Global Augmented Reality and Virtual Reality Market Analysis & Trends - Industry Forecast to 2025

  • ID: 4435637
  • Report
  • Region: Global
  • 182 pages
  • Accuray Research LLP
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FEATURED COMPANIES

  • Blippar Inc.
  • Daqri LLC
  • Google Inc.
  • Meta Company
  • Microsoft Corporation
  • Qualcomm Inc.
  • MORE
The Global Augmented Reality and Virtual Reality Market is poised to grow strong during the forecast period 2017 to 2025. Some of the prominent trends that the market is witnessing include growing investments in the augmented reality market, increasing demand for AR devices and apps in tourism and medical sectors and recent technological developments in augmented and virtual reality.

By device type the market is segmented into virtual reality devices and augmented reality devices. Virtual Reality Devices are further classified into gesture control device, projector & display wall and head-mounted display (HMD). Augmented Reality Devices segment is further categorized into head-up display (HUD), handheld device and head-mounted displays.

Based on component the market is classified into software and hardware. Software segment is further categorized into cloud-based services and software development kits. Hardware segment is divided into sensors, displays, 3d camera and semiconductor component.

In terms of technology the market is categorized into virtual reality technology and augmented reality technology. Virtual Reality Technology segment is further classified into semi-immersive & fully-immersive technologies and non-immersive technology. Augmented Reality Technology is segmented into markerless augmented reality and marker-based augmented reality.

Depending on end user the market is segmented into medical, aerospace and defense, commercial, consumer, industrial training and other end users. Medical segment is further segmented into pharmacy management, surgery, medical training and fitness management. Commercial segment is further classified into E-learning, tourism and E-commerce & marketing. Consumer segment is further categorized into entertainment and gaming & sports. Other End Users are further segmented into enterprise solutions, geospatial mining, automotive and architecture and building design.

This report provides data tables, includes charts and graphs for visual analysis.

Regional Analysis:

North America
  • US
  • Canada
  • Mexico
Europe
  • France
  • Germany
  • Italy
  • Spain
  • UK
  • Rest of Europe
Asia Pacific
  • China
  • Japan
  • India
  • Australia
  • New Zealand
  • Rest of Asia Pacific
Middle East
  • Saudi Arabia
  • UAE
  • Rest of Middle East
Latin America
  • Argentina
  • Brazil
  • Rest of Latin America
Rest of the World
  • South Africa
  • Others
Report Highlights:
  • The report provides a detailed analysis on current and future market trends to identify the investment opportunities
  • Market forecasts till 2025, using estimated market values as the base numbers
  • Key market trends across the business segments, Regions and Countries
  • Key developments and strategies observed in the market
  • Market Dynamics such as Drivers, Restraints, Opportunities and other trends
  • In-depth company profiles of key players and upcoming prominent players
  • Growth prospects among the emerging nations through 2025
  • Market opportunities and recommendations for new investments
READ MORE
Note: Product cover images may vary from those shown
2 of 4

FEATURED COMPANIES

  • Blippar Inc.
  • Daqri LLC
  • Google Inc.
  • Meta Company
  • Microsoft Corporation
  • Qualcomm Inc.
  • MORE
1 Market Outline
1.1 Research Methodology
1.1.1 Research Approach & Sources
1.2 Market Trends
1.3 Regulatory Factors
1.4 Technology Analysis
1.5 End User Analysis
1.6 Strategic Benchmarking
1.7 Opportunity Analysis

2 Executive Summary

3 Market Overview
3.1 Current Trends
3.1.1 Growing Investments in the Augmented Reality Market
3.1.2 Increasing Demand for AR Devices and Apps in Tourism and Medical Sectors
3.1.3 Recent Technological Developments in Augmented and Virtual Reality
3.1.4 Growth Opportunities/Investment Opportunities
3.2 Drivers
3.3 Constraints
3.4 Industry Attractiveness
3.4.1 Bargaining power of suppliers
3.4.2 Bargaining power of buyers
3.4.3 Threat of substitutes
3.4.4 Threat of new entrants
3.4.5 Competitive rivalry

4 Augmented Reality and Virtual Reality Market, By Device Type
4.1 Virtual Reality Devices
4.1.1 Virtual Reality Devices Market Forecast to 2025 (US$ MN)
4.1.1.1 Gesture Control Device
4.1.1.1.1 Gesture Control Device Market Forecast by Type to 2025 (US$ MN)
4.1.1.1.1.1 Data Gloves
4.1.1.1.1.2 Other Gesture Control Device
4.1.1.2 Projector & Display Wall
4.1.1.2.1 Projector & Display Wall Market Forecast to 2025 (US$ MN)
4.1.1.3 Head-Mounted Display (HMD)
4.1.1.3.1 Head-Mounted Display (HMD) Market Forecast to 2025 (US$ MN)
4.2 Augmented Reality Devices
4.2.1 Augmented Reality Devices Market Forecast to 2025 (US$ MN)
4.2.1.1 Head-Up Display (HUD)
4.2.1.1.1 Head-Up Display (HUD) Market Forecast to 2025 (US$ MN)
4.2.1.2 Handheld Device
4.2.1.2.1 Handheld Device Market Forecast to 2025 (US$ MN)
4.2.1.3 Head-Mounted Displays
4.2.1.3.1 Head-Mounted Displays Market Forecast to 2025 (US$ MN)

5 Augmented Reality and Virtual Reality Market, By Component
5.1 Software
5.1.1 Software Market Forecast to 2025 (US$ MN)
5.1.1.1 Cloud-Based Services
5.1.1.1.1 Cloud-Based Services Market Forecast to 2025 (US$ MN)
5.1.1.2 Software Development Kits
5.1.1.2.1 Software Development Kits Market Forecast to 2025 (US$ MN)
5.2 Hardware
5.2.1 Hardware Market Forecast to 2025 (US$ MN)
5.2.1.1 Sensors
5.2.1.1.1 Sensors Market Forecast by Type to 2025 (US$ MN)
5.2.1.1.1.1 Magnetometer
5.2.1.1.1.2 Proximity Sensor
5.2.1.1.1.3 Accelerometer
5.2.1.1.1.4 Global Positioning Systems
5.2.1.1.1.5 Gyroscope
5.2.1.2 Displays
5.2.1.2.1 Displays Market Forecast to 2025 (US$ MN)
5.2.1.3 3D Camera
5.2.1.3.1 3D Camera Market Forecast to 2025 (US$ MN)
5.2.1.4 Semiconductor Component
5.2.1.4.1 Semiconductor Component Market Forecast by Type to 2025 (US$ MN)
5.2.1.4.1.1 Integrated Circuits
5.2.1.4.1.2 Controller/Processor

6 Augmented Reality and Virtual Reality Market, By Technology
6.1 Virtual Reality Technology
6.1.1 Virtual Reality Technology Market Forecast to 2025 (US$ MN)
6.1.1.1 Semi-Immersive & Fully-Immersive Technologies
6.1.1.1.1 Semi-Immersive & Fully-Immersive Technologies Market Forecast to 2025 (US$ MN)
6.1.1.2 Non-Immersive Technology
6.1.1.2.1 Non-Immersive Technology Market Forecast to 2025 (US$ MN)
6.2 Augmented Reality Technology
6.2.1 Augmented Reality Technology Market Forecast to 2025 (US$ MN)
6.2.1.1 Markerless Augmented Reality
6.2.1.1.1 Markerless Augmented Reality Market Forecast by Type to 2025 (US$ MN)
6.2.1.1.1.1 Image Processing-Based
6.2.1.1.1.2 Model-Based Tracking
6.2.1.2 Marker-Based Augmented Reality
6.2.1.2.1 Marker-Based Augmented Reality Market Forecast by Type to 2025 (US$ MN)
6.2.1.2.1.1 Active Marker
6.2.1.2.1.2 Passive Marker

7 Augmented Reality and Virtual Reality Market, By End User
7.1 Medical
7.1.1 Medical Market Forecast to 2025 (US$ MN)
7.1.1.1 Pharmacy Management
7.1.1.1.1 Pharmacy Management Market Forecast to 2025 (US$ MN)
7.1.1.2 Surgery
7.1.1.2.1 Surgery Market Forecast to 2025 (US$ MN)
7.1.1.3 Medical Training
7.1.1.3.1 Medical Training Market Forecast to 2025 (US$ MN)
7.1.1.4 Fitness Management
7.1.1.4.1 Fitness Management Market Forecast to 2025 (US$ MN)
7.2 Aerospace and Defense
7.2.1 Aerospace and Defense Market Forecast to 2025 (US$ MN)
7.3 Commercial
7.3.1 Commercial Market Forecast to 2025 (US$ MN)
7.3.1 E-Learning
7.3.1.1 E-Learning Market Forecast to 2025 (US$ MN)
7.3.2 Tourism
7.3.2.1 Tourism Market Forecast to 2025 (US$ MN)
7.3.3 E-Commerce & Marketing
7.3.3.1 E-Commerce & Marketing Market Forecast by Type to 2025 (US$ MN)
7.3.3.1.1 Furniture and Lighting Design
7.3.3.1.2 Beauty (Cosmetics)
7.3.3.1.3 Real Estate
7.3.3.1.4 Apparel Fitting
7.3.3.1.5 Footwear
7.3.3.1.6 Jewel Toning
7.3.3.1.7 Grocery Shopping
7.4 Consumer
7.4.1 Consumer Market Forecast to 2025 (US$ MN)
7.4.1.1 Entertainment
7.4.1.1.1 Entertainment Market Forecast by Type to 2025 (US$ MN)
7.4.1.1.1.1 Theme Parks
7.4.1.1.1.2 Art Gallery and Exhibitions
7.4.1.1.1.3 Museums (Archeology)
7.4.1.2 Gaming & Sports
7.4.1.2.1 Gaming & Sports Market Forecast to 2025 (US$ MN)
7.5 Industrial Training
7.6 Other End Users
7.6.1 Other End Users Market Forecast to 2025 (US$ MN)
7.6.1.1 Enterprise Solutions
7.6.1.1.1 Enterprise Solutions Market Forecast to 2025 (US$ MN)
7.6.1.2 Geospatial Mining
7.6.1.2.1 Geospatial Mining Market Forecast to 2025 (US$ MN)
7.6.1.3 Automotive
7.6.1.3.1 Automotive Market Forecast to 2025 (US$ MN)
7.6.1.4 Architecture and Building Design
7.6.1.4.1 Architecture and Building Design Market Forecast to 2025 (US$ MN)

8 Augmented Reality and Virtual Reality Market, By Geography
8.1 North America
8.1.1 North America Market Forecast by Countries to 2025 (US$ MN)
8.1.1.1 US
8.1.1.2 Canada
8.1.1.3 Mexico
8.2 Europe
8.2.1 Europe Market Forecast by Countries to 2025 (US$ MN)
8.2.1.1 Germany
8.2.1.2 U.K
8.2.1.3 Italy
8.2.1.4 France
8.2.1.5 Spain
8.2.1.6 Rest of Europe
8.3 Asia Pacific
8.3.1 Asia Pacific Market Forecast by Countries to 2025 (US$ MN)
8.3.1.1 China
8.3.1.2 Japan
8.3.1.3 India
8.3.1.4 Australia
8.3.1.5 New Zealand
8.3.1.6 Rest of Asia Pacific
8.4 Middle East
8.4.1 Middle East Market Forecast by Countries to 2025 (US$ MN)
8.4.1.1 Saudi Arabia
8.4.1.2 UAE
8.4.1.3 Rest of Middle East
8.5 Latin America
8.5.1 Latin America Market Forecast by Countries to 2025 (US$ MN)
8.5.1.1 Argentina
8.5.1.2 Brazil
8.5.1.3 Rest of Latin America
8.6 Rest of the World (RoW)
8.6.1 RoW Market Forecast by Countries to 2025 (US$ MN)
8.6.1.1 Africa
8.6.1.2 Caribbean

9 Key Player Activities
9.1 Mergers & Acquisitions
9.2 Partnerships, Joint Venture’s, Collaborations and Agreements
9.3 Product Launch & Expansions
9.4 Other Activities

10 Leading Companies
10.1 Microsoft Corporation
10.2 Samsung Electronics Co., Ltd.
10.3 EON Reality, Inc.
10.4 Blippar Inc.
10.5 Meta Company
10.6 Magic Leap, Inc.
10.7 Google Inc.
10.8 Vuzix Corporation
10.9 Qualcomm Inc.
10.10 Infinity Augmented Reality Inc.
10.11 Daqri LLC
10.12 Osterhout Design Group (ODG)
10.13 Metaio GmbH
10.14 Cyberglove Systems LLC.
10.15 Oculus VR, LLC

List of Tables
Table 1 Global Augmented Reality and Virtual Reality Market By Region, Market Forecast (2014-2025) (US$ MN)
Table 2 Global Augmented Reality and Virtual Reality Market By Device Type, Market Forecast (2014-2025) (US$ MN)
Table 3 Global Augmented Reality and Virtual Reality Market By Virtual Reality Devices, Market Forecast (2014-2025) (US$ MN) Virtual Reality Devices
Table 4 Global Augmented Reality and Virtual Reality Market By Gesture Control Device, Market Forecast (2014-2025) (US$ MN)
Table 5 Global Augmented Reality and Virtual Reality Market By Projector & Display Wall, Market Forecast (2014-2025) (US$ MN)
Table 6 Global Augmented Reality and Virtual Reality Market By Head-Mounted Display (HMD), Market Forecast (2014-2025) (US$ MN)
Table 7 Global Augmented Reality and Virtual Reality Market By Augmented Reality Devices, Market Forecast (2014-2025) (US$ MN)
Table 8 Global Augmented Reality and Virtual Reality Market By Head-Up Display (HUD), Market Forecast (2014-2025) (US$ MN)
Table 9 Global Augmented Reality and Virtual Reality Market By Handheld Device, Market Forecast (2014-2025) (US$ MN)
Table 10 Global Augmented Reality and Virtual Reality Market By Head-Mounted Displays, Market Forecast (2014-2025) (US$ MN)
Table 11 Global Augmented Reality and Virtual Reality Market By Component, Market Forecast (2014-2025) (US$ MN)
Table 12 Global Augmented Reality and Virtual Reality Market By Software, Market Forecast (2014-2025) (US$ MN)
Table 13 Global Augmented Reality and Virtual Reality Market By Cloud-Based Services, Market Forecast (2014-2025) (US$ MN)
Table 14 Global Augmented Reality and Virtual Reality Market By Software Development Kits, Market Forecast (2014-2025) (US$ MN)
Table 15 Global Augmented Reality and Virtual Reality Market By Hardware, Market Forecast (2014-2025) (US$ MN)
Table 16 Global Augmented Reality and Virtual Reality Market By Sensors, Market Forecast (2014-2025) (US$ MN)
Table 17 Global Augmented Reality and Virtual Reality Market By Displays, Market Forecast (2014-2025) (US$ MN)
Table 18 Global Augmented Reality and Virtual Reality Market By 3D Camera, Market Forecast (2014-2025) (US$ MN)
Table 19 Global Augmented Reality and Virtual Reality Market By Semiconductor Component, Market Forecast (2014-2025) (US$ MN)
Table 20 Global Augmented Reality and Virtual Reality Market By Technology, Market Forecast (2014-2025) (US$ MN)
Table 21 Global Augmented Reality and Virtual Reality Market By Virtual Reality Technology, Market Forecast (2014-2025) (US$ MN) Virtual Reality Technology
Table 22 Global Augmented Reality and Virtual Reality Market By Semi-Immersive & Fully-Immersive Technologies, Market Forecast (2014-2025) (US$ MN)
Table 23 Global Augmented Reality and Virtual Reality Market By Non-Immersive Technology, Market Forecast (2014-2025) (US$ MN)
Table 24 Global Augmented Reality and Virtual Reality Market By Augmented Reality Technology, Market Forecast (2014-2025) (US$ MN)
Table 25 Global Augmented Reality and Virtual Reality Market By Markerless Augmented Reality, Market Forecast (2014-2025) (US$ MN)
Table 26 Global Augmented Reality and Virtual Reality Market By Marker-Based Augmented Reality, Market Forecast (2014-2025) (US$ MN)
Table 27 Global Augmented Reality and Virtual Reality Market By End User, Market Forecast (2014-2025) (US$ MN)
Table 28 Global Augmented Reality and Virtual Reality Market By Medical, Market Forecast (2014-2025) (US$ MN)
Table 29 Global Augmented Reality and Virtual Reality Market By Pharmacy Management, Market Forecast (2014-2025) (US$ MN)
Table 30 Global Augmented Reality and Virtual Reality Market By Surgery, Market Forecast (2014-2025) (US$ MN)
Table 31 Global Augmented Reality and Virtual Reality Market By Medical Training, Market Forecast (2014-2025) (US$ MN)
Table 32 Global Augmented Reality and Virtual Reality Market By Fitness Management, Market Forecast (2014-2025) (US$ MN)
Table 33 Global Augmented Reality and Virtual Reality Market By Aerospace and Defense, Market Forecast (2014-2025) (US$ MN)
Table 34 Global Augmented Reality and Virtual Reality Market By Commercial, Market Forecast (2014-2025) (US$ MN)
Table 35 Global Augmented Reality and Virtual Reality Market By E-Learning, Market Forecast (2014-2025) (US$ MN)
Table 36 Global Augmented Reality and Virtual Reality Market By Tourism, Market Forecast (2014-2025) (US$ MN)
Table 37 Global Augmented Reality and Virtual Reality Market By E-Commerce & Marketing, Market Forecast (2014-2025) (US$ MN)
Table 38 Global Augmented Reality and Virtual Reality Market By Consumer, Market Forecast (2014-2025) (US$ MN)
Table 39 Global Augmented Reality and Virtual Reality Market By Entertainment, Market Forecast (2014-2025) (US$ MN)
Table 40 Global Augmented Reality and Virtual Reality Market By Gaming & Sports, Market Forecast (2014-2025) (US$ MN)
Table 41 Global Augmented Reality and Virtual Reality Market By Industrial Training, Market Forecast (2014-2025) (US$ MN)
Table 42 Global Augmented Reality and Virtual Reality Market By Other End Users, Market Forecast (2014-2025) (US$ MN)
Table 43 Global Augmented Reality and Virtual Reality Market By Enterprise Solutions, Market Forecast (2014-2025) (US$ MN)
Table 44 Global Augmented Reality and Virtual Reality Market By Geospatial Mining, Market Forecast (2014-2025) (US$ MN)
Table 45 Global Augmented Reality and Virtual Reality Market By Automotive, Market Forecast (2014-2025) (US$ MN)
Table 46 Global Augmented Reality and Virtual Reality Market By Architecture and Building Design, Market Forecast (2014-2025) (US$ MN)

Note: Regional Tables for North America, Europe, Asia Pacific, Middle East, Latin America and RoW are represented in the same manner
Note: Product cover images may vary from those shown
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  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • EON Reality, Inc.
  • Blippar Inc.
  • Meta Company
  • Magic Leap, Inc.
  • Google Inc.
  • Vuzix Corporation
  • Qualcomm Inc.
  • Infinity Augmented Reality Inc.
  • Daqri LLC
  • Osterhout Design Group (ODG)
  • Metaio GmbH
  • Cyberglove Systems LLC.
  • Oculus VR, LLC
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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