Cinemetrics. Architectural Drawing Today

  • ID: 4290610
  • Book
  • 272 Pages
  • John Wiley and Sons Ltd
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Cinemetics is an exciting demonstration of a cinematically–inspired, cybernetically–based, architectural drawing system, which embeds architecture in relationships within the world at large. It is the first guidebook for architectural drawing with the computer based on an understanding of how digital drawing fundamentally differs from drawing with mechanical pencils on drafting boards. This book opens up new ways of seeing architecture as framing flowing matter, enabling a philosophy of ′newness′. Operationally, computers, based on cybernetic circuits, are radically transforming not only architectural drawing procedures but also the human sensory–motor schema. Thinking in circuits is replacing perspectival picturing with its illusion of self–sufficiency, making past assumptions about buildings as self–contained objects obsolete. The authors – fifteen–year collaborators in teaching architectural students – link illustrations and text to research in media studies, biology, ecology and philosophy.

Cinemetrics assumes that digital technologies are the everyday experience of today′s media–saturated public. It takes you through a process of losing perspectival picture–making and generating space through cybernetic duration. Architectural drawing is reconceived as a multidimensional information system rather than static image–making. Aimed at students, teachers and professionals, this book provides a simple and accessible framework for learning how to position architecture within current life–supporting initiatives.

This is not a software book, but applied theory based in sensori–motor experience. Technical advice in architectural drawing, 3D modelling, animation and digital editing is offered. Pointers are provided for the accumulation of skills in architectural drawings. Presented are drawings that move literally and figuratively. Cinemetrics is a book that challenges readers intellectually and physically, as it requires you to turn the page and reorientate the reading of the book around the illustrations. Here drawings speak more eloquently than words about the projective experience of architecture.

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INTRODUCTION LOSING PERSPECTIVE, FINDING DURATION.

What happens when architectural drawing leaves the drawing board and moves to the computer screen?

CHAPTER 1  FRAMING.
What happens when movements are not in space and images not in our brains?

CHAPTER 2  IMMOBILE CUTS.
How can we develop an architectural drawing system fro the intervals in matter–flux?

CHAPTER 3  SHOOTING.
What happens when we relate movement, not to privileged poses, but to any–instant–whatever?

CHAPTER 4  MOBILE SECTIONS.
How can we generate architectural spaces through drawing any–instant–whatever?

CHAPTER 5  ASSEMBLING.
What happens when the sensori–motor schema breaks down and perceptions no longer result in action?

CHAPTER 6  CYBERNETIC SEEDS.
How can we generate space as seeds of different worlds in the making?

POSTSCRIPT PROLOGUE TO WHAT IS POSSIBLE.

Keywords.

Bibliography.

Index.

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Brian McGrath is an architect and co–founder of urban–interface, which explores relationships between urban design, ecology and multi–media. McGrath teaches at Columbia and Parsons in New York City and Chulalongkorn University in Bangkok. He was a Senior Fulbright Scholar in Thailand in 1998/99 and is currently a co–investigator with the Baltimore Ecosystem Study and is a New School Faculty Fellow with the India China Institute.

Jean Gardner is Senior Faculty, Department of Architecture, Interior Design and Lighting, Parsons. Her course ‘Issues and Practices in Architecture and Urbanism’ received special recognition in the 2005 National AIA Ecological Literacy Initiative. Co–chair of the ACSA Task Force on Sustainable Design, she helped organise ‘Sustainable Pedagogies and Practices’, the 2003 ACSA/AIA Teachers′ Seminar. With The Rockwell Group, she exhibited ‘the Hall of Risk’, 2002 Venice Biennale.

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