Global Digital Gaming Market - By Business Model, Audience, Platform, Devices, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)

  • ID: 4425662
  • Report
  • Region: Global
  • 123 Pages
  • Oristep Consulting
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts Inc. (EA)
  • GungHo Online
  • Microsoft Corporation
  • NVidia Corporation
  • Smilegate
  • MORE

Digital gaming refers to playing of games using software running on PCs, Consoles, Mobiles, and other portable devices. This is the most critical and trending segment of gaming and entertainment industry. These games enable more than one player to access games over the internet.

Demand Scenario

The global Digital gaming market was USD 80.6 billion in 2016 and is estimated to reach USD 146.7 billion by 2022 at a CAGR of 10.5% during the forecasted period. Customers prefer freemium model as they are more inclined to play games for free.

Growth by Region

The Asia-Pacific region is one of the fastest growing digital gaming market and China is leading the digital gaming market in the region owing to the growing number of gaming audience in the country. Gamers from China, the USA, Brazil, and the UAE are favoring smartphone over other gaming devices.

Drivers vs. Constraints

Factors such as increase in development of hardware platforms, emergence of gamification, increase in online content, growth of multiplayer games are driving the market. Added to these, trends like continued growth of social networks, increased access to high speed internet, development of AR, VR genres are aiding the market growth.

Industry Structure and Updates

The industry is highly capital intensive with minimal success rate of the games. The companies are focusing on building long run games so as to attain break even. Lot many innovations such as virtual gaming will be seen in the digital gaming space and also, the games will be of low cost and high resolution with improved graphics. Chinese title Honour of Kings is ruling the mobile side market while Riot Games’ League of Legends leads the PC sector.

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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts Inc. (EA)
  • GungHo Online
  • Microsoft Corporation
  • NVidia Corporation
  • Smilegate
  • MORE

1. Research Methodology

2. Executive Summary

3. Market Overview

  • Definition
  • Industry Value Chain Analysis
  • Porter's 5 Forces
  • Regulations

4. Market Dynamics

  • Introduction
  • Drivers
  • Constraints
  • Opportunities

5. Global Digital gaming market Segmentation, Forecasts and Trends - By Revenue

6. By Business Model

  • Freemium
  • Premium
  • Paymium

7. By Audience

  • Social Gamers
  • Serious Gamers
  • Core Gamers

8. By Platform

  • Flash
  • iOS
  • Android
  • Social Network

9. By Devices

  • Mobile
  • PC
  • Console

10. By Region

  • North America
  • US
  • Canada
  • Europe
  • UK
  • France
  • Germany
  • Italy
  • Others
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Argentina
  • Others
  • Middle East and Africa
  • United Arab Emirates
  • Saudi Arabia
  • South Africa
  • Others

11. Vendor Market Share Analysis

12. Company Profiles

  • Sony Corporation
  • Microsoft Corporation
  • Samsung Electronics Co Ltd
  • Electronic Arts Inc. (EA)
  • LG Electronics Inc
  • Zynga Inc
  • Sega Games Co. Ltd
  • Nintendo Co., Ltd.
  • Google Inc
  • King Digital Entertainment Plc
  • NVidia Corporation
  • Amazon.com, Inc.
  • Rolocule
  • Kabam
  • Tapinator, Inc.
  • APAR GAMES
  • Zatun
  • Apple Inc
  • Facebook Inc
  • International Business Machines Corp.
  • Giant Interactive
  • GungHo Online
  • Activision Blizzard
  • NCSOFT
  • Smilegate
  • NetEase Inc
  • Rockstar Games Inc
  • Machine Zone Inc
  • Tencent Holdings Ltd
  • Others

13. Industry Structure

  • Industry M&As, Consolidations
  • Investment Opportunities

14. Global Digital gaming market - Road Ahead

  • Tables
  • Disclaimer
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  • APAR GAMES
  • Activision Blizzard
  • Amazon.com, Inc.
  • Apple Inc
  • Electronic Arts Inc. (EA)
  • Facebook Inc
  • Giant Interactive
  • Google Inc
  • GungHo Online
  • International Business Machines Corp.
  • Kabam
  • King Digital Entertainment Plc
  • LG Electronics Inc
  • Machine Zone Inc
  • Microsoft Corporation
  • NCSOFT
  • NVidia Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Smilegate
  • Sony Corporation
  • Tapinator, Inc.
  • Tencent Holdings Ltd
  • Zatun
  • Zynga Inc
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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