A worldwide survey of end-users from the 3.5 million Wccftech site visitors resulted in 4,477 responses to 26 questions. Combined with their demographic data that produced 143,264 answers to critical buying plans, and currently owned equipment. Some of the results were quite surprising such as the large installed base of AMD processors, plans to purchase Nvidia’s newest graphics add-in-board, and attitudes about pricing for motherboards, AIBs, and VR HMDs.
This report is intended for OEMs, component suppliers, and partners.
The report consists of two parts, the written report, and the raw data database of the survey.
A sample of some of the questions is shown here:
- What AIB do you currently own?
- Do you have an Nvidia Turing card?
- Are you planning on updating your graphics card?
- Historically, how have you bought graphics cards?
- What is the most you would ever pay for a top-notch AIB?
- What CPU do you currently own?
- Are you planning on upgrading this year?
- What is the most you would pay for an excellent CPU?
- How much would you be willing to spend on a great motherboard?
- Which AIB vendor do you trust the most?
- Do you have a VR capable system?
- How much are you willing to pay for the VR HMD?
- How much RAM does your system have?
- What is the minimum acceptable resolution and FPS standard of gaming for you?
1 Executive Summary
1.2.3 Top ten countries
2 Market size
2.1 AIB installed base
2.2 AIB forecast
3 Graphics processor and board
3.1 Which GPU owned
3.2 Performance (FLOPS) of AIB
3.3 Nvidia Turing installed base
3.4 Use of multiple AIB
3.5 Plans to update AIB
3.6 Brand preference
3.7 Price willing to pay for an AIB
3.7.1 AIB ASP by region
3.8 However, that average is heavily weighted by the European Union and North America AIB vendor most trusted
3.9 Minimum resolution and FPS acceptable
3.10 Opinions on RTX and DLSS
3.11 Experience with reference boards
3.11.1 Custom AIB attitudes
3.11.2 Why one prefers custom variants
4.1 Which CPU owned
4.1.1 Historical analysis
4.1.2 What model CPU owned
4.2 Plans to upgrade CPU
4.3 Price willing to pay for CPU
4.4 Desired AMD core count
4.5 Desired Intel core count
4.7 Price willing to pay for motherboard
5.1 Amount in system
6 VR HMD
6.1 System VR capable?
6.3 Plans to acquire or upgrade
6.4 Price willing to pay for VR HMD
7 Summary and Conclusion
8.1 GPUs, AIBs, and PCs
188.8.131.52 PCs and AIB
8.1.2 FLOPS versus FRAPS: cars & GPUs
Table of Figures
Figure 1: Map of the distribution of survey respondents
Figure 2: Regions of respondents
Figure 3: Installed base of total AIBs worldwide
Figure 4: Forecasted sales of AIBs worldwide
Figure 5: Type of GPU owned
Figure 6: AIBs in use by region
Figure 7: Performance of current GPU
Figure 8: Market penetration of Nvidia Turning AIBs
Figure 9: Population of Nvidia owners with Turing AIB
Figure 10: Multi AIB usage
Figure 11: Nvidia owners plan to upgrade their AIB
Figure 12: AMD owners plan to upgrade their AIB
Figure 13: Planning to buy an AIB by brand and region
Figure 14: AIB purchasing policy
Figure 15: The maximum amount for an AIB
Figure 16: AIB budgets by region value view
Figure 17: AIB budgets by region view
Figure 18: AIB supplier trusted the most
Figure 19: AIB vendors trusted the most
Figure 20: The minimum acceptable screen resolution and FPS
Figure 21: Minimum FPS and resolution for gaming
Figure 22: Opinion of Nvidia’s RTX and DLSS
Figure 23: History of buying reference AIB
Figure 24: Attitude toward customer AIBs
Figure 25: Custom AIB benefits
Figure 26: CPU brand in use
Figure 27: Historical market share of CPU vendors over time
Figure 28: Graphics AIB in use over time
Figure 29: Which CPU processor family currently in use
Figure 30: CPUs in use by region
Figure 31: CPU upgrade plans by brand
Figure 32: Upgrading CPU plans
Figure 33: Plan to upgrade CPU with existing brand
Figure 34: The maximum amount for a CPU
Figure 35: The amount gamers are willing to pay for a CPU in regions
Figure 36: The desired core count for AMD CPUs
Figure 37: The desired core count for Intel CPUs
Figure 38: How CPU cooled
Figure 39: The maximum amount for a motherboard
Figure 40: Cost of RAM over the past 10 years. (Source: NCTA)
Figure 41: GB of RAM in the system
Figure 42: Is system VR capable?
Figure 43: PC VR HMD ownership
Figure 44: Plans to acquire PC VR HMD this year
Figure 45: The maximum amount for a VR HMD
Figure 46: GPU market segmentation
Figure 47: Improvement in GFLOPS of GPUs over time
Table of Tables
Table 1: Top ten countries of respondents
Table 2: AIB budgets by region
Table 3: CPU price by AMD cores
Table 4: CPU price by Intel cores
Table 5: CPU budgets by region
Table 6: Motherboard budgets by region
Table 7: Primary customer segmentation
Table 8: Notebook classifications
Table 9: Desktop classifications
Table 10: GPU and AIB classifications
Table 11: Amount of time playing games