Global Virtual and Augmented Reality Market Analysis 2017 - Forecast to 2023

  • ID: 4410392
  • Report
  • Region: Global
  • 173 pages
  • Hoovers Research
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This analysis is one of the most accurate studies performed using the combinational analytical tools. The report contains up to date financial data derived from varied research sources to present unique and reliable analysis. Assessment of major trends with potential impact on the market during the next five years, including a deep dive analysis of market segmentation which comprises of sub markets, regional and country level analysis. The report provides a comprehensive outlook about the market share along with strategic recommendations based on the emerging segments.

This research report analyzes the global markets with in-depth insights. The market assessment is performed through standard and the tailored research methodology approach. The market overview offers in depth analysis at the regional and country level, for instance North America (U.S., Canada and Mexico), Europe (Germany, France, Italy, U.K., Spain and ROE), Asia-Pacific (China, Japan, India, Australia, South Korea and Rest of APAC), South America (Argentina, Brazil, Venezuela, Chile, and Peru) and Middle East & Africa (UAE, Saudi Arabia, Qatar, Iran, South Africa, and Rest of MEA). Annual estimations and forecasts are provided from the year 2014 to 2023 for each given segment and sub segments. Market data derived from the authenticated and reliable sources is subjected to validation from the industry experts. The report also analyzes the market by discussing market dynamics such as drivers, constraints, opportunities, threats, challenges and other market trends.

Competitive landscaping provides the recent activities performed by the active players in the market. Activities such as product launch, agreements, joint ventures, partnerships, acquisitions and mergers, and other activities.

This Report Provides:
  • Market Sizing estimations and forecasts across the given market segments
  • Identifying market dynamics (Drivers, Restraints, Opportunities, Threats, Challenges and Opportunities, )
  • Strategic recommendations in key business segments based on the market estimations
  • Regional and country level market analysis
  • Competitive landscaping of major market players
  • Company profiling covering the financials, recent activities and the future strategies
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1. Introduction
1.1 Scope of the Report
1.2 Report Description
1.3 Research Methodology
1.4 Research Sources
1.4.1 Secondary Research
1.4.2 Primary Research
1.4.3 Assumptions
1.5 List of Abbreviations

2. Executive Summary

3. Market Analysis
3.1 Market Segmentation
3.2 Market Size Estimation
3.3 Market Drivers
3.4 Market Constraints

4. Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5. Virtual and Augmented Reality Market by Component
5.1 Introduction
5.2 Augmented Reality and Virtual Reality Hardware Component
5.2.1 Displays
5.2.2 Sensors
5.2.2.1 Proximity Sensor
5.2.2.2 Magnetometer
5.2.2.3 Gyroscope
5.2.2.4 Global Positioning Systems
5.2.2.5 Accelerometer
5.2.3 3D Camera
5.2.4 Semiconductor Component
5.2.4.1 Integrated Circuits
5.2.4.2 Controller/Processor
5.3 Augmented Reality and Virtual Reality Software Component
5.3.1 Software Development Kits
5.3.2 Cloud-Based Services

6. Virtual and Augmented Reality Market by Technology
6.1 Introduction
6.2 Augmented Reality Technology
6.2.1 Marker-Based Augmented Reality
6.2.1.1 Active Marker
6.2.1.2 Passive Marker
6.2.2 Markerless Augmented Reality
6.2.2.1 Image Processing-Based
6.2.2.2 Model-Based Tracking
6.3 Virtual Reality Technology
6.3.1 Non-Immersive Technology
6.3.2 Semi-Immersive & Fully-Immersive Technologies

7. Virtual and Augmented Reality Market by Device Type
7.1 Introduction
7.2 Augmented Reality Devices
7.2.1 Handheld Device
7.2.2 Head-Mounted Displays
7.2.3 Head-Up Display (HUD)
7.3 Virtual Reality Devices
7.3.1 Head-Mounted Display (HMD)
7.3.2 Projector & Display Wall
7.3.3 Gesture Control Device
7.3.3.1 Data Gloves
7.3.3.2 Other Gesture Control Device

8. Virtual and Augmented Reality Market by Application
8.1 Introduction
8.2 Augmented Reality Applications
8.2.1 Aerospace and Defense
8.2.2 Consumer
8.2.2.1 Gaming
8.2.2.2 Sports and Entertainment
8.2.2.2.1 Theme Parks
8.2.2.2.2 Museums
8.2.2.2.3 Art Gallery and Exhibitions
8.2.3 Medical
8.2.3.1 Medical Training
8.2.3.2 Pharmacy Management
8.2.3.3 Surgery
8.2.3.4 Fitness Management
8.2.4 Commercial
8.2.4.1 E-Learning
8.2.4.2 Tourism
8.2.4.3 E-Commerce & Marketing Applications
8.2.4.3.1 Real Estate
8.2.4.3.2 Apparel Fitting
8.2.4.3.3 Beauty (Cosmetics)
8.2.4.3.4 Footwear
8.2.4.3.5 Furniture and Lighting Design
8.2.4.3.6 Grocery Shopping
8.2.4.3.7 Jewel Toning
8.3 Virtual Reality Applications
8.3.1 Medical
8.3.2 Commercial
8.3.2.1 Advertisement
8.3.2.2 Fashion
8.3.3 Consumer
8.3.3.1 Gaming
8.3.4 Aerospace and Defense
8.3.5 Industrial
8.4 Other Augmented Reality Applications
8.4.1 Architecture and Building Design
8.4.2 Automotive
8.4.3 Enterprise Solutions
8.4.4 Geospatial Mining

9. Geographical Segmentation
9.1 North America
9.1.1 US
9.1.2 Canada
9.1.3 Mexico
9.2 Europe
9.2.1 Germany
9.2.2 France
9.2.3 Italy
9.2.4 UK
9.2.5 Spain
9.2.6 Rest of Europe
9.3 Asia Pacific
9.3.1 Japan
9.3.2 China
9.3.3 India
9.3.4 Australia
9.3.5 South Korea
9.3.6 Rest of Asia Pacific
9.4 South America
9.4.1 Argentina
9.4.2 Brazil
9.4.3 Venezuela
9.4.4 Chile
9.4.5 Peru
9.5 Middle East & Africa
9.5.1 UAE
9.5.2 Saudi Arabia
9.5.3 Qatar
9.5.4 Iran
9.5.5 South Africa
9.5.6 Rest of MEA

10. Vendor Landscaping
10.1 Agreements, Partnerships, Collaborations and Joint Ventures
10.2 Acquisitions & Mergers
10.3 New Product Launch
10.4 Expansions
10.5 Other Key Strategies

11. Company Profiles
11.1 Starbreeze
11.1.1 Business Overview
11.1.2 SWOT Analysis
11.1.3 Financial Overview
11.1.4 Strategy
11.1.5 Key Activities
11.2 Sony
11.3 Samsung Electronics
11.4 Razer
11.5 Oculus VR, LLC
11.6 Microsoft Corporation
11.7 Meta Company
11.8 HTC
11.9 Google Inc.
11.10 FOVE
11.11 BAE Systems
11.12 Atheer
11.13 Qualcomm Inc.

12. Appendix

13. Disclaimer

List of Tables

Table 1 Global Virtual and Augmented Reality Market Analysis, by Region, (2014-2025) ($MN)
Table 2 Global Virtual and Augmented Reality Market Analysis, by Component, (2014-2025) ($MN)
Table 3 Global Virtual and Augmented Reality Market Analysis, by Augmented Reality and Virtual Reality Hardware Component, (2014-2025) ($MN)
Table 4 Global Virtual and Augmented Reality Market Analysis, by Displays, (2014-2025) ($MN)
Table 5 Global Virtual and Augmented Reality Market Analysis, by Sensors, (2014-2025) ($MN)
Table 6 Global Virtual and Augmented Reality Market Analysis, by 3D Camera, (2014-2025) ($MN)
Table 7 Global Virtual and Augmented Reality Market Analysis, by Semiconductor Component, (2014-2025) ($MN)
Table 8 Global Virtual and Augmented Reality Market Analysis, by Augmented Reality and Virtual Reality Software Component, (2014-2025) ($MN)
Table 9 Global Virtual and Augmented Reality Market Analysis, by Software Development Kits, (2014-2025) ($MN)
Table 10 Global Virtual and Augmented Reality Market Analysis, by Cloud-Based Services, (2014-2025) ($MN)
Table 11 Global Virtual and Augmented Reality Market Analysis, by Technology, (2014-2025) ($MN)
Table 12 Global Virtual and Augmented Reality Market Analysis, by Augmented Reality Technology, (2014-2025) ($MN)
Table 13 Global Virtual and Augmented Reality Market Analysis, by Marker-Based Augmented Reality, (2014-2025) ($MN)
Table 14 Global Virtual and Augmented Reality Market Analysis, by Markerless Augmented Reality, (2014-2025) ($MN)
Table 15 Global Virtual and Augmented Reality Market Analysis, by Virtual Reality Technology, (2014-2025) ($MN)
Table 16 Global Virtual and Augmented Reality Market Analysis, by Non-Immersive Technology, (2014-2025) ($MN)
Table 17 Global Virtual and Augmented Reality Market Analysis, by Semi-Immersive & Fully-Immersive Technologies, (2014-2025) ($MN)
Table 18 Global Virtual and Augmented Reality Market Analysis, by Device Type, (2014-2025) ($MN)
Table 19 Global Virtual and Augmented Reality Market Analysis, by Augmented Reality Devices, (2014-2025) ($MN)
Table 20 Global Virtual and Augmented Reality Market Analysis, by Handheld Device, (2014-2025) ($MN)
Table 21 Global Virtual and Augmented Reality Market Analysis, by Head-Mounted Displays, (2014-2025) ($MN)
Table 22 Global Virtual and Augmented Reality Market Analysis, by Head-Up Display (HUD), (2014-2025) ($MN)
Table 23 Global Virtual and Augmented Reality Market Analysis, by Virtual Reality Devices, (2014-2025) ($MN)
Table 24 Global Virtual and Augmented Reality Market Analysis, by Head-Mounted Display (HMD), (2014-2025) ($MN)
Table 25 Global Virtual and Augmented Reality Market Analysis, by Projector & Display Wall, (2014-2025) ($MN)
Table 26 Global Virtual and Augmented Reality Market Analysis, by Gesture Control Device, (2014-2025) ($MN)
Table 27 Global Virtual and Augmented Reality Market Analysis, by Application, (2014-2025) ($MN)
Table 28 Global Virtual and Augmented Reality Market Analysis, by Augmented Reality Applications, (2014-2025) ($MN)
Table 29 Global Virtual and Augmented Reality Market Analysis, by Aerospace and Defense, (2014-2025) ($MN)
Table 30 Global Virtual and Augmented Reality Market Analysis, by Consumer, (2014-2025) ($MN)
Table 31 Global Virtual and Augmented Reality Market Analysis, by Gaming, (2014-2025) ($MN)
Table 32 Global Virtual and Augmented Reality Market Analysis, by Sports and Entertainment, (2014-2025) ($MN)
Table 33 Global Virtual and Augmented Reality Market Analysis, by Medical, (2014-2025) ($MN)
Table 34 Global Virtual and Augmented Reality Market Analysis, by Commercial, (2014-2025) ($MN)
Table 35 Global Virtual and Augmented Reality Market Analysis, by Virtual Reality Applications, (2014-2025) ($MN)
Table 36 Global Virtual and Augmented Reality Market Analysis, by Medical, (2014-2025) ($MN)
Table 37 Global Virtual and Augmented Reality Market Analysis, by Commercial, (2014-2025) ($MN)
Table 38 Global Virtual and Augmented Reality Market Analysis, by Consumer, (2014-2025) ($MN)
Table 39 Global Virtual and Augmented Reality Market Analysis, by Aerospace and Defense, (2014-2025) ($MN)
Table 40 Global Virtual and Augmented Reality Market Analysis, by Industrial, (2014-2025) ($MN)
Table 41 Global Virtual and Augmented Reality Market Analysis, by Other Augmented Reality Applications, (2014-2025) ($MN)
Table 42 Global Virtual and Augmented Reality Market Analysis, by Architecture and Building Design, (2014-2025) ($MN)
Table 43 Global Virtual and Augmented Reality Market Analysis, by Automotive, (2014-2025) ($MN)
Table 44 Global Virtual and Augmented Reality Market Analysis, by Enterprise Solutions, (2014-2025) ($MN)
Table 45 Global Virtual and Augmented Reality Market Analysis, by Geospatial Mining, (2014-2025) ($MN)
Note : North America, Europe, Asia Pacific, South America and Middle East & Africa are represented in above manner.
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