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UK Animation, VFX & Games Industry: Strategies, Trends & Opportunities

  • ID: 4760646
  • Report
  • Region: United Kingdom, Great Britain
  • 109 pages
  • Digital Vector
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The Total Value of the UK Games Industry is Projected to Reach US$ 5 Billion by 2020

The British animation industry is characterised by a large number of small independent studios. There are around 469 studios in the UK, including those involved in the games sector, employing about 5,400 people. The majority of companies employ less than 10 people and the average annual turnover was approximately £750,000. About 300 of these companies worked on mainstream production for film and television. Of these, about 50 regularly work on feature film and television programmes, as opposed to just producing commercials and promotional films. In addition to independent studios, the BBC also has a small in-house unit producing animation.

The UK’s animation sector is a creative success story. It has many animation producers with an established international reputation. It is responsible for worldwide television hits like Thomas the Tank Engine, Wallace and Gromit, Bob the Builder, The Animals of Farthing Wood, Dangermouse, The World of Peter Rabbit, The Snowman, The Adventures of Captain Pugwash, Spot the Dog, Percy the Park Keeper, and 64 Zoo Lane, and feature films such as Watership Down, The Wind in the Willows, Chicken Run and Christmas Carol - The Movie. US studios such as Walt Disney have previously based productions like Who Framed Roger Rabbit? in the UK. British animators have bagged international awards, including prestigious Oscars and International Emmy’s.

The UK games market is growing at a fast pace and revenues touched US$ 3.8 billion in 2017. The games sector is the fastest growing sector in the media and entertainment industry in the UK. The traditional gaming sector includes video games on PCs and games consoles that can connect to TVs and have portable hardware. The console industry is still strong, especially in countries where consumers cannot afford to buy the newest models, which keeps older models in demand and gamers trade used console games with one another. The console market will continue to be popular due to the higher costs of digital video games and a lack of network infrastructure, especially in developing economies, which will keep physical distribution relevant. The console market is complemented by the proliferation of portable, handheld devices and tablets.

  • The UK is Europe’s second largest gaming market with over 32.4 million active users
  • The total value of the UK games industry was US$ 4.18 billion in 2018 and is projected to reach US$ 5 billion by 2020
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European Animation Industry

  • DEMAND FOR TV CONTENT

Feature Film Industry in Europe

  • MARKETING AND MERCHANDISING

Trends in Europe

  • COLLABORATION AMONG EUROPEAN STUDIOS
  • DRIVERS FOR SUCCESS
  • ANIMATION COST STRUCTURES IN EUROPE

Animation Movie Budgets in Europe
Strategies and Models for Animation financing in Europe

  • ANIMATION FUNDING AGENCIES
  • CENTRALISED ANIMATION FUNDING AGENCIES IN EUROPE

Television Series Development in Europe

  • PITCHING TELEVISION SERIES TO BROADCASTERS

Copyright Chain in Europe
Co-Production Strategies in Europe

  • CONTRACTUAL ISSUES
  • KEY RIGHTS IN CO-PRODUCTION AGREEMENTS
  • CO-PRODUCTIONS AND OUTSOURCING

Distribution Strategies in Europe

  • PRODUCER-DISTRIBUTOR CO-FINANCING PATTERNS

3D Market in Europe

  • ADVANTAGES OF 3D
  • DISADVANTAGES OF 3D

Industry Constraints and Challenges

Market size of European Animation, VFX & Games industry

Animation Content demand by TV Channels in Europe
European Animation & VFX industry Market Size
European Games industry Market Size

Animation, VFX & Games Industry in the UK

Industry Structure
Recent Movie Trends in the UK
Size of Animation Industry in the UK

  • INDUSTRY SUCCESS
  • CHALLENGES
  • INDUSTRY SKILL SETS

Role of Television Channels

  • TERRESTRIAL TELEVISION
  • CABLE TELEVISION

Animation Co-Productions in the UK
Animation Studios in the UK

  • STRATEGIES FOR ANIMATION STUDIOS IN UK

Animation Television Channels in the UK
Video Games Industry in the UK

  • KEY TRENDS IN THE UK VIDEO GAMES INDUSTRY
  • VIDEO GAMES INDUSTRY STRUCTURE IN THE UK
  • VIDEO GAME BUSINESS MODELS IN THE UK
  • ONLINE VIDEO GAMING BUSINESS MODELS IN THE UK
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN THE UK
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN THE UK

Key Opportunities & Strategies for Video Games Industry in the UK
Video Games Market Segments in the UK

  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE UK
  • ESPORTS MARKET IN THE UK

Video Games Market Size & Opportunity in the UK

Figures and Tables
Table 1: Leading European Animation Films By Theatre Admissions
Table 2: Leading European Film Companies
Table 3: Leading European Film Schools
Figure 1: Cinema Ticket Prices In Europe
Table 4: Leading European Animation Licensors And Licensed Properties
Table 5: European Animation Film Budgets
Table 6: European Animated Films
Table 7: Animation Funding Bodies In Europe
Figure 2: Eurimages Co-Productions Funding Pattern
Figure 3: Animation Co-Productions Funded By Eurimages
Table 8: Leading Animation Broadcasters In Europe
Table 9: Leading Animation Distributors In Europe
Table 10: Leading Children’S Content Broadcasters In Europe
Figure 4: Global Animation Co-Production Network Of European Studios
Table 11: Animation Content Demand Forecast – TV Channels In Europe
Figure 5: Break-Up Of Animation Content Demand By TV Channels In Europe
Figure 6: Market Size Of European Animation & VFX Industry
Figure 7: Market Size Of European Games Industry
Figure 8: UK Film Admission Statistics
Figure 9: Number Of Screens in the UK
Figure 10: Box Office Revenues in the UK
Figure 11: UK Film Attendance Index
Figure 12: UK Film Productions Per Year
Figure 13: Theatre Admissions in the UK
Figure 14: Size Of Animation Industry in the UK
Table 12: Animation Feature Films Produced in the UK
Table 13: Film Funding Bodies in the UK
Table 14: Film Commissions in the UK
Table 15: Children’S TV Channels in the UK
Figure 15: Animation Co-Production Network In UK
Table 16: Animation Studios in the UK
Figure 16: Number Of Animation Studios in the UK
Figure 17: Break-Up Of Animation Studios in the UK Based On Size
Figure 18: Classification Of Animation Studios in the UK Based On Capabilities
Figure 19: Break-Up Of Animation Studios in the UK Based On Applications
Figure 20: 3D Animation Salaries in the UK
Figure 21: 2D Animation Salaries in the UK
Figure 22: Web & Mobile Animation Animation Salaries in the UK
Figure 23: Gaming Salaries in the UK
Table 17: Leading Game Studios in the UK
Figure 24: Cost Structure Of Video Games in the UK
Table 18: Top Grossing Play Store Gaming Applications in the UK
Table 19: Top Grossing Apple Store Gaming Applications in the UK
Figure 25: Games Industry Revenues By Device Types in the UK
Figure 26: Market Size Of The UK Games Industry
Figure 27: Market Size Of Mobile Games Industry in the UK
Figure 28: Revenue Break-Down By Mobile Game Genres in the UK

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