PC Game Market: Asia, North America, Europe - Product Image

PC Game Market: Asia, North America, Europe

  • ID: 4315698
  • Report
  • Region: Global, America, Asia, Europe, North America, United States
  • DFC Intelligence
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An in-depth examination of the overall market size and the broad trends that are driving the growth of a dynamic global PC game business.

This report takes a quantitative look at the diverse and dynamic global PC game industry by examining overall market size and the broad trends at work without detailed critiques of the performance and strategies of individual products or companies. Areas covered include:

  • Latest trends
  • Geographic profiles
  • Forecasts
  • Country profiles
Note: Product cover images may vary from those shown
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I.  Executive Summary
A.  Overview
B.  The PC As A Steady Game Platform
C.  The PC Is About Core Gamers
D.  The Growth Of Esports And Spectator Games
E.  Windows 10 Digs In
F.  New Technology: VR & More Powerful Gpus
G.  Methodology And Terminology
H.  Types Of Data Used
I.  Terminology

II.  History Of PC Games
A.  Early History To Collapse Of Retail
B.  Online PC Games
C.  The Emergence Of Casual Games
D.  Growth In Asia
E.  The Mmog And Subscription PC Game Era
1. Dungeons And Dragons, Text-Based Games And Muds
2. The Emergence Of High-End Subscription Products
3. World Of Warcraft And The Global Rise Of Mmogs
F.  Growth Of Social And Browser Games

  • The German Connection
  • Zynga Uses Facebook To Race Ahead

G.  The Rise Of Moba And Esports
H.  Virtual Reality & The Growth Of High-End Game Systems
I.  The Rise Of Steam And Indie Development

III.  PC Game Business Models
A.  Overview
B.  Pay-To-Play PC Game Business Models

  • Premium PC Games At Retail: Pay-To-Play
  • Steam, Indie Development & Online Distribution Pay-To-Play

C.  Games-As-A-Service

  • Freemium/Free-To-Play (F2P) Games
  • PC Game Subscription Models
  • Low-End PC Games-As-A-Service: Browser & Social Network Games
  • High-End PC Games-As-A-Service: MMO, FPS And Moba

IV.  PC Game Genres
A.  Historic PC Game Genre Classification
B.  Alternative PC Game Classification System
D.  Top PC Game Titles

V.  Worldwide PC Software Market
A.  Overall
B.  North America
C.  Western Europe
D.  Japan
E.  Asia Pacific
F.  Other Markets

VI.  Forecasts
A.  Overall Forecasts
B.  North America Forecasts
C.  Western Europe Forecasts
D.  Japan Forecasts
E.  Asia Pacific Forecasts
F.  Other Markets Forecasts

VII.  Individual Countries
A.  United States
B.  Canada
C.  United Kingdom And Ireland
D.  Germany, Austria, Switzerland
E.  France
F.  Spain And Portugal
G.  Italy
H.  Scandinavia: Sweden, Denmark, Finland, Norway, Iceland
I.  Benelux: Belgium, Netherlands, Luxembourg
J.  Japan
K.  South Korea
L.  China

VIII.  Top PC Game Companies
A.  Activision Blizzard
B.  Blizzard & Battle.Net
C.  Big Fish Games/Churchill Downs
D.  Bigpoint
E.  Cd Projekt
F.  Electronic Arts
G.  Gameforge
H.  Goodgame Studios
I.  National Geographic Animal Jam
J.  Ncsoft
K.  Netease
L.  Netmarble/Cj Games
M.  Nexon
N.  Paradox Interactive
O.  Tencent

  • Riot Games

P.  Valve

  • Steam

Q.  Wargaming.Net
R.  Wild Tangent
S.  Zynga

List of Tables

Table 1 Core and Moderate PC Gamers by Region
Table 2 Forecasted PC Hardware and Software Spending of Western Core and Potential Core PC Gamers: 2014-2019
Table 3 The Global Game Industry by Market Segment
Table 4 Examples of PC Online Game Subscription Services Circa 2005
Table 5 Major PC Game Subscription Services 2016
Table 6 Worldwide PC Game Revenue by Genre: 2012-2015
Table 7 Alternative Game Classification
Table 8 Important Cross-Genre Products
Table 9 Top Global PC GAS/Freemium Titles 2016
Table 10 Top Global Pay-to-Play/P2P PC Games 2016
Table 11 Top Indie PC Games June 2016
Table 12 Top 100 Upcoming PC Games 2016-2017
Table 13 Worldwide PC Game Software Revenue by Region: 2010-2015
Table 14 Worldwide PC Game Software Revenue by Source: 2010-2015
Table 15 North American PC Game Software Revenue: 2010-2015
Table 16 Western Europe PC Game Software Revenue: 2010-2015
Table 17 Japan PC Game Software Revenue: 2010-2015
Table 18 Asia Pacific PC Game Software Revenue: 2010-2015
Table 19 Other Markets PC Game Software Revenue: 2010-2015
Table 20 Worldwide PC Game Software Revenue by Region: 2016-2020
Table 21 Worldwide PC Game Software Revenue by Source Forecast: 2016-2020
Table 22 North American PC Game Software Revenue Forecast: 2016-2020
Table 23 Western Europe PC Game Software Revenue Forecast: 2016-2020
Table 24 Japan PC Game Software Revenue Forecast: 2016-2020
Table 25 Asia Pacific PC Game Software Revenue Forecast: 2016-2020
Table 26 Other Markets PC Game Software Revenue Forecast: 2016-2020
Table 27 Top PC Game Markets 2015
Table 28 Most Active PC Game Markets Per Capita: 2015
Table 29 Most Active PC Game Markets Per Broadband Household: 2015
Table 30 U.S. PC Game Market Forecasts: 2016-2020
Table 31 Canada PC Game Market Forecasts: 2016-2020
Table 32 U.K. PC Game Market Forecasts: 2016-2020
Table 33 Germany PC Game Market Forecasts: 2016-2020
Table 34 France PC Game Market Forecasts: 2016-2020
Table 35 Spain PC Game Market Forecasts: 2016-2020
Table 36 Italy PC Game Market Forecasts: 2016-2020
Table 37 Scandinavia PC Game Market Forecasts: 2016-2020
Table 38 Benelux PC Game Market Forecasts: 2016-2020
Table 39 Japan PC Game Market Forecasts: 2016-2020
Table 40 South Korea PC Game Market Forecasts: 2016-2020
Table 41 China PC Game Market Forecasts: 2016-2020
Table 42 Top 10 PC Game Publishers 2015
Table 43 Activision Blizzard Key Facts
Table 44 Blizzard Key Facts
Table 45 Big Fish Games Key Facts
Table 46 Bigpoint Key Facts
Table 47 CD Projekt Key Facts
Table 48 Electronic Arts Key Facts
Table 49 Gameforge Key Facts
Table 50 Goodgame Studios Key Facts
Table 51 NCSoft Key Facts
Table 52 Netease Key Facts
Table 53 Netmarble/CJ Games Key Facts
Table 54 Nexon Key Facts
Table 55 Paradox Interactive Key Facts
Table 56 Tencent Key Facts
Table 57 Valve Key Facts
Table 58 Wargaming Key Facts
Table 59 Wild Tangent Key Facts
Table 60 Zynga Key Facts

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