The in-flight entertainment and connectivity market is segmented on the basis of type, connectivity technology, and geography. Based on type, the in-flight entertainment and connectivity market is bifurcated into hardware and services. Among the types, the hardware segment contributed the maximum market share in 2015, owing to the deployment of advanced networking systems and other systems such as electronic devices by airlines especially in the emerging markets.
Currently, among connectivity technologies, the air-to-ground (A2G) networking technology is leading the market. However, by the end of 2023, the satellite segment is projected to surpass the air-to-ground segment owing to increase in airliners’ spending on deployment of satellites networking technology to offer uninterrupted and high speed Internet services to air passengers.
The in-flight entertainment and connectivity market is analyzed based on four regions, namely North America, Europe, Asia-Pacific, and LAMEA. Among regions, North America dominated the market owing large number of connected aircraft in the region. In addition, the market in Asia-Pacific is projected to grow at the highest CAGR of around 21.0% during the forecast period, owing to significant increase in number of connected aircraft and air passengers.
Prominent market players-operating in the in-flight entertainment and connectivity industry-have adopted product launch, partnership, geographical expansion, and acquisition as their key strategies to facilitate business growth and expansion across the globe. The key players profiled in the in-flight entertainment and connectivity market are EchoStar Corporation, Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Kymeta Corporation, Panasonic Corporation, SITA (OnAir), Thales Group, Thikom Solutions Inc., and ViaSat Inc.
The study provides an in-depth analysis of the in-flight entertainment and connectivity market along with current and future trends to elucidate the imminent investment pockets.
Information regarding key drivers, restraints, and opportunities along with their impact analysis on the in-flight entertainment and connectivity market is provided in the report.
Porter’s Five Forces analysis illustrates the potency of buyers and suppliers operating in the in-flight entertainment and connectivity industry.
The quantitative analysis of the global market from 2017 to 2023 is provided in the report to determine the in-flight entertainment and connectivity market size and potential.
In-Flight Entertainment & Connectivity (IFEC) Market Key Segments:
The in-flight entertainment and connectivity market is segmented based on type, connectivity technology, and geography.
BY CONNECTIVITY TECHNOLOGY
Rest of Europe
Rest of Asia-Pacific
KEY MARKET PLAYERS PROFILED IN THE REPORT
Global Eagle Entertainment Inc.
Honeywell International Inc.
Thikom Solutions Inc.
1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2 EXECUTIVE SUMMARY
2.1. CXO PERSPECTIVE
CHAPTER 3 MARKET OVERVIEW
3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. PORTERS FIVE FORCES ANALYSIS
3.3.1. High bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Moderate threat of substitutes
3.3.4. High competitive rivalry
3.3.5. Low bargaining power among buyers
3.4. MARKET DYNAMICS
22.214.171.124. Advancement in Connectivity Technologies in Developed Regions
126.96.36.199. Supportive Policies to Use Personal Electronics Devices Onboard
188.8.131.52. Growth in Number of Airline Passengers
184.108.40.206. High Cost Associated with Networking Technologies and Connectivity Hardware
220.127.116.11. Data Privacy and Security Issues
18.104.22.168. Huge Untapped Market Opportunity in Developing Regions
CHAPTER 4 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY TYPE
4.2.1. Key market trends
4.2.2. Key growth factors and opportunities
4.2.3. Market size and forecast
4.3.1. Connectivity service
22.214.171.124. Key market trends
4.3.2. Key growth factors and opportunities
4.3.3. Market size and forecast
4.3.4. Entertainment service
126.96.36.199. Key market trends
4.3.5. Key growth factors and opportunities
4.3.6. Market size and forecast
CHAPTER 5 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY CONNECTIVITY TECHNOLOGY
5.2. SATELLITE TECHNOLOGY
5.2.1. Key market trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast
5.3.1. Key market trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast
CHAPTER 6 IN-FLIGHT ENTERTAINMENT & CONNECTIVITY MARKET, BY REGION
6.2. NORTH AMERICA
6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast
188.8.131.52.1. Market size and forecast
184.108.40.206.1. Market size and forecast
220.127.116.11.1. Market size and forecast
6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast
18.104.22.168.1. Market size and forecast
22.214.171.124.1. Market size and forecast
126.96.36.199.1. Market size and forecast
188.8.131.52. Rest of Europe
184.108.40.206.1. Market size and forecast
6.4.1. Key market trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast
220.127.116.11.1. Market size and forecast
18.104.22.168.1. Market size and forecast
22.214.171.124. Rest of Asia-Pacific
126.96.36.199.1. Market size and forecast
6.5.1. Key market trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast
188.8.131.52. Latin America
184.108.40.206.1. Market size and forecast
220.127.116.11. Middle East
18.104.22.168.1. Market size and forecast
22.214.171.124.1. Market size and forecast
CHAPTER 7 COMPANY PROFILES
7.1. ECHOSTAR CORPORATION
7.1.1. Company overview
7.1.2. Company snapshot
7.1.3. Operating business segments
7.1.4. Product portfolio
7.1.5. Business performance
7.1.6. Key strategic moves & developments
7.2. GLOBAL EAGLE ENTERTAINMENT INC.
7.2.1. Company overview
7.2.2. Company snapshot
7.2.3. Operating business segments
7.2.4. Product portfolio
7.2.5. Business performance
7.2.6. Key strategic moves & developments
7.3. GOGO INC.
7.3.1. Company overview
7.3.2. Company snapshot
7.3.3. Operating business segments
7.3.4. Product portfolio
7.3.5. Business performance
7.3.6. Key strategic moves & developments
7.4. HONEYWELL INTERNATIONAL INC.
7.4.1. Company overview
7.4.2. Company snapshot
7.4.3. Operating business segments
7.4.4. Product portfolio
7.5. KYMETA CORPORATION
7.5.1. Company overview
7.5.2. Company snapshot
7.5.3. Operating business segments
7.5.4. Product portfolio
7.5.5. Key strategic moves & developments
7.6. PANASONIC CORPORATION
7.6.1. Company overview
7.6.2. Company snapshot
7.6.3. Operating business segments
7.6.4. Product portfolio
7.6.5. Business performance
7.6.6. Key strategic moves & developments
7.7. SITA (ONAIR)
7.7.1. Company overview
7.7.2. Company snapshot
7.7.3. Operating business segments
7.7.4. Product portfolio
7.7.5. Business performance
7.7.6. Key strategic moves and developments
7.8. THALES GROUP
7.8.1. Company overview
7.8.2. Company snapshot
7.8.3. Operating business segments
7.8.4. Product portfolio
7.8.5. Business performance
7.8.6. Key strategic moves & developments
7.9. THIKOM SOLUTIONS INC.
7.9.1. Company overview
7.9.2. Company snapshot
7.9.3. Operating business segments
7.9.4. Product portfolio
7.9.5. Business performance
7.9.6. Key strategic moves & developments
7.10. VIASAT INC.
7.10.1. Company overview
7.10.2. Company snapshot
7.10.3. Operating business segments
7.10.4. Product portfolio
7.10.5. Business performance
7.10.6. Key strategic moves & developments
In-flight entertainment and connectivity includes services such as video streaming, text messaging, and Internet browsing that airliners offer to air passengers during a flight. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptopsthat eble air passengers to download IFE content on their persol electronic device (PED) which elimites the need for the use of seatback video.
Advancement in connectivity technology especially in developed regions such as North America and Europe; introduction of supportive government regulations & policies to encourage the usage of persol electronic devices onboard; and significant increase in the number of connected aircraft and number of air passengers willing to use in-flight entertainment and connectivity services are projected to boost the market growth during the forecast period. However, upsurge in cyberattacks and data breaches; and high initial cost associated with installation of networking technologies and connectivity hardware is anticipated to impede growth of the market.
By type, the hardware segment domited the market in 2016 with around 60% market revenue share. Introduction of advanced and cost-effective in-flight connectivity and entertainment hardware such as antens, wireless hotspot gateways and wireless LAN controllers is driving the segment growth. Additiolly, the service segment is projected to grow at the highest CAGR of around 16.3% owing to increase in airlines spending on implementation & integration services, consulting services, and repair & maintence services.
By connectivity technology, the air-to-ground technology segment domited the market in 2016 with around 57% market revenue share. Currently, air-to-ground technology is gaining traction in emerging markets such as Latin America and Asia-Pacific region as it is cheaper than satellite technology. Furthermore, the satellite segment is projected to grow at the highest CAGR of around 15% owing to increase in demand for high bandwidth in-flight Internet services.
Based on the geography, the in-flight entertainment and connectivity market is studied across four major regions, mely North America, Europe, Asia-Pacific, and LAMEA. North America was the highest revenue contributor in 2016, accounting for around 60% share of the overall in-flight entertainment and connectivity market. Furthermore, the Asia-Pacific in-flight entertainment and connectivity market is projected to grow at the highest CAGR of around 21% during the forecast period owing to rise in number of air passengers; advancement in connectivity infrastructure and growth in number of connected aircraft.
The global in-flight entertainment and connectivity market is characterized by the presence of intertiol market players. These companies tend to expand their market presence by adopting strategies such as introduction of enhanced connectivity technologies, strategic alliance, and acquisitions. Some of the key players operating in the in-flight entertainment and connectivity industry include EchoStar Corporation, Global Eagle Entertainment Inc., Gogo Inc., Honeywell Intertiol Inc., Kymeta Corporation, Pasonic Corporation, SITA (Oir), Thales Group, Thikom Solutions Inc., and ViaSat Inc.
Key findings of the In-Flight Entertainment and Connectivity Market Study:
By type, the hardware segment domited the in-flight entertainment and connectivity market in 2016, and the service segment is expected to grow at the highest CAGR.
By connectivity technology, the air-to-ground technology domited the market in 2016
North America was the highest contributor in the overall in-flight entertainment and connectivity market size in 2016, however in terms of growth, the market in Asia-Pacific is projected to expand at the highest CAGR.
The U.S. was leading in terms of spending on in-flight entertainment and connectivity technologies and services in 2016.
The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.
They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.
They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:
- Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
- Scientific and technical writings for product information and related preemptions
- Regional government and statistical databases for macro analysis
- Authentic news articles and other related releases for market evaluation
- Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast
Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.