Cinemetrics assumes that digital technologies are the everyday experience of today′s media–saturated public. It takes you through a process of losing perspectival picture–making and generating space through cybernetic duration. Architectural drawing is reconceived as a multidimensional information system rather than static image–making. Aimed at students, teachers and professionals, this book provides a simple and accessible framework for learning how to position architecture within current life–supporting initiatives.
This is not a software book, but applied theory based in sensori–motor experience. Technical advice in architectural drawing, 3D modelling, animation and digital editing is offered. Pointers are provided for the accumulation of skills in architectural drawings. Presented are drawings that move literally and figuratively. Cinemetrics is a book that challenges readers intellectually and physically, as it requires you to turn the page and reorientate the reading of the book around the illustrations. Here drawings speak more eloquently than words about the projective experience of architecture.
What happens when architectural drawing leaves the drawing board and moves to the computer screen?
CHAPTER 1 FRAMING.
What happens when movements are not in space and images not in our brains?
CHAPTER 2 IMMOBILE CUTS.
How can we develop an architectural drawing system fro the intervals in matter–flux?
CHAPTER 3 SHOOTING.
What happens when we relate movement, not to privileged poses, but to any–instant–whatever?
CHAPTER 4 MOBILE SECTIONS.
How can we generate architectural spaces through drawing any–instant–whatever?
CHAPTER 5 ASSEMBLING.
What happens when the sensori–motor schema breaks down and perceptions no longer result in action?
CHAPTER 6 CYBERNETIC SEEDS.
How can we generate space as seeds of different worlds in the making?
POSTSCRIPT PROLOGUE TO WHAT IS POSSIBLE.