Global Cloud Gaming Market - By Technology, Application, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)

  • ID: 4425659
  • Report
  • Region: Global
  • 125 Pages
  • Oristep Consulting
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until Dec 31st 2018
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FEATURED COMPANIES

  • Amazon
  • Gaikai
  • Google
  • Kalydo
  • Nvidia
  • PlayGiga
  • MORE

Cloud gaming, also referred to as gaming on demand, is a type of online gaming that provides end-users with the ability to play games directly across various devices. The two major types of cloud gaming are video streaming and cloud gaming based on file streaming. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.

Demand Scenario

The global market for Cloud gaming in 2016 was USD 649 million and is estimated to reach USD 3235.1 million by 2022 at a CAGR of 30.7% during the forecasted period. The increase in social media and mobile gaming audience is supporting the market growth.

Growth by Region

North America dominated the global cloud gaming market with more than half of the share in 2016. However, Asia-Pacific is the fastest growing market for cloud gaming and is estimated to witness a CAGR of more than 40% during the forecast period.

Drivers vs. Constraints

An increasing mobile and internet subscriber base, increase in gaming audience, government initiatives related to infrastructure activities, improvements in development of new technologies, and decrease in piracy are the major drivers for this market’s growth.

Industry Structure and Updates

The market is highly competitive due to the presence of prominent vendors. LiquidSky is the latest company to promise low-latency game streaming. Public clouds like Amazon and IBM and the Microsoft Azure Cloud are being used to do high-performance computing, which is adequate to get to the point of running a game. Nvidia has filed multiple patents related to cloud gaming in recent years.

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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Amazon
  • Gaikai
  • Google
  • Kalydo
  • Nvidia
  • PlayGiga
  • MORE

1. Research Methodology

2. Executive Summary

3. Market Overview

  • Definition
  • Industry Value Chain Analysis
  • Porter's 5 Forces
  • Regulations

4. Market Dynamics

  • Introduction
  • Drivers
  • Constraints
  • Opportunities

5. Global Cloud gaming market Segmentation, Forecasts and Trends - By Revenue

6. By Technology

  • Data Streaming Technology
  • Server Technology
  • Gaming as a Service

7. By Application

  • PC
  • Connected TV
  • Tablet
  • Smartphone

8. By Region

  • North America
  • US
  • Canada
  • Europe
  • UK
  • France
  • Germany
  • Italy
  • Others
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Others
  • Middle East and Africa
  • United Arab Emirates
  • Saudi Arabia
  • South Africa
  • Others

9. Vendor Market Share Analysis

10. Company Profiles

  • Ubitus
  • Google
  • Nvidia
  • Sony
  • G-cluster
  • Amazon
  • CiiNOW
  • Gaikai
  • Samsung Electronics
  • Kalydo
  • Crytek
  • OnLive
  • IBM
  • GamingCloud
  • TransGaming
  • Happy Cloud
  • Sling Media
  • LiquidSky Software
  • PlayGiga
  • Playcast Media Systems
  • Valve
  • Liquidsky
  • Others

11. Industry Structure

  • Industry M&As, Consolidations
  • Investment Opportunities

12. Global Cloud gaming market - Road Ahead

  • Tables
  • Disclaimer
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  • Amazon
  • CiiNOW
  • Crytek
  • G-cluster
  • Gaikai
  • GamingCloud
  • Google
  • Happy Cloud
  • IBM
  • Kalydo
  • LiquidSky Software
  • Liquidsky
  • Nvidia
  • OnLive
  • PlayGiga
  • Playcast Media Systems
  • Samsung Electronics
  • Sling Media
  • Sony
  • TransGaming
  • Ubitus
  • Valve
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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