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Free Wearables to Drive Sales (Razor and Blade Model)

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    Report

  • 55 Pages
  • January 2018
  • Region: Global
  • Euromonitor International
  • ID: 4451914
While sales of wearables are growing rapidly, the key adopters are fitness enthusiasts and techies. The challenge is to expand the appeal of wearables to a bigger and wider consumer segment. This report explores how wearables can be a part of healthcare, smart home, fashion and services in order to drive stronger sales.

The Free Wearables to Drive Sales (Razor and Blade Model) global briefing offers insight on emerging geographies, key growth categories and trends as well as pressing industry issues and white spaces. It identifies the leading companies and brands, and offers strategic analysis of key factors influencing the market – be it new product developments, economic/lifestyle influences, distribution or pricing issues. From the latest innovations such as Smartphones, Ultrabooks and OLED TVs to existing technologies such as Laptops, Home Audio and Cinema Systems and In-Car Entertainment, The research offers a consistent yet incisive snapshot of the Consumer Electronics industry. Forecasts illustrate how the market is set to change and the criteria for success over the next five years.

Product coverage: Computers and Peripherals, Digital Cameras by Type, In-Car Entertainment, In-Home Consumer Electronics, Portable Consumer Electronics, Tablets by OS.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Consumer Electronics market;

  • Pinpoint growth sectors and identify factors driving change;

  • Understand the competitive environment, the market’s major players and leading brands;

  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

Free Wearables to Drive Sales (Razor and Blade Model)
  • Introduction

  • Wearables Market

  • Razor and Blade

  • Smart Home

  • Health

  • Fashion

  • Services

  • Free Wearables

  • Report Definitions