Global Virtual and Augmented Reality Market Analysis & Trends - Industry Forecast to 2025

  • ID: 4375455
  • Report
  • Region: Global
  • 173 pages
  • Accuray Research LLP
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FEATURED COMPANIES

  • Atheer
  • DAQRI
  • Google Inc.
  • Meta Company
  • Oculus VR, LLC
  • Razer
  • MORE
The Global Virtual and Augmented Reality market is poised to grow at a CAGR of around 73.2% over the next decade to reach approximately $198.51 billion by 2025. Some of the prominent trends that the market is witnessing include introduction of industry-specific solutions, high demand for augmented reality-based head up displays and recent technological developments in virtual and augmented reality.

Based on device type the market is categorized into virtual reality devices and augmented reality devices. Furthermore, virtual reality devices are divided into projector & display wall, gesture control device and head-mounted display (HMD). Augmented Reality Devices are further categorized into handheld device, head-mounted displays and head-up display (HUD).

Virtual and Augmented Reality market is segregated by component into augmented reality & virtual reality software components and augmented reality & virtual reality hardware components. In addition, augmented reality and virtual reality software component is segregated into cloud-based services and software development kits. Augmented Reality and Virtual Reality Hardware Component is divided into semiconductor component, displays, sensors and 3d camera.

Virtual and Augmented Reality market is bifurcated by technology into virtual reality technology and augmented reality technology. Moreover, virtual reality technology is divided into semi-immersive & fully-immersive technologies and non-immersive technology. Augmented Reality Technology is segmented into markerless augmented reality and marker-based augmented reality.

By application the market is segmented into virtual reality applications and augmented reality applications. Furthermore, virtual reality applications is divided into aerospace and defense, industrial, medical, commercial and consumer. Augmented Reality Applications is segmented into medical, commercial, aerospace and defense, consumer and other augmented reality applications.

This industry report analyzes the market estimates and forecasts of all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2014, 2015 revenue estimations are presented for 2016 and forecasts from 2017 till 2025. The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.

The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc. The market data is gathered from extensive primary interviews and secondary research. The market size is calculated based on the revenue generated through sales from all the given segments and sub segments in the research scope. The market sizing analysis includes both top-down and bottom-up approaches for data validation and accuracy measures.

This report provides data tables, includes charts and graphs for visual analysis.

Regional Analysis:

North America
  • US
  • Canada
  • Mexico
Europe
  • France
  • Germany
  • Italy
  • Spain
  • UK
  • Rest of Europe
Asia Pacific
  • China
  • Japan
  • India
  • Australia
  • New Zealand
  • Rest of Asia Pacific
Middle East
  • Saudi Arabia
  • UAE
  • Rest of Middle East
Latin America
  • Argentina
  • Brazil
  • Rest of Latin America
Rest of the World
  • Africa
  • Caribbean
Report Highlights:
  • The report provides a detailed analysis on current and future market trends to identify the investment opportunities
  • Market forecasts till 2025, using estimated market values as the base numbers
  • Key market trends across the business segments, Regions and Countries
  • Key developments and strategies observed in the market
  • Market Dynamics such as Drivers, Restraints, Opportunities and other trends
  • In-depth company profiles of key players and upcoming prominent players
  • Growth prospects among the emerging nations through 2025
  • Market opportunities and recommendations for new investments
READ MORE
Note: Product cover images may vary from those shown
2 of 4

FEATURED COMPANIES

  • Atheer
  • DAQRI
  • Google Inc.
  • Meta Company
  • Oculus VR, LLC
  • Razer
  • MORE
1 Market Outline
1.1 Research Methodology
1.1.1 Research Approach & Sources
1.2 Market Trends
1.3 Regulatory Factors
1.4 Technology Analysis
1.5 Application Analysis
1.6 Strategic Benchmarking
1.7 Opportunity Analysis

2 Executive Summary

3 Market Overview
3.1 Current Trends
3.1.1 Introduction of Industry-Specific Solutions
3.1.2 High Demand for Augmented Reality-Based Head Up Displays
3.1.3 Recent Technological Developments in Virtual and Augmented Reality
3.1.4 Growth Opportunities/Investment Opportunities
3.2 Drivers
3.3 Constraints
3.4 Industry Attractiveness
3.4.1 Bargaining power of suppliers
3.4.2 Bargaining power of buyers
3.4.3 Threat of substitutes
3.4.4 Threat of new entrants
3.4.5 Competitive rivalry

4 Virtual and Augmented Reality Market, By Device Type
4.1 Virtual Reality Devices
4.1.1 Virtual Reality Devices Market Forecast to 2025 (US$ MN)
4.1.1.1 Projector & Display Wall
4.1.1.1.1 Projector & Display Wall Market Forecast to 2025 (US$ MN)
4.1.1.2 Gesture Control Device
4.1.1.2.1 Gesture Control Device Market Forecast by Type to 2025 (US$ MN)
4.1.1.2.1.1 Data Gloves
4.1.1.2.1.2 Other Gesture Control Device
4.1.1.3 Head-Mounted Display (HMD)
4.1.1.3.1 Head-Mounted Display (HMD) Market Forecast to 2025 (US$ MN)
4.2 Augmented Reality Devices
4.2.1 Augmented Reality Devices Market Forecast to 2025 (US$ MN)
4.2.1.1 Handheld Device
4.2.1.1.1 Handheld Device Market Forecast to 2025 (US$ MN)
4.2.1.2 Head-Mounted Displays
4.2.1.2.1 Head-Mounted Displays Market Forecast to 2025 (US$ MN) Market Forecast to 2025 (US$ MN)
4.2.1.3 Head-Up Display (HUD)
4.2.1.3.1 Head-Up Display (HUD) Market Forecast to 2025 (US$ MN)

5 Virtual and Augmented Reality Market, By Component
5.1 Augmented Reality and Virtual Reality Software Component
5.1.1 Augmented Reality and Virtual Reality Software Component Market Forecast to 2025 (US$ MN)
5.1.1.1 Cloud-Based Services
5.1.1.1.1 Cloud-Based Services Market Forecast to 2025 (US$ MN)
5.1.1.2 Software Development Kits
5.1.1.2.1 Software Development Kits Market Forecast to 2025 (US$ MN)
5.2 Augmented Reality and Virtual Reality Hardware Component
5.2.1 Augmented Reality and Virtual Reality Hardware Component Market Forecast to 2025 (US$ MN)
5.2.1.1 Semiconductor Component
5.2.1.1.1 Semiconductor Component Market Forecast by Type to 2025 (US$ MN)
5.2.1.1.1.1 Integrated Circuits
5.2.1.1.1.2 Controller/Processor
5.3.1.2 Displays
5.3.1.2.1 Displays Market Forecast to 2025 (US$ MN)
5.3.1.3 Sensors
5.3.1.3.1 Sensors Market Forecast to 2025 (US$ MN)
5.3.1.3.1.1 Proximity Sensor
5.3.1.3.1.1.1 Proximity Sensor Market Forecast to 2025 (US$ MN)
5.3.1.3.1.2 Magnetometer
5.3.1.3.1.2.1 Magnetometer Market Forecast to 2025 (US$ MN)
5.3.1.3.1.3 Gyroscope
5.3.1.3.1.3.1 Gyroscope Market Forecast to 2025 (US$ MN)
5.3.1.3.1.4 Global Positioning Systems
5.3.1.3.1.4.1 Global Positioning Systems Market Forecast to 2025 (US$ MN)
5.3.1.3.1.5 Accelerometer
5.3.1.3.1.5.1 Accelerometer Market Forecast to 2025 (US$ MN)
5.3.1.4 3D Camera
5.3.1.4.1 3D Camera Market Forecast to 2025 (US$ MN)

6 Virtual and Augmented Reality Market, By Technology
6.1 Virtual Reality Technology
6.1.1 Virtual Reality Technology Market Forecast to 2025 (US$ MN)
6.1.1.1 Semi-Immersive & Fully-Immersive Technologies
6.1.1.1.1 Semi-Immersive & Fully-Immersive Technologies Market Forecast to 2025 (US$ MN)
6.1.1.2 Non-Immersive Technology
6.1.1.2.1 Non-Immersive Technology Market Forecast to 2025 (US$ MN)
6.2 Augmented Reality Technology
6.2.1 Augmented Reality Technology Market Forecast to 2025 (US$ MN)
6.2.1.1 Markerless Augmented Reality
6.2.1.1.1 Markerless Augmented Reality Market Forecast by Type to 2025 (US$ MN)
6.2.1.1.1.1 Image Processing-Based
6.2.1.1.1.2 Model-Based Tracking
6.2.1.2 Marker-Based Augmented Reality
6.2.1.2.1 Marker-Based Augmented Reality Market Forecast by Type to 2025 (US$ MN)
6.2.1.2.1.1 Active Marker
6.2.1.2.1.2 Passive Marker

7 Virtual and Augmented Reality Market, By Application
7.1 Virtual Reality Applications
7.1.1 Virtual Reality Applications Market Forecast to 2025 (US$ MN)
7.1.1.1 Aerospace and Defense
7.1.1.1.1 Aerospace and Defense Market Forecast to 2025 (US$ MN)
7.1.1.2 Industrial
7.1.1.2.1 Industrial Market Forecast to 2025 (US$ MN)
7.1.1.3 Medical
7.1.1.3.1 Medical Market Forecast to 2025 (US$ MN)
7.1.1.4 Commercial
7.1.1.4.1 Commercial Market Forecast by Type to 2025 (US$ MN)
7.1.1.4.1.1 Advertisement
7.1.1.4.1.2 Fashion
7.1.1.5 Consumer
7.1.1.5.1 Consumer Market Forecast by Type to 2025 (US$ MN)
7.1.1.5.1.1 Gaming
7.2 Augmented Reality Applications
7.2.1 Augmented Reality Applications Market Forecast to 2025 (US$ MN)
7.2.1.1 Medical
7.2.1.1.1 Medical Market Forecast by Type to 2025 (US$ MN)
7.2.1.1.1.1 Fitness Management
7.2.1.1.1.2 Medical Training
7.2.1.1.1.3 Pharmacy Management
7.2.1.1.1.4 Surgery
7.2.1.2 Commercial
7.2.1.2.1 Commercial Market Forecast to 2025 (US$ MN)
7.2.1.2.1.1 E-Commerce & Marketing Applications
7.2.1.2.1.1.1 E-Commerce & Marketing Applications by Type Market Forecast to 2025 (US$ MN)
7.2.1.2.1.1.1.1 Real Estate
7.2.1.2.1.1.1.2 Jewel Toning
7.2.1.2.1.1.1.3 Grocery Shopping
7.2.1.2.1.1.1.4 Furniture and Lighting Design
7.2.1.2.1.1.1.5 Footwear
7.2.1.2.1.1.1.6 Beauty (Cosmetics)
7.2.1.2.1.1.1.7 Apparel Fitting
7.2.1.2.1.2 E-Learning
7.2.1.2.1.2.1 E-Learning Market Forecast to 2025 (US$ MN)
7.2.1.2.1.3 Tourism
7.2.1.2.1.3.1 Tourism Market Forecast to 2025 (US$ MN)
7.2.1.3 Aerospace and Defense
7.2.1.3.1 Aerospace and Defense Market Forecast to 2025 (US$ MN)
7.2.1.4 Consumer
7.2.1.4.1 Consumer Market Forecast Market Forecast to 2025 (US$ MN)
7.2.1.4.1.1 Sports and Entertainment
7.2.1.4.1.1.1 Entertainment Applications by Type to 2025 (US$ MN)
7.2.1.4.1.1.1.1 Art Gallery and Exhibitions
7.2.1.4.1.1.1.2 Museums
7.2.1.4.1.1.1.3 Theme Parks
7.2.1.4.1.2 Gaming
7.2.1.4.1.2.1 Gaming Market Forecast to 2025 (US$ MN)
7.2.1.5 Other Augmented Reality Applications
7.2.1.5.1 Other Augmented Reality Applications Market Forecast to 2025 (US$ MN)
7.2.1.5.1.1 Geospatial Mining
7.2.1.5.1.1.1 Geospatial Mining Market Forecast to 2025 (US$ MN)
7.2.1.5.1.2 Enterprise Solutions
7.2.1.5.1.2.1 Enterprise Solutions Market Forecast to 2025 (US$ MN)
7.2.1.5.1.3 Automotive
7.2.1.5.1.3.1 Automotive Market Forecast to 2025 (US$ MN)
7.2.1.5.1.4 Architecture and Building Design
7.2.1.5.1.4.1 Architecture and Building Design Market Forecast to 2025 (US$ MN)

8 Virtual and Augmented Reality Market, By Geography
8.1 North America
8.1.1 North America Market Forecast by Countries to 2025 (US$ MN)
8.1.1.1 US
8.1.1.2 Canada
8.1.1.3 Mexico
8.2 Europe
8.2.1 Europe Market Forecast by Countries to 2025 (US$ MN)
8.2.1.1 France
8.2.1.2 Germany
8.2.1.3 Italy
8.2.1.4 Spain
8.2.1.5 UK
8.2.1.6 Rest of Europe
8.3 Asia Pacific
8.3.1 Asia Pacific Market Forecast by Countries to 2025 (US$ MN)
8.3.1.1 China
8.3.1.2 Japan
8.3.1.3 India
8.3.1.4 Australia
8.3.1.5 New Zealand
8.3.1.6 Rest of Asia Pacific
8.4 Middle East
8.4.1 Middle East Market Forecast by Countries to 2025 (US$ MN)
8.4.1.1 Saudi Arabia
8.4.1.2 UAE
8.4.1.3 Rest of Middle East
8.5 Latin America
8.5.1 Latin America Market Forecast by Countries to 2025 (US$ MN)
8.5.1.1 Argentina
8.5.1.2 Brazil
8.5.1.3 Rest of Latin America
8.6 Rest of the World (RoW)
8.6.1 RoW Market Forecast by Countries to 2025 (US$ MN)
8.6.1.1 Africa
8.6.1.2 Caribbean

9 Key Player Activities
9.1 Mergers & Acquisitions
9.2 Partnerships, Joint Venture’s, Collaborations and Agreements
9.3 Product Launch & Expansions
9.4 Other Activities

10 Leading Companies
10.1 DAQRI
10.2 Vuzix Corporation
10.3 Starbreeze
10.4 Sony
10.5 Samsung Electronics
10.6 Razer
10.7 Oculus VR, LLC
10.8 Microsoft Corporation
10.9 Meta Company
10.10 HTC
10.11 Google Inc.
10.12 FOVE
10.13 BAE Systems
10.14 Atheer
10.15 Qualcomm Inc.

List of Tables
Table 1 Global Virtual and Augmented Reality Market By Region, Market Forecast (2014-2025) (US$ MN)
Table 2 Global Virtual and Augmented Reality Market By Device Type, Market Forecast (2014-2025) (US$ MN)
Table 3 Global Virtual and Augmented Reality Market By Virtual Reality Devices, Market Forecast (2014-2025) (US$ MN)
Table 4 Global Virtual and Augmented Reality Market By Projector & Display Wall, Market Forecast (2014-2025) (US$ MN)
Table 5 Global Virtual and Augmented Reality Market By Gesture Control Device, Market Forecast (2014-2025) (US$ MN)
Table 6 Global Virtual and Augmented Reality Market By Head-Mounted Display (HMD), Market Forecast (2014-2025) (US$ MN)
Table 7 Global Virtual and Augmented Reality Market By Augmented Reality Devices, Market Forecast (2014-2025) (US$ MN)
Table 8 Global Virtual and Augmented Reality Market By Handheld Device, Market Forecast (2014-2025) (US$ MN)
Table 9 Global Virtual and Augmented Reality Market By Head-Mounted Displays, Market Forecast (2014-2025) (US$ MN)
Table 10 Global Virtual and Augmented Reality Market By Head-Up Display (HUD), Market Forecast (2014-2025) (US$ MN)
Table 11 Global Virtual and Augmented Reality Market By Component, Market Forecast (2014-2025) (US$ MN)
Table 12 Global Virtual and Augmented Reality Market By Augmented Reality and Virtual Reality Software Component, Market Forecast (2014-2025) (US$ MN)
Table 13 Global Virtual and Augmented Reality Market By Cloud-Based Services, Market Forecast (2014-2025) (US$ MN)
Table 14 Global Virtual and Augmented Reality Market By Software Development Kits, Market Forecast (2014-2025) (US$ MN)
Table 15 Global Virtual and Augmented Reality Market By Augmented Reality and Virtual Reality Hardware Component\, Market Forecast (2014-2025) (US$ MN)
Table 16 Global Virtual and Augmented Reality Market By Semiconductor Component, Market Forecast (2014-2025) (US$ MN)
Table 17 Global Virtual and Augmented Reality Market By Displays, Market Forecast (2014-2025) (US$ MN)
Table 18 Global Virtual and Augmented Reality Market By Sensors, Market Forecast (2014-2025) (US$ MN)
Table 19 Global Virtual and Augmented Reality Market By 3D Camera, Market Forecast (2014-2025) (US$ MN)
Table 20 Global Virtual and Augmented Reality Market By Technology, Market Forecast (2014-2025) (US$ MN)
Table 21 Global Virtual and Augmented Reality Market By Virtual Reality Technology, Market Forecast (2014-2025) (US$ MN)
Table 22 Global Virtual and Augmented Reality Market By Semi-Immersive & Fully-Immersive Technologies, Market Forecast (2014-2025) (US$ MN)
Table 23 Global Virtual and Augmented Reality Market By Non-Immersive Technology, Market Forecast (2014-2025) (US$ MN)
Table 24 Global Virtual and Augmented Reality Market By Augmented Reality Technology , Market Forecast (2014-2025) (US$ MN)
Table 25 Global Virtual and Augmented Reality Market By Markerless Augmented Reality, Market Forecast (2014-2025) (US$ MN)
Table 26 Global Virtual and Augmented Reality Market By Marker-Based Augmented Reality, Market Forecast (2014-2025) (US$ MN)
Table 27 Global Virtual and Augmented Reality Market By Application, Market Forecast (2014-2025) (US$ MN)
Table 28 Global Virtual and Augmented Reality Market By Virtual Reality Applications, Market Forecast (2014-2025) (US$ MN)
Table 29 Global Virtual and Augmented Reality Market By Aerospace and Defense, Market Forecast (2014-2025) (US$ MN)
Table 30 Global Virtual and Augmented Reality Market By Industrial, Market Forecast (2014-2025) (US$ MN)
Table 31 Global Virtual and Augmented Reality Market By Medical, Market Forecast (2014-2025) (US$ MN)
Table 32 Global Virtual and Augmented Reality Market By Commercial, Market Forecast (2014-2025) (US$ MN)
Table 33 Global Virtual and Augmented Reality Market By Consumer, Market Forecast (2014-2025) (US$ MN)
Table 34 Global Virtual and Augmented Reality Market By Augmented Reality Applications, Market Forecast (2014-2025) (US$ MN)
Table 35 Global Virtual and Augmented Reality Market By Medical, Market Forecast (2014-2025) (US$ MN)
Table 36 Global Virtual and Augmented Reality Market By Commercial, Market Forecast (2014-2025) (US$ MN)
Table 37 Global Virtual and Augmented Reality Market By Aerospace and Defense, Market Forecast (2014-2025) (US$ MN)
Table 38 Global Virtual and Augmented Reality Market By Consumer, Market Forecast (2014-2025) (US$ MN)
Table 39 Global Virtual and Augmented Reality Market By Other Augmented Reality Applications, Market Forecast (2014-2025) (US$ MN)
Note: Tables for North America, Europe, APAC, Middle East, Latin America and RoW Regions are also represented in the same manner as above
Note: Product cover images may vary from those shown
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  • DAQRI
  • Vuzix Corporation
  • Starbreeze
  • Sony
  • Samsung Electronics
  • Razer
  • Oculus VR, LLC
  • Microsoft Corporation
  • Meta Company
  • HTC
  • Google Inc.
  • FOVE
  • BAE Systems
  • Atheer
  • Qualcomm Inc.
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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