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VFX Market by Type, by Component, and by Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 - 2025

  • ID: 4853674
  • Report
  • May 2019
  • Region: Global
  • 269 pages
  • Zion Market Research

The report analyzes and forecasts the VFX market on a global and regional level. The study offers past the data from 2016 to 2018 along with a forecast from 2019 to 2025 based on revenue (USD Million). The assessment of the VFX market dynamics gives a brief insight into the market drivers and restraints along with their impact on the demand over the years to come. Additionally, the report also includes the study of opportunities available in the VFX market on a global level.

The report gives a transparent view of the VFX market. We have included a detailed competitive scenario and portfolio of leading vendors operative in the VFX market. To understand the competitive landscape in the VFX market, an analysis of Porter’s Five Forces model has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

The study provides a crucial view of the VFX market by segmenting it based on type, component, application, and region. All the segments of the VFX market have been analyzed based on present and future trends and the market is estimated from 20189 to 2025. The regional segmentation comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe with further classification into the U.S., Canada, Mexico, UK, France, Germany, Italy, Spain, China, Japan, India, Australia, South Korea, Brazil, Argentina, UAE, Saudi Arabia, and South Africa.

Some major players operating in the global VFX market are Red Giant Software, Vision Effects, 3DAR LTDA, Frischluft, Video Copilot, The Foundry Visionmongers, Blackmagic Design, Boris FX, Autodesk, Optitrack, Adobe Systems, and NVIDIA Corporation.

This report segments the global VFX market into:

Global VFX Market: Type Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

Global VFX Market: Component Analysis

  • Software
  • Hardware
  • Services

Global VFX Market: Application Analysis

  • Movies
  • Advertisements
  • TV Show
  • Gaming

Global VFX Market: Regional Analysis

  • North America
  • The U.S.
  • Europe
  • UK
  • France
  • Germany
  • Asia Pacific
  • China
  • Japan
  • India
  • Latin America
  • Brazil
  • Middle East and Africa
Note: Product cover images may vary from those shown
  • Chapter 1. Preface
    • 1.1. Report Description
      • 1.1.1. Objective
      • 1.1.2. Target Audience
      • 1.1.3. Unique Selling Proposition (USP) & Offerings
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Process
      • 1.3.2. Market Research Methodology
      • 1.3.3. Level 1: Primary Research
      • 1.3.4. Level 2: Secondary Research
      • 1.3.5. Level 3: Data Validation and Expert Panel Assessment Report Description and Scope
  • Chapter 2. Executive Summary
    • 2.1. Global VFX Market, 2016-2025 (USD Million)
    • 2.2. VFX Market: Market Snapshot
  • Chapter 3. Global VFX Market - Industry Analysis
    • 3.1. Introduction
    • 3.2. Industry ecosystem analysis
    • 3.3. Technology landscape
    • 3.4. Market Drivers
      • 3.4.1. North America
      • 3.4.2. Europe
      • 3.4.3. Asia Pacific
        • 3.4.3.1. Increasing adoption of visual effects in the media and entertainment industry
      • 3.4.4. Latin America
      • 3.4.5. MEA
    • 3.5. Restraints
      • 3.5.1. Huge capital investments and a shortage of skilled VFX professionals
    • 3.6. Opportunity
      • 3.6.1. Low-cost services
    • 3.7. Innovation & sustainability
    • 3.8. Regulatory landscape
    • 3.9. Porter's Five Forces Analysis
    • 3.10. PESTLE Analysis
    • 3.11. VFX market: Market Attractiveness Analysis
      • 3.11.1. Market Attractiveness Analysis by Type
      • 3.11.2. Market Attractiveness Analysis by Component
      • 3.11.3. Market Attractiveness Analysis by Application
      • 3.11.4. Market Attractiveness Analysis by Region
  • Chapter 4. Global VFX Market - Competitive Landscape
    • 4.1. Company Market Share Analysis, 2018
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions and Mergers
      • 4.2.2. New Product Launch
      • 4.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures
      • 4.2.4. Research & Development and Regional Expansion
  • Chapter 5. VFX Market - Type Analysis
    • 5.1. Global VFX Market Revenue Share, by Type, 2018 and 2025
    • 5.2. Global VFX market by Matte Painting, 2016-2025 (USD Million)
    • 5.3. Global VFX market by Simulation FX, 2016-2025 (USD Million)
    • 5.4. Global VFX market by Compositing, 2016-2025 (USD Million)
    • 5.5. Global VFX market by Motion Capture, 2016-2025 (USD Million)
    • 5.6. Global VFX market by 3D Scanning, 2016-2025 (USD Million)
    • 5.7. Global VFX Market by Character & Creature Animation, 2016-2025 (USD Million)
    • 5.8. Global VFX Market by Concept Art, 2016-2025 (USD Million)
    • 5.9. Global VFX Market by Previs/Pre-visualization, 2016-2025 (USD Million)
    • 5.10. Global VFX market by Others, 2016-2025 (USD Million)
  • Chapter 6. VFX Market - Component Analysis
    • 6.1. Global VFX Market Revenue Share, by Component, 2018 and 2025
    • 6.2. Global VFX market by Software, 2016-2025 (USD Million)
    • 6.3. Global VFX market by Hardware, 2016-2025 (USD Million)
    • 6.4. Global VFX market by Services, 2016-2025 (USD Million)
  • Chapter 7. VFX Market - Application Analysis
    • 7.1. Global VFX Market Revenue Share, by Application, 2018 and 2025
    • 7.2. Global VFX market by Movies, 2016-2025 (USD Million)
    • 7.3. Global VFX market by Advertisements, 2016-2025 (USD Million)
    • 7.4. Global VFX market by TV Show, 2016-2025 (USD Million)
    • 7.5. Global VFX market by Gaming, 2016-2025 (USD Million)
  • Chapter 8. VFX market - Regional Analysis
    • 8.1. Global VFX market: Regional Overview
      • 8.1.1. Global VFX market Revenue Share, By Region, 2018 and 2025
    • 8.2. North America
      • 8.2.1. North America VFX Market Revenue 2016-2025 (USD Million)
      • 8.2.2. North America VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.2.3. North America VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.2.4. North America VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.2.5. The U.S.
        • 8.2.5.1. The U.S. VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.2.5.2. The U.S. VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.2.5.3. The U.S. VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.2.6. Canada
        • 8.2.6.1. Canada VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.2.6.2. Canada VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.2.6.3. Canada VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.2.7. Mexico
        • 8.2.7.1. Mexico VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.2.7.2. Mexico VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.2.7.3. Mexico VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe VFX Market Revenue 2016-2025 (USD Million)
      • 8.3.2. Europe VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.3.3. Europe VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.3.4. Europe VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.3.5. UK
        • 8.3.5.1. UK VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.5.2. UK VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.5.3. UK VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.6. France
        • 8.3.6.1. France VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.6.2. France VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.6.3. France VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.7. Germany
        • 8.3.7.1. Germany VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.7.2. Germany VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.7.3. Germany VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.8. Italy
        • 8.3.8.1. Italy VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.8.2. Italy VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.8.3. Italy VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.9. Spain
        • 8.3.9.1. Spain VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.9.2. Spain VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.9.3. Spain VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.10. Russia
        • 8.3.10.1. Russia VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.10.2. Russia VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.10.3. Russia VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.3.11. Rest of Europe
        • 8.3.11.1. Rest of Europe VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.3.11.2. Rest of Europe VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.3.11.3. Rest of Europe VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific VFX Market Revenue 2016-2025 (USD Million)
      • 8.4.2. Asia Pacific VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.4.3. Asia Pacific VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.4.4. Asia Pacific VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.4.5. China
        • 8.4.5.1. China VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.5.2. China VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.5.3. China VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.6. Japan
        • 8.4.6.1. Japan VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.6.2. Japan VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.6.3. Japan VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.7. India
        • 8.4.7.1. India VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.7.2. India VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.7.3. India VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.8. Australia
        • 8.4.8.1. Australia VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.8.2. Australia VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.8.3. Australia VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.9. South Korea
        • 8.4.9.1. South Korea VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.9.2. South Korea VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.9.3. South Korea VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.4.10. Rest of Asia Pacific
        • 8.4.10.1. Rest of Asia Pacific VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.4.10.2. Rest of Asia Pacific VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.4.10.3. Rest of Asia Pacific VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America VFX Market Revenue 2016-2025 (USD Million)
      • 8.5.2. Latin America VFX Market Revenue, By Type, 2016-2025 (USD Million)
      • 8.5.3. Latin America VFX Market Revenue, By Component, 2016-2025 (USD Million)
      • 8.5.4. Latin America VFX Market Revenue, By Application, 2016-2025 (USD Million)
      • 8.5.5. Brazil
        • 8.5.5.1. Brazil VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.5.5.2. Brazil VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.5.5.3. Brazil VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.5.6. Argentina
        • 8.5.6.1. Argentina VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.5.6.2. Argentina VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.5.6.3. Argentina VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.5.7. Rest of Latin America
        • 8.5.7.1. Rest of Latin America VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.5.7.2. Rest of Latin America VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.5.7.3. Rest of Latin America VFX Market Revenue, by Application, 2016-2025 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa VFX Market Revenue 2016-2025 (USD Million)
      • 8.6.2. The Middle East and Africa VFX Market Revenue, by Type, 2016-2025 (USD Million)
      • 8.6.3. The Middle East and Africa VFX Market Revenue, by Component, 2016-2025 (USD Million)
      • 8.6.4. The Middle East and Africa VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.5. UAE
        • 8.6.5.1. UAE VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.5.2. UAE VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.5.3. UAE VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.6. Saudi Arabia
        • 8.6.6.1. Saudi Arabia VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.6.2. Saudi Arabia VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.6.3. Saudi Arabia VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.7. South Africa
        • 8.6.7.1. South Africa VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.7.2. South Africa VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.7.3. South Africa VFX Market Revenue, by Application, 2016-2025 (USD Million)
      • 8.6.8. Rest of MEA
        • 8.6.8.1. Rest of MEA VFX Market Revenue, by Type, 2016-2025 (USD Million)
        • 8.6.8.2. Rest of MEA VFX Market Revenue, by Component, 2016-2025 (USD Million)
        • 8.6.8.3. Rest of MEA VFX Market Revenue, by Application, 2016-2025 (USD Million)
  • Chapter 9. Company Profiles
    • 9.1. Red Giant Software
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Product portfolio
      • 9.1.4. Business strategy
      • 9.1.5. Recent developments
    • 9.2. Vision Effects
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Product portfolio
      • 9.2.4. Business strategy
      • 9.2.5. Recent developments
    • 9.3. 3DAR LTDA
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Product portfolio
      • 9.3.4. Business strategy
      • 9.3.5. Recent developments
    • 9.4. Frischluft
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Product portfolio
      • 9.4.4. Business strategy
      • 9.4.5. Recent developments
    • 9.5. Video Copilot and Final Image
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Product portfolio
      • 9.5.4. Business strategy
      • 9.5.5. Recent developments
    • 9.6. The Foundry Visionmongers
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Product portfolio
      • 9.6.4. Business strategy
      • 9.6.5. Recent developments
    • 9.7. Blackmagic Design
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Product portfolio
      • 9.7.4. Business strategy
      • 9.7.5. Recent developments
    • 9.8. Boris FX
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Product portfolio
      • 9.8.4. Business strategy
      • 9.8.5. Recent developments
    • 9.9. Autodesk
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Product portfolio
      • 9.9.4. Business strategy
      • 9.9.5. Recent developments
    • 9.10. Optitrack
      • 9.10.1. Overview
      • 9.10.2. Financials
      • 9.10.3. Product portfolio
      • 9.10.4. Business strategy
      • 9.10.5. Recent developments
    • 9.11. Adobe Systems
      • 9.11.1. Overview
      • 9.11.2. Financials
      • 9.11.3. Product portfolio
      • 9.11.4. Business strategy
      • 9.11.5. Recent developments
    • 9.12. NVIDIA Corporation
      • 9.12.1. Overview
      • 9.12.2. Financials
      • 9.12.3. Product portfolio
      • 9.12.4. Business strategy
      • 9.12.5. Recent developments
Note: Product cover images may vary from those shown
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