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Global Edutainment Market Size, Market Share, Application Analysis, Regional Outlook, Growth Trends, Key Players, Competitive Strategies and Forecasts, 2019 to 2027

  • ID: 4857786
  • Report
  • Region: Global
  • Acute Market Reports
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FEATURED COMPANIES

  • ConveGenius
  • Grey Sim
  • Kidzania
  • Legoland Discovery Center
  • Mattle Play Town
  • Pororo Parks
  • MORE
The edutainment market was is set to grow with a CAGR of 17% during the forecast period, up from US$ 2.30 Bn in 2018.

Market Insights

The global edutainment market is driven by increasing investment in the education technology sector. The investment in the edutech sector has increased significantly in the past five years. In 2017, the investment in the edutech sector was estimated to be approximately US$ 9.5 bn with an increase of more than 30% as compared to 2016. The growing penetration of internet services and technological advancement in the education sector is attracting investment. Also, it has been noticed that out of more than US$ 37 bn in the education technology since 1997, over 60% of the investment comes from the past three years. This is encouraging the adoption of the edutainment market. Moreover, the integration of the AI, augmented reality and virtual reality into the education sector is driving the market growth.

The edutainment market is characterized by an age group segment into 0-12 years, 13-18 years, 19-25 years, and over 25 years. The age group 0-12 years is dominating the edutainment market with the majority share in the revenue in 2018. The increasing focus of educational institutes to provide personalized education content to the students. Furthermore, the integration of advanced technologies into the learning model is further accelerating market growth. The Asia Pacific is projected to grow significantly during the forecast period. the growth of the market is driven by the increasing adoption of the smartphone and internet services across the region are the adoption of the edutainment market. The increasing disposable income of the individuals in the region is augmenting the market growth. Moreover, the increasing urbanization across the developing countries is driving the demand for education services.

Key vendors in the edutainment market are Grey Sim, CurioCity, Kidz Holding S.A.L., ConveGenius, Kidzania, Legoland Discovery Center, Kindercity, Little Explorers, Pororo Parks, Totter's Otterville, Mattel Play Town, and Plabo.
Note: Product cover images may vary from those shown
2 of 3

FEATURED COMPANIES

  • ConveGenius
  • Grey Sim
  • Kidzania
  • Legoland Discovery Center
  • Mattle Play Town
  • Pororo Parks
  • MORE
Chapter 1 Preface
1.1 Report Scope and Description
1.1.1 Study Purpose
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Research Methodology
1.3.1 Phase I – Secondary Research
1.3.2 Phase II – Primary Research
1.3.3 Approach Adopted
1.3.4 Top-Down Approach
1.3.5 Bottom-Up Approach
1.3.6 Phase III – Expert Panel Review
1.3.7 Assumptions
1.4 Market Segmentation

Chapter 2 Executive Summary
2.1 Market Snapshot: Global Edutainment Market
2.1.1 Global Edutainment Market, by Game Type, 2018 (US$ Mn)
2.1.2 Global Edutainment Market, by Facility Size, 2018 (US$ Mn)
2.1.3 Global Edutainment Market, by Revenue Source, 2018 (US$ Mn)
2.1.4 Global Edutainment Market, by Age Group, 2018 (US$ Mn)
2.1.5 Global Edutainment Market, by Geography, 2018 (US$ Mn)

Chapter 3 Market Dynamics
3.1 Introduction
3.2 Market Dynamics
3.2.1 Market Drivers
3.2.1.1 Driver 1
3.2.2 Market Restraint
3.2.2.1 Restraint 1
3.3 Attractive Investment Proposition, by Geography, 2018
3.4 Market Positioning of Key Edutainment Vendors, 2018

Chapter 4 Global Edutainment Market, By Game Type
4.1 Overview
4.1.1 Global Edutainment Market Value Share, by Game Type, 2018 & 2027 (Value, %)
4.2 Interactive
4.2.1 Global Edutainment Market Value from Interactive, 2017 – 2027(US$ Mn)
4.3 Non Interactive
4.3.1 Global Edutainment Market Value from Non Interactive, 2017 – 2027(US$ Mn)
4.4 Explorative
4.4.1 Global Edutainment Market Value from Explorative, 2017 – 2027(US$ Mn)
4.5 Hybrid
4.5.1 Global Edutainment Market Value from Hybrid, 2017 – 2027(US$ Mn)

Chapter 5 Global Edutainment Market, by Facility Size
5.1 Overview
5.1.1 Global Edutainment Market Value Share, by Facility Size, 2018 & 2027 (Value, %)
5.2 5,001 to 10,000 Sq. Ft.
5.2.1 Global Edutainment Market Value from 5,001 to 10,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.3 10,001 to 20,000 Sq. Ft.
5.3.1 Global Edutainment Market Value from 10,001 to 20,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.4 20,001 to 40,000 Sq. Ft.
5.4.1 Global Edutainment Market Value from 20,001 to 40,000 Sq. Ft., 2017 – 2027(US$ Mn)
5.5 >40,000 Sq. Ft.
5.5.1 Global Edutainment Market Value from >40,000 Sq. Ft., 2017 – 2027(US$ Mn)

Chapter 6 Global Edutainment Market, by Revenue Source
6.1 Overview
6.1.1 Global Edutainment Market Value Share, by Revenue Source, 2018 & 2027 (Value, %)
6.2 Entry Fees & Tickets
6.2.1 Global Edutainment Market Value from Entry Fees & Tickets, 2017 – 2027(US$ Mn)
6.3 Food & Beverage
6.3.1 Global Edutainment Market Value from Food & Beverage, 2017 – 2027(US$ Mn)
6.4 Merchandising
6.4.1 Global Edutainment Market Value from Merchandising, 2017 – 2027(US$ Mn)
6.5 Advertising
6.5.1 Global Edutainment Market Value from Advertising, 2017 – 2027(US$ Mn)
6.6 Others
6.6.1 Global Edutainment Market Value from Others, 2017 – 2027(US$ Mn)

Chapter 7 Global Edutainment Market, by Age Group
7.1 Overview
7.1.1 Global Edutainment Market Value Share, by Age Group, 2018 & 2027 (Value, %)
7.2 0-12 years
7.2.1 Global Edutainment Market Value from 0-12 years, 2017 – 2027(US$ Mn)
7.3 13-18 years
7.3.1 Global Edutainment Market Value from 13-18 years, 2017 – 2027(US$ Mn)
7.4 19-25 years
7.4.1 Global Edutainment Market Value from 19-25 years, 2017 – 2027(US$ Mn)
7.5 Over 25 years
7.5.1 Global Edutainment Market Value from Over 25 years, 2017 – 2027(US$ Mn)

Chapter 8 North America Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
8.1 Overview
8.2 North America Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
8.2.1 Market Analysis
8.3 North America Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
8.3.1 Market Analysis
8.4 North America Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
8.4.1 Market Analysis
8.5 North America Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
8.5.1 Market Analysis
8.6 North America Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
8.6.1 Market Analysis
8.6.2 U.S.
8.6.2.1 U.S. Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
8.6.2.2 U.S. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
8.6.2.3 U.S. Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
8.6.2.4 U.S. Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
8.6.3 Canada
8.6.3.1 Canada Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
8.6.3.2 Canada Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
8.6.3.3 Canada Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
8.6.3.4 Canada Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 9 Europe Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
9.1 Overview
9.2 Europe Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
9.2.1 Market Analysis
9.3 Europe Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
9.3.1 Market Analysis
9.4 Europe Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
9.4.1 Market Analysis
9.5 Europe Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
9.5.1 Market Analysis
9.6 Europe Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
9.6.1 Market Analysis
9.6.2 U.K.
9.6.2.1 U.K. Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.2.2 U.K. Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.2.3 U.K. Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.2.4 U.K. Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.3 Germany
9.6.3.1 Germany Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.3.2 Germany Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.3.3 Germany Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.3.4 Germany Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.4 France
9.6.4.1 France Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.4.2 France Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.4.3 France Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.4.4 France Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
9.6.5 Rest of Europe
9.6.5.1 Rest of Europe Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
9.6.5.2 Rest of Europe Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
9.6.5.3 Rest of Europe Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
9.6.5.4 RoE Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 10 Asia Pacific Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
10.1 Overview
10.2 Asia Pacific Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
10.2.1 Market Analysis
10.3 Asia Pacific Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
10.3.1 Market Analysis
10.4 Asia Pacific Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
10.4.1 Market Analysis
10.5 Asia Pacifci Edutainment Market Analysis, by Age Group, 2017 – 2027 (US$ Mn)
10.5.1 Market Analysis
10.6 Asia Pacific Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
10.6.1 Market Analysis
10.6.2 China
10.6.2.1 China Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.2.2 China Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.2.3 China Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.2.4 China Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.3 Japan
10.6.3.1 Japan Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.3.2 Japan Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.3.3 Japan Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.3.4 Japan Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.4 India
10.6.4.1 India Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.4.2 India Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.4.3 India Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.4.4 India Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
10.6.5 Rest of Asia Pacific
10.6.5.1 Rest of Asia Pacific Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
10.6.5.2 Rest of Asia Pacific Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
10.6.5.3 Rest of Asia Pacific Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
10.6.5.4 RoAPAC Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 11 Rest of the World (RoW) Edutainment Market Analysis, 2017 – 2027 (US$ Mn)
11.1 Overview
11.2 RoW Edutainment Market Analysis, by Game Type, 2017 – 2027 (US$ Mn)
11.2.1 Market Analysis
11.3 RoW Edutainment Market Analysis, by Facility Size, 2017 – 2027 (US$ Mn)
11.3.1 Market Analysis
11.4 RoW Edutainment Market Analysis, by Revenue Source, 2017 – 2027 (US$ Mn)
11.4.1 Market Analysis
11.5 RoW Edutainment Market, by Country, 2017 – 2027 (US$ Mn)
11.5.1 Market Analysis
11.6 RoW Edutainment Market, by Country (US$ Mn)
11.6.1 Market Analysis
11.6.2 Middle East & Africa (MEA)
11.6.2.1 MEA Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
11.6.2.2 MEA Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
11.6.2.3 MEA Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
11.6.2.4 MEA Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)
11.6.3 Latin America
11.6.3.1 Latin America Edutainment Market Value, by Game Type, 2017 – 2027 (US$ Mn)
11.6.3.2 Latin America Edutainment Market Value, by Facility Size, 2017 – 2027 (US$ Mn)
11.6.3.3 Latin America Edutainment Market Value, by Revenue Source, 2017 – 2027 (US$ Mn)
11.6.3.4 Latin America Edutainment Market Value, by Age Group, 2017 – 2027 (US$ Mn)

Chapter 12 Company Profiles
12.1 ConveGenius
12.2 CurioCity
12.3 Grey Sim
12.4 Kidz Holding S.A.L.
12.5 Kidzania
12.6 Kindercity
12.7 Legoland Discovery Center
12.8 Little Explorers
12.9 Mattle Play Town
12.10 Plabo
12.11 Pororo Parks
12.12 Totter’s Otterville
Note: Product cover images may vary from those shown
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  • ConveGenius
  • CurioCity
  • Grey Sim
  • Kidz Holding S.A.L.
  • Kidzania
  • Kindercity
  • Legoland Discovery Center
  • Little Explorers
  • Mattle Play Town
  • Plabo
  • Pororo Parks
  • Totter’s Otterville
Note: Product cover images may vary from those shown
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