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Augmented Reality and Virtual Reality in Defense 2018-2023

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    Report

  • 114 Pages
  • October 2018
  • Region: Global
  • Mind Commerce
  • ID: 4659979
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Augmented and Virtual Reality will be Key Tools for Battlefield Operations, Training, and Support

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While Augmented Reality (AR) and Virtual Reality (VR) consumer, enterprise, and industrial applications garner most of the media’s attention, AR and VR are quietly becoming integral tools for the defense sector including military, special police, and homeland security. AR in particular is important in support of combat operations. VR is used primarily for training. However, it is beginning to find a role in conjunction with teleoperation (the ability to operate equipment or a machine from a distance) and cloud robotics for remote control of equipment and weapons systems.

The military area has long been the primary application area of AR technology, although it was not specifically labeled as such. VR in the military is a more recent market opportunity. With recent developments in cloud-based command and control and robotics, tele-robotics is finding increasingly more utility in commercial applications.

The same thing is emerging in the defense sector wherein  teleoperation, digital twin technology, and robotics coupled with VR as a new user interface is expanding the spectrum of field support operations to include combat operations control. Much in the same way that military aerial drones are remote controlled, so will other forms of equipment and weapons systems with VR as the human interface for control in a remote location from the point of operation.

This report evaluates the use of AR and VR in the defense sector. The report includes analysis and forecasts for AR and VR in defense globally as well as North America, Asia Pac, and Europe markets.

Target Audience

  • AR and VR companies
  • Application developers
  • Systems integration companies
  • Robotics and automation companies
  • Commercial, military, and government organizations

With the purchase of this report at the Multi-user License or greater level, you will have access to one hour with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This will need to be used within three months of purchase.

This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents


1 Executive Summary
2 Augmented Reality
2.1 Augmented Reality Overview
2.2 AR Technology
2.2.1 Origins in HMD Technology
2.2.2 Technical Developments in VR
2.2.3 AR’s Origins in the Military
2.2.4 Progress in the Recent Years
2.3 Military Applications
2.3.1 HUDs and HMDs in Fighter Aircraft
2.3.2 Situational Awareness Applications
2.3.3 Telerobotics and Tele-Presence
2.3.4 Vehicular Repair and Maintenance in the Battlefield
2.3.5 Medical Support in the Battlefield
2.3.6 Training
3 Virtual Reality
3.1 VR Systems
3.2 VR System Assessment
3.3 VR Market Segment
3.3.1 VR Device
3.3.1.1 Head Mounted Display (HMD)
3.3.1.2 Gesture Tracking Device (GTD)
3.3.1.2.1 Haptic Gloves
3.3.1.2.2 Haptic Suits
3.3.1.2.3 Other Devices including Controller and Camera
3.3.1.3 Projectors and Display Wall (PDW)
3.3.1.4 Heads-Up Displays (HUD)
3.3.2 VR Hardware Component
3.3.2.1 Sensors
3.3.2.1.1 Accelerometers
3.3.2.1.2 Proximity Sensor
3.3.2.1.3 Magnetometers
3.3.2.1.4 GPS System
3.3.2.1.5 Gyroscopes
3.3.2.1.6 3D Image Sensor
3.3.2.2 Semiconductor Component
3.3.2.2.1 Haptic Controller and Integrated Circuits
3.3.2.2.2 Graphic Processing Unit (GPU)
3.3.2.2.3 VR Displays
3.3.2.2.4 Central Processing Unit (CPU)
3.3.2.2.5 Memory
3.3.2.2.6 Tracking System
3.3.2.2.7 Process Acceleration Cards
3.3.2.2.8 Input Devices
3.3.2.2.9 USB Connector
3.3.2.3 Audio Hardware
3.3.3 VR Software
3.3.3.1 VR Apps
3.3.3.2 Software Component
3.3.3.2.1 Reality Engine
3.3.3.2.2 Software Development Kits
3.3.3.2.3 3D Modeling
3.3.3.2.4 2D Graphics
3.3.3.2.5 Digital Sound Editing
3.3.4 VR Service
3.3.4.1 VR Simulation Service
3.3.4.2 VR App store Service
3.3.4.3 Deployment and Management Service
3.3.5 VR Content
3.3.5.1 Games and Entertainment
3.3.5.2 VR, Video, and an Emphasis on Instructional Content
3.3.5.3 VR Theme Park: An Immersive Experience
3.3.5.3.1 VR Content Developer Engagement
3.4 Market Drivers
3.4.1 Increasing Popularity of Immersive Vision
3.4.2 Usability to Increase Adoption of VR Devices
3.4.3 Built in VR Functions with Smartphones and Tablets
3.4.4 VR in Training and Simulation
3.4.5 Price Affordability of Devices and Components
3.4.6 VR in Enterprise and Industrial Settings
3.5 Market Challenge
3.5.1 Adverse Impact on User Health
3.5.2 Fully Immersive VR Experience is Costly
3.5.3 Ensuring Usability in Design and Tracking System
3.5.4 High Energy Consumption May Lead to Poor Performance
4 AR and VR in Defense
4.1 Changing the Face of Military Combat
4.1.1 The AR Enabled Land Combatant
4.1.2 Levelling the Battlefield with AR
4.1.3 Command Centre Intelligence
4.2 Developments in Multi-Focus AR Contact Lenses for Military Operations
4.3 Mechanical Repair in Field Operations
4.4 Situational Awareness Applications: Friendly Fire Prevention
4.5 Combining Situational Awareness with Night Vision
4.6 Fighter Aircraft Applications: The Evolution from HUDs
4.7 Setting the Standards for Military Training
5 AR and VR in Defense Market Analysis and Forecasts
5.1 Global Military AR and VR Market Assessment
5.2 Military Sub-Markets for AR, MR, and VR
5.3 Regional Market Assessment
5.3.1 North America
5.3.2 Asia Pacific
5.3.3 Europe
Figures
Figure 1: HUD in Military
Figure 2: VR System Development Costs
Figure 3: VR System Architecture
Figure 4: VR Market Segment
Figure 5: VR Sensory Displays
Figure 6: VR Content Developer Engagement
Figure 7: AR Sensory Interfaces for the Modern Land Combatant
Figure 8: AR Based Location Intelligence
Figure 9: AR Based Command Centre Intelligence
Figure 10: AR Contact Lenses for the Military
Figure 11: AR Operation in Mechanical Field Operations
Figure 12: AR Googles for Friendly Fire Prevention
Figure 13: Global AR and MR Revenue in Defense 2018 – 2023
Figure 14: Global AR and MR Revenue by Defense Application 2018 – 2023
Figure 15: Global VR Revenue in Defense 2018 – 2023
Figure 16: Military AR Market Share (%) by Submarket
Figure 17: Military AR Market Share (%) by Region
Figure 18: VR Defense Market Revenue in North America 2018 – 2023
Figure 19: VR Defense Market Revenue in Asia Pacific 2018 – 2023
Figure 20: VR Defense Market Revenue in Europe 2018 – 2023

Methodology

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