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The k-12 game-based learning market is forecasted to grow by USD 16,504.33 mn during 2022-2027, accelerating at a CAGR of 24.44% during the forecast period. The report on the k-12 game-based learning market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the growing importance of stem learning, the growing focus on early education, and evolving teaching methodologies.
The k-12 game-based learning market is segmented as below:
By Product
- Subject-specific games
- Language learning games
- Others
By Type
- Middle school level
- High school level
- Elementary school level
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The report on the k-12 game-based learning market covers the following areas:
- K-12 game-based learning market sizing
- K-12 game-based learning market forecast
- K-12 game-based learning market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Product
7 Market Segmentation by Type
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
List of Exhibits
Executive Summary
The publisher recognizes the following companies as the key players in the global K-12 game-based learning market: Alphabet Inc., Banzai Labs Inc., BrainQuake Inc., BreakAway Ltd. Inc., Cognitive ToyBox Inc., Filament Games, iCivics Inc., Kahoot ASA, KILLER SNAILS LLC, Kuato Studios, Microsoft Corp., MobilizAR Technologies Pvt. Ltd., MONKIMUN Inc., Paratus Knowledge Ventures Pvt. Ltd., Schell Games LLC, Smart Lumies Inc., Think and Learn Pvt. Ltd., Thrust Interactive Inc., Tinybop Inc., and University of Michigan.Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is the increasing popularity of mobile technologies.'
According to the report, one of the major drivers for this market is the growing importance of stem learning.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Alphabet Inc.
- Banzai Labs Inc.
- BrainQuake Inc.
- BreakAway Ltd. Inc.
- Cognitive ToyBox Inc.
- Filament Games
- iCivics Inc.
- Kahoot ASA
- KILLER SNAILS LLC
- Kuato Studios
- Microsoft Corp.
- MobilizAR Technologies Pvt. Ltd.
- MONKIMUN Inc.
- Paratus Knowledge Ventures Pvt. Ltd.
- Schell Games LLC
- Smart Lumies Inc.
- Think and Learn Pvt. Ltd.
- Thrust Interactive Inc.
- Tinybop Inc.
- University of Michigan
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 164 |
Published | June 2023 |
Forecast Period | 2022 - 2027 |
Estimated Market Value ( USD | $ 5.53 Billion |
Forecasted Market Value ( USD | $ 16.5 Billion |
Compound Annual Growth Rate | 24.4% |
Regions Covered | Global |