Global Healthcare Gamification Market Analysis & Trends - Industry Forecast to 2025

  • ID: 4375501
  • Report
  • Region: Global
  • 153 pages
  • Accuray Research LLP
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FEATURED COMPANIES

  • Ayogo Health, Inc.
  • EveryMove, Inc.
  • Hubbub Health, Inc.
  • Mango Health
  • Nike, Inc.
  • Reflexion Health, Inc.
  • MORE
The Global Healthcare Gamification Market is poised to grow at a CAGR of around 53.2% over the next decade to reach approximately $13.58 billion by 2025. Some of the prominent trends that the market is witnessing are various gamified exercises for older people, mobile health applications have been using game based rewards strategy to encourage drug adherence, some telehealth programs to educate patients and health workers and simulation-based training will be extensively used to train healthcare professionals.

Based on Product, market is divided into consumer based solutions and enterprise-based solutions.

On the basis of Application market is segmented into fitness management, medical training, medication management, physical therapy and other applications.

This industry report analyzes the market estimates and forecasts of all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2014, 2015 revenue estimations are presented for 2016 and forecasts from 2017 till 2025. The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.

The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc. The market data is gathered from extensive primary interviews and secondary research. The market size is calculated based on the revenue generated through sales from all the given segments and sub segments in the research scope. The market sizing analysis includes both top-down and bottom-up approaches for data validation and accuracy measures.

This report provides data tables, includes charts and graphs for visual analysis.

Regional Analysis:

North America
  • US
  • Canada
  • Mexico
Europe
  • France
  • Germany
  • Italy
  • Spain
  • UK
  • Rest of Europe
Asia Pacific
  • China
  • Japan
  • India
  • Australia
  • New Zealand
  • Rest of Asia Pacific
Middle East
  • Saudi Arabia
  • UAE
  • Rest of Middle East
Latin America
  • Argentina
  • Brazil
  • Rest of Latin America
Rest of the World
  • Africa
  • Caribbean
Report Highlights:
  • The report provides a detailed analysis on current and future market trends to identify the investment opportunities
  • Market forecasts till 2025, using estimated market values as the base numbers
  • Key market trends across the business segments, Regions and Countries
  • Key developments and strategies observed in the market
  • Market Dynamics such as Drivers, Restraints, Opportunities and other trends
  • In-depth company profiles of key players and upcoming prominent players
  • Growth prospects among the emerging nations through 2025
  • Market opportunities and recommendations for new investments
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Note: Product cover images may vary from those shown
2 of 4

FEATURED COMPANIES

  • Ayogo Health, Inc.
  • EveryMove, Inc.
  • Hubbub Health, Inc.
  • Mango Health
  • Nike, Inc.
  • Reflexion Health, Inc.
  • MORE
1 Market Outline
1.1 Research Methodology
1.1.1 Research Approach & Sources
1.2 Market Trends
1.3 Regulatory Factors
1.4 Application Analysis
1.5 Product Analysis
1.6 Strategic Benchmarking
1.7 Opportunity Analysis

2 Executive Summary

3 Market Overview
3.1 Current Trends
3.1.1 Various gamified exercises for older people
3.1.2 Mobile health applications using game based rewards strategy to encourage drug adherence
3.1.3 Some telehealth programs to educate patients and health workers
3.1.4 Simulation-based training for train healthcare professionals
3.2 Drivers
3.3 Constraints
3.4 Industry Attractiveness
3.4.1 Bargaining power of suppliers
3.4.2 Bargaining power of buyers
3.4.3 Threat of substitutes
3.4.4 Threat of new entrants
3.4.5 Competitive rivalry

4 Healthcare Gamification Market, By Product
4.1 Consumer Based Solutions
4.1.1 Consumer Based Solutions Market Forecast to 2025 (US$ MN)
4.2 Enterprise-based Solutions
4.2.1 Enterprise Based Solutions Market Forecast to 2025 (US$ MN)

5 Healthcare Gamification Market, By Application
5.1 Fitness management
5.1.1 Fitness management Market Forecast to 2025 (US$ MN)
5.2 Medical Training
5.2.1 Medical Training Market Forecast to 2025 (US$ MN)
5.3 Medication Management
5.3.1 Medication Management Market Forecast to 2025 (US$ MN)
5.4 Physical Therapy
5.4.1 Physical Therapy Market Forecast to 2025 (US$ MN)
5.5 Other Applications
5.5.1 Other Applications Market Forecast to 2025 (US$ MN)

6 Healthcare Gamification Market, By Geography
6.1 North America
6.1.1 North America Market Forecast by Countries to 2025 (US$ MN)
6.1.1.1 US
6.1.1.2 Canada
6.1.1.3 Mexico
6.2 Europe
6.2.1 Europe Market Forecast by Countries to 2025 (US$ MN)
6.2.1.1 Germany
6.2.1.2 U.K
6.2.1.3 Italy
6.2.1.4 France
6.2.1.5 Spain
6.2.1.6 Rest of Europe
6.3 Asia Pacific
6.3.1 Asia Pacific Market Forecast by Countries to 2025 (US$ MN)
6.3.1.1 China
6.3.1.2 Japan
6.3.1.3 India
6.3.1.4 Australia
6.3.1.5 New Zealand
6.3.1.6 Rest of Asia
6.4 Middle East
6.4.1 Middle East Market Forecast by Countries to 2025 (US$ MN)
6.4.1.1 Saudi Arabia
6.4.1.2 UAE
6.4.1.3 Rest of Middle East
6.5 Latin America
6.5.1 Latin America Market Forecast by Countries to 2025 (US$ MN)
6.5.1.1 Argentina
6.5.1.2 Brazil
6.5.1.3 Rest of Latin America
6.6 Rest of the World (RoW)
6.6.1 RoW Market Forecast by Countries to 2025 (US$ MN)
6.6.1.1 Africa
6.6.1.2 Caribbean

7 Key Player Activities
7.1 Acquisitions & Mergers
7.2 Agreements, Partnerships, Collaborations and Joint Ventures
7.3 Product Launch & Expansions
7.4 Other Activities

8 Leading Companies
8.1 Welltok, Inc.
8.2 SuperBetter, LLC
8.3 Reflexion Health, Inc.
8.4 Rally Health, Inc.
8.5 Nike, Inc.
8.6 Microsoft Corporation
8.7 Mango Health
8.8 JawBone
8.9 Hubbub Health, Inc.
8.10 Fitbit, Inc.
8.11 EveryMove, Inc.
8.12 Bunchball
8.13 Ayogo Health, Inc.
8.14 Akili Interactive labs, Inc.

List of Tables
Table 1 Global Healthcare Gamification Market Outlook, By Region (2015-2025) (US $MN)
Table 2 Global Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 3 Global Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 4 Global Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 5 Global Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 6 Global Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 7 Global Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 8 Global Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 9 Global Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 10 Global Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Table 11 North America Healthcare Gamification Market Outlook, By Country (2015-2025) (US $MN)
Table 12 North America Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 13 North America Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 14 North America Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 15 North America Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 16 North America Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 17 North America Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 18 North America Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 19 North America Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 20 North America Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Table 21 Europe Healthcare Gamification Market Outlook, By Country (2015-2025) (US $MN)
Table 22 Europe Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 23 Europe Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 24 Europe Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 25 Europe Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 26 Europe Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 27 Europe Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 28 Europe Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 29 Europe Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 30 Europe Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Table 31 Asia Pacific Healthcare Gamification Market Outlook, By Country (2015-2025) (US $MN)
Table 32 Asia Pacific Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 33 Asia Pacific Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 34 Asia Pacific Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 35 Asia Pacific Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 36 Asia Pacific Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 37 Asia Pacific Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 38 Asia Pacific Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 39 Asia Pacific Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 40 Asia Pacific Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Table 41 Middle East Healthcare Gamification Market Outlook, By Country (2015-2025) (US $MN)
Table 42 Middle East Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 43 Middle East Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 44 Middle East Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 45 Middle East Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 46 Middle East Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 47 Middle East Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 48 Middle East Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 49 Middle East Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 50 Middle East Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Table 51 Latin America Healthcare Gamification Market Outlook, By Country (2015-2025) (US $MN)
Table 52 Latin America Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 53 Latin America Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 54 Latin America Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 55 Latin America Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 56 Latin America Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 57 Latin America Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 58 Latin America Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 59 Latin America Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 60 Latin America Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Table 61 RoW Healthcare Gamification Market Outlook, By Country (2015-2025) (US $MN)
Table 62 RoW Healthcare Gamification Market Outlook, By Product (2015-2025) (US $MN)
Table 63 RoW Healthcare Gamification Market Outlook, By Consumer Based Solutions (2015-2025) (US $MN)
Table 64 RoW Healthcare Gamification Market Outlook, By Enterprise-Based Solutions (2015-2025) (US $MN)
Table 65 RoW Healthcare Gamification Market Outlook, By Application (2015-2025) (US $MN)
Table 66 RoW Healthcare Gamification Market Outlook, By Fitness management (2015-2025) (US $MN)
Table 67 RoW Healthcare Gamification Market Outlook, By Medical Training (2015-2025) (US $MN)
Table 68 RoW Healthcare Gamification Market Outlook, By Medication Management (2015-2025) (US $MN)
Table 69 RoW Healthcare Gamification Market Outlook, By Physical Therapy (2015-2025) (US $MN)
Table 70 RoW Healthcare Gamification Market Outlook, By Other Applications (2015-2025) (US $MN)
Note: Product cover images may vary from those shown
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  • Welltok, Inc.
  • SuperBetter, LLC
  • Reflexion Health, Inc.
  • Rally Health, Inc.
  • Nike, Inc.
  • Microsoft Corporation
  • Mango Health
  • JawBone
  • Hubbub Health, Inc.
  • Fitbit, Inc.
  • EveryMove, Inc.
  • Bunchball
  • Ayogo Health, Inc.
  • Akili Interactive labs, Inc.
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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