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Europe Automotive Augmented Reality and Virtual Reality Market by Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country 2020-2026: Trend Forecast and Growth Opportunity

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    Report

  • 104 Pages
  • March 2020
  • Region: Europe
  • GMD Research
  • ID: 5006472
Europe automotive AR and VR market reached $225.5 million in 2019 and will grow by 79.4% over 2020-2026 owing to the rising need for AR and VR technology in automotive industry in the region.

Highlighted with 42 tables and 41 figures, this 104-page report “Europe Automotive Augmented Reality and Virtual Reality Market by Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country 2020-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe automotive AR and VR market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with historic study covering 2015-2019 and forecast covering 2020-2026.

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Europe automotive AR and VR market in every aspect of the classification from perspectives of Component, Technology, Application, Vehicle Type, Driving Autonomy, and Country.

Based on Component, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.

Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Others

Software

Software Developer Kits
  • Cloud Services

Based on Technology, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.

Augmented Reality (AR) by Technology
  • Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
  • Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Augmented Reality (AR) by Device
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Handheld Device

Virtual Reality (VR) by Technology
  • Nonimmersive Technology
  • Semi-Immersive and Fully Immersive Technology

Virtual Reality (VR) by Device
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall

Based on Application, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
  • Manufacturing & Supply
  • Research & Development
  • Marketing & Sales
  • Aftermarket Service
  • Support Functions & Training
  • Other Applications

Based on Vehicle Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
  • Passenger Vehicles
  • Commercial Vehicles

Based on Driving Autonomy, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.
  • Conventional Driving
  • Autonomous & Semi-autonomous Driving

Geographically, the following national/local markets are fully investigated:
  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Russia
  • Rest of Europe (further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

For each of the aforementioned countries, market analysis and revenue data are available for 2015-2026. The breakdown of major national markets by Technology, Application, and Vehicle Type over the years 2015-2026 are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Europe automotive AR and VR market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):
  • Bosch
  • Continental
  • DENSO
  • Garmin
  • General Motors (GM)
  • HARMAN International
  • HTC
  • Hyundai Motor Company
  • Jaguar
  • Mercedes-Benz
  • Microsoft
  • Nippon Seiki
  • NVIDIA
  • Panasonic
  • Unity
  • Visteon
  • Volkswagen

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table of Contents

1 Introduction
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 Market Overview and Dynamics
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 Segmentation of Europe Market by Component
3.1 Market Overview by Component
3.2 Hardware
3.3 Software
4 Segmentation of Europe Market by Technology
4.1 Market Overview by Technology
4.2 Augmented Reality (AR)
4.3 Virtual Reality (VR)
5 Segmentation of Europe Market by Application
5.1 Market Overview by Application
5.2 Manufacturing & Supply
5.3 Research & Development
5.4 Marketing & Sales
5.5 Aftermarket Service
5.6 Support Functions & Training
5.7 Other Applications
6 Segmentation of Europe Market by Vehicle Type
6.1 Market Overview by Vehicle Type
6.2 Passenger Vehicles
6.3 Commercial Vehicles
7 Segmentation of Europe Market by Driving Autonomy
7.1 Market Overview by Driving Autonomy
7.2 Conventional Driving
7.3 Autonomous & Semi-autonomous Driving
8 European Market 2019-2026 by Country
8.1 Overview of European Market
8.2 UK
8.3 France
8.4 Germany
8.5 Spain
8.6 Italy
8.7 Russia
8.8 Rest of European Market
9 Competitive Landscape
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
  • Bosch
  • Continental
  • DENSO
  • Garmin
  • General Motors (GM)
  • HARMAN International
  • HTC
  • Hyundai Motor Company
  • Jaguar
  • Mercedes-Benz
  • Microsoft
  • Nippon Seiki
  • NVIDIA
  • Panasonic
  • Unity
  • Visteon
  • Volkswagen

10 Investing in Europe Market: Risk Assessment and Management
10.1 Risk Evaluation of Europe Market
10.2 Critical Success Factors (CSFs)
List of Tables:
Table 1. Snapshot of Europe Automotive AR and VR Market, 2019-2026
Table 2. Main Product Trends and Market Opportunities in Europe Automotive AR and VR Market
Table 3. Europe Automotive AR and VR Market by Component, 2015-2026, $ mn
Table 4. Europe Automotive AR and VR Market: Hardware by Type, 2015-2026, $ bn
Table 5. Europe Automotive AR and VR Market: Software by Type, 2015-2026, $ bn
Table 6. Europe Automotive AR and VR Market by Technology, 2015-2026, $ mn
Table 7. Europe Automotive AR Market by Technology, 2015-2026, $ mn
Table 8. Europe Automotive AR Market: Marker-based Augmented Reality by Technology, 2015-2026, $ mn
Table 9. Europe Automotive AR Market: Markerless Augmented Reality by Technology, 2015-2026, $ mn
Table 10. Europe Automotive AR Market by Device Type, 2015-2026, $ mn
Table 11. Europe Automotive VR Market by Technology, 2015-2026, $ mn
Table 12. Europe Automotive VR Market by Device Type, 2015-2026, $ mn
Table 13. Europe Automotive AR and VR Market by Application, 2015-2026, $ mn
Table 14. Europe Automotive AR and VR Market by Vehicle Type, 2015-2026, $ mn
Table 15. Europe Automotive AR and VR Market by Driving Autonomy, 2015-2026, $ mn
Table 16. Europe Automotive AR & VR Market by Country, 2015-2026, $ mn
Table 17. UK Augmented Reality Market by Technology, 2015-2026, $ mn
Table 18. UK Automotive AR & VR Market by Application, 2015-2026, $ mn
Table 19. UK Automotive AR & VR Market by Vehicle Type, 2015-2026, $ mn
Table 20. France Augmented Reality Market by Technology, 2015-2026, $ mn
Table 21. France Automotive AR & VR Market by Application, 2015-2026, $ mn
Table 22. France Automotive AR & VR Market by Vehicle Type, 2015-2026, $ mn
Table 23. Germany Augmented Reality Market by Technology, 2015-2026, $ mn
Table 24. Germany Automotive AR & VR Market by Application, 2015-2026, $ mn
Table 25. Germany Automotive AR & VR Market by Vehicle Type, 2015-2026, $ mn
Table 26. Spain Augmented Reality Market by Technology, 2015-2026, $ mn
Table 27. Spain Automotive AR & VR Market by Application, 2015-2026, $ mn
Table 28. Spain Automotive AR & VR Market by Vehicle Type, 2015-2026, $ mn
Table 29. Italy Augmented Reality Market by Technology, 2015-2026, $ mn
Table 30. Italy Automotive AR & VR Market by Application, 2015-2026, $ mn
Table 31. Italy Automotive AR & VR Market by Vehicle Type, 2015-2026, $ mn
Table 32. Russia Augmented Reality Market by Technology, 2015-2026, $ mn
Table 33. Russia Automotive AR & VR Market by Application, 2015-2026, $ mn
Table 34. Russia Automotive AR & VR Market by Vehicle Type, 2015-2026, $ mn
Table 35. Automotive AR & VR Market in Rest of Europe by Country, 2015-2026, $ mn
Table 36. Bosch: Company Snapshot
Table 37. Bosch: Business Segmentation
Table 38. Bosch: Product Portfolio
Table 39. Bosch: Revenue, 2016-2018, $ mn
Table 40. Bosch: Recent Developments
Table 41. Risk Evaluation for Investing in Europe Market, 2019-2026
Table 42. Critical Success Factors and Key Takeaways
List of Figures:
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026
Figure 4. Europe Automotive AR and VR Market, 2019-2026, $ mn
Figure 5. Primary Drivers and Impact Factors of Europe Automotive AR and VR Market
Figure 6. Primary Restraints and Impact Factors of Europe Automotive AR and VR Market
Figure 7. Porter’s Fiver Forces Analysis of Europe Automotive AR and VR Market
Figure 8. Breakdown of Europe Automotive AR and VR Market by Component, 2019-2026, % of Revenue
Figure 9. Contribution to Europe 2020-2026 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 10. Europe Automotive AR and VR Market: Hardware, 2015-2026, $ mn
Figure 11. Europe Automotive AR and VR Market: Software, 2015-2026, $ mn
Figure 12. Breakdown of Europe Automotive AR and VR Market by Technology, 2019-2026, % of Revenue
Figure 13. Contribution to Europe 2020-2026 Cumulative Revenue by Technology, Value ($ mn) and Share (%)
Figure 14. Europe Automotive AR and VR Market: Augmented Reality (AR), 2015-2026, $ mn
Figure 15. Europe Automotive AR and VR Market: Virtual Reality (VR), 2015-2026, $ mn
Figure 16. Breakdown of Europe Automotive AR and VR Market by Application, 2019-2026, % of Revenue
Figure 17. Contribution to Europe 2020-2026 Cumulative Revenue by Application, Value ($ mn) and Share (%)
Figure 18. Europe Automotive AR and VR Market: Manufacturing & Supply, 2015-2026, $ mn
Figure 19. Europe Automotive AR and VR Market: Research & Development, 2015-2026, $ mn
Figure 20. Europe Automotive AR and VR Market: Marketing & Sales, 2015-2026, $ mn
Figure 21. Europe Automotive AR and VR Market: Aftermarket Service, 2015-2026, $ mn
Figure 22. Europe Automotive AR and VR Market: Support Functions & Training, 2015-2026, $ mn
Figure 23. Europe Automotive AR and VR Market: Other Applications, 2015-2026, $ mn
Figure 24. Breakdown of Europe Automotive AR and VR Market by Vehicle Type, 2019-2026, % of Revenue
Figure 25. Contribution to Europe 2020-2026 Cumulative Revenue by Vehicle Type, Value ($ mn) and Share (%)
Figure 26. Europe Automotive AR and VR Market: Passenger Vehicles, 2015-2026, $ mn
Figure 27. Europe Automotive AR and VR Market: Commercial Vehicles, 2015-2026, $ mn
Figure 28. Breakdown of Europe Automotive AR and VR Market by Driving Autonomy, 2019-2026, % of Revenue
Figure 29. Contribution to Europe 2020-2026 Cumulative Revenue by Driving Autonomy, Value ($ mn) and Share (%)
Figure 30. Europe Automotive AR and VR Market: Conventional Driving, 2015-2026, $ mn
Figure 31. Europe Automotive AR and VR Market: Autonomous & Semi-autonomous Driving, 2015-2026, $ mn
Figure 32. Breakdown of European Automotive AR & VR Market by Country, 2019 and 2026, % of Revenue
Figure 33. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 34. Automotive AR & VR Market in UK, 2015-2026, $ mn
Figure 35. Automotive AR & VR Market in France, 2015-2026, $ mn
Figure 36. Automotive AR & VR Market in Germany, 2015-2026, $ mn
Figure 37. Automotive AR & VR Market in Spain, 2015-2026, $ mn
Figure 38. Automotive AR & VR Market in Italy, 2015-2026, $ mn
Figure 39. Automotive AR & VR Market in Russia, 2015-2026, $ mn
Figure 40. Automotive AR & VR Market in Rest of Europe, 2015-2026, $ mn
Figure 41. Growth Stage of Europe Automotive AR and VR Industry over the Forecast Period

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Bosch
  • Continental
  • DENSO
  • Garmin
  • General Motors (GM)
  • HARMAN International
  • HTC
  • Hyundai Motor Company
  • Jaguar
  • Mercedes-Benz
  • Microsoft
  • Nippon Seiki
  • NVIDIA
  • Panasonic
  • Unity
  • Visteon
  • Volkswagen

Methodology

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