In-flight Entertainment and Connectivity Market by Type, Connectivity Technology - Global Opportunity Analysis and Industry Forecast, 2017-2023

  • ID: 4612635
  • Report
  • Region: Global
  • 150 pages
  • Allied Analytics LLP
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In-flight entertainment and connectivity (IFEC) refers to the onboard internet service offered by airlines to business and commercial aircraft passengers. This service can be accessed via personal electronic devices (PEDs) such as smartphone, laptops, and smartphones, and laptops for the internet surfing, playing games, watching movies, and serials.

The in-flight entertainment and connectivity market is segmented on the basis of type, connectivity technology, and geography. Based on type, the in-flight entertainment and connectivity market is bifurcated into hardware and services. Among the types, the hardware segment contributed the maximum market share in 2015, owing to the deployment of advanced networking systems and other systems such as electronic devices by airlines especially in the emerging markets.

Currently, among connectivity technologies, the air-to-ground (A2G) networking technology is leading the market. However, by the end of 2023, the satellite segment is projected to surpass the air-to-ground segment owing to increase in airliners’ spending on deployment of satellites networking technology to offer uninterrupted and high speed Internet services to air passengers.

The in-flight entertainment and connectivity market is analyzed based on four regions, namely North America, Europe, Asia-Pacific, and LAMEA. Among regions, North America dominated the market owing large number of connected aircraft in the region. In addition, the market in Asia-Pacific is projected to grow at the highest CAGR of around 21.0% during the forecast period, owing to significant increase in number of connected aircraft and air passengers.

Prominent market players-operating in the in-flight entertainment and connectivity industry-have adopted product launch, partnership, geographical expansion, and acquisition as their key strategies to facilitate business growth and expansion across the globe. The key players profiled in the in-flight entertainment and connectivity market are EchoStar Corporation, Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Kymeta Corporation, Panasonic Corporation, SITA (OnAir), Thales Group, Thikom Solutions Inc., and ViaSat Inc.

KEY BENEFITS

The study provides an in-depth analysis of the in-flight entertainment and connectivity market along with current and future trends to elucidate the imminent investment pockets.
Information regarding key drivers, restraints, and opportunities along with their impact analysis on the in-flight entertainment and connectivity market is provided in the report.
Porter’s Five Forces analysis illustrates the potency of buyers and suppliers operating in the in-flight entertainment and connectivity industry.
The quantitative analysis of the global market from 2017 to 2023 is provided in the report to determine the in-flight entertainment and connectivity market size and potential.

In-Flight Entertainment & Connectivity (IFEC) Market Key Segments:

The in-flight entertainment and connectivity market is segmented based on type, connectivity technology, and geography.

BY TYPE

Hardware
Services
Connectivity service
Entertainment service

BY CONNECTIVITY TECHNOLOGY

Satellite connectivity
Air-to-ground connectivity

BY REGION

North America
U.S.
Canada
Mexico
Europe
Germany
UK
France
Rest of Europe
Asia-Pacific
China
Japan
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa

KEY MARKET PLAYERS PROFILED IN THE REPORT

EchoStar Corporation
Global Eagle Entertainment Inc.
Gogo Inc.
Honeywell International Inc.
Kymeta Corporation
Panasonic Corporation
SITA (OnAir)
Thales Group
Thikom Solutions Inc.
ViaSat Inc.
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CHAPTER 1 INTRODUCTION
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE

CHAPTER 3 MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. PORTERS FIVE FORCES ANALYSIS
3.3.1. High bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Moderate threat of substitutes
3.3.4. High competitive rivalry
3.3.5. Low bargaining power among buyers
3.4. MARKET DYNAMICS
3.4.1. Drivers
3.4.1.1. Advancement in Connectivity Technologies in Developed Regions
3.4.1.2. Supportive Policies to Use Personal Electronics Devices Onboard
3.4.1.3. Growth in Number of Airline Passengers
3.4.2. Restraints
3.4.2.1. High Cost Associated with Networking Technologies and Connectivity Hardware
3.4.2.2. Data Privacy and Security Issues
3.4.3. Opportunities
3.4.3.1. Huge Untapped Market Opportunity in Developing Regions

CHAPTER 4 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE
4.1. OVERVIEW
4.2. HARDWARE
4.2.1. Key market trends
4.2.2. Key growth factors and opportunities
4.2.3. Market size and forecast
4.3. SERVICE
4.3.1. Connectivity service
4.3.1.1. Key market trends
4.3.2. Key growth factors and opportunities
4.3.3. Market size and forecast
4.3.4. Entertainment service
4.3.4.1. Key market trends
4.3.5. Key growth factors and opportunities
4.3.6. Market size and forecast

CHAPTER 5 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY
5.1. OVERVIEW
5.2. SATELLITE TECHNOLOGY
5.2.1. Key market trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast
5.3. AIR-TO-GROUND
5.3.1. Key market trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast

CHAPTER 6 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION
6.1. OVERVIEW
6.2. NORTH AMERICA
6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast
6.2.3.1. U.S.
6.2.3.1.1. Market size and forecast
6.2.3.2. Canada
6.2.3.2.1. Market size and forecast
6.2.3.3. Mexico
6.2.3.3.1. Market size and forecast
6.3. EUROPE
6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast
6.3.3.1. UK
6.3.3.1.1. Market size and forecast
6.3.3.2. Germany
6.3.3.2.1. Market size and forecast
6.3.3.3. France
6.3.3.3.1. Market size and forecast
6.3.3.4. Rest of Europe
6.3.3.4.1. Market size and forecast
6.4. ASIA-PACIFIC
6.4.1. Key market trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast
6.4.3.1. China
6.4.3.1.1. Market size and forecast
6.4.3.2. Japan
6.4.3.2.1. Market size and forecast
6.4.3.3. Rest of Asia-Pacific
6.4.3.3.1. Market size and forecast
6.5. LAMEA
6.5.1. Key market trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast
6.5.3.1. Latin America
6.5.3.1.1. Market size and forecast
6.5.3.2. Middle East
6.5.3.2.1. Market size and forecast
6.5.3.3. Africa
6.5.3.3.1. Market size and forecast

CHAPTER 7 COMPANY PROFILES
7.1. ECHOSTAR CORPORATION
7.1.1. Company overview
7.1.2. Company snapshot
7.1.3. Operating business segments
7.1.4. Product portfolio
7.1.5. Business performance
7.1.6. Key strategic moves & developments
7.2. GLOBAL EAGLE ENTERTAINMENT INC.
7.2.1. Company overview
7.2.2. Company snapshot
7.2.3. Operating business segments
7.2.4. Product portfolio
7.2.5. Business performance
7.2.6. Key strategic moves & developments
7.3. GOGO INC.
7.3.1. Company overview
7.3.2. Company snapshot
7.3.3. Operating business segments
7.3.4. Product portfolio
7.3.5. Business performance
7.3.6. Key strategic moves & developments
7.4. HONEYWELL INTERNATIONAL INC.
7.4.1. Company overview
7.4.2. Company snapshot
7.4.3. Operating business segments
7.4.4. Product portfolio
7.5. KYMETA CORPORATION
7.5.1. Company overview
7.5.2. Company snapshot
7.5.3. Operating business segments
7.5.4. Product portfolio
7.5.5. Key strategic moves & developments
7.6. PANASONIC CORPORATION
7.6.1. Company overview
7.6.2. Company snapshot
7.6.3. Operating business segments
7.6.4. Product portfolio
7.6.5. Business performance
7.6.6. Key strategic moves & developments
7.7. SITA (ONAIR)
7.7.1. Company overview
7.7.2. Company snapshot
7.7.3. Operating business segments
7.7.4. Product portfolio
7.7.5. Business performance
7.7.6. Key strategic moves and developments
7.8. THALES GROUP
7.8.1. Company overview
7.8.2. Company snapshot
7.8.3. Operating business segments
7.8.4. Product portfolio
7.8.5. Business performance
7.8.6. Key strategic moves & developments
7.9. THIKOM SOLUTIONS INC.
7.9.1. Company overview
7.9.2. Company snapshot
7.9.3. Operating business segments
7.9.4. Product portfolio
7.9.5. Business performance
7.9.6. Key strategic moves & developments
7.10. VIASAT INC.
7.10.1. Company overview
7.10.2. Company snapshot
7.10.3. Operating business segments
7.10.4. Product portfolio
7.10.5. Business performance
7.10.6. Key strategic moves & developments
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In-Flight Entertainment and Connectivity Market Report, states that the global market was valued at $2,933 million in 2016 and is projected to reach $6,248 million by 2023, growing at a CAGR of 11.2% from 2017 to 2023.

In-flight entertainment and connectivity includes services such as video streaming, text messaging, and Internet browsing that airliners offer to air passengers during a flight. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptopsthat eble air passengers to download IFE content on their persol electronic device (PED) which elimites the need for the use of seatback video.

Advancement in connectivity technology especially in developed regions such as North America and Europe; introduction of supportive government regulations & policies to encourage the usage of persol electronic devices onboard; and significant increase in the number of connected aircraft and number of air passengers willing to use in-flight entertainment and connectivity services are projected to boost the market growth during the forecast period. However, upsurge in cyberattacks and data breaches; and high initial cost associated with installation of networking technologies and connectivity hardware is anticipated to impede growth of the market.

By type, the hardware segment domited the market in 2016 with around 60% market revenue share. Introduction of advanced and cost-effective in-flight connectivity and entertainment hardware such as antens, wireless hotspot gateways and wireless LAN controllers is driving the segment growth. Additiolly, the service segment is projected to grow at the highest CAGR of around 16.3% owing to increase in airlines spending on implementation & integration services, consulting services, and repair & maintence services.

By connectivity technology, the air-to-ground technology segment domited the market in 2016 with around 57% market revenue share. Currently, air-to-ground technology is gaining traction in emerging markets such as Latin America and Asia-Pacific region as it is cheaper than satellite technology. Furthermore, the satellite segment is projected to grow at the highest CAGR of around 15% owing to increase in demand for high bandwidth in-flight Internet services.

Based on the geography, the in-flight entertainment and connectivity market is studied across four major regions, mely North America, Europe, Asia-Pacific, and LAMEA. North America was the highest revenue contributor in 2016, accounting for around 60% share of the overall in-flight entertainment and connectivity market. Furthermore, the Asia-Pacific in-flight entertainment and connectivity market is projected to grow at the highest CAGR of around 21% during the forecast period owing to rise in number of air passengers; advancement in connectivity infrastructure and growth in number of connected aircraft.

The global in-flight entertainment and connectivity market is characterized by the presence of intertiol market players. These companies tend to expand their market presence by adopting strategies such as introduction of enhanced connectivity technologies, strategic alliance, and acquisitions. Some of the key players operating in the in-flight entertainment and connectivity industry include EchoStar Corporation, Global Eagle Entertainment Inc., Gogo Inc., Honeywell Intertiol Inc., Kymeta Corporation, Pasonic Corporation, SITA (Oir), Thales Group, Thikom Solutions Inc., and ViaSat Inc.

Key findings of the In-Flight Entertainment and Connectivity Market Study:

By type, the hardware segment domited the in-flight entertainment and connectivity market in 2016, and the service segment is expected to grow at the highest CAGR.
By connectivity technology, the air-to-ground technology domited the market in 2016
North America was the highest contributor in the overall in-flight entertainment and connectivity market size in 2016, however in terms of growth, the market in Asia-Pacific is projected to expand at the highest CAGR.
The U.S. was leading in terms of spending on in-flight entertainment and connectivity technologies and services in 2016.
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