Global Video Game Streaming Services Market 2017-2021

  • ID: 4368837
  • Report
  • Region: Global
  • 63 pages
  • TechNavio
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Analysts forecast the global video game streaming services market to grow at a CAGR of 6.26% during the period 2017-2021

FEATURED COMPANIES

  • Alphabet
  • Cavetube
  • DeNA
  • DWANGO
  • IBM
  • Microsoft
  • MORE
About Video Game Streaming Services

Analysts forecast the global video game streaming services market to grow at a CAGR of 6.26% during the period 2017-2021

Video streaming is the process of sending/broadcasting video and audio content over the Internet, which is played immediately by the receiver without the content being saved on the hard drive of the receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market is a growing market, and there is an increase in the number of video game streaming service providers in the world. Major players in this field include Twitch, YouTube Gaming, and Mixer. Video game streaming requires the following hardware set up for its smooth functioning.

Covered in this report

The report covers the present scenario and the growth prospects of the global video game streaming services market for 2017-2021. To calculate the market size, the report considers the revenue generated from the subscription and advertisement services of the video game streaming services market.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
Global Video Game Streaming Services Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors
  • Alphabet
  • Amazon
  • Microsoft
Other Prominent Vendors
  • Cavetube
  • Dailymotion
  • DeNA
  • Dingit.tv
  • DWANGO
  • Facebook
  • IBM
  • Infiniscene
  • Mobcrush
  • Panda TV
  • Smashcast
  • Valve
  • VaughnSoft
Market Drivers
  • Increasing growth of the HDR technology
  • For a full, detailed list, view the full report
Market Challenges
  • Growing competition in the market
  • For a full, detailed list, view the full report
Market Trends
  • Growth of video game streaming software for mobile devices
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
You can request one free hour of the analyst’s time when you purchase this market report. Details are provided within the report.

Research methodology is based on extensive primary and secondary research:
  • Primary research includes in-depth interviews with industry experts, vendors, resellers and customers
  • Secondary research includes the publisher's platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by government agencies
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FEATURED COMPANIES

  • Alphabet
  • Cavetube
  • DeNA
  • DWANGO
  • IBM
  • Microsoft
  • MORE
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape
  • Market overview
  • Market size and forecast
  • Five forces analysis
PART 06: Market segmentation by revenue generation
  • Market overview
  • Direct revenue
  • Indirect revenue
PART 07: Geographical segmentation
  • Overview
  • Americas
  • EMEA
  • APAC
PART 08: Key leading countries
  • US
  • China
  • UK
PART 09: Decision framework

PART 10: Drivers and challenges
  • Market drivers
  • Market challenges
PART 11: Market trends
  • Growth of video game streaming software for mobile devices
  • Increasing use of VR streaming
  • Shift toward HTML5
PART 12: Vendor landscape
  • Overview
  • Other prominent vendors
PART 13: Key vendor analysis
  • Alphabet
  • Amazon
  • Microsoft
PART 14: Appendix
  • List of abbreviations
List of Exhibits
Exhibit 01: Prerequisites for video game streaming
Exhibit 02: Global video game streaming services market overview
Exhibit 03: Global video game streaming services market 2016-2021 ($ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Global video game streaming services market by revenue 2016 (% share of revenue)
Exhibit 06: Global video game streaming services market by revenue 2016-2021(% share of revenue)
Exhibit 07: Global video game streaming services market by direct revenue 2016-2021 ($ millions)
Exhibit 08: Global video game streaming services market by indirect revenue 2016-2021 ($ millions)
Exhibit 09: Global video game streaming services market by geography 2016 (% share of revenue)
Exhibit 10: Global video game streaming services market by geography 2016-2021(% share of revenue)
Exhibit 11: Video game streaming services market in the Americas 2016-2021 ($ millions)
Exhibit 12: Video game streaming services market in EMEA 2016-2021 ($ millions)
Exhibit 13: Video game streaming services market in APAC 2016-2021 ($ millions)
Exhibit 14: Key leading countries
Exhibit 15: Video game streaming services market in the US 2016-2021 ($ millions)
Exhibit 16: Video game streaming services market in China 2016-2021 ($ millions)
Exhibit 17: Video game streaming services market in the UK 2016-2021 ($ millions)
Exhibit 18: Major video game streaming software for mobile devices
Exhibit 19: Major operating systems and their stance on the adoption of Adobe Flash
Exhibit 20: Competitive differentiators for vendors
Exhibit 21: Other prominent vendors in the global video game streaming services market
Exhibit 22: Alphabet: Business segmentation by revenue 2016 ($ millions)
Exhibit 23: Alphabet: Geographical segmentation by revenue 2016 (% share)
Exhibit 24: Amazon: Business segmentation by revenue 2016 (% share)
Exhibit 25: Microsoft: Geographical segmentation by revenue 2016 (% share)
Exhibit 26: Microsoft: Business segmentation by revenue 2016 ($ millions)
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FEATURED COMPANIES

  • Alphabet
  • Cavetube
  • DeNA
  • DWANGO
  • IBM
  • Microsoft
  • MORE
New Research Report - Global Video Game Streaming Services Market 2017-2021

The publisher recognizes the following companies as the key players in the global video game streaming services market: Alphabet, Amazon, and Microsoft

Other Prominent Vendors in the market are: Cavetube, Dailymotion, DeNA, Dingit, DWANGO, Facebook, IBM, Infiniscene, Mobcrush, Panda TV, Smashcast, Valve, and VaughnSoft.

Commenting on the report, an analyst from the research team said: “The latest trend gaining momentum in the market is Growth of video game streaming software for mobile devices. Many vendors have started providing video game streaming software for mobile devices such as smartphones and tablets. The increasing processing power of mobile devices is one of the most important reasons for this initiative. For instance, the latest flagship smartphone from Samsung, Galaxy S8, has a Snapdragon 835 chipset by Qualcomm with 4GB RAM. Snapdragon 835 consists of a central processing unit (CPU) with the 64-bit architecture and a highly advanced Adreno 540 graphics processing unit (GPU). It has a clock speed of 2.45 GHz, which is on par with many desktop computers.”

According to the report, one of the major drivers for this market is Increasing growth of the HDR technology. HDR is a technology for displaying a wider range of color tones with more emphasis on details. HDR is supported only by 4K ultra-high-definition (UHD) videos. Studios such as Warner Bros., Universal Pictures, and Lionsgate are planning to support the expanded Dolby Vision imaging technology on their disc releases. Videos with Dolby Vision are expected to produce more details and a wider color gamut than the present 4K UHD videos. Streaming sites such as Netflix provide videos with the Dolby Vision imaging technology.

Further, the report states that one of the major factors hindering the growth of this market is Growing competition in the market. The competition among the video game streaming service providers in this market is quite intense. The intensity of the competition is more in developing countries than the developed countries as the market in these countries is highly fragmented with the presence of both global and local players. For instance, the local players, such as Panda TV and Douyu TV, in China are posing a threat to the major players such as Twitch. This leads to tough competition among the vendors in these countries. Because of the intense competition, many video game streaming service providers have stopped their service, this impacts the market negatively.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Alphabet
  • Amazon
  • Microsoft
  • Cavetube
  • Dailymotion
  • DeNA
  • Dingit
  • DWANGO
  • Facebook
  • IBM
  • Infiniscene
  • Mobcrush
  • Panda TV
  • Smashcast
  • Valve
  • VaughnSoft
Note: Product cover images may vary from those shown
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