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Global Edutainment Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2019-2027

  • ID: 4832942
  • Report
  • Region: Global
  • Acute Market Reports
1 of 3

FEATURED COMPANIES

  • ConveGenius
  • Grey Sim
  • Kidzania
  • Legoland Discovery Center
  • Mattle Play Town
  • Pororo Parks
  • MORE
The edutainment market was is set to grow with a CAGR of 17% during the forecast period, up from US$ 2.30 Bn in 2018.

Market Insights
The global edutainment market is driven by increasing investment in the education technology sector. The investment in the edutech sector has increased significantly in the past five years. In 2017, the investment in the edutech sector was estimated to be approximately US$ 9.5 bn with an increase of more than 30% as compared to 2016. The growing penetration of internet services and technological advancement in the education sector is attracting investment. Also, it has been noticed that out of more than US$ 37 bn in the education technology since 1997, over 60% of the investment comes from the past three years. This is encouraging the adoption of the edutainment market. Moreover, the integration of the AI, augmented reality and virtual reality into the education sector is driving the market growth.

The edutainment market is characterized by an age group segment into 0-12 years, 13-18 years, 19-25 years, and over 25 years. The age group 0-12 years is dominating the edutainment market with the majority share in the revenue in 2018. The increasing focus of educational institutes to provide personalized education content to the students. Furthermore, the integration of advanced technologies into the learning model is further accelerating market growth. The Asia Pacific is projected to grow significantly during the forecast period. The growth of the market is driven by the increasing adoption of the smartphone and internet services across the region are the adoption of the edutainment market. The increasing disposable income of the individuals in the region is augmenting the market growth. Moreover, the increasing urbanization across developing countries is driving the demand for education services.

Key vendors in the edutainment market are Grey Sim, CurioCity, Kidz Holding S.A.L., ConveGenius, Kidzania, Legoland Discovery Center, Kindercity, Little Explorers, Pororo Parks, Totter's Otterville, Mattel Play Town, and Plabo.
Note: Product cover images may vary from those shown
2 of 3

FEATURED COMPANIES

  • ConveGenius
  • Grey Sim
  • Kidzania
  • Legoland Discovery Center
  • Mattle Play Town
  • Pororo Parks
  • MORE
Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III – Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global Edutainment Market
2.1.1 Global Edutainment Market, by Game Type, 2018 (US$ Mn)
2.1.2 Global Edutainment Market, by Facility Size, 2018 (US$ Mn)
2.1.3 Global Edutainment Market, by Revenue Source, 2018 (US$ Mn)
2.1.4 Global Edutainment Market, by Age Group, 2018 (US$ Mn)
2.1.5 Global Edutainment Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.1.1 Driver 1
3.2.2 Market Restraint
3.2.2.1 Restraint 1
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key Edutainment Vendors, 2018

Chapter 4 Global Edutainment Market, By Game Type
4.1 Overview
4.1.1 Global Edutainment Market Value Share, by Game Type, 2018 & 2027 (Value, %)
4.2 Interactive
4.2.1 Global Edutainment Market Value from Interactive, 2017 – 2027(US$ Mn)
4.3 Non Interactive
4.3.1 Global Edutainment Market Value from Non Interactive, 2017 – 2027(US$ Mn)
4.4 Explorative
4.4.1 Global Edutainment Market Value from Explorative, 2017 – 2027(US$ Mn)
4.5 Hybrid
4.5.1 Global Edutainment Market Value from Hybrid, 2017 – 2027(US$ Mn)

Chapter 5 Global Edutainment Market, by Facility Size
5.1 Overview
5.1.1 Global Edutainment Market Value Share, by Facility Size, 2018 & 2027 (Value, %)
5.2 5,001 to 10,000 Sq. Ft.
5.2.1 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.3 10,001 to 20,000 Sq. Ft.
5.3.1 Global Edutainment Market Value from 10,001 to 20,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.4 20,001 to 40,000 Sq. Ft.
5.4.1 Global Edutainment Market Value from 20,001 to 40,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.5 >40,000 Sq. Ft.
5.5.1 Global Edutainment Market Value from >40,000 Sq. Ft., 2017 – 2027(US$ Mn)

Chapter 6 Global Edutainment Market, by Revenue Source
6.1 Overview
6.1.1 Global Edutainment Market Value Share, by Revenue Source, 2018 & 2027 (Value, %)
6.2 Entry Fees & Tickets
6.2.1 Global Edutainment Market Value from Entry Fees & Tickets, 2017 – 2027(US$ Mn)
6.3 Food & Beverage
6.3.1 Global Edutainment Market Value from Food & Beverage, 2017 – 2027(US$ Mn)
6.4 Merchandising
6.4.1 Global Edutainment Market Value from Merchandising, 2017 – 2027(US$ Mn)
6.5 Advertising
6.5.1 Global Edutainment Market Value from Advertising, 2017 – 2027(US$ Mn)
6.6 Others
6.6.1 Global Edutainment Market Value from Others, 2017 – 2027(US$ Mn)

Chapter 7 Global Edutainment Market, by Age Group
7.1 Overview
7.1.1 Global Edutainment Market Value Share, by Age Group, 2018 & 2027 (Value, %)
7.2 0-12 years
7.2.1 Global Edutainment Market Value from 0-12 years, 2017 – 2027(US$ Mn)
7.3 13-18 years
7.3.1 Global Edutainment Market Value from 13-18 years, 2017 – 2027(US$ Mn)
7.4 19-25 years
7.4.1 Global Edutainment Market Value from 19-25 years, 2017 – 2027(US$ Mn)
7.5 Over 25 years
7.5.1 Global Edutainment Market Value from Over 25 years, 2017 – 2027(US$ Mn)

Chapter 8 North America Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
8.1 Overview
8.2 North America Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
8.2.1 Market Analysis
8.3 North America Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
8.3.1 Market Analysis
8.4 North America Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
8.4.1 Market Analysis
8.5 North America Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
8.5.1 Market Analysis
8.6 North America Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
8.6.1 Market Analysis
8.6.2 U.S.
8.6.2.1 U.S. Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
8.6.2.2 U.S. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
8.6.2.3 U.S. Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
8.6.2.4 U.S. Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.6.3 Canada
8.6.3.1 Canada Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
8.6.3.2 Canada Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
8.6.3.3 Canada Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
8.6.3.4 Canada Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 9 Europe Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
9.1 Overview
9.2 Europe Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
9.2.1 Market Analysis
9.3 Europe Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
9.3.1 Market Analysis
9.4 Europe Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
9.4.1 Market Analysis
9.5 Europe Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
9.5.1 Market Analysis
9.6 Europe Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
9.6.1 Market Analysis
9.6.2 U.K.
9.6.2.1 U.K. Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.2.2 U.K. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.2.3 U.K. Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.2.4 U.K. Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.3 Germany
9.6.3.1 Germany Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.3.2 Germany Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.3.3 Germany Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.3.4 Germany Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.4 France
9.6.4.1 France Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.4.2 France Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.4.3 France Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.4.4 France Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.5 Rest of Europe
9.6.5.1 Rest of Europe Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.5.2 Rest of Europe Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.5.3 Rest of Europe Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.5.4 RoE Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 10 Asia Pacific Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
10.1 Overview
10.2 Asia Pacific Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
10.2.1 Market Analysis
10.3 Asia Pacific Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
10.3.1 Market Analysis
10.4 Asia Pacific Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
10.4.1 Market Analysis
10.5 Asia Pacifci Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
10.5.1 Market Analysis
10.6 Asia Pacific Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
10.6.1 Market Analysis
10.6.2 China
10.6.2.1 China Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.2.2 China Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.2.3 China Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.2.4 China Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.3 Japan
10.6.3.1 Japan Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.3.2 Japan Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.3.3 Japan Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.3.4 Japan Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.4 India
10.6.4.1 India Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.4.2 India Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.4.3 India Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.4.4 India Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.5 Rest of Asia Pacific
10.6.5.1 Rest of Asia Pacific Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.5.2 Rest of Asia Pacific Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.5.3 Rest of Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.5.4 RoAPAC Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 11 Rest of the World (RoW) Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
11.1 Overview
11.2 RoW Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
11.2.1 Market Analysis
11.3 RoW Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
11.3.1 Market Analysis
11.4 RoW Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
11.4.1 Market Analysis
11.5 RoW Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
11.5.1 Market Analysis
11.6 RoW Edutainment Market, by Country (US$ Mn)
11.6.1 Market Analysis
11.6.2 Middle East & Africa (MEA)
11.6.2.1 MEA Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
11.6.2.2 MEA Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
11.6.2.3 MEA Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
11.6.2.4 MEA Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
11.6.3 Latin America
11.6.3.1 Latin America Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
11.6.3.2 Latin America Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
11.6.3.3 Latin America Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
11.6.3.4 Latin America Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 12 Company Profiles
12.1 ConveGenius
12.2 CurioCity
12.3 Grey Sim
12.4 Kidz Holding S.A.L.
12.5 Kidzania
12.6 Kindercity
12.7 Legoland Discovery Center
12.8 Little Explorers
12.9 Mattle Play Town
12.10 Plabo
12.11 Pororo Parks
12.12 Totter’s Otterville

List of Figures
Figure 1 Global Edutainment Market: Research Methodology
Figure 2 Market Size Estimation – Top Down & Bottom up Approach
Figure 3 Global Edutainment Market Segmentation
Figure 4 Global Edutainment Market, by Game Type, 2018 (US$ Mn)
Figure 5 Global Edutainment Market, by Facility Size, 2018 (US$ Mn)
Figure 6 Global Edutainment Market, by Revenue Source, 2018 (US$ Mn)
Figure 7 Global Edutainment Market, by Age Group, 2018 (US$ Mn)
Figure 8 Global Edutainment Market, by Geography, 2018 (US$ Mn)
Figure 9 Attractive Investment Proposition, by Geography, 2018
Figure 10 Market Positioning of Key Edutainment Vendors, 2018
Figure 11 Global Edutainment Market Value Share, by Game Type, 2018 & 2027 (Value, %)
Figure 12 Global Edutainment Market Value from Interactive 2017 – 2027(US$ Mn)
Figure 13 Global Edutainment Market Value from Non Interactive, 2017 – 2027(US$ Mn)
Figure 14 Global Edutainment Market Value from Explorative, 2017 – 2027(US$ Mn)
Figure 15 Global Edutainment Market Value from Hybrid, 2017 – 2027(US$ Mn)
Figure 16 Global Edutainment Market Value Share, by Facility Size, 2018 & 2027 (Value, %)
Figure 17 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
Figure 18 Global Edutainment Market Value from 10,001 to 20,000 Sq. Ft., 2017 – 2027(US$ Mn)
Figure 19 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
Figure 20 Global Edutainment Market Value from >40,000 Sq. Ft., 2017 – 2027(US$ Mn)
Figure 21 Global Edutainment Market Value Share, by Revenue Source, 2018 & 2027 (Value, %)
Figure 22 Global Edutainment Market Value from Entry Fees & Tickets, 2017 – 2027(US$ Mn)
Figure 23 Global Edutainment Market Value from Food & Beverage, 2017 – 2027(US$ Mn)
Figure 24 Global Edutainment Market Value from Merchandising, 2017 – 2027(US$ Mn)
Figure 25 Global Edutainment Market Value from Advertising, 2017 – 2027(US$ Mn)
Figure 26 Global Edutainment Market Value from Others, 2017 – 2027(US$ Mn)
Figure 27 Global Edutainment Market Value Share, by Age Group, 2018 & 2027 (Value, %)
Figure 28 Global Edutainment Market Value from 0-12 years , 2017 – 2027(US$ Mn)
Figure 29 Global Edutainment Market Value from 13-18 years, 2017 – 2027(US$ Mn)
Figure 30 Global Edutainment Market Value from 19-25 years, 2017 – 2027(US$ Mn)
Figure 31 Global Edutainment Market Value from Over 25 years, 2017 – 2027(US$ Mn)

List of Tables
Table 1 Market Snapshot: Global Edutainment Market Value
Table 2 North America Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
Table 3 North America Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
Table 4 North America Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
Table 5 North America Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
Table 6 North America Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
Table 7 U.S. Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
Table 8 U.S. Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
Table 9 U.S. Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
Table 10 U.S. Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 11 Canada Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
Table 12 Canada Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
Table 13 Canada Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
Table 14 Canada Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 15 Europe Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
Table 16 Europe Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
Table 17 Europe Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
Table 18 Europe Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
Table 19 Europe Edutainment Market Value, by Country, 2017 – 2027 (US$ Mn)
Table 20 U.K. Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 21 U.K. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
Table 22 U.K. Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
Table 23 U.K. Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 24 Germany Edutainment Market Value, by Game Type, 2017– 2027 (US$ Mn)
Table 25 Germany Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
Table 26 Germany Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
Table 27 Germany Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 28 France Edutainment Market Value, by Game Type 2017– 2027 (US$ Mn)
Table 29 France Edutainment Market Value, by Facility Size 2017– 2027 (US$ Mn)
Table 30 France Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
Table 31 France Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 32 Rest of Europe Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 33 Rest of Europe Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
Table 34 Rest of Europe Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
Table 35 RoE Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 36 Asia Pacific Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
Table 37 Asia Pacific Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
Table 38 Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
Table 39 Asia Pacific Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
Table 40 Asia Pacific Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
Table 41 China Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 42 China Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
Table 43 China Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
Table 44 China Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 45 Japan Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 46 Japan Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
Table 47 Japan Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
Table 48 Japan Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 49 India Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 50 India Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
Table 51 India Edutainment Market Value, by Revenue Source 2017 – 2027 (US$ Mn)
Table 52 India Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 53 Rest of Asia Pacific Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 54 Rest of Asia Pacific Edutainment Market Value, by Facility Size 2017 – 2027 (US$ Mn)
Table 55 Rest of Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
Table 56 RoAPAC Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 57 RoW Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
Table 58 RoW Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
Table 59 RoW Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
Table 60 RoW Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
Table 61 RoW Edutainment Market Value, by Country,2017 – 2027 (US$ Mn)
Table 62 MEA Edutainment Market Value, by Game Type 2017 – 2027 (US$ Mn)
Table 63 MEA Edutainment Market Value, by Facility Size – 2027 (US$ Mn)
Table 64 MEA Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
Table 65 MEA Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 66 Latin America Edutainment Market Value, by Game Type – 2027 (US$ Mn)
Table 67 Latin America Edutainment Market Value, by Facility Size – 2027 (US$ Mn)
Table 68 Latin America Edutainment Market Value, by Revenue Source2017 – 2027 (US$ Mn)
Table 69 Latin America Edutainment Market Value, by Age Group 2017 – 2027 (US$ Mn)
Table 70 ConveGenius: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 71 CurioCity: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 72 Grey Sim Cognition Ltd.: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 73 Kidz Holding S.A.L.: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 74 Kidzania: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 75 Kindercity: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 76 Legoland Discovery Center: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 77 Little Explorers: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 78 Mattle Play Town: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 79 Plabo: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 80 Pororo Parks: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Table 81 Totter’s Otterville: Company Snapshot (Business Description; Game Type Portfolio; Financial Information; Business Overview and Recent Development)
Note: Product cover images may vary from those shown
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  • ConveGenius
  • CurioCity
  • Grey Sim
  • Kidz Holding S.A.L.
  • Kidzania
  • Kindercity
  • Legoland Discovery Center
  • Little Explorers
  • Mattle Play Town
  • Plabo
  • Pororo Parks
  • Totter’s Otterville
Note: Product cover images may vary from those shown
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