Global Games Consoles Industry Profile & Value Chain Analysis

  • ID: 4483683
  • Report
  • Region: Global
  • 47 pages
  • MarketLine
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Global Games Consoles Industry Profile & Value Chain Analysis

Summary

Global games consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

The value chain analysis reveals the business activities which comprise the global games consoles market value chain. All key stages are highlighted, along with examples of companies active, and assessments of the burning issues for every stage of the value chain. Key value chain stages analyzed include raw materials, component production, device assembly, distribution/wholesaling, and retail.

Synopsis

Essential resource for top-line data and analysis covering the global games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights
  • The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.
  • The global games consoles market had total revenues of $6,604.7m in 2016, representing a compound annual rate of change (CARC) of -12.2% between 2012 and 2016.
  • Market consumption volumes declined with a CARC of -15% between 2012 and 2016, to reach a total of 27.2 million units in 2016.
  • Smartphones and Smart TVs with streaming devices offer entertainment services at a significantly reduced price. Console growth will remain sluggish as economic recovery remains poor in many countries.
  • A lack of backwards integration from the likes of Microsoft and Sony creates an overreliance on suppliers and reduces control over costs
  • Retailers exist in a variety of forms, but the market is dominated by large-scale players. Specialty and online retailers remain the dominant distribution channels.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games consoles market
  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global games consoles market with five year forecasts by both value and volume
  • Quickly and easily identify the key stages and sub-stages of the global games consoles market value chain
  • See examples of companies active at each stage of the global games consoles market value chain
  • Examine trends and burning issues impacting the global games consoles market value chain
Reasons to buy
  • What was the size of the global games consoles market by value in 2016?
  • What will be the size of the global games consoles market in 2021?
  • What factors are affecting the strength of competition in the global games consoles market?
  • How has the market performed over the last five years?
  • Who are the top competitors in the global games consoles market?
  • Who are the top competitors in the global games consoles market?
  • What are the key stages and sub-stages of the global games consoles market value chain?
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Note: Product cover images may vary from those shown
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EXECUTIVE SUMMARY
Value chain analysis
Market value
Market value forecast
Market volume
Market volume forecast
Geography segmentation
Market share
Market rivalry
Market Overview
Market definition
Market analysis
Value Chain Analysis
Games Consoles Market complete value chain overview
Raw Materials
Component Production
Device Assembly
Distribution
Retail
Market Data
Market value
Market volume
Market Segmentation
Geography segmentation
Market share
Market Outlook
Market value forecast
Market volume forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Microsoft Corporation
Nintendo Co., Ltd.
Sony Interactive Entertainment Inc.
Methodology
Industry associations
Related Research
Appendix
About the Author

List of Tables
Table 1: Global games consoles market value: $ million, 2012-16
Table 2: Global games consoles market volume: million units, 2012-16
Table 3: Global games consoles market geography segmentation: $ million, 2016
Table 4: Global games consoles market share: % share, by value, 2016
Table 5: Global games consoles market value forecast: $ million, 2016-21
Table 6: Global games consoles market volume forecast: million units, 2016-21
Table 7: Microsoft Corporation: key facts
Table 8: Microsoft Corporation: key financials ($)
Table 9: Microsoft Corporation: key financial ratios
Table 10: Nintendo Co., Ltd.: key facts
Table 11: Nintendo Co., Ltd.: key financials ($)
Table 12: Nintendo Co., Ltd.: key financials (¥)
Table 13: Nintendo Co., Ltd.: key financial ratios
Table 14: Sony Interactive Entertainment Inc.: key facts

List of Figures
Figure 1: Games Consoles Market complete value chain overview
Figure 2: Games Consoles Market complete value chain with active companies
Figure 3: Raw Materials- Overview
Figure 4: Component Production- Overview
Figure 5: Device Assembly- Overview
Figure 6: Distribution- Overview
Figure 7: Retail- Overview
Figure 8: Global games consoles market value: $ million, 2012-16
Figure 9: Global games consoles market volume: million units, 2012-16
Figure 10: Global games consoles market geography segmentation: % share, by value, 2016
Figure 11: Global games consoles market share: % share, by value, 2016
Figure 12: Global games consoles market value forecast: $ million, 2016-21
Figure 13: Global games consoles market volume forecast: million units, 2016-21
Figure 14: Forces driving competition in the global games consoles market, 2016
Figure 15: Drivers of buyer power in the global games consoles market, 2016
Figure 16: Drivers of supplier power in the global games consoles market, 2016
Figure 17: Factors influencing the likelihood of new entrants in the global games consoles market, 2016
Figure 18: Factors influencing the threat of substitutes in the global games consoles market, 2016
Figure 19: Drivers of degree of rivalry in the global games consoles market, 2016
Figure 20: Microsoft Corporation: revenues & profitability
Figure 21: Microsoft Corporation: assets & liabilities
Figure 22: Nintendo Co., Ltd.: revenues & profitability
Figure 23: Nintendo Co., Ltd.: assets & liabilities 42
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