+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)


Optical Interconnects and AOCs for Consumer Electronics and Professional Video Applications: a Market Analysis

  • ID: 4462015
  • Report
  • April 2017
  • Region: Global
  • CIR
1 of 3

This report provides a ten-year roadmap and competitive analysis of the emerging market for optical connectivity products for consumer electronics applications and closely related video applications.

Until recently optical communications in the home was limited to niches for audiophiles and videophiles.  However, new applications such as virtual reality and home networking are creating high volume opportunities for both established fiber optics companies and startups.  Meanwhile, these opportunities are expanding to include professional video and A/V applications.  Topics covered in this report include:

  • Why optics is needed in the consumer electronics market and how it will replace copper
  • Applications driving the use of optical connectivity in the home (gaming, virtual reality, home networking, Internet-of-Things, home theater, video extension, home video editing, and lighting)
  • The role for optical interconnects and AOCs in professional video editing, broadcasting, A/V applications and the movie industry
  • Technology and product analysis (Current and future products, consumer AOCs and optical interconnects, the role of POF, residential optical hubs, relevant standards, relevant data rates and evolution of connectorization technologies, video quality and definition,)
  • Market analysis by country (focus on North America, Germany, France, UK, Other Europe, China, Japan, Other).
  • Analysis of supply chain and marketing for consumer optical connectivity (Opportunities for cable and component suppliers, retail perspectives, market messaging and market shares by country)
  • Pricing strategies for consumer optical networking products.

At the core of this report is a highly granular ten-year forecast based on 35 years of experience analyzing fiber optics. This forecast is presented in both volume and value terms, with breakouts that include:

  • Type of application and end user (gaming and VR, home theater, lighting, home networking, broadcasting and movie industry applications, etc.)
  • Type of product (AOC, connectorized fiber, optical hubs, etc.)
  • Data rate (10 Gbps and below, 10.1 – 20 Gbps, 20.1 Gbps – 40 Gbps, above 40 Gbps)
  • Protocols/connectors (USB, HDMI, Thunderbolt, Ethernet, etc.)
  • Cable length (1 m or less, 1.1-2 m, 2.1-5 m, 5.1-10 m, 10.1-100 m, greater than 100 m)
  • Media type (MMF, SMF, POF)
  • Location of end user (North America, Developed Europe, Rest of Europe, Japan, China, Rest of Asia, ROW)

The report also profiles all the leading suppliers of consumer optical communications and related professional products including established players, emergent Chinese vendors and the latest innovators, along with quantitative market shares of the AOC market leaders.

Note: Product cover images may vary from those shown
2 of 3

Provisional Table of Contents

Executive Summary
E.1 Moving the consumer optical communications market beyond videophiles
E.2 Growing markets for optical interconnection in professional video markets
E.3 Summary of technological trends in video-over-fiber
E.4 Roadmap for networking in consumer/professional video markets
E.5 Summary of ten-year market forecasts
E.5.1 Summary by application
E.5.2 Summary by media and technology
E.6 Opportunities for start-ups
E.7 Six companies to watch in the optical communications space
E.8 Supply chain, marketing and pricing strategies
E.8.1 Retail and consumer strategies
E.8.2 Strategies for professional video products

Chapter One:  Introduction
1.1 Background to this report
1.2 Scope of this report
1.3 Methodology of this report
1.4 Plan of this report

Chapter Two:  Residential/Professional Markets for Optical Communications
2.1 Big data, clouds and the home
2.1.1 The Internet-of-Things and bandwidth requirements
2.2 Higher-resolutions for television and home theater
2.2.1 The arrival of 8K Video
2.2.2 Is there any life left in 3D video
2.2.3 Impact on bandwidth: need for optical communications in home theater
2.3 Personal computing and fiber optics in the home and professional video
2.4 The rise home video editing
2.4.1 Impact on the demand for fiber optics in the home
2.5 Gaming and virtual reality
2.5.2 How virtual reality will change the electronic gaming industry
2.5.3 Uses for optical communications in future electronic gaming products
2.5.4 Optical communications for non-gaming VR applications
2.6 Is there a role for optical connectivity in home networking
2.6.1 Lighting applications
2.6.2 Sensor and control applications
2.7 Broadcasting and movie industry applications for optical interconnection
2.7.1 Use in movie and television studios
2.7.2 Post production applications
2.7.3 Digital cinema
2.8 A/V and educational applications
2.9 Digital signage applications
2.10 Key points from this chapter

Chapter Three:  Technology for Home/Professional Optical Interconnection
3.1 Optical networking in home: yesterday and today
3.1.1 Optical video extenders
3.1.2 Lighting applications
3.2 The rise of the home active optical cable (AOC)
3.2.1 Optical USB
3.2.2 Optical Thunderbolt cables
3.2.3 Optical HDMI cables
3.2.4 Residential optical Ethernet
3.3 Optical interconnects for professional video editing/movie industry
3.4 Optical interconnection in digital cinema
3.5 Optical networking for digital signage and A/V applications
3.6 Optical media
3.6.1 MMF
3.6.2 POF
3.6.3 An opportunity for SMF

Appendix A:  10-Year Forecast of Consumer/Professional Optical Interconnection
A.1 Forecasting methodology
A.2 Forecast by application and end-user Type
A.3 Forecast by product type
A.3.1 AOC
A.3.2 Connectorized cable
A.3.3 Optical hubs
A.4 Forecast by interconnect spec
A.4.1 Length of interconnect
A.4.2 Type of media
A.4.3 Data rate
A.4.4 Protocols and type of connector
A.5 Forecast by geographical location of end user

Note: Product cover images may vary from those shown
3 of 3