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North America Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Country 2020-2026: Demand and Production Outlook

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    Report

  • 161 Pages
  • March 2020
  • Region: North America
  • GMD Research
  • ID: 5006476
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality (AR), mixed reality (MR) and virtual reality (VR). North America XR market is expected to grow by 42.5% annually in the forecast period and reach $132.39 billion by 2026.

Highlighted with 70 tables and 62 figures, this 161-page report “North America Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Country 2020-2026: Demand and Production Outlook” is based on a comprehensive research of the entire North America extended reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, uses 2019 as the base year, and forecasts from 2020 till 2026.

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America extended reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Country.

Based on technology, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.

Augmented Reality (AR)
  • Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
  • Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Virtual Reality (VR)
  • Nonimmersive Technology
  • Semi-Immersive and Fully Immersive Technology

Mixed Reality (MR)

Based on component, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.

Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Others

Software
  • Software Developer Kits
  • Cloud Services

Content Creation

Based on device type, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Augmented Reality Devices
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Handheld Device

Virtual Reality Devices
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall

Mixed Reality Devices
  • Wireless Head Mounted Display
  • Wired Head Mounted Display

Based on industry vertical, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.
  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Education
  • Manufacturing
  • Retail
  • Others

Based on end-user, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
  • Consumer
  • Enterprise (further split into Large Enterprises and Small- & Medium-sized Enterprises)

Geographically, the following listed national markets are fully investigated:
  • U.S.
  • Canada
  • Mexico

For each of the aforementioned countries, detailed analysis and data for annual revenue (demand and production) are available for 2015-2026. The breakdown of key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in North America extended reality market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:
  • Acer Inc.
  • Augmedix
  • Aurasma
  • Blippar.com Limited
  • Catchoom
  • DAQR
  • Dell Technologies Inc.
  • EON. Reality Inc.
  • Facebook
  • Google
  • HP Development Company LP
  • HTC Corporation
  • Koninklijke Philips N.V.
  • MAGIC LEAP, INC.
  • Medical Realities
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Psious
  • Samsung
  • Seiko Epson
  • Sony
  • Total Immersion
  • Vuzix Corporation
  • Wikitude GMBH
  • Zappar

(Please Note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table of Contents

1 Introduction
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 Market Overview and Qualitative Analysis
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 Segmentation of North America Market by Technology
3.1 Market Overview by Technology
3.2 North America Augmented Reality (AR) Market 2015-2026
3.2.1 Marker-based Augmented Reality
3.2.2 Markerless Augmented Reality
3.3 North America Virtual Reality (VR) Market 2015-2026
3.3.1 Nonimmersive Technology
3.2.2 Semi-Immersive and Fully Immersive Technology
3.4 North America Mixed Reality (MR) Market 2015-2026
4 Segmentation of North America Market by Component
4.1 Market Overview by Component
4.2 North America XR Hardware Market 2015-2026
4.3 North America XR Software Market 2015-2026
4.4 North America XR Content Creation Market 2015-2026
5 Segmentation of North America Market by Device Type
5.1 Market Overview by Device Type
5.2 North America AR Devices Market 2015-2026
5.2.1 Head-Mounted Display (HMD)
5.2.2 Head-Up Display (HUD)
5.2.3 Handheld Device
5.3 North America VR Devices Market 2015-2026
5.3.1 Head-Mounted Display (HMD)
5.3.2 Gesture-Tracking Device
5.3.3 Projector & Display Wall
5.4 North America MR Devices Market 2015-2026
5.4.1 Wireless Head Mounted Display
5.4.2 Wired Head Mounted Display
6 Segmentation of North America Market by Industry Vertical
6.1 Market Overview by Industry Vertical
6.2 North America Extended Reality Market for Gaming 2015-2026
6.3 North America Extended Reality Market for Entertainment & Media 2015-2026
6.4 North America Extended Reality Market for Aerospace & Defense 2015-2026
6.5 North America Extended Reality Market for Healthcare 2015-2026
6.6 North America Extended Reality Market for Education 2015-2026
6.7 North America Extended Reality Market for Manufacturing 2015-2026
6.8 North America Extended Reality Market for Retail 2015-2026
6.9 North America Extended Reality Market for Other Sectors 2015-2026
7 Segmentation of North America Market by End-user
7.1 Market Overview by End-user
7.2 North America Consumer XR Market 2015-2026
7.3 North America Enterprise XR Market 2015-2026
8 North America Market 2015-2026 by Country
8.1 Overview of North America Market
8.2 U.S.
8.3 Canada
8.4 Mexico
9 Competitive Landscape
9.1 Overview of Key Vendors
9.2 Company Profiles
  • Acer Inc.
  • Augmedix
  • Aurasma
  • Blippar.com Limited
  • Catchoom
  • DAQR
  • Dell Technologies Inc.
  • EON. Reality Inc.
  • Facebook
  • Google
  • HP Development Company LP
  • HTC Corporation
  • Koninklijke Philips N.V.
  • MAGIC LEAP, INC.
  • Medical Realities
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Psious
  • Samsung
  • Seiko Epson
  • Sony
  • Total Immersion
  • Vuzix Corporation
  • Wikitude GMBH
  • Zappar

10 Investing in North America Market: Risk Assessment and Management
10.1 Risk Evaluation of North America Market
10.2 Critical Success Factors (CSFs)
List of Tables:
Table 1. Snapshot of North America Extended Reality Market, 2019-2026
Table 2. Main Product Trends and Market Opportunities in North America Extended Reality Market
Table 3. North America Extended Reality Market by Technology, 2015-2026, $ bn
Table 4. North America Extended Reality Production by Technology, 2015-2026, $ bn
Table 5. North America Augmented Reality Market by Technology, 2015-2026, $ bn
Table 6. North America Marker-based AR Market by Technology, 2015-2026, $ bn
Table 7. North America Markerless Augmented Reality Market by Technology, 2015-2026, $ bn
Table 8. North America Virtual Reality Market by Technology, 2015-2026, $ bn
Table 9. North America Extended Reality Market by Component, 2015-2026, $ bn
Table 10. North America Extended Reality Production by Component, 2015-2026, $ bn
Table 11. North America XR Hardware Market by Type, 2015-2026, $ bn
Table 12. North America XR Software Market by Type, 2015-2026, $ bn
Table 13. North America Extended Reality Market by Device Type, 2015-2026, $ bn
Table 14. North America Augmented Reality Devices Market by Type, 2015-2026, $ bn
Table 15. North America Virtual Reality Devices Market by Type, 2015-2026, $ bn
Table 16. North America Mixed Reality Devices Market by Type, 2015-2026, $ bn
Table 17. North America Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 18. North America Extended Reality Production by Industry Vertical, 2015-2026, $ bn
Table 19. North America Extended Reality Market by End-user, 2015-2026, $ bn
Table 20. North America Enterprise XR Market by Organization Size, 2015-2026, $ bn
Table 21. North America Extended Reality Market by Country, 2015-2026, $ bn
Table 22. U.S. Extended Reality Market by Technology, 2015-2026, $ bn
Table 23. U.S. Extended Reality Market by Component, 2015-2026, $ bn
Table 24. U.S. Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 25. Canada Extended Reality Market by Technology, 2015-2026, $ bn
Table 26. Canada Extended Reality Market by Component, 2015-2026, $ bn
Table 27. Canada Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 28. Mexico Extended Reality Market by Technology, 2015-2026, $ bn
Table 29. Mexico Extended Reality Market by Component, 2015-2026, $ bn
Table 30. Mexico Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 31. Acer Inc.: Company Snapshot
Table 32. Acer Inc.: Revenue, 2016-2018, NTD bn
Table 33. Acer Inc.: Business Segmentation
Table 34. Aurasma: Company Snapshot
Table 35. Blippar.com Limited: Company Snapshot
Table 36. Catchoom: Company Snapshot
Table 37. Dell Technologies Inc.: Company Snapshot
Table 38. Dell Technologies Inc.: Revenue, 2017-2019, $ bn
Table 39. Dell Technologies Inc.: Business Segmentation
Table 40. Facebook Inc.: Company Snapshot
Table 41. Facebook Inc.: Business Segmentation
Table 42. Facebook Inc.: Product Portfolio
Table 43. Facebook Inc.: Revenue, 2017-2019, $ bn
Table 44. Google LLC: Company Snapshot
Table 45. Google LLC: Product Portfolio
Table 46. Google LLC: Revenue, 2016-2018, $ bn
Table 47. Google LLC: Product Portfolio
Table 48. Google LLC: Recent Developments
Table 49. HP Development Company LP: Company Snapshot
Table 50. HP Development Company LP: Revenue, 2016-2018, $ bn
Table 51. HP Development Company LP: Business Segmentation
Table 52. HTC Corporation: Business Segmentation
Table 53. Koninklijke Philips N.V.: Revenue, 2016-2018, $ bn
Table 54. Medical Realities: Company Snapshot
Table 55. Metaio: Company Snapshot
Table 56. Microsoft Corporation: Company Snapshot
Table 57. Microsoft Corporation: Business Segmentation
Table 58. Microsoft Corporation: Revenue, 2017-2019, $ bn
Table 59. Niantic, Inc.: Company Snapshot
Table 60. Niantic, Inc.: Business Segmentation
Table 61. Nintendo Co., Ltd.: Company Snapshot
Table 62. Nintendo Co., Ltd.: Business Segmentation
Table 63. Nintendo Co., Ltd.: Revenue, 2017-2019, $ bn
Table 64. Psious: Company Snapshot
Table 65. Samsung Electronics Revenue, 2015-2018, $ bn
Table 66. Total Immersion : Company Snapshot
Table 67. Wikitude GMBH: Company Snapshot
Table 68. Zappar: Company Snapshot
Table 69. Risk Evaluation for Investing in North America Market, 2019-2026
Table 70. Critical Success Factors and Key Takeaways
List of Figures:
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026
Figure 4. North America Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 5. North America Extended Reality Production by Revenue, 2015-2026, $ bn
Figure 6. Primary Drivers and Impact Factors of North America Extended Reality Market
Figure 7. Primary Restraints and Impact Factors of North America Extended Reality Market
Figure 8. Porter’s Fiver Forces Analysis of North America Extended Reality Market
Figure 9. Breakdown of North America Extended Reality Market by Technology, 2019-2026, % of Revenue
Figure 10. Breakdown of North America Extended Reality Production by Technology, 2019-2026, % of Revenue
Figure 11. North America Augmented Reality (AR) Market, 2015-2026, $ bn
Figure 12. North America Augmented Reality (AR) Production, 2015-2026, $ bn
Figure 13. North America Virtual Reality (VR) Market, 2015-2026, $ bn
Figure 14. North America Virtual Reality (VR) Production, 2015-2026, $ bn
Figure 15. North America Mixed Reality (MR) Market, 2015-2026, $ bn
Figure 16. North America Mixed Reality (MR) Production, 2015-2026, $ bn
Figure 17. Breakdown of North America Extended Reality Market by Component, 2019-2026, % of Revenue
Figure 18. Breakdown of North America Extended Reality Production by Component, 2019-2026, % of Revenue
Figure 19. North America XR Hardware Market, 2015-2026, $ bn
Figure 20. North America XR Hardware Production, 2015-2026, $ bn
Figure 21. North America XR Software Market, 2015-2026, $ bn
Figure 22. North America XR Software Production, 2015-2026, $ bn
Figure 23. North America XR Content Creation Market, 2015-2026, $ bn
Figure 24. North America XR Content Creation Production, 2015-2026, $ bn
Figure 25. Breakdown of North America Extended Reality Market by Device Type, 2019-2026, % of Revenue
Figure 26. North America AR Devices Market, 2015-2026, $ bn
Figure 27. North America VR Devices Market, 2015-2026, $ bn
Figure 28. North America MR Devices Market, 2015-2026, $ bn
Figure 29. Breakdown of North America Extended Reality Market by Industry Vertical, 2019-2026, % of Revenue
Figure 30. Breakdown of North America Extended Reality Production by Industry Vertical, 2019-2026, % of Revenue
Figure 31. North America Extended Reality Market for Gaming, 2015-2026, $ bn
Figure 32. North America Extended Reality Production for Gaming, 2015-2026, $ bn
Figure 33. North America Extended Reality Market for Entertainment & Media, 2015-2026, $ bn
Figure 34. North America Extended Reality Production for Entertainment & Media, 2015-2026, $ bn
Figure 35. North America Extended Reality Market for Aerospace & Defense, 2015-2026, $ bn
Figure 36. North America Extended Reality Production for Aerospace & Defense, 2015-2026, $ bn
Figure 37. North America Extended Reality Market for Healthcare, 2015-2026, $ bn
Figure 38. North America Extended Reality Production for Healthcare, 2015-2026, $ bn
Figure 39. North America Extended Reality Market for Education, 2015-2026, $ bn
Figure 40. North America Extended Reality Production for Education, 2015-2026, $ bn
Figure 41. North America Extended Reality Market for Manufacturing, 2015-2026, $ bn
Figure 42. North America Extended Reality Production for Manufacturing, 2015-2026, $ bn
Figure 43. North America Extended Reality Market for Retail, 2015-2026, $ bn
Figure 44. North America Extended Reality Production for Retail, 2015-2026, $ bn
Figure 45. North America Extended Reality Market for Other Sectors, 2015-2026, $ bn
Figure 46. North America Extended Reality Production for Other Sectors, 2015-2026, $ bn
Figure 47. Breakdown of North America Extended Reality Market by End-user, 2019-2026, % of Revenue
Figure 48. North America Consumer XR Market, 2015-2026, $ bn
Figure 49. North America Enterprise XR Market, 2015-2026, $ bn
Figure 50. Breakdown of North America Extended Reality Market by Country, 2019 and 2026, % of Revenue
Figure 51. Contribution to North America 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 52. U.S. Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 53. U.S. Extended Reality Production by Revenue, 2015-2026, $ bn
Figure 54. Canada Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 55. Canada Extended Reality Production by Revenue, 2015-2026, $ bn
Figure 56. Extended Reality Market in Mexico by Revenue, 2015-2026, $ bn
Figure 57. Extended Reality Production in Mexico by Revenue, 2015-2026, $ bn
Figure 58. Growth Stage of North America Extended Reality Industry over the Forecast Period
Figure 59. Seiko Epson Revenue, 2014-2018, $ mn
Figure 60. Seiko Epson Revenues, Net Income, and Gross Profit Margin, 2015-2018, $ mn
Figure 61. Seiko Epson Revenue Breakdown by Business Segment, 2018
Figure 62. Seiko Epson Revenue Breakdown by Region, 2018

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Acer Inc.
  • Augmedix
  • Aurasma
  • Blippar.com Limited
  • Catchoom
  • DAQR
  • Dell Technologies Inc.
  • EON. Reality Inc.
  • Facebook
  • Google
  • HP Development Company LP
  • HTC Corporation
  • Koninklijke Philips N.V.
  • MAGIC LEAP, INC.
  • Medical Realities
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Psious
  • Samsung
  • Seiko Epson
  • Sony
  • Total Immersion
  • Vuzix Corporation
  • Wikitude GMBH
  • Zappar

Methodology

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