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Healthcare Augmented & Virtual Reality Market by Product Type, by Technology, and by End-User: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018 - 2025

  • ID: 4854040
  • Report
  • April 2019
  • Region: Global
  • 110 pages
  • Zion Market Research
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The report covers a forecast and an analysis of the healthcare augmented & virtual reality market on a global and regional level. The study provides historical data for 2016, 2017, and 2018 along with a forecast from 2019 to 2025 based on revenue (USD Million). The study includes drivers and restraints of the healthcare augmented & virtual reality market along with their impact on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the healthcare augmented & virtual reality market on a global level.

In order to give the users of this report a comprehensive view of the healthcare augmented & virtual reality market, we have included a competitive landscape and analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

The report provides company market share analysis to give a broader overview of the key players in the market. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new technology launch, agreements, partnerships, collaborations & joint ventures, research & development, and regional expansion of the major participants involved in the market on a global and regional basis. Moreover, the study covers price trend analysis and product portfolio of various companies according to regions.

The study provides a decisive view of the healthcare augmented & virtual reality market by segmenting the market based on product type, technology, end-user, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2019 to 2025. Based on product type, the market includes augmented reality and virtual reality. The augmented reality product segment is sub-segmented into AR displays, AR sensors, AR input devices, AR semiconductor components, and others. The virtual reality segment is sub-segmented into VR displays, VR sensors, and others. By technology, the market includes augmented reality and virtual reality. The augmented reality technology segment is classified into head-mounted and handheld. The virtual reality technology segment is segmented into head-mounted, gesture-tracking, and projector and display walls. By end-user, the healthcare augmented & virtual reality market includes hospitals and clinics, research laboratories, and others.

The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa with its further divided into major countries including the U.S., Germany, France, UK, China, Japan, India, and Brazil.

Some key players of the global healthcare augmented & virtual reality market are Vuzix, Qualcomm Incorporated, Augmented Pixels, Inc., Koninklijke Philips NV, CAE HEALTHCARE, Layar, Intuitive Surgical, 3D Systems, Inc., Hologic, Inc., and GE Healthcare among others.

This report segments the global healthcare augmented & virtual reality market into:

Global Healthcare Augmented & Virtual Reality Market: Product Type Analysis

  • Augmented Reality
  • AR Displays
  • AR Sensors
  • AR Input Devices
  • AR Semiconductor Components
  • Others
  • Virtual Reality
  • VR Semiconductor Components
  • VR Displays
  • VR Sensors
  • Others

Global Healthcare Augmented & Virtual Reality Market: Technology Analysis

  • Augmented Reality
  • Head-Mounted
  • Handheld
  • Virtual Reality
  • Head-Mounted
  • Gesture Tracking
  • Projector and Display Walls

Global Healthcare Augmented & Virtual Reality Market: End-User Analysis

  • Hospitals and Clinics
  • Research Laboratories
  • Others

Global Healthcare Augmented & Virtual Reality Market: Regional Analysis

  • North America
  • The U.S.
  • Europe
  • UK
  • France
  • Germany
  • Asia Pacific
  • China
  • Japan
  • India
  • Latin America
  • Brazil
  • Middle East and Africa
Note: Product cover images may vary from those shown
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  • Chapter 1. Introduction
    • 1.1. Report description and scope
    • 1.2. Research scope
    • 1.3. Research methodology
      • 1.3.1. Market research process
      • 1.3.2. Market research methodology
  • Chapter 2. Executive Summary
    • 2.1. Global Healthcare Augmented & Virtual Reality Market, 2016-2025 (USD Million)
    • 2.2. Global Healthcare Augmented & Virtual Reality Market: Snapshot
  • Chapter 3. Healthcare Augmented & Virtual Reality Market - Industry Dynamics
    • 3.1. Introduction
    • 3.2. Market drivers
      • 3.2.1. Global Healthcare Augmented & Virtual Reality Market drivers: Impact analysis
      • 3.2.2. Development of Healthcare IT Infrastructure to Support Growth
      • 3.2.3. Fully immersive VR to propel the growth for immersion therapy areas, such as phobia and depression
      • 3.2.4. Growing demand from medical schools for virtual training
    • 3.3. Market Restraints
      • 3.3.1. Global Healthcare Augmented & Virtual Reality Market restraints: Impact analysis
      • 3.3.2. Lack of Competence in Deployment of AR and VR Solutions
      • 3.3.3. Lack of Expertise among Medical Practitioners to Adopt New Technologies
    • 3.4. Opportunities
      • 3.4.1. Global Healthcare Augmented & Virtual Reality Market opportunity: Impact analysis
    • 3.5. Porter's Five Forces analysis
    • 3.6. Market attractiveness analysis
      • 3.6.1. Market attractiveness analysis, by product type
      • 3.6.2. Market attractiveness analysis, by technology
      • 3.6.3. Market attractiveness analysis, by end-user
      • 3.6.4. Market attractiveness analysis, by region
  • Chapter 4. Global Healthcare Augmented & Virtual Reality Market - Competitive Landscape
    • 4.1. Company Market Share Analysis
      • 4.1.1. Global Healthcare Augmented & Virtual Reality Market: company market share, 2018
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions & Mergers
      • 4.2.2. New Therapy Launch
      • 4.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures
      • 4.2.4. Research and Development and Regional Expansion
    • 4.3. Price Trend Analysis
    • 4.4. Technology Portfolio
  • Chapter 5. Global Healthcare Augmented & Virtual Reality Market - Product Type Analysis
    • 5.1. Global Healthcare Augmented & Virtual Reality Market: Product type overview
      • 5.1.1. Global Healthcare Augmented & Virtual Reality Market revenue share, by product type, 2018 and 2025
    • 5.2. Augmented Reality
      • 5.2.1. Global Augmented Reality Market, 2016-2025 (USD Million)
      • 5.2.2. Global AR Displays by Augmented Reality Market, 2016-2025 (USD Million)
      • 5.2.3. Global AR Sensors by Augmented Reality Market, 2016-2025 (USD Million)
      • 5.2.4. Global AR Input Devices by Augmented Reality Market, 2016-2025 (USD Million)
      • 5.2.5. Global AR Semiconductor Components by Augmented Reality Market, 2016-2025 (USD Million)
      • 5.2.6. Global Others by Augmented Reality Market, 2016-2025 (USD Million)
    • 5.3. Virtual Reality
      • 5.3.1. Global Virtual Reality market, 2016-2025 (USD Million)
      • 5.3.2. Global VR Semiconductor Components by Virtual Reality market, 2016-2025 (USD Million)
      • 5.3.3. Global VR Displays by Virtual Reality market, 2016-2025 (USD Million)
      • 5.3.4. Global VR Sensors by Virtual Reality market, 2016-2025 (USD Million)
      • 5.3.5. Global Others by Virtual Reality market, 2016-2025 (USD Million)
  • Chapter 6. Global Healthcare Augmented & Virtual Reality Market - Technology Analysis
    • 6.1. Global Healthcare Augmented & Virtual Reality Market: Technology overview
      • 6.1.1. Global Healthcare Augmented & Virtual Reality Market revenue share, by technology, 2018 and 2025
    • 6.2. Augmented Reality
      • 6.2.1. Global Healthcare Augmented & Virtual Reality Market for Augmented Reality, 2016-2025 (USD Million)
      • 6.2.2. Global Augmented Reality Market for Head-Mounted Technology, 2016-2025 (USD Million)
      • 6.2.3. Global Augmented Reality Market for Handheld Technology, 2016-2025 (USD Million)
    • 6.3. Virtual Reality
      • 6.3.1. Global Healthcare Augmented & Virtual Reality Market for Virtual Reality,2016-2025 (USD Million)
      • 6.3.2. Global Virtual Reality Market for Head-Mounted Technology, 2016-2025 (USD Million)
      • 6.3.3. Global Virtual Reality Market for Gesture Tracking Technology, 2016-2025 (USD Million)
      • 6.3.4. Global Virtual Reality Market for Projector & Display Walls Technology, 2016-2025 (USD Million)
  • Chapter 7. Global Healthcare Augmented & Virtual Reality Market - End-user Analysis
    • 7.1. Global Healthcare Augmented & Virtual Reality Market: End-user overview
      • 7.1.1. Global Healthcare Augmented & Virtual Reality Market revenue share, by end-user, 2018 and 2025
    • 7.2. Hospitals and Clinics
      • 7.2.1. Global Healthcare Augmented & Virtual Reality Market for Hospitals and Clinics, 2016-2025 (USD Million)
    • 7.3. Research Laboratories
      • 7.3.1. Global Healthcare Augmented & Virtual Reality Market for Research Laboratories, 2016-2025 (USD Million)
    • 7.4. Other end-users
      • 7.4.1. Global Healthcare Augmented & Virtual Reality Market for Others, 2016-2025 (USD Million)
  • Chapter 8. Global Healthcare Augmented & Virtual Reality Market - Regional Analysis
    • 8.1. Global Healthcare Augmented & Virtual Reality Market: Regional overview
      • 8.1.1. Global Healthcare Augmented & Virtual Reality Market revenue share, by region, 2018 and 2025
    • 8.2. North America
      • 8.2.1. North America Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
      • 8.2.2. North America Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
      • 8.2.3. North America Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.2.4. The U.S.
        • 8.2.4.1. The U.S. Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.2.4.2. The U.S. Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.2.4.3. The U.S. Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.2.5. Canada
        • 8.2.5.1. Canada Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.2.5.2. Canada Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.2.5.3. Canada Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
      • 8.3.2. Europe Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
      • 8.3.3. Europe Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.3.4. Germany
        • 8.3.4.1. Germany Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.3.4.2. Germany Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.3.4.3. Germany Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.3.5. France
        • 8.3.5.1. France Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.3.5.2. France Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.3.5.3. France Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.3.6. UK
        • 8.3.6.1. UK Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.3.6.2. UK Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.3.6.3. UK Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.3.7. Rest of Europe
        • 8.3.7.1. Rest of Europe Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.3.7.2. Rest of Europe Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.3.7.3. Rest of Europe Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
      • 8.4.2. Asia Pacific Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
      • 8.4.3. Asia Pacific Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.4.4. China
        • 8.4.4.1. China Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.4.4.2. China Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.4.4.3. China Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.4.5. Japan
        • 8.4.5.1. Japan Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.4.5.2. Japan Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.4.5.3. Japan Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.4.6. India
        • 8.4.6.1. India Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.4.6.2. India Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.4.6.3. India Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.4.7. Rest of Asia Pacific
        • 8.4.7.1. Rest of Asia Pacific Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.4.7.2. Rest of Asia Pacific Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.4.7.3. Rest of Asia Pacific Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
      • 8.5.2. Latin America Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
      • 8.5.3. Latin America Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.5.4. Brazil
        • 8.5.4.1. Brazil Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.5.4.2. Brazil Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.5.4.3. Brazil Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
      • 8.5.5. Rest of Latin America
        • 8.5.5.1. Rest of Latin America Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
        • 8.5.5.2. Rest of Latin America Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
        • 8.5.5.3. Rest of Latin America Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa Healthcare Augmented & Virtual Reality Market revenue, by product type, 2016-2025 (USD Million)
      • 8.6.2. The Middle East and Africa Healthcare Augmented & Virtual Reality Market revenue, by technology, 2016-2025 (USD Million)
      • 8.6.3. The Middle East and Africa Healthcare Augmented & Virtual Reality Market Revenue, by end-user, 2016-2025 (USD Million)
  • Chapter 9. Company Profile
    • 9.1. Koninklijke Philips NV
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Therapy portfolio
      • 9.1.4. Business strategy
      • 9.1.5. Recent developments
    • 9.2. Intuitive Surgical
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Therapy portfolio
      • 9.2.4. Business strategy
      • 9.2.5. Recent developments
    • 9.3. 3D Systems, Inc.
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Therapy portfolio
      • 9.3.4. Business strategy
      • 9.3.5. Recent developments
    • 9.4. Augmented Pixels, Inc.
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Therapy portfolio
      • 9.4.4. Business strategy
      • 9.4.5. Recent developments
    • 9.5. CAE Healthcare
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Therapy portfolio
      • 9.5.4. Business strategy
      • 9.5.5. Recent developments
    • 9.6. Layar
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Therapy portfolio
      • 9.6.4. Business strategy
      • 9.6.5. Recent developments
    • 9.7. Vizux
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Therapy portfolio
      • 9.7.4. Business strategy
      • 9.7.5. Recent developments
    • 9.8. Hologic, Inc.
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Therapy portfolio
      • 9.8.4. Business strategy
      • 9.8.5. Recent developments
    • 9.9. GE Healthcare
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Therapy portfolio
      • 9.9.4. Business strategy
      • 9.9.5. Recent developments
    • 9.10. Qualcomm Technologies Inc.
      • 9.10.1. Overview
      • 9.10.2. Financials
      • 9.10.3. Therapy portfolio
      • 9.10.4. Business strategy
      • 9.10.5. Recent developments
Note: Product cover images may vary from those shown
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