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Europe 3D and 4D Technology Market - Forecasts from 2022 to 2027

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    Report

  • 92 Pages
  • May 2022
  • Region: Europe
  • Knowledge Sourcing Intelligence LLP
  • ID: 5602416
With expanding applicability in the manufacturing, entertainment, and healthcare sectors, 3D and 4D technologies are receiving widespread recognition. They can be used in various settings, including industrial, consumer, governmental, and others. Higher investments in research and development, as well as use in allied areas, are likely to drive market expansion. Furthermore, developing or manufacturing customized parts and components to fulfill the demand of small-scale industries contributes considerably to the current 3D/4D technology market's growth in Europe. However, the consequence of maintenance costs can act as constraints for the growth of the European 3D and 4D Technology market. Cameras, displays, sensors, and other 3D and 4D technologies are sensitive by nature. While dust microparticles and contaminants might influence the integrity of the devices, even a minor disruption can cause them to fail. As a result, these devices require special care, which increases the cost.



Rising developments in 3D and 4D technologies in the automotive and healthcare sector are expected to drive market growth in the region.


3D and 4D technologies are increasingly utilized in the healthcare industry in Europe, which is expected to propel market expansion in the region. For instance, bioprinting is a technique used in healthcare to manufacture living human cells or tissue for regenerative medicine and tissue engineering. In March 2019, CD3D, a Polish 3D printer business, developed Europe's first open 3D bioprinting cluster. The cluster, based in Lodz, Poland, comprises 21 SKAFFOSYS bioprinter machines that will be utilized for biomedical research and development. The 3D Biocluster will allow Bionanopark experts to conduct biochemical, biological, and molecular research by allowing them to generate three-dimensional structures on demand. Moreover, many products, such as prosthetics and implants, are made utilizing 3D reconstruction and various materials, such as metal and plastic. Evonik, a German specialty chemicals firm specializing in biomaterials for medical implants, announced the debut of a new range of RESOMER filaments in 2019, allowing 3D printing of individualized, high-resolution bioresorbable implants. In addition, in November 2021, Spentys, a Belgian-based developer of a clinically-validated 3D scanning, modeling, and printing platform, partnered with Fox Surgical, a UK-based provider of orthopedic pain treatment solutions. Orthopedic surgeons will be able to develop their own 3D printed orthopedic devices, customized for each patient and using cutting-edge technology, owing to the partnership with Spentys.

Furthermore, the European Commission announced a EUR 150 million financial contribution to the Venture Centre of Excellence initiative in October 2020. Its goal is to increase funding for European health start-ups to assist citizens to benefit from faster health innovation, which will lead to more 3D and 4D technology advancements in healthcare.

With the introduction of new 3D printing technologies and smart materials into 3D printing, 4D printing has emerged as new technology. The automotive sector can benefit greatly from 4D printing capabilities such as self-assembly, self-repair, and multifunctionality. For instance, in January 2022, NXP Semiconductors announced two enhancements to its industry-leading automotive radar portfolio. NXP's flagship S32R45 and new S32R41 processors support L2+ through L5 autonomy, allowing for 360-degree surround sensing with 4D imaging radar. Imaging radar enhances environmental mapping and scene interpretation by extending radar's ability beyond detecting bulky objects to "viewing" a vehicle's environment through fine resolution point clouds. These technological advancements are expected to fuel market growth in Europe throughout the forecast period.

Germany is expected to hold a significant share in the European 3D and 4D technology market.


Over the projected period, the German market is expected to benefit from the rising incidence of chronic diseases such as heart and kidney failures, as well as an aging population and a limited number of organ donors. According to the State of Health in the EU 2019, one in every five Germans was above the age of 65 in 2017, and this number is expected to climb to one in every three by 2050. As per the data acquired by the German Organ Transplantation Foundation, around 9,200 persons in Germany were waiting for an organ to become available in 2020. In the country, 3,518 organs were transplanted in 2020, with 502 of these being living-donor transplants. Many firms in the country provide 3D and 4D technologies to support the healthcare industry. For instance, EnvisionTEC GmbH provides a 3D-bioplotter for the automated manufacturing of organs and tissues to address complicated health difficulties in medicine. Furthermore, Black Drop Biodrucker GmbH is a European 3D-bioprinting firm based in Germany. Major developments by the businesses in the country are expected to drive market expansion. For example, in April 2019, CJ 4DPLEX, the world's top cinema technology firm, announced that it had struck a new agreement with Cineplex Deutschland to deliver the first 4DX theatre to Germany and expand its European reach to 25 nations.

COVID-19 Insights


The coronavirus outbreak had a moderate impact on the market for 3D and 4D technology. As a result of the necessity for novel methods to battle the COVID-19 virus, the demand for medical equipment and devices rose. Because these processes can give quick production solutions with low involvement, many companies use them to make face shields, face masks, ventilators, and other medical equipment. The COVID-19 pandemic, on the other hand, had a significant impact on 3D and 4D technology in the automobile, aerospace, and other industries.

Key Market Segments


By Type

  • Output Device
  • 3D Printers
  • 3D Displays
  • 3D Printers
  • Others
  • Input Device
  • 3D and 4D Scanners
  • 3D and 4D Cameras
  • 3D and 4D Sensors
  • Applications
  • 3D and 4D Modeling
  • 3D and 4D Scanning
  • 3D and 4D Rendering
  • 3D and 4D Image Reconstruction
  • Others

By Industry Vertical

  • Automotive
  • Healthcare
  • Media and Entertainment
  • Aerospace & Defense
  • Education
  • Consumer Electronics
  • Others

By Country

  • United Kingdom
  • Germany
  • France
  • Italy
  • Spain
  • Others

Table of Contents

1. INTRODUCTION
1.1. Market Definition
1.2. Market Segmentation
2. RESEARCH METHODOLOGY
2.1. Research Data
2.2. Assumptions
3. EXECUTIVE SUMMARY
3.1. Research Highlights
4. MARKET DYNAMICS
4.1. Market Drivers
4.2. Market Restraints
4.3. Porters Five Forces Analysis
4.3.1. Bargaining Power of Suppliers
4.3.2. Bargaining Powers of Buyers
4.3.3. Threat of Substitutes
4.3.4. The threat of New Entrants
4.3.5. Competitive Rivalry in Industry
4.4. Industry Value Chain Analysis
5. EUROPE 3D AND 4D TECHNOLOGY MARKET, BY TYPE
5.1. Introduction
5.2. Output Device
5.2.1. 3D Printers
5.2.2. 3D Displays
5.2.3. 3D Printers
5.2.4. Others
5.3. Input Device
5.3.1. 3D and 4D Scanners
5.3.2. 3D and 4D Cameras
5.3.3. 3D and 4D Sensors
5.4. Applications
5.4.1. 3D and 4D Modeling
5.4.2. 3D and 4D Scanning
5.4.3. 3D and 4D Rendering
5.4.4. 3D and 4D Image Reconstruction
5.4.5. Others
6. EUROPE 3D AND 4D TECHNOLOGY MARKET, BY INDUSTRY VERTICAL
6.1. Introduction
6.2. Automotive
6.3. Healthcare
6.4. Media and Entertainment
6.5. Aerospace & Defense
6.6. Education
6.7. Consumer Electronics
6.8. Others
7. EUROPE 3D AND 4D TECHNOLOGY MARKET, BY COUNTRY
7.1. Introduction
7.2. United Kingdom
7.3. Germany
7.4. France
7.5. Italy
7.6. Spain
7.7. Others
8. COMPETITIVE ENVIRONMENT AND ANALYSIS
8.1. Major Players and Strategy Analysis
8.2. Emerging Players and Market Lucrative
8.3. Mergers, Acquisition, Agreements, and Collaborations
8.4. Vendor Competitiveness Matrix
9. COMPANY PROFILES
9.1. 3D Systems Corporation
9.2. NVIDIA Corporation
9.3. Sony Corporation
9.4. Dolby Laboratories, Inc.
9.5. Hexagon AB
9.6. 4D Technology Corporation
9.7. Faro Technologies, Inc.
9.8. Samsung Electronics Co., Ltd
9.9. Stratasys, Inc.
9.10. Barco N.V.

Companies Mentioned

  • 3D Systems Corporation
  • NVIDIA Corporation
  • Sony Corporation
  • Dolby Laboratories, Inc.
  • Hexagon AB
  • 4D Technology Corporation
  • Faro Technologies, Inc.
  • Samsung Electronics Co., Ltd
  • Stratasys, Inc.
  • Barco N.V.

Methodology

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Table Information