Global Military Simulation and Virtual Training Market Size, Share, Market Intelligence, Company Profiles, Market Trends, Growth, Strategy, Research and Analysis Report by Simulation Type (Flight, Vehicle, Battlefield, and Virtual Boot Camp) by Application (Air, Naval, and Land) and Forecast 2019-2025.
The global military simulation and virtual training market are expected to accelerate at a significant CAGR during the forecast period. Military simulation is used as a part of the training curriculum which is real computerized scenarios used to depict a real-time situation and train prospective soldiers. The military simulation and virtual training are being increasingly adopted by armed forces. These play a critical role in reducing the overall cost of training. The drivers expected to fuel the growth of the market are increasing investments in military simulations, adoption of virtual training to ensure the safety of trainees and cost-effectiveness. Additionally, shifting towards cost-effective solutions in military in developed countries is paving way for simulator training practices. Moreover, the US Department of Defense (DoD) has increased its efforts to integrate virtual training programs to provide benefits of reduced cost and increased efficiency.
The market is segmented on the basis of simulation type and application. On the basis of application, the market is segmented into airborne, naval and land. Further, on the basis of simulation type, the market is segmented into flight, vehicle, battlefield and virtual boot camp. Air application segment is expected to contribute the highest market share in the overall market followed by naval due to rise in battlefield operations. Moreover, disputes over maritime borders would drive the demand for maritime simulators, making it the second-largest segment in the market.
Geographically, the market is segmented into North America, Europe, Asia-Pacific, and Rest of the World (RoW). The market is dominated by North-America region attributed to technological advancements and the presence of established players in the market. Moreover, Middle East is expected to be considerable growing region owing to volatile conditions and threats of terrorism. Moreover, Asia-Pacific is also expected to grow owing to increased military expenditures and offering cost-effective training. The major players in the global military simulation and virtual training market are Lockheed Martin Corp., Bohemia Interactive Simulations k.s., Meggitt PLC, Raytheon Company, KratosDefense & Security Solutions, Inc., Cubic Corp., and L3 Technologies, Inc. These market players adopt various strategies in order to stay competitive in the market. For, instance, in 2016, L-3 Technologies Inc. signed a contract with the Polish Air Force to provide them with F-16 Trainer. Furthermore, Meggitt Training Systems developed FATS 100 MIL to provide its benefits in the military.
Research Methodology
The market study of the global military simulation and virtual training market is incorporated by extensive primary and secondary research. Secondary research has been conducted to refine the available data to break down the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macroeconomic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity in our reports.
Secondary Sources Include
The report is intended to manufacturers of defense equipment, for overall market analysis, military and defense organizations, government agencies, and competitive analysis. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions.
Market Segmentation
1. Global Military Simulation and Virtual Training Research and Analysis by Simulation Type
2. Global Military Simulation and Virtual Training Research and Analysis by Application
The Report Covers
The global military simulation and virtual training market are expected to accelerate at a significant CAGR during the forecast period. Military simulation is used as a part of the training curriculum which is real computerized scenarios used to depict a real-time situation and train prospective soldiers. The military simulation and virtual training are being increasingly adopted by armed forces. These play a critical role in reducing the overall cost of training. The drivers expected to fuel the growth of the market are increasing investments in military simulations, adoption of virtual training to ensure the safety of trainees and cost-effectiveness. Additionally, shifting towards cost-effective solutions in military in developed countries is paving way for simulator training practices. Moreover, the US Department of Defense (DoD) has increased its efforts to integrate virtual training programs to provide benefits of reduced cost and increased efficiency.
The market is segmented on the basis of simulation type and application. On the basis of application, the market is segmented into airborne, naval and land. Further, on the basis of simulation type, the market is segmented into flight, vehicle, battlefield and virtual boot camp. Air application segment is expected to contribute the highest market share in the overall market followed by naval due to rise in battlefield operations. Moreover, disputes over maritime borders would drive the demand for maritime simulators, making it the second-largest segment in the market.
Geographically, the market is segmented into North America, Europe, Asia-Pacific, and Rest of the World (RoW). The market is dominated by North-America region attributed to technological advancements and the presence of established players in the market. Moreover, Middle East is expected to be considerable growing region owing to volatile conditions and threats of terrorism. Moreover, Asia-Pacific is also expected to grow owing to increased military expenditures and offering cost-effective training. The major players in the global military simulation and virtual training market are Lockheed Martin Corp., Bohemia Interactive Simulations k.s., Meggitt PLC, Raytheon Company, KratosDefense & Security Solutions, Inc., Cubic Corp., and L3 Technologies, Inc. These market players adopt various strategies in order to stay competitive in the market. For, instance, in 2016, L-3 Technologies Inc. signed a contract with the Polish Air Force to provide them with F-16 Trainer. Furthermore, Meggitt Training Systems developed FATS 100 MIL to provide its benefits in the military.
Research Methodology
The market study of the global military simulation and virtual training market is incorporated by extensive primary and secondary research. Secondary research has been conducted to refine the available data to break down the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macroeconomic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings the authenticity in our reports.
Secondary Sources Include
- Financial reports of companies involved in the market.
- Authentic public databases such as the US Department of Commerce, International Trade Administration, and others.
- Whitepapers, research-papers and news blogs.
- Company websites and their product catalog.
The report is intended to manufacturers of defense equipment, for overall market analysis, military and defense organizations, government agencies, and competitive analysis. The report will serve as a source for 360-degree analysis of the market thoroughly delivering insights into the market for better business decisions.
Market Segmentation
1. Global Military Simulation and Virtual Training Research and Analysis by Simulation Type
2. Global Military Simulation and Virtual Training Research and Analysis by Application
The Report Covers
- Comprehensive research methodology of the global military simulation and virtual training market.
- This report also includes a detailed and extensive market overview with key analyst insights.
- An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
- Insights about market determinants which are stimulating the global military simulation and virtual training market.
- Detailed and extensive market segments with regional distribution of forecast revenues.
- Extensive profiles and recent developments of market players.
Table of Contents
1. Report Summary
2. Market Overview and Insights
3. Competitive Landscape
4. Market Determinants
5. Market Segmentation
6. Regional Analysis
7. Company Profiles
Companies Mentioned
A selection of companies mentioned in this report includes:
- BAE Systems PLC
- Bohemia Interactive Simulations k.s.
- CAE, Inc.
- CAL-TEK Srl
- Collins Aerospace (A United Technologies Company)
- Cubic Corp.
- FAAC, Inc.
- Fidelity Technologies Corp.
- General Dynamics Information Technology, Inc.
- Kratos Defense & Security Solutions, Inc.
- L3 Technologies, Inc.
- Lockheed Martin Corp.
- Meggitt PLC
- Northrop Grumman Corp.
- Raytheon Company
- Rheinmetall AG
- Saab AB
- Thales Group
- The Boeing Company
- VirTra, Inc.