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Digitization of education: Lucrative business opportunities abound in race to classroom of the future

  • ID: 4465669
  • Report
  • February 2018
  • Region: Global
  • 25 pages
  • MarketLine
1h Free Analyst Time

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Digitization of education: Lucrative business opportunities abound in race to classroom of the future


A lucrative growth area for technology companies and new entrants has opened up as a result of the digitization of education. Leading companies such as Google, Apple and Microsoft are racing to ensure technology from each brand is at the forefront of the classroom of tomorrow.
The business opportunities in doing so are substantial. New entities have sprung up to capture the expanding market for education that falls outside of schools and universities, made possible by developments in online learning. Learning environments are changing at a rapid pace, driven by the growing demand for incorporating digital technology.

Gamification of schooling is beginning to take hold, opening up new avenues in the sale of sophisticated devices intended to capture the attention of students in an era characterized by the frequent distractions of Wi-Fi, smartphones and social media.

Across leading education systems greater amounts of investment are being placed into personalized learning, capturing the attention of companies such as Apple, keen to gain a presence in what is probably going to become a very lucrative market.

Big data generates opportunities in creating new and improved learning experiences provided information can be properly managed.

  • Explores the gamification of education.
  • Examines the future role of technology in personalized learning.
  • Analyses the impact of big data on education.
  • Assesses the business opportunities presented by MOOCs.
  • Looks at the movement of big technology companies into schools.
Reasons to buy
  • What are the benefits of big data in education?
  • What are the business opportunities presented by technology in schools?
  • How will the classroom of the future develop?
  • Can MOOCs succeed in the current business environment?
Note: Product cover images may vary from those shown
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Technology moving into schools, changing classroom experiences
Gamification of learning could be boon for computer companies and developers
Virtual reality takes visual education into a new era, providing vital opportunities for technology companies
Use of smartphones as a tool of education is no longer limited to wealthy nations
Even in impoverished countries, computers are playing a greater role in classrooms than ever before
Personalized education taking advantage of digital teaching
Major companies are racing to meet demand for classroom of tomorrow
Opportunities to monitor student development will enable expansion in personalized learning market
New technology raises both opportunities and problems for big data education
Data leaks reveal problems of digitization of education in the age of big data
Big data offer universities fresh insights into student performance, helping course development and saving money
Cloud computing could transform homework of the future
Universities move online, transforming education of ordinary people
Globally, university education is increasingly moving online
Better regulation of how MOOCs in the United States operate would be beneficial to wider growth
MOOCs are good business but continue to suffer from fundamental problems
Digitization of educational resources is providing powerful business opportunities
Further Reading
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About the Author

List of Figures
Figure 1: Microsoft Minecraft Education Edition
Figure 2: Harriet K. and Philip Pumerantz Library at Western University of Health Sciences
Figure 3: Google Cardboard Virtual Reality
Figure 4: Google for Education Chromebook
Figure 5: Mindspark software
Figure 6: University of East Anglia
Figure 7: US college graduation rate within 150% (6 years) from first institution attended
Figure 8: Approximate number of universities worldwide providing MOOC courses
Figure 9: Number of courses offered by MOOCs worldwide
Figure 10: Number of people signing up for at least one course provided by MOOCs worldwide (millions)

Note: Product cover images may vary from those shown
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