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Global Mobile Gaming Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2018 To 2026

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    Report

  • February 2019
  • Region: Global
  • Acute Market Reports
  • ID: 4760542
The mobile gaming market was valued at US$ 48.65 Bn in 2017 and will be growing at a CAGR of 19.6% during the forecast period from 2018 to 2026.

Market Insights
The mobile gaming market was valued at US$ 48.65 Bn in 2017 and expected to be growing at a compounded annual growth rate (CAGR) of 19.6% during the forecast period from 2018 to 2026. In recent years, the mobile gaming industry has witnessed unprecedented growth. This growth is mostly the result of an ever increasing base of smartphone users. Moreover, an increasing number of consumers who are getting into mobile gaming and opting for subscriptions and making in-app purchases is another prominent factor driving the growth of the mobile gaming market. Growing consumer interest in mobile multiplayer gaming expected to further propel the demand for mobile games in the coming years.

The developers of mobile games spend heavily on research and development activities. These activities are directed towards addressing the evolving preferences of the consumers in the market for mobile games. Moreover, mobile game companies in order to provide better customer engagement and consolidation of revenues from mobile game development are creating new business models. There also exists intense competition among the leading mobile game app development companies. These companies in order to outpace each other are offering rich features and good quality game content. In the coming years, Augmented Reality (AR) games expected to remain another area of focus. Other trends were observed in the mobile gaming market includes the rise of social gaming and eSports, cloud games, virtual reality, and multi-player games among others.

In 2017, Asia Pacific stood as the largest market for mobile gaming market and the region expected to continue its dominance during the forecast period. China is the largest market for mobile games and the country occupies a significant share of global revenue. The fact that China has the largest number of smartphone users in the world further supports the aforementioned sentence. Battle Royale and esports would continue to represent the strongest areas of growth during the forecast period. India would emerge as another important market for the mobile gaming app companies in the coming years. The country in recent years has witnessed a high proliferation of smartphones, a factor aiding the mobile gaming market.

Key players profiled in the report include Supercell, King, Gameloft SA, GungHo Online Entertainment, Tencent Holdings Limited, Activision, Nintendo, Ubisoft, Zynga, Netmarble Games, Kabam, EA Mobile and Com2uS among others.

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Table of Contents

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted
Chapter 2 Executive Summary
2.1 Market Snapshot: Global Mobile Gaming Market
2.2 Global Mobile Gaming Market, By Genre, 2017
2.3 Global Mobile Gaming Market, By Operating System, 2017
2.4 Global Mobile Gaming Market, By Game Type, 2017
2.5 Global Mobile Gaming Market, By Geography, 2017
Chapter 3 Market Dynamics
3.1 Market Overview
3.1.1 Global Mobile Gaming Market Value, 2016 – 2026
3.2 Market Drivers
3.3 Market Challenges
3.3.1 Impact Analysis of Drivers and Restraints
3.4 Key Market Trends and Future Outlook
3.5 Attractive Investment Proposition, by Geography
3.6 Competitive Analysis
3.6.1 Market Positioning of Key Vendors
3.6.2 Key Strategies Adopted by the Leading Players
Chapter 4 Global Mobile Gaming Market Analysis, by Genre, 2016 – 2026
4.1 Overview
4.2 Puzzle
4.3 Casual
4.4 Arcade
4.5 Simulation
4.6 Adventure
4.7 Strategy
4.8 Card
4.9 Board
4.10 Role Playing
4.11 Action
4.12 Sports
Chapter 5 Global Mobile Gaming Market Analysis, by Operating System, 2016 – 2026
5.1 Overview
5.2 Android
5.3 iOS
5.4 Others
Chapter 6 Global Mobile Gaming Market Analysis, by Game Type, 2016 – 2026
6.1 Overview
6.2 Online
6.3 Offline
Chapter 7 North America Mobile Gaming Market Analysis, 2016 – 2026
7.1 Overview
7.2 North America Mobile Gaming Market Analysis, By Genre, 2016 – 2026
7.2.1 Market Analysis
7.3 North America Mobile Gaming Market Analysis, By Operating System, 2016 – 2026
7.3.1 Market Analysis
7.4 North America Mobile Gaming Market Analysis, By Game Type, 2016 – 2026
7.4.1 Market Analysis
7.5 North America Mobile Gaming Market Analysis, By Country, 2016 – 2026
7.5.1 U.S.
7.5.2 Canada
Chapter 8 Europe Mobile Gaming Market Analysis, 2016 – 2026
8.1 Overview
8.2 Europe Mobile Gaming Market Analysis, By Genre, 2016 – 2026
8.2.1 Market Analysis
8.3 Europe Mobile Gaming Market Analysis, By Operating System, 2016 – 2026
8.3.1 Market Analysis
8.4 Europe Mobile Gaming Market Analysis, By Game Type, 2016 – 2026
8.4.1 Market Analysis
8.5 Europe Mobile Gaming Market Analysis, By Region/Country, 2016 – 2026
8.5.1 U.K.
8.5.2 Germany
8.5.3 France
8.5.4 Rest of Europe
Chapter 9 Asia Pacific Mobile Gaming Market Analysis, 2016 – 2026
9.1 Overview
9.2 Asia Pacific Mobile Gaming Market Analysis, By Genre, 2016 – 2026
9.2.1 Market Analysis
9.3 Asia Pacific Mobile Gaming Market Analysis, By Operating System, 2016 – 2026
9.3.1 Market Analysis
9.4 Asia Pacific Mobile Gaming Market Analysis, By Game Type, 2016 – 2026
9.4.1 Market Analysis
9.5 Asia Pacific Mobile Gaming Market Analysis, By Region/Country, 2016 – 2026
9.5.1 China
9.5.2 Japan
9.5.3 India
9.5.4 Rest of Asia Pacific
Chapter 10 Rest of the World (RoW) Mobile Gaming Market Analysis, 2016 – 2026
10.1 Overview
10.2 RoW Mobile Gaming Market Analysis, By Genre, 2016 – 2026
10.2.1 Market Analysis
10.3 RoW Mobile Gaming Market Analysis, By Operating System, 2016 – 2026
10.3.1 Market Analysis
10.4 RoW Mobile Gaming Market Analysis, By Game Type, 2016 – 2026
10.4.1 Market Analysis
10.5 RoW Mobile Gaming Market Analysis, By Country, 2016 – 2026
10.5.1 Middle East & Africa (MEA)
10.5.2 Latin America
Chapter 11 Company Profiles
11.1 Supercell
11.2 King
11.3 Gameloft SA
11.4 GungHo Online Entertainment
11.5 Tencent Holdings Limited
11.6 Activision
11.7 Nintendo
11.8 Ubisoft
11.9 Zynga
11.10 Netmarble Games
11.11 Kabam
11.12 EA Mobile
11.13 Com2uS
List of Figures
Figure 1 Global Mobile Gaming: Market Segmentation
Figure 2 Global Mobile Gaming Market: Research Methodology
Figure 3 Top-Down and Bottom Up Approach
Figure 4 Global Mobile Gaming Market, By Genre, 2017 (US$ Bn)
Figure 5 Global Mobile Gaming Market, By Operating System, 2017 (US$ Bn)
Figure 6 Global Mobile Gaming Market, By Game Type, 2017 (US$ Bn)
Figure 7 Global Mobile Gaming Market, By Geography, 2017 (US$ Bn)
Figure 8 Global Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 9 Attractive Investment Proposition, by Geography
Figure 10 Market Positioning of Key Mobile Gaming Manufacturers, 2017
Figure 11 Global Mobile Gaming Market Value Contribution, By Genre, 2017 & 2026 (%)
Figure 12 Global Puzzle Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 13 Global Casual Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 14 Global Arcade Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 15 Global Simulation Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 16 Global Adventure Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 17 Global Strategy Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 18 Global Card Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 19 Global Board Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 20 Global Role Playing Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 21 Global Action Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 22 Global Sports Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 23 Global Mobile Gaming Market Value Contribution, By Operating System, 2017 & 2026 (%)
Figure 24 Global Android Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 25 Global iOS Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 26 Global Others Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 27 Global Mobile Gaming Market Value Contribution, By Game Type, 2017 & 2026 (%)
Figure 28 Global Online Mobile Gaming Market Value,2016 – 2026, (US$ Bn)
Figure 29 Global Offline Mobile Gaming Market Valuel, 2016 – 2026, (US$ Bn)
Figure 30 North America Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 31 Europe Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 32 Asia Pacific Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
Figure 33 RoW Mobile Gaming Market Value, 2016 – 2026, (US$ Bn)
List of Tables
Table 1 Market Snapshot: Global Mobile Gaming Market
Table 2 Impact Indicators
Table 3 Impact Analysis of Drivers and Restraints
Table 4 North America Mobile Gaming Market Value, By Genre, 2016 – 2026 (US$ Bn)
Table 5 North America Mobile Gaming Market Value, By Operating System, 2016 – 2026 (US$ Bn)
Table 6 North America Mobile Gaming Market Value, By Game Type, 2016 – 2026 (US$ Bn)
Table 7 North America Mobile Gaming Market Value, By Country, 2016 – 2026 (US$ Bn)
Table 8 Europe Mobile Gaming Market Value, By Genre, 2016 – 2026 (US$ Bn)
Table 9 Europe Mobile Gaming Market Value, By Operating System, 2016 – 2026 (US$ Bn)
Table 10 Europe Mobile Gaming Market Value, By Game Type, 2016 – 2026 (US$ Bn)
Table 11 Europe Mobile Gaming Market Value, By Region/Country, 2016 – 2026 (US$ Bn)
Table 12 Asia Pacific Mobile Gaming Market Value, By Genre, 2016 – 2026 (US$ Bn)
Table 13 Asia Pacific Mobile Gaming Market Value, By Operating System, 2016 – 2026 (US$ Bn)
Table 14 Asia Pacific Mobile Gaming Market Value, By Game Type, 2016 – 2026 (US$ Bn)
Table 15 Asia Pacific Mobile Gaming Market Value, By Region/Country, 2016 – 2026 (US$ Bn)
Table 16 RoW Mobile Gaming Market Value, By Genre, 2016 – 2026 (US$ Bn)
Table 17 RoW Mobile Gaming Market Value, By Operating System, 2016 – 2026 (US$ Bn)
Table 18 RoW Mobile Gaming Market Value, By Game Type, 2016 – 2026 (US$ Bn)
Table 19 RoW Mobile Gaming Market Value, By Region, 2016 – 2026 (US$ Bn)
Table 20 Supercell: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 21 King: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 22 Gameloft SA: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 23 GungHo Online Entertainment: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 24 Tencent Holdings Limited: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 25 Activision: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 26 Nintendo: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 27 Ubisoft: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 28 Zynga: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 29 Netmarble Games: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 30 Kabam: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 31 EA Mobile: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)
Table 32 Com2uS: Company Snapshot (Company Details, Geographical Presence, Product Portfolio, Recent Developments)

Companies Mentioned

  • Supercell

  • King

  • Gameloft SA

  • GungHo Online Entertainment

  • Tencent Holdings Limited

  • Activision

  • Nintendo

  • Ubisoft

  • Zynga

  • Netmarble Games

  • Kabam

  • EA Mobile

  • Com2uS