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Global Location-based Virtual Reality (VR) Market 2019-2023 - Product Image

Global Location-based Virtual Reality (VR) Market 2019-2023

  • ID: 4771153
  • Report
  • Region: Global
  • 109 pages
  • TechNavio
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FEATURED COMPANIES

  • Exit Reality
  • HTC Corp.
  • IMAX Corp.
  • The VOID LLC
  • VRstudios Inc.
  • MORE
About this market

A major factor that is expected to drive the growth of the global location-based VR market is the significant increase in the implementation of VR technology by means of VR headsets and other VR devices such as motion controllers for gaming applications. Furthermore. products such as 0culusTouch controllers conform to the gamers hands, enabling finger recognition and gesture-controlled gaming, thus enhancing the gaming experience. These technological innovations are expected to fuel the adoption of VR in gaming, which will support the growth of the global location-based VR market during the forecast period. The analysts have predicted that the location-based virtual reality (VR) market will register a CAGR of almost 36% by 2023.

Market Overview

Growing investment in VR technology

With the growing investments in VR technology and the growing adoption of VR, the global location-based VR market will grow significantly during the forecast period. As a result of its growing popularity, investors are coming forward to invest in VR technology. For instance, more than 25 venture firms and corporates have started the VR Venture Capital Alliance to encourage the growth of VR technology.

High VR content development cost


A VR project is a combination of several different components. Hence, there are several cost factors to be considered while developing VR content. They include the costs incurred during the creation and distribution of VR content and the cost of hardware and software. The high pricing of content development will hinder the growth of the global location-based VR market as the high content prices can lead to high ticket prices for consumers availing location-based VR services.

For the detailed list of factors that will drive and challenge the growth of the location-based virtual reality (VR) market during the 2019-2023, view the full report.

Competitive Landscape


The market appears to be fragmented and with the presence of several companies including The VOID LLC and VRstudios the competitive environment is quite intense. Factors such as the increase in the implementation of VR technology and growing investments in VR technology, will provide considerable growth opportunities to location-based virtual reality (VR) manufactures. Exit Reality, HTC Corp., IMAX Corp., The VOID LLC, and VRstudios Inc are some of the major companies covered in this report.
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Exit Reality
  • HTC Corp.
  • IMAX Corp.
  • The VOID LLC
  • VRstudios Inc.
  • MORE
PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT
  • Preface
  • Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis
PART 04: MARKET SIZING
  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
PART 06: MARKET SEGMENTATION BY APPLICATION
  • Market segmentation by application
  • Comparison by application
  • VR arcades - Market size and forecast 2018-2023
  • VR cinemas - Market size and forecast 2018-2023
  • VR theme parks - Market size and forecast 2018-2023
  • Market opportunity by application
PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2018-2023
  • North America - Market size and forecast 2018-2023
  • Europe - Market size and forecast 2018-2023
  • MEA - Market size and forecast 2018-2023
  • South America - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity
PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES
  • Market drivers
  • Market challenges
PART 11: MARKET TRENDS
  • Use of inside-out tracking technology in VR headsets
  • Growing popularity of 360-degree content
  • eSports gaining traction in location-based VR
PART 12: VENDOR LANDSCAPE
  • Overview
  • Landscape disruption
PART 13: VENDOR ANALYSIS
  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Exit Reality
  • HTC Corp.
  • IMAX Corp.
  • The VOID LLC
  • VRstudios Inc.
PART 14: APPENDIX
  • Research methodology
  • List of abbreviations
  • Definition of market positioning of vendors
List of Exhibits
Exhibit 01: Global leisure market
Exhibit 02: Segments of global leisure market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition - Inclusions and exclusions checklist
Exhibit 06: Market size 2018
Exhibit 07: Global market: Size and forecast 2018-2023 ($ millions)
Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
Exhibit 09: Five forces analysis 2018
Exhibit 10: Five forces analysis 2023
Exhibit 11: Bargaining power of buyers
Exhibit 12: Bargaining power of suppliers
Exhibit 13: Threat of new entrants
Exhibit 14: Threat of substitutes
Exhibit 15: Threat of rivalry
Exhibit 16: Market condition - Five forces 2018
Exhibit 17: Application - Market share 2018-2023 (%)
Exhibit 18: Comparison by application
Exhibit 19: VR arcades - Market size and forecast 2018-2023 ($ millions)
Exhibit 20: VR arcades - Year-over-year growth 2019-2023 (%)
Exhibit 21: VR cinemas - Market size and forecast 2018-2023 ($ millions)
Exhibit 22: VR cinemas - Year-over-year growth 2019-2023 (%)
Exhibit 23: VR theme parks - Market size and forecast 2018-2023 ($ millions)
Exhibit 24: VR theme parks - Year-over-year growth 2019-2023 (%)
Exhibit 25: Market opportunity by application
Exhibit 26: Customer landscape
Exhibit 27: Market share by geography 2018-2023 (%)
Exhibit 28: Geographic comparison
Exhibit 29: APAC - Market size and forecast 2018-2023 ($ millions)
Exhibit 30: APAC - Year-over-year growth 2019-2023 (%)
Exhibit 31: North America - Market size and forecast 2018-2023 ($ millions)
Exhibit 32: North America - Year-over-year growth 2019-2023 (%)
Exhibit 33: Europe - Market size and forecast 2018-2023 ($ millions)
Exhibit 34: Europe - Year-over-year growth 2019-2023 (%)
Exhibit 35: MEA - Market size and forecast 2018-2023 ($ millions)
Exhibit 36: MEA - Year-over-year growth 2019-2023 (%)
Exhibit 37: South America - Market size and forecast 2018-2023 ($ millions)
Exhibit 38: South America - Year-over-year growth 2019-2023 (%)
Exhibit 39: Key leading countries
Exhibit 40: Market opportunity
Exhibit 41: Impact of drivers and challenges
Exhibit 42: Vendor landscape
Exhibit 43: Landscape disruption
Exhibit 44: Vendors covered
Exhibit 45: Vendor classification
Exhibit 46: Market positioning of vendors
Exhibit 47: Exit Reality - Vendor overview
Exhibit 48: Exit Reality - Business segments
Exhibit 49: Exit Reality - Key offerings
Exhibit 50: HTC Corp. - Vendor overview
Exhibit 51: HTC Corp. - Business segments
Exhibit 52: HTC Corp. - Organizational developments
Exhibit 53: HTC Corp. - Geographic focus
Exhibit 54: HTC Corp. - Key offerings
Exhibit 55: IMAX Corp. - Vendor overview
Exhibit 56: IMAX Corp. - Business segments
Exhibit 57: IMAX Corp. - Geographic focus
Exhibit 58: IMAX Corp. - Segment focus
Exhibit 59: IMAX Corp. - Key offerings
Exhibit 60: The VOID LLC - Vendor overview
Exhibit 61: The VOID LLC - Business segments
Exhibit 62: The VOID LLC - Key offerings
Exhibit 63: VRstudios Inc. - Vendor overview
Exhibit 64: VRstudios Inc. - Business segments
Exhibit 65: VRstudios Inc. - Organizational developments
Exhibit 66: VRstudios Inc. - Key offerings
Exhibit 67: Validation techniques employed for market sizing
Exhibit 68: Definition of market positioning of vendors
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FEATURED COMPANIES

  • Exit Reality
  • HTC Corp.
  • IMAX Corp.
  • The VOID LLC
  • VRstudios Inc.
  • MORE
Global Location-Based Virtual Reality (VR) Market 2019-2023

The analyst recognizes the following companies as the key players in the global location-based virtual reality (VR) market: Exit Reality, HTC Corp., IMAX Corp., The VOID LLC, and VRstudios Inc.

Commenting on the report, an analyst from the team said: “The latest trend gaining momentum in the market is the use of inside-out tracking technology in VR headset.”

According to the report, one of the major drivers for this market is the growing investments in VR technology.

Further, the report states that one of the major factors hindering the growth of this market is the high VR content development cost.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • Exit Reality
  • HTC Corp.
  • IMAX Corp.
  • The VOID LLC
  • VRstudios Inc.
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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