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Gaming Hardware Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2026

  • Report

  • 100 Pages
  • December 2020
  • Region: Global
  • Infinium Global Research
  • ID: 5235864
The report on the global gaming hardware market provides qualitative and quantitative analysis for the period from 2018 to 2026. The report predicts the global gaming hardware market to grow with a CAGR of 7.1% over the forecast period from 2020-2026. The study on gaming hardware market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2018 to 2026.

The report on gaming hardware market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global gaming hardware market over the period of 2018 to 2026. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global gaming hardware market over the period of 2018 to 2026. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Research Methodology

A) Primary Research
The primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders
2. Internal and External subject matter experts
3. Professionals and participants from the industry

The primary research respondents typically include
1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/ country managers
5. Vice President level executives.

B) Secondary Research
Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. Each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.

The secondary sources of the data typically include
1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered
The global gaming hardware market is segmented on the basis of gaming platform, product type, and end-user.

The Global Gaming Hardware Market by Gaming Platform
  • PC
  • Smart Phones/Tablets Gaming
  • TV

The Global Gaming Hardware Market by Product Type
  • Consoles
o Standard Consoles
o Handheld Consoles
  • Accessories
o Headsets
o Cameras
o Gamepads
o Steering Wheel
o Joysticks

The Global Gaming Hardware Market by End-user
  • Residential
  • Commercial

Company Profiles
The companies covered in the report include
  • Microsoft Corporation
  • V-MODA, LLC
  • Razer Inc.
  • Sony Corporation
  • NVIDIA Corporation
  • Nintendo
  • Logitech Inc.
  • ScufGaming, LLC
  • A4Tech Co., Ltd.
  • Turtle Beach Corporation
  • Other Companies

What does this Report Deliver?
1. Comprehensive analysis of the global as well as regional markets of the gaming hardware market.
2. Complete coverage of all the segments in the gaming hardware market to analyze the trends, developments in the global market and forecast of market size up to 2026.
3. Comprehensive analysis of the companies operating in the global gaming hardware market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. Gaming Hardware Market Highlights
2.2. Gaming Hardware Market Projection
2.3. Gaming Hardware Market Regional Highlights
3. Global Gaming Hardware Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Analysis of COVID-19 impact on the Gaming Hardware Market
3.4. Porter's Five Forces Analysis
3.5. Growth Matrix Analysis
3.5.1. Growth Matrix Analysis by Gaming Platform
3.5.2. Growth Matrix Analysis by Product Type
3.5.3. Growth Matrix Analysis by End-user
3.5.4. Growth Matrix Analysis by Region
3.6. Value Chain Analysis of Gaming Hardware Market
4. Gaming Hardware Market Macro Indicator Analysis
5. Global Gaming Hardware Market by Gaming Platform
5.1. PC
5.2. Smart Phones/Tablets Gaming
5.3. TV
6. Global Gaming Hardware Market by Product Type
6.1. Consoles
6.1.1. Standard Consoles
6.1.2. Handheld Consoles
6.2. Accessories
6.2.1. Headsets
6.2.2. Cameras
6.2.3. Gamepads
6.2.4. Steering Wheel
6.2.5. Joysticks
7. Global Gaming Hardware Market by End-user
7.1. Residential
7.2. Commercial
8. Global Gaming Hardware Market by Region 2020-2026
8.1. North America
8.1.1. North America Gaming Hardware Market by Gaming Platform
8.1.2. North America Gaming Hardware Market by Product Type
8.1.3. North America Gaming Hardware Market by End-user
8.1.4. North America Gaming Hardware Market by Country
8.2. Europe
8.2.1. Europe Gaming Hardware Market by Gaming Platform
8.2.2. Europe Gaming Hardware Market by Product Type
8.2.3. Europe Gaming Hardware Market by End-user
8.2.4. Europe Gaming Hardware Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific Gaming Hardware Market by Gaming Platform
8.3.2. Asia-Pacific Gaming Hardware Market by Product Type
8.3.3. Asia-Pacific Gaming Hardware Market by End-user
8.3.4. Asia-Pacific Gaming Hardware Market by Country
8.4. RoW
8.4.1. RoW Gaming Hardware Market by Gaming Platform
8.4.2. RoW Gaming Hardware Market by Product Type
8.4.3. RoW Gaming Hardware Market by End-user
8.4.4. RoW Gaming Hardware Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global Gaming Hardware Market
9.2. Companies Profiled
9.2.1. Microsoft Corporation
9.2.2. V-MODA, LLC
9.2.3. Razer Inc.
9.2.4. Sony Corporation
9.2.5. NVIDIA Corporation
9.2.6. Nintendo
9.2.7. Logitech Inc.
9.2.8. ScufGaming, LLC
9.2.9. A4Tech Co., Ltd.
9.2.10. Turtle Beach Corporation
9.2.11. Other Companies

Companies Mentioned

  • Microsoft Corporation
  • V-MODA, LLC
  • Razer Inc.
  • Sony Corporation
  • NVIDIA Corporation
  • Nintendo
  • Logitech Inc.
  • ScufGaming, LLC
  • A4Tech Co., Ltd.
  • Turtle Beach Corporation