmented Reality Applications(Aerospace and Defense, Consumer, Gaming, Sports and Entertainment, Medical, Commercial, Automotive, Others), Virtual Reality Applications (Consumer, Gaming, Sports & Entertainment, Commercial, Aerospace & Defense, Medical, Industrial, Others).

This report has been further segmented into major regions, which includes detailed analysis of each region such as: North America, Europe, Asia-Pacific (APAC), and Rest of the World (RoW) covering all the major country level markets in each of the region.

This report identifies all the major companies operating in the augment & virtual reality market by component market. Some of the major companies’ profiles in detail are as follows:

Google Inc.

Microsoft Corporation
Vuzix Corporation
Samsung Electronics Co., Ltd.

Qaulcomm Inc.
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1. Augmented & Virtual Reality Component Market – Overview

2. Executive Summary

3. Augmented & Virtual Reality Component Market Landscape
3.1. Market Share Analysis
3.2. Comparative Analysis
3.3. Product Benchmarking
3.4. End User Profiling
3.5. Top 5 Financials Analysis

4. Augmented & Virtual Reality Component Market – Forces
4.1. Drivers
4.1.1. Increasing popularity of Augmented & Virtual Reality Devices
4.2. Restraints
4.2.1. Frequent up gradation of technology
4.3. Opportunities
4.4. Challenges
4.5. Porter’s Five Forces Analysis
4.5.1. Bargaining Power of Suppliers
4.5.2. Bargaining Power of Buyers
4.5.3. Threat of New Entrants
4.5.4. Threat of Substitutes
4.5.5. Degree of Competition

5. Augmented & Virtual Reality Component Market – Strategic Analysis
5.1. Value Chain Analysis
5.2. Pricing Analysis
5.3. Opportunities Analysis
5.4. Product/Market Life Cycle Analysis
5.5. Suppliers and Distributors

6. Augmented & Virtual Reality Component Market, By Component
6.1. Augmented Reality and Virtual Reality Hardware Component
6.1.1. 3D Camera
6.1.2. Sensors
6.1.2.1. Accelerometer
6.1.2.2. Gyroscope
6.1.2.3. Magnetometer
6.1.2.4. Global Positioning Systems
6.1.2.5. Proximity Sensor
6.2. Augmented Reality and Virtual Reality Software Component
6.2.1. Software Development Kits
6.2.2. Education Applications
6.2.3. Cloud-Based Services

7. Augmented & Virtual Reality Market By Component, By Application
7.1. Augmented Reality Applications
7.1.1. Aerospace and Defense
7.1.2. Consumer
7.1.3. Gaming, Sports and Entertainment
7.1.4. Medical
7.1.5. Commercial
7.1.6. Automotive
7.1.7. Others
7.2. Virtual Reality Applications
7.2.1. Consumer
7.2.2. Gaming, Sports & Entertainment
7.2.3. Commercial
7.2.4. Aerospace & Defense
7.2.5. Medical
7.2.6. Industrial
7.2.7. Others

8. Augmented & Virtual Reality By Component Market, By Geography
8.1. Europe
8.1.1. Germany
8.1.2. France
8.1.3. Italy
8.1.4. Spain
8.1.5. Russia
8.1.6. U.K.
8.1.7. Rest of Europe
8.2. Asia Pacific
8.2.1. China
8.2.2. India
8.2.3. Japan
8.2.4. South Korea
8.2.5. Rest of Asia-Pacific
8.3. North America
8.3.1. U.S.
8.3.2. Canada
8.3.3. Mexico
8.4. Rest of the World (RoW)
8.4.1. Brazil
8.4.2. Rest of RoW

9. Augmented & Virtual Reality Component Market – Entropy
9.1. Expansion
9.2. Technological Developments
9.3. Merger & Acquisitions, and Joint Ventures
9.4. Supply- Contract

10. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)
10.1. Eon Reality Inc
10.2. Google Inc
10.3. Microsoft Corporation
10.4. Vuzix Corporation
10.5. Samsung Electronics Co., Ltd.
10.6. Qaulcomm Inc.
10.7. Oculus VR Inc.
10.8. Infinity Augmented Reality Inc.
10.9. Magic Leap, Inc.
10.10. Blippar Inc.
10.11. Daqri LLC
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"

11. Appendix
11.1. Abbreviations
11.2. Sources
11.3. Research Methodology
11.4. Bibliography
11.5. Compilation of Expert Insights
11.6. Disclaimer
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