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Global Social Casino Market: Size, Trends & Forecasts (2019-2023 Edition)

  • ID: 4793211
  • Report
  • Region: Global
  • 73 Pages
  • Daedal Research
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Global Social Casino Market: Size, Trends & Forecasts (2019-2023 Edition)

FEATURED COMPANIES

Scope of the Report

The report entitled “Global Social Casino Market: Size, Trends & Forecasts (2019-2023 Edition)”, provides analysis of the global social casino, with detailed analysis of market size and growth. The analysis includes the market by value, by segment, by platform, and by region. The report also provides a detailed analysis of the global social casino market of North America, Asia, Europe, Latin America, and ROW regions.

Moreover, the report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global social casino has also been forecasted for the years 2019-2023, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Zynga Inc., International Game Technology Plc. (IGT), Scientific Games Corporation and Caesars Entertainment Corporation are some of the key operating players in the global social casino market. The four companies have been profiled in the report providing a detailed analysis of their financial information and business strategies.

Region Coverage

  • North America
  • Asia
  • Europe
  • Latin America
  • ROW

Company Coverage

  • Caesars Entertainment Corporation
  • International Game Technology Plc. (IGT)
  • Scientific Games Corporation
  • Zynga Inc.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

1. Executive Summary

2. Introduction
2.1 Gaming: An Overview
2.2 Social Gaming: An Overview
2.3 Social Casino: An Overview
2.4 Categories of Social Casino: An Overview
2.5 Advantages & Disadvantages of Social Casino

3. Global Market Analysis
3.1 Global Gaming Market: An Analysis
3.1.1 Global Gaming Market by Value
3.1.2 Global Gaming Market by Penetration (social gaming and other gaming)
3.2 Global Social Gaming Market: An Analysis
3.2.1 Global Social Gaming Market by Value
3.2.2 Global Social Gaming Market by Penetration (social casino and other)
3.3 Global Social Casino Market: An Analysis
3.3.1 Global Social Casino Market by Value
3.3.2 Global Social Casino Market by Segment (slots, poker/cards, and bingo)
3.3.3 Global Social Casino Market by Platform (mobile and desktop)
3.3.4 Global Social Casino Market by Region (North America, Asia, Europe, Latin America, and ROW)
3.4 Global Social Casino Market: Platform Analysis
3.4.1 Global Mobile Social Casino Market by Value
3.4.2 Global Desktop Social Casino Market by Value

4. Regional Market Analysis
4.1 North America Social Casino Market: An Analysis
4.1.1 North America Social Casino Market by Value
4.2 Asia Social Casino Market: An Analysis
4.2.1 Asia Social Casino Market by Value
4.3 Europe Social Casino Market: An Analysis
4.3.1 Europe Social Casino Market by Value
4.4 Latin America Social Casino Market: An Analysis
4.4.1 Latin America Social Casino Market by Value
4.5 ROW Social Casino Market: An Analysis
4.5.1 ROW Social Casino Market by Value

5. Market Dynamics
5.1 Growth Drivers
5.1.1 Escalation of Smart Devices and Connections
5.1.2 Upsurge in Gaming and Smartphones Traffic
5.1.3 Rising Global Population
5.1.4 Growing Number of Social Media Users
5.1.5 Increasing Internet Penetration
5.2 Challenges
5.2.1 Government Regulations
5.2.2 Poor Internet Connectivity
5.3 Market Trends
5.3.1 Augment Reality (AR) Technology
5.3.2 Electronic Sports
5.3.3 Virtual Reality (VR) Technology
5.3.4 Fifth-Generation Wireless (5G) Technology
5.3.5 Cloud Gaming

6. Competitive Landscape
6.1 Global Social Casino Market Players: A Financial Comparison
6.2 Global Social Casino Slots Market Share by Players
6.3 Global Social Casino Players’ by Daily Active Users /Monthly Active Users
6.4 Global Social Casino Market Players’ by Monthly Revenue Per Payer
6.5 Global Social Casino Market Players’ by Research & Development Expenditure

7. Company Profiles
7.1 Zynga Inc.
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategy
7.2 International Game Technology Plc. (IGT)
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategy
7.3 Scientific Games Corporation
7.3.1 Business Overview
7.3.2 Financial Overview
7.3.3 Business Strategy
7.4 Caesars Entertainment Corporation
7.4.1 Business Overview
7.4.2 Financial Overview
7.4.3 Business Strategy

List of Figures

Figure 1: Different Platform for Gaming
Figure 2: Features of Social Gaming
Figure 3: The Freemium or Free-to-Play Model
Figure 4: Categories of Social Casino
Figure 5: Advantages & Disadvantages of Social Casino
Figure 6: Global Gaming Market by Value; 2016-2018 (US$ Billion)
Figure 7: Global Gaming Market by Value; 2019-2023 (US$ Billion)
Figure 8: Global Gaming Market by Penetration; 2018 (Percentage, %)
Figure 9: Global Social Gaming Market by Value; 2016-2018 (US$ Billion)
Figure 10: Global Social Gaming Market by Value; 2019-2023 (US$ Billion)
Figure 11: Global Social Gaming Market by Penetration; 2018 (Percentage, %)
Figure 12: Global Social Casino Market by Value; 2014-2018 (US$ Billion)
Figure 13: Global Social Casino Market by Value; 2019-2023 (US$ Billion)
Figure 14: Global Social Casino Market by Segment; 2018 (Percentage, %)
Figure 15: Global Social Casino Market by Platform; 2018-2023 (Percentage, %)
Figure 16: Global Social Casino Market by Region; 2018 (Percentage, %)
Figure 17: Global Mobile Social Casino Market by Value; 2016-2018 (US$ Billion)
Figure 18: Global Mobile Social Casino Market by Value; 2019-2023 (US$ Billion)
Figure 19: Global Desktop Social Casino Market by Value; 2016-2018 (US$ Million)
Figure 20: Global Desktop Social Casino Market by Value; 2019-2023 (US$ Million)
Figure 21: North America Social Casino Market by Value; 2016-2018 (US$ Billion)
Figure 22: North America Social Casino Market by Value; 2019-2023 (US$ Billion)
Figure 23: Asia Social Casino Market by Value; 2016-2018 (US$ Billion)
Figure 24: Asia Social Casino Market by Value; 2019-2023 (US$ Billion)
Figure 25: Europe Social Casino Market by Value; 2016-2018 (US$ Billion)
Figure 26: Europe Social Casino Market by Value; 2019-2023 (US$ Billion)
Figure 27: Latin America Social Casino Market by Value; 2016-2018 (US$ Million)
Figure 28: Latin America Social Casino Market by Value; 2019-2023 (US$ Million)
Figure 29: ROW Social Casino Market by Value; 2016-2018 (US$ Million)
Figure 30: ROW Social Casino Market by Value; 2019-2023 (US$ Million)
Figure 31: Global Mobile Devices and Connections; 2016-2021 (Billion)
Figure 32: Global Mobile Devices and Connections by Device Type; 2014-2019 (Percentage, %)
Figure 33: Global Smartphone Traffic, Internet Traffic, and Gaming Traffic Share; 2016-2021 (Exabyte Per Month)
Figure 34: Global Population by Age Groups; 2015-2030 (Million)
Figure 35: Global Number of Social Media Users; 2014-2020 (Billion)
Figure 36: Global Internet Users and Internet Penetration by Regions; 2015-2018 (Billion)
Figure 37: Global Social Casino Slots Market Share by Players; 2018 (Percentage, %)
Figure 38: Global Social Casino Players’ by Daily Active Users (DAU); 2018 (Million)
Figure 39: Global Social Casino Players’ by Users Engagement Rate (DAU/MAU); 2018 (Percentage, %)
Figure 40: Global Social Casino Market Players’ by Monthly Revenue Per Payer; 2018 (US$)
Figure 41: Global Social Casino Market Player by Research & Development Expenditure; 2018 (Percentage, %)
Figure 42: Zynga Inc. Total Revenue; 2014-2018 (US$ Million)
Figure 43: Zynga Inc. Total Revenue by Segments; 2018 (Percentage, %)
Figure 44: Zynga Inc. Total Revenue by Region; 2018 (Percentage, %)
Figure 45: International Game Technology Plc. (IGT) Revenue; 2014-2018 (US$ Billion)
Figure 46: International Game Technology Plc. (IGT) Revenue by Segments; 2018 (Percentage, %)
Figure 47: International Game Technology Plc. (IGT) Revenue by Region; 2018 (Percentage, %)
Figure 48: Scientific Games Corporation Total Revenue; 2014-2018 (US$ Billion)
Figure 49: Scientific Games Corporation Total Revenue by Segment; 2018 (Percentage, %)
Figure 50: Scientific Games Corporation Total Revenue by Region; 2018 (Percentage, %)
Figure 51: Caesars Entertainment Corporation Net Revenue; 2014-2018 (US$ Billion)
Figure 52: Caesars Entertainment Corporation Net Revenue by Segment; 2018

Table 1: Global Social Casino Market Players: A Financial Comparison; 2018 (US$ Billion/ US$ Million)

Note: Product cover images may vary from those shown
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FEATURED COMPANIES

Social gaming most commonly defined as playing online games offered and hosted on social networking platforms or on online social gaming platforms that allow or involve social interaction between players. The characteristics of social gaming are based on social platforms, allow casual gaming, free-to-play, turn-based games, involve virtual currency and accessible through mobile phone applications.

Social casino is a sub-segment of social gaming which permits players to play casino based social games, which is inspired by real money versions of the casino games. Social casino gaming is the gambling of a virtual currency without the chance of real loss or gain. Generally, there are two business models employed in the social casino gaming industry named as Up-front and Free game or freemium or free-to-play commercial model. The different categories or types of social games are casino style, poker, slots, bingo, and various other table games.

The global social casino market has witnessed stable growth in the past few years and is expected to grow at a healthy rate during the forecasted period (2019-2023) the market would further propel with a poised growth rate. The growth of global advanced wound care market would be supported by the growth drivers such as an escalation of smart devices and connections, upsurge in gaming & smartphone traffic, rising global population, increasing internet penetration, etc. However, the growth of the global social casino market is being obstructed by various challenges such as government regulation, poor internet connectivity, etc.

Note: Product cover images may vary from those shown
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  • Caesars Entertainment Corporation
  • International Game Technology Plc. (IGT)
  • Zynga Inc.
  • Scientific Games Corporation
Note: Product cover images may vary from those shown
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