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Global Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Region 2020-2026: Demand and Production Outlook

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    Report

  • 237 Pages
  • March 2020
  • Region: Global
  • GMD Research
  • ID: 5006477

FEATURED COMPANIES

  • Acer Inc.
  • Catchoom
  • Facebook
  • Koninklijke Philips N.V.
  • Microsoft
  • Samsung
Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality (AR), mixed reality (MR) and virtual reality (VR). Global demand for XR will exhibit a 2020-2026 CAGR of 45.0% to reach $346.39 billion in 2026. Global XR production was valued at $25.4 billion in 2019 and is expected to grow by 46.5% annually over 2020-2026.

Highlighted with 128 tables and 116 figures, this 237-page report “Global Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Region 2020-2026: Demand and Production Outlook” is based on a comprehensive research of the entire global extended reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, uses 2019 as the base year, and forecasts from 2020 till 2026.

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global extended reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Region.

Based on technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.

Augmented Reality (AR)
  • Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
  • Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Virtual Reality (VR)
  • Nonimmersive Technology
  • Semi-Immersive and Fully Immersive Technology

Mixed Reality (MR)

Based on component, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.

Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Others

Software
  • Software Developer Kits
  • Cloud Services

Content Creation

Based on device type, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Augmented Reality Devices
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Handheld Device

Virtual Reality Devices
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall

Mixed Reality Devices
  • Wireless Head Mounted Display
  • Wired Head Mounted Display

Based on industry vertical, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.
  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Education
  • Manufacturing
  • Retail
  • Others

Based on end-user, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
  • Consumer
  • Enterprise (further split into Large Enterprises and Small- & Medium-sized Enterprises)

Geographically, the following listed regions and national markets are fully investigated:
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
  • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into The Netherlands, Denmark, Austria, Norway, Sweden, Belgium, Poland, Czech Republic, Slovakia, Hungary, and Romania)
  • North America (U.S., Canada, and Mexico)
  • South America (Brazil, Chile, Argentina, Rest of Latin America)
  • RoW (Saudi Arabia, UAE, Iran)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue (demand and production) are available for 2015-2026. The breakdown of all regional markets by country and the key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global extended reality market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players:
  • Acer Inc.
  • Augmedix
  • Aurasma
  • Blippar.com Limited
  • Catchoom
  • DAQR
  • Dell Technologies Inc.
  • EON. Reality Inc.
  • Facebook
  • Google
  • HP Development Company LP
  • HTC Corporation
  • Koninklijke Philips N.V.
  • MAGIC LEAP, INC.
  • Medical Realities
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Psious
  • Samsung
  • Seiko Epson
  • Sony
  • Total Immersion
  • Vuzix Corporation
  • Wikitude GMBH
  • Zappar

(Please Note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

FEATURED COMPANIES

  • Acer Inc.
  • Catchoom
  • Facebook
  • Koninklijke Philips N.V.
  • Microsoft
  • Samsung

1 Introduction
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 Market Overview and Qualitative Analysis
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 Segmentation of Global Market by Technology
3.1 Market Overview by Technology
3.2 Global Augmented Reality (AR) Market 2015-2026
3.2.1 Marker-based Augmented Reality
3.2.2 Markerless Augmented Reality
3.3 Global Virtual Reality (VR) Market 2015-2026
3.3.1 Nonimmersive Technology
3.2.2 Semi-Immersive and Fully Immersive Technology
3.4 Global Mixed Reality (MR) Market 2015-2026
4 Segmentation of Global Market by Component
4.1 Market Overview by Component
4.2 Global XR Hardware Market 2015-2026
4.3 Global XR Software Market 2015-2026
4.4 Global XR Content Creation Market 2015-2026
5 Segmentation of Global Market by Device Type
5.1 Market Overview by Device Type
5.2 Global AR Devices Market 2015-2026
5.2.1 Head-Mounted Display (HMD)
5.2.2 Head-Up Display (HUD)
5.2.3 Handheld Device
5.3 Global VR Devices Market 2015-2026
5.3.1 Head-Mounted Display (HMD)
5.3.2 Gesture-Tracking Device
5.3.3 Projector & Display Wall
5.4 Global MR Devices Market 2015-2026
5.4.1 Wireless Head Mounted Display
5.4.2 Wired Head Mounted Display
6 Segmentation of Global Market by Industry Vertical
6.1 Market Overview by Industry Vertical
6.2 Global Extended Reality Market for Gaming 2015-2026
6.3 Global Extended Reality Market for Entertainment & Media 2015-2026
6.4 Global Extended Reality Market for Aerospace & Defense 2015-2026
6.5 Global Extended Reality Market for Healthcare 2015-2026
6.6 Global Extended Reality Market for Education 2015-2026
6.7 Global Extended Reality Market for Manufacturing 2015-2026
6.8 Global Extended Reality Market for Retail 2015-2026
6.9 Global Extended Reality Market for Other Sectors 2015-2026
7 Segmentation of Global Market by End-user
7.1 Market Overview by End-user
7.2 Global Consumer XR Market 2015-2026
7.3 Global Enterprise XR Market 2015-2026
8 Segmentation of Global Market by Region
8.1 Geographic Market Overview by Region 2015-2026
8.2 North America Market 2015-2026 by Country
8.2.1 Overview of North America Market
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 European Market 2015-2026 by Country
8.3.1 Overview of European Market
8.3.2 UK
8.3.3 France
8.3.4 Germany
8.3.5 Spain
8.3.6 Italy
8.3.7 Russia
8.3.8 Rest of European Market
8.4 Asia-Pacific Market 2015-2026 by Country
8.4.1 Overview of Asia-Pacific Market
8.4.2 China
8.4.3 Japan
8.4.4 India
8.4.5 Australia
8.4.6 South Korea
8.4.7 Rest of APAC Region
8.5 South America Market 2015-2026 by Country
8.5.1 Argentina
8.5.2 Brazil
8.5.3 Chile
8.5.4 Rest of South America Market
8.6 Rest of World Market 2015-2026 by Country
8.6.1 Saudi Arabia
8.6.2 Iran
8.6.3 UAE
8.6.4 Other National Markets
9 Competitive Landscape
9.1 Overview of Key Vendors
9.2 Company Profiles
  • Acer Inc.
  • Augmedix
  • Aurasma
  • Blippar.com Limited
  • Catchoom
  • DAQR
  • Dell Technologies Inc.
  • EON. Reality Inc.
  • Facebook
  • Google
  • HP Development Company LP
  • HTC Corporation
  • Koninklijke Philips N.V.
  • MAGIC LEAP, INC.
  • Medical Realities
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Psious
  • Samsung
  • Seiko Epson
  • Sony
  • Total Immersion
  • Vuzix Corporation
  • Wikitude GMBH
  • Zappar

10 Investing in Global Market: Risk Assessment and Management
10.1 Risk Evaluation of Global Market
10.2 Critical Success Factors (CSFs)
List of Tables:
Table 1. Snapshot of Global Extended Reality Market, 2019-2026
Table 2. Main Product Trends and Market Opportunities in Global Extended Reality Market
Table 3. Global Extended Reality Market by Technology, 2015-2026, $ bn
Table 4. Global Extended Reality Production by Technology, 2015-2026, $ bn
Table 5. Global Augmented Reality Market by Technology, 2015-2026, $ bn
Table 6. Global Marker-based AR Market by Technology, 2015-2026, $ bn
Table 7. Global Markerless Augmented Reality Market by Technology, 2015-2026, $ bn
Table 8. Global Virtual Reality Market by Technology, 2015-2026, $ bn
Table 9. Global Extended Reality Market by Component, 2015-2026, $ bn
Table 10. Global Extended Reality Production by Component, 2015-2026, $ bn
Table 11. Global XR Hardware Market by Type, 2015-2026, $ bn
Table 12. Global XR Software Market by Type, 2015-2026, $ bn
Table 13. Global Extended Reality Market by Device Type, 2015-2026, $ bn
Table 14. Global Augmented Reality Devices Market by Type, 2015-2026, $ bn
Table 15. Global Virtual Reality Devices Market by Type, 2015-2026, $ bn
Table 16. Global Mixed Reality Devices Market by Type, 2015-2026, $ bn
Table 17. Global Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 18. Global Extended Reality Production by Industry Vertical, 2015-2026, $ bn
Table 19. Global Extended Reality Market by End-user, 2015-2026, $ bn
Table 20. Global Enterprise XR Market by Organization Size, 2015-2026, $ bn
Table 21. Global Extended Reality Market by Region, 2015-2026, $ bn
Table 22. Global Extended Reality Production by Region, 2015-2026, $ bn
Table 23. Leading National Extended Reality Market by Revenue, 2019 and 2026, $ bn
Table 24. North America Extended Reality Market by Country, 2015-2026, $ bn
Table 25. U.S. Extended Reality Market by Technology, 2015-2026, $ bn
Table 26. U.S. Extended Reality Market by Component, 2015-2026, $ bn
Table 27. U.S. Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 28. Canada Extended Reality Market by Technology, 2015-2026, $ bn
Table 29. Canada Extended Reality Market by Component, 2015-2026, $ bn
Table 30. Canada Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 31. Mexico Extended Reality Market by Technology, 2015-2026, $ bn
Table 32. Mexico Extended Reality Market by Component, 2015-2026, $ bn
Table 33. Mexico Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 34. Europe Extended Reality Market by Country, 2015-2026, $ bn
Table 35. UK Extended Reality Market by Technology, 2015-2026, $ bn
Table 36. UK Extended Reality Market by Component, 2015-2026, $ bn
Table 37. UK Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 38. France Extended Reality Market by Technology, 2015-2026, $ bn
Table 39. France Extended Reality Market by Component, 2015-2026, $ bn
Table 40. France Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 41. Germany Extended Reality Market by Technology, 2015-2026, $ bn
Table 42. Germany Extended Reality Market by Component, 2015-2026, $ bn
Table 43. Germany Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 44. Spain Extended Reality Market by Technology, 2015-2026, $ bn
Table 45. Spain Extended Reality Market by Component, 2015-2026, $ bn
Table 46. Spain Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 47. Italy Extended Reality Market by Technology, 2015-2026, $ bn
Table 48. Italy Extended Reality Market by Component, 2015-2026, $ bn
Table 49. Italy Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 50. Russia Extended Reality Market by Technology, 2015-2026, $ bn
Table 51. Russia Extended Reality Market by Component, 2015-2026, $ bn
Table 52. Russia Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 53. APAC Extended Reality Market by Country, 2015-2026, $ bn
Table 54. China Extended Reality Market by Technology, 2015-2026, $ bn
Table 55. China Extended Reality Market by Component, 2015-2026, $ bn
Table 56. China Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 57. Japan Extended Reality Market by Technology, 2015-2026, $ bn
Table 58. Japan Extended Reality Market by Component, 2015-2026, $ bn
Table 59. Japan Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 60. India Extended Reality Market by Technology, 2015-2026, $ bn
Table 61. India Extended Reality Market by Component, 2015-2026, $ bn
Table 62. India Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 63. Australia Extended Reality Market by Technology, 2015-2026, $ bn
Table 64. Australia Extended Reality Market by Component, 2015-2026, $ bn
Table 65. Australia Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 66. South Korea Extended Reality Market by Technology, 2015-2026, $ bn
Table 67. South Korea Extended Reality Market by Component, 2015-2026, $ bn
Table 68. South Korea Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 69. South America Extended Reality Market by Country, 2015-2026, $ bn
Table 70. Argentina Extended Reality Market by Technology, 2015-2026, $ bn
Table 71. Argentina Extended Reality Market by Component, 2015-2026, $ bn
Table 72. Argentina Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 73. Brazil Extended Reality Market by Technology, 2015-2026, $ bn
Table 74. Brazil Extended Reality Market by Component, 2015-2026, $ bn
Table 75. Brazil Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 76. Chile Extended Reality Market by Technology, 2015-2026, $ bn
Table 77. Chile Extended Reality Market by Component, 2015-2026, $ bn
Table 78. Chile Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 79. RoW Extended Reality Market by Country, 2015-2026, $ bn
Table 80. Saudi Arabia Extended Reality Market by Technology, 2015-2026, $ bn
Table 81. Saudi Arabia Extended Reality Market by Component, 2015-2026, $ bn
Table 82. Saudi Arabia Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 83. Iran Extended Reality Market by Technology, 2015-2026, $ bn
Table 84. Iran Extended Reality Market by Component, 2015-2026, $ bn
Table 85. Iran Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 86. UAE Extended Reality Market by Technology, 2015-2026, $ bn
Table 87. UAE Extended Reality Market by Component, 2015-2026, $ bn
Table 88. UAE Extended Reality Market by Industry Vertical, 2015-2026, $ bn
Table 89. Acer Inc.: Company Snapshot
Table 90. Acer Inc.: Revenue, 2016-2018, NTD bn
Table 91. Acer Inc.: Business Segmentation
Table 92. Aurasma: Company Snapshot
Table 93. Blippar.com Limited: Company Snapshot
Table 94. Catchoom: Company Snapshot
Table 95. Dell Technologies Inc.: Company Snapshot
Table 96. Dell Technologies Inc.: Revenue, 2017-2019, $ bn
Table 97. Dell Technologies Inc.: Business Segmentation
Table 98. Facebook Inc.: Company Snapshot
Table 99. Facebook Inc.: Business Segmentation
Table 100. Facebook Inc.: Product Portfolio
Table 101. Facebook Inc.: Revenue, 2017-2019, $ bn
Table 102. Google LLC: Company Snapshot
Table 103. Google LLC: Product Portfolio
Table 104. Google LLC: Revenue, 2016-2018, $ bn
Table 105. Google LLC: Product Portfolio
Table 106. Google LLC: Recent Developments
Table 107. HP Development Company LP: Company Snapshot
Table 108. HP Development Company LP: Revenue, 2016-2018, $ bn
Table 109. HP Development Company LP: Business Segmentation
Table 110. HTC Corporation: Business Segmentation
Table 111. Koninklijke Philips N.V.: Revenue, 2016-2018, $ bn
Table 112. Medical Realities: Company Snapshot
Table 113. Metaio: Company Snapshot
Table 114. Microsoft Corporation: Company Snapshot
Table 115. Microsoft Corporation: Business Segmentation
Table 116. Microsoft Corporation: Revenue, 2017-2019, $ bn
Table 117. Niantic, Inc.: Company Snapshot
Table 118. Niantic, Inc.: Business Segmentation
Table 119. Nintendo Co., Ltd.: Company Snapshot
Table 120. Nintendo Co., Ltd.: Business Segmentation
Table 121. Nintendo Co., Ltd.: Revenue, 2017-2019, $ bn
Table 122. Psious: Company Snapshot
Table 123. Samsung Electronics Revenue, 2015-2018, $ bn
Table 124. Total Immersion : Company Snapshot
Table 125. Wikitude GMBH: Company Snapshot
Table 126. Zappar: Company Snapshot
Table 127. Risk Evaluation for Investing in Global Market, 2019-2026
Table 128. Critical Success Factors and Key Takeaways
List of Figures:
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026
Figure 4. Global Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 5. Global Extended Reality Production by Revenue, 2015-2026, $ bn
Figure 6. Primary Drivers and Impact Factors of Global Extended Reality Market
Figure 7. Primary Restraints and Impact Factors of Global Extended Reality Market
Figure 8. Porter’s Fiver Forces Analysis of Global Extended Reality Market
Figure 9. Breakdown of Global Extended Reality Market by Technology, 2019-2026, % of Revenue
Figure 10. Breakdown of Global Extended Reality Production by Technology, 2019-2026, % of Revenue
Figure 11. Global Augmented Reality (AR) Market, 2015-2026, $ bn
Figure 12. Global Augmented Reality (AR) Production, 2015-2026, $ bn
Figure 13. Global Virtual Reality (VR) Market, 2015-2026, $ bn
Figure 14. Global Virtual Reality (VR) Production, 2015-2026, $ bn
Figure 15. Global Mixed Reality (MR) Market, 2015-2026, $ bn
Figure 16. Global Mixed Reality (MR) Production, 2015-2026, $ bn
Figure 17. Breakdown of Global Extended Reality Market by Component, 2019-2026, % of Revenue
Figure 18. Breakdown of Global Extended Reality Production by Component, 2019-2026, % of Revenue
Figure 19. Global XR Hardware Market, 2015-2026, $ bn
Figure 20. Global XR Hardware Production, 2015-2026, $ bn
Figure 21. Global XR Software Market, 2015-2026, $ bn
Figure 22. Global XR Software Production, 2015-2026, $ bn
Figure 23. Global XR Content Creation Market, 2015-2026, $ bn
Figure 24. Global XR Content Creation Production, 2015-2026, $ bn
Figure 25. Breakdown of Global Extended Reality Market by Device Type, 2019-2026, % of Revenue
Figure 26. Global AR Devices Market, 2015-2026, $ bn
Figure 27. Global VR Devices Market, 2015-2026, $ bn
Figure 28. Global MR Devices Market, 2015-2026, $ bn
Figure 29. Breakdown of Global Extended Reality Market by Industry Vertical, 2019-2026, % of Revenue
Figure 30. Breakdown of Global Extended Reality Production by Industry Vertical, 2019-2026, % of Revenue
Figure 31. Global Extended Reality Market for Gaming, 2015-2026, $ bn
Figure 32. Global Extended Reality Production for Gaming, 2015-2026, $ bn
Figure 33. Global Extended Reality Market for Entertainment & Media, 2015-2026, $ bn
Figure 34. Global Extended Reality Production for Entertainment & Media, 2015-2026, $ bn
Figure 35. Global Extended Reality Market for Aerospace & Defense, 2015-2026, $ bn
Figure 36. Global Extended Reality Production for Aerospace & Defense, 2015-2026, $ bn
Figure 37. Global Extended Reality Market for Healthcare, 2015-2026, $ bn
Figure 38. Global Extended Reality Production for Healthcare, 2015-2026, $ bn
Figure 39. Global Extended Reality Market for Education, 2015-2026, $ bn
Figure 40. Global Extended Reality Production for Education, 2015-2026, $ bn
Figure 41. Global Extended Reality Market for Manufacturing, 2015-2026, $ bn
Figure 42. Global Extended Reality Production for Manufacturing, 2015-2026, $ bn
Figure 43. Global Extended Reality Market for Retail, 2015-2026, $ bn
Figure 44. Global Extended Reality Production for Retail, 2015-2026, $ bn
Figure 45. Global Extended Reality Market for Other Sectors, 2015-2026, $ bn
Figure 46. Global Extended Reality Production for Other Sectors, 2015-2026, $ bn
Figure 47. Breakdown of Global Extended Reality Market by End-user, 2019-2026, % of Revenue
Figure 48. Global Consumer XR Market, 2015-2026, $ bn
Figure 49. Global Enterprise XR Market, 2015-2026, $ bn
Figure 50. Global Market Snapshot
Figure 51. Geographic Spread of Worldwide Extended Reality Market, 2019-2026, % of Revenue
Figure 52. Geographic Spread of Worldwide Extended Reality Production, 2019-2026, % of Revenue
Figure 53. North American Extended Reality Market, 2015-2026, $ bn
Figure 54. Breakdown of North America Extended Reality Market by Country, 2019 and 2026, % of Revenue
Figure 55. Contribution to North America 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 56. U.S. Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 57. U.S. Extended Reality Production by Revenue, 2015-2026, $ bn
Figure 58. Canada Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 59. Canada Extended Reality Production by Revenue, 2015-2026, $ bn
Figure 60. Extended Reality Market in Mexico by Revenue, 2015-2026, $ bn
Figure 61. Extended Reality Production in Mexico by Revenue, 2015-2026, $ bn
Figure 62. European Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 63. Breakdown of European Extended Reality Market by Country, 2019 and 2026, % of Revenue
Figure 64. Contribution to Europe 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 65. Extended Reality Market in UK by Revenue, 2015-2026, $ bn
Figure 66. Extended Reality Production in UK by Revenue, 2015-2026, $ bn
Figure 67. Extended Reality Market in France by Revenue, 2015-2026, $ bn
Figure 68. Extended Reality Production in France by Revenue, 2015-2026, $ bn
Figure 69. Extended Reality Market in Germany by Revenue, 2015-2026, $ bn
Figure 70. Extended Reality Production in Germany by Revenue, 2015-2026, $ bn
Figure 71. Extended Reality Market in Spain by Revenue, 2015-2026, $ bn
Figure 72. Extended Reality Production in Spain by Revenue, 2015-2026, $ bn
Figure 73. Extended Reality Market in Italy by Revenue, 2015-2026, $ bn
Figure 74. Extended Reality Production in Italy by Revenue, 2015-2026, $ bn
Figure 75. Extended Reality Market in Russia by Revenue, 2015-2026, $ bn
Figure 76. Extended Reality Production in Russia by Revenue, 2015-2026, $ bn
Figure 77. Extended Reality Market in Rest of Europe by Revenue, 2015-2026, $ bn
Figure 78. Extended Reality Production in Rest of Europe by Revenue, 2015-2026, $ bn
Figure 79. Asia-Pacific Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 80. Breakdown of APAC Extended Reality Market by Country, 2019 and 2026, % of Revenue
Figure 81. Contribution to APAC 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 82. Extended Reality Market in China by Revenue, 2015-2026, $ bn
Figure 83. Extended Reality Production in China by Revenue, 2015-2026, $ bn
Figure 84. Extended Reality Market in Japan by Revenue, 2015-2026, $ bn
Figure 85. Extended Reality Production in Japan by Revenue, 2015-2026, $ bn
Figure 86. Extended Reality Market in India by Revenue, 2015-2026, $ bn
Figure 87. Extended Reality Production in India by Revenue, 2015-2026, $ bn
Figure 88. Extended Reality Market in Australia by Revenue, 2015-2026, $ bn
Figure 89. Extended Reality Production in Australia by Revenue, 2015-2026, $ bn
Figure 90. Extended Reality Market in South Korea by Revenue, 2015-2026, $ bn
Figure 91. Extended Reality Production in South Korea by Revenue, 2015-2026, $ bn
Figure 92. Extended Reality Market in Rest of APAC by Revenue, 2015-2026, $ bn
Figure 93. South America Extended Reality Market by Revenue, 2015-2026, $ bn
Figure 94. Breakdown of South America Extended Reality Market by Country, 2019 and 2026, % of Revenue
Figure 95. Contribution to South America 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 96. Extended Reality Market in Argentina by Revenue, 2015-2026, $ bn
Figure 97. Extended Reality Production in Argentina by Revenue, 2015-2026, $ bn
Figure 98. Extended Reality Market in Brazil by Revenue, 2015-2026, $ bn
Figure 99. Extended Reality Production in Brazil by Revenue, 2015-2026, $ bn
Figure 100. Extended Reality Market in Chile by Revenue, 2015-2026, $ bn
Figure 101. Extended Reality Production in Chile by Revenue, 2015-2026, $ bn
Figure 102. Extended Reality Market in Rest of South America by Revenue, 2015-2026, $ bn
Figure 103. Extended Reality Market in Rest of the World (RoW) by Revenue, 2015-2026, $ bn
Figure 104. Breakdown of RoW Extended Reality Market by Country, 2019 and 2026, % of Revenue
Figure 105. Contribution to RoW 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 106. Extended Reality Market in Saudi Arabia by Revenue, 2015-2026, $ bn
Figure 107. Extended Reality Production in Saudi Arabia by Revenue, 2015-2026, $ bn
Figure 108. Extended Reality Market in Iran by Revenue, 2015-2026, $ bn
Figure 109. Extended Reality Production in Iran by Revenue, 2015-2026, $ bn
Figure 110. Extended Reality Market in UAE by Revenue, 2015-2026, $ bn
Figure 111. Extended Reality Production in UAE by Revenue, 2015-2026, $ bn
Figure 112. Growth Stage of Global Extended Reality Industry over the Forecast Period
Figure 113. Seiko Epson Revenue, 2014-2018, $ mn
Figure 114. Seiko Epson Revenues, Net Income, and Gross Profit Margin, 2015-2018, $ mn
Figure 115. Seiko Epson Revenue Breakdown by Business Segment, 2018
Figure 116. Seiko Epson Revenue Breakdown by Region, 2018
  • Acer Inc.
  • Augmedix
  • Aurasma
  • Blippar.com Limited
  • Catchoom
  • DAQR
  • Dell Technologies Inc.
  • EON. Reality Inc.
  • Facebook
  • Google
  • HP Development Company LP
  • HTC Corporation
  • Koninklijke Philips N.V.
  • MAGIC LEAP, INC.
  • Medical Realities
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Psious
  • Samsung
  • Seiko Epson
  • Sony
  • Total Immersion
  • Vuzix Corporation
  • Wikitude GMBH
  • Zappar

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