Global AR Gaming Market - By Component, Technology, Device, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)

  • ID: 4425656
  • Report
  • Region: Global
  • 120 Pages
  • Oristep Consulting
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until Dec 31st 2018
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FEATURED COMPANIES

  • Apple
  • Blippar
  • Gamar
  • Microsoft
  • Qualcomm
  • VividWorks
  • MORE

Augmented reality (AR) gaming refers to the integration of game visual and audio content with the user's environment in real time. This uses the existing environment and creates a playing field within it. AR games are typically played on devices like smartphones, tablets and portable gaming systems. The growing affordability and availability of AR games in mobile devices is a prime factor driving the market growth.

Demand Scenario

The global AR market in 2016 was USD 960 million and is estimated to reach USD 9.69 billion by 2022 at a CAGR of 47% during the forecasted period. Rise in the number of smartphones and growing adoption of depth-sensing cameras make the mobile segment devices to lead the global AR market.

Growth by Region

Europe leads the global market while North America is expected to be the fastest growing market in terms of revenue during the forecasted period. APAC will have the fastest growing number of subscribers.

Drivers vs. Constraints

Factors like the rise in the number of software applications for mobile devices and presence of leading vendors and AR game developers drive the market. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future. The increasing online gamers and internet penetration are some of the additional factors contributing to the market growth.

Environment creation is a time-consuming task in game making and there is a constant demand for new scenery which act as a challenge to the industry.

Industry Updates

The market is highly competitive due to the presence of a large number of vendors. Many new players are foreseen to enter the market, and the market’s environment is anticipated to change. ARKit is a toolset for developers that streamline the creation process for AR games and apps on the Apple platform and with its integration with iOS11.

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FEATURED COMPANIES

  • Apple
  • Blippar
  • Gamar
  • Microsoft
  • Qualcomm
  • VividWorks
  • MORE

1. Research Methodology

2. Executive Summary

3. Market Overview

  • Definition
  • Industry Value Chain Analysis
  • Porter's 5 Forces
  • Regulations

4. Market Dynamics

  • Introduction
  • Drivers
  • Constraints
  • Opportunities

5. Global AR gaming market Segmentation, Forecasts and Trends - By Revenue

6. By Component

  • Hardware
  • Software

7. By Technology

  • RFID
  • GPS
  • Mobile Tracking
  • Others

8. By Device

  • Mobiles
  • HMDs
  • Smart glasses

9. By Region

  • North America
  • US
  • Canada
  • Europe
  • UK
  • France
  • Germany
  • Italy
  • Others
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Others
  • Middle East and Africa
  • United Arab Emirates
  • Saudi Arabia
  • South Africa
  • Others

10. Vendor Market Share Analysis

11. Company Profiles

  • Qualcomm
  • Augmented Pixels
  • Apple
  • Nintendo Co., Ltd.
  • Aurasma
  • Sony Corporation
  • Blippar
  • Google
  • Catchoom
  • Gamar
  • Infinity Augmented Reality
  • Microsoft
  • Zappar
  • Total Immersion
  • Metaio
  • VividWorks
  • Wikitude
  • Cast AR
  • Niantic, Inc.
  • Others

12. Industry Structure

  • Industry M&As, Consolidations
  • Investment Opportunities

13. Global AR gaming market - Road Ahead

  • Tables
  • Disclaimer
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  • Apple
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Cast AR
  • Catchoom
  • Gamar
  • Google
  • Infinity Augmented Reality
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm
  • Sony Corporation
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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