The Mid-Range PC Gaming Hardware Market -Second Half 2016

  • ID: 4335760
  • Report
  • Region: Global
  • Jon Peddie Research
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Comprised of pre and DIY built gaming computers, upgrades, and accessories such as input devices and audio/communication systems, the market exceeded $30 billion in 2016 and is forecast to grow at a 6% CAGR through 2019.
Due to an entrenched PC gaming culture, large population, and a lack of significant console traction, the Asia Pacific Region leads the world in both growth and market size with a forecasted 7% CAGR to 2019 from a TAM of almost $11.3 billion in 2016. However, North America and Western Europe both individually lead Asia Pacific for High-End hardware, albeit at lower growth rates of 5.78% and 6.63% vs. 9.61% respectively. The western appetite for PC gaming systems costing thousands of dollars is strong.

Part of the phenomena analysts have observed is that the ranks of PC gamers are growing in the Mid and High-End where ASPs are high. Also that the average PC sale is increasingly motivated by the video game use model which is important to understand in a stagnant or declining overall PC market. As basic computing functions become more entrenched with mobile devices, the PC ultimately becomes a power user’s tool. Whether for gaming, photo and video editing, content creation, etc.

The report contains the following content:

  • After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home builds
  • System Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments.
  • Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DYI) builds
  • Charts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.
Note: Product cover images may vary from those shown
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1. Executive Summary

  • Countries Examined

2. Methodology

  • Primary research for this report
  • Secondary research for this report

3. Definitions

  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Spreadsheet Definitions

4. Introduction

  • The Mid-Range gamer
  • After-Market Mid-Range AIBs
  • Fast Facts
  • Additional Charts and Tables:
  • Market share
  • DIY Systems
  • Peripherals
  • System Configured Mid-Range Gaming PC’s
  • Additional Tables and Graphs:
  • Total Mid-Range PC Gaming Market
  • Conclusions
  • The Halo Effect

5. Appendix

  • Mid-Range Detailed Methodology
  • SAM, TAM and PAM
  • Data sources
  • U.S. Bureau of Labor Statistics
  • Bureau of Economic Analysis
  • Central Intelligence Agency
  • Hoovers
  • International Monetary Fund
  • Internet World Stats
  • Manta
  • The World Bank
  • Societies
  • Geographic data
  • The Americas
  • Asia-Pacific
  • EMEA
  • GPUs, AIBs and PCs
  • Add In Boards
  • Embedded systems
  • Distribution/Market share
  • Sales channel
  • Multi AIBs
  • AIB Segments
  • High-End segment
  • Mid-Range segment
  • Entry-Level segment
  • Price bands
  • Watershed

6. Gaming PCs

  • Desktops, Laptops, AIO, etc.
  • Accessories

7. Appendix

  • Definitions
  • Classes of gaming machines
  • Game Types
  • Types of gamers
  • Game classifications
  • General guidelines
  • Who we are
  • What we cover

List of Figures

Figure 1: The Mid-Range PC Gaming Hardware Market will reach $12.2 billion (US) by 2019
Figure 2: The Worldwide Mid-Range PC Gaming Hardware Market
Figure 3: Mid-Range After-Market GPUs for Gaming: The most popular upgrade.
Figure 4: World Market for Mid-Range Gaming AIBs by Regions
Figure 5: After-Market Mid-Range AIB Gaming Influence Factor Grows Significantly
Figure 6: The Top Markets for Mid-Range After-Market Gaming AIBs
Figure 7: Market-share of AMD and Nvidia Mid-Range grade GPUs.
Figure 8: The Worldwide PC Gaming Mid-Range Peripheral Market by Region in millions $U.S
Figure 9: Figure Mid-Range Gaming PC Systems: Asia/Pacific Region Leads the World
Figure 10: Top Mid-Range PC Gaming System Configured Markets (Millions U.S.)
Figure 11: The Top Total Mid-Range PC Gaming Hardware Markets in millions U.S.
Figure 12: Regional Breakdown of the Total Mid-Range PC Gaming Hardware Market in millions U.S.
Figure 13: Halo Effect: The Influence of Brand Image in Relation to Gaming (Source: Jon Peddie Research)
Figure 14: Military/Industrial Styling is popular with both gamers and non-gamers
Figure 15: Approximations of Various Processing Intensity Levels Required by Various Genre’s for Mid-Range Gaming PCs (Source: Jon Peddie Research)
Figure 16: Conceptualization of PAM/TAM/SAM and SOM (Courtesy RAK Associates)
Figure 17: Basic categorization of PC platforms and their graphics subsystems
Figure 18: Sales channels for AIBs
Figure 19: What kind of a gaming rig do you have - or wish you had?
Figure 20: The history of gaming in computers
Figure 21: Gaming machine circa 1979 (Source Commodore)
Figure 22: Modern PC gaming machine, circa 2015 (Source Alienware)
Figure 23: Games are the leading application for exploiting the hardware advances
Figure 24: Relative performance of various game platforms over time
List of Tables

Table 1: The World Market for After-Market Mid-Range Gaming AIBs
Table 2: The Mid-Range PC DIY Market by Region (Millions $U.S.)
Table 3: The World Market for System Configured Mid-Range Gaming PCs
Table 4: Mid-Range PC Gaming System Configured Regions
Table 5: AIB sub-segments

Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown