The High-End PC Gaming Hardware Market - Second Half 2016

  • ID: 4335759
  • Report
  • Region: Global
  • Jon Peddie Research
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Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR through 2019.
 
Due to an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is strong.

Part of the phenomena analysts have observed is that the ranks of PC gamers are growing in the Mid and High-End where ASPs are high. Also that the average PC sale is increasingly motivated by the video game use model which is important to understand in a stagnant or declining overall PC market. As basic computing functions become more entrenched with mobile devices, the PC ultimately becomes a power user’s tool. Whether for gaming, photo and video editing, content creation, etc. 

The report contains the following content:

  • After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home builds
  • System Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments.
  • Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DYI) builds
  • Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.
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1. Executive Summary

  • Countries Examined

2. Methodology

  • Primary research for this report
  • Secondary research for this report

3. Definitions

  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Spreadsheet Definitions

4. Introduction

  • The High-End gamer
  • After-Market High-End AIBs
  • Fast Facts
  • Additional Charts and Tables:
  • Market share
  • DIY Systems
  • Peripherals
  • System Configured High-End Gaming PC’s
  • Additional Tables and Graphs:
  • Total High-End PC Gaming Market
  • Notable Trends
  • Conclusions
  • The Halo Effect

5. Appendix

  • Detailed High-End Methodology
  • Processing Intensity Level
  • SAM, TAM and PAM
  • Data sources
  • U.S. Bureau of Labor Statistics
  • Bureau of Economic Analysis
  • Central Intelligence Agency
  • Hoovers
  • International Monetary Fund
  • Internet World Stats
  • Manta
  • The World Bank
  • Societies
  • Geographic data
  • The Americas
  • Asia-Pacific
  • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
  • Embedded systems
  • Sales channel
  • Multi AIBs
  • AIB Segments
  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Watershed

6. Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories

7. Appendix

  • Definitions
  • Classes of gaming machines
  • Game Types
  • Types of gamers
  • Game classifications
  • General guidelines
  • Who we are
  • What we cover

List of Figures

Figure 1: The High-End PC Gaming Hardware Market reaches $15.8 billion (US) in 2019
Figure 2: The Worldwide High-End PC Gaming Hardware Market
Figure 3: High-End After-Market AIBs for Gaming: 4K creates new demand
Figure 4: World Market for High-End Gaming AIBs by Regions
Figure 5: The Top Markets for High-End After-Market Gaming AIBs
Figure 6: Market-share of AMD and Nvidia High-End grade GPUs.
Figure 7: The Worldwide PC Gaming High-End Peripheral Market by Region
Figure 8: In spite of impressive growth in new markets, the U.S. remains the largest market for pre-configured PC game systems
Figure 9: Shifting Balance; High-End PC Gaming Systems Units Regionally 2015 vs. 2019
Figure 10: The Top Total Hardware High-End PC Gaming Hardware Markets
Figure 11: Regional Breakdown of the Total High-End PC Gaming Hardware Market
Figure 12: Halo Effect: The Influence of Brand Image in Relation to Gaming
Figure 13: Approximations of Various Processing Intensity Levels Required by Various Genre’s for High-End Gaming PCs
Figure 14: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
Figure 15: Basic categorization of PC platforms and their graphics subsystems
Figure 16: Sales channels for AIBs
Figure 17: What kind of a gaming rig do you have - or wish you had?
Figure 18: The history of gaming in computers
Figure 19: Gaming machine circa 1979 (Source Commodore)
Figure 20: Modern PC gaming machine, circa 2015 (Source Alienware)
Figure 21: Games are the leading application for exploiting the hardware advances
Figure 22: Relative performance of various game platforms over time

List of Tables

Table 1: World Market for High-End Gaming AIBs in millions of US dollars. The top six countries represent almost two thirds of world demand
Table 2: The High-End PC DIY Market by Region
Table 3: World Market High-End Gaming PC’s Unit Equivalent Breakdown
Table 4: The World Market for System Configured High-End Gaming PCs
Table 5: The World Market for High-End Gaming PCs (Millions US)
Table 6: AIB sub-segments

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