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Cloud Gaming - Global Market Outlook (2018-2027)

  • ID: 5008354
  • Report
  • February 2020
  • Region: Global
  • 155 pages
  • Stratistics Market Research Consulting Pvt Ltd
10% Free customization

This report comes with 10% free customization, enabling you to add data that meets your specific business needs.

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FEATURED COMPANIES

  • Activision
  • Amazon Web Services
  • IBM
  • Microsoft
  • Playcast Media Systems
  • Sony
  • MORE
The Global Cloud Gaming market accounted for $0.99 billion in 2018 and is expected to reach $3.90 billion by 2027 growing at a CAGR of 16.5% during the forecast period. Some of the key factors influencing market growth include commercialization of 5G, rise in a number of gamers, upsurge of immersive and competitive gaming on mobile and increase in the number of internet users. However, multiplayer cloud gaming server allocation issues are hindering market growth.

Cloud gaming is an emerging technology in the gaming industry, which allows a user to stream high-end games on devices, such as laptops, tablets, and mobiles, with a good internet connection. Cloud gaming is ideal for gamers, as they have to regularly upgrade their console or PC hardware to play games, which leads to additional costs and less fun.

Amongst type, Video streaming solution relieves clients from computationally intensive graphics rendering and is ideal for clients with resource-constrained devices. Additionally, in this approach, computational load is paid along with network load since transmitting videos is more expensive than transmitting graphics commands. Owing to this, video streaming will hold significant growth.

By Geography, The cloud gaming market in APAC is foreseen to augment at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Additionally, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to its cost.

Some of the key players in global cloud gaming market are IBM, NVIDIA, Google, Sony, Tencent, Amazon Web Services, Samsung Electronics, Right-To-Win, Microsoft, Intel Corporation, Alibaba, Advanced Micro Devices, Blacknut, Paperspace, Activision, TransGaming, LiquidSky Software, and Playcast Media Systems.

Device Types Covered:
  • Tablets
  • Smart Televisions
  • Gaming Consoles
  • Personal Computers & Laptops
  • Head-Mounted Displays
  • Smartphones
Business Models Covered:
  • Business-to-Business (B2B)
  • Business-to-Consumer (B2C)
Deployments Covered:
  • Private Cloud
  • Hybrid Cloud
  • Public Cloud
Offerings Covered:
  • Game Platform Services
  • Infrastructure
Technologies Covered:
  • Server Technology
  • Gaming as a Service
  • Data Streaming Technology
Gamer Types Covered:
  • Avid Gamers
  • Social Gamers
  • Hardcore Gamers
  • Casual Gamers
  • Serious Gamers
Types Covered:
  • File Streaming
  • Video Streaming
Gaming Systems Covered:
  • Play Station
  • Steam In-Home Streaming
  • Stream My Game
  • G Cluster
  • Remote Play
Genres Covered:
  • Puzzles
  • Simulation
  • Adventure/Role Playing Games
  • Strategy
  • Social Games
Regions Covered:

North America
  • US
  • Canada
  • Mexico
Europe
  • Germany
  • UK
  • Italy
  • France
  • Spain
  • Rest of Europe
Asia Pacific
  • Japan
  • China
  • India
  • Australia
  • New Zealand
  • South Korea
  • Rest of Asia Pacific
South America
  • Argentina
  • Brazil
  • Chile
  • Rest of South America
Middle East & Africa
  • Saudi Arabia
  • UAE
  • Qatar
  • South Africa
  • Rest of Middle East & Africa
What the report offers:
  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter’s five forces analysis, SWOT analysis, etc.
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements
Free Customization Offerings:

Purchasers of this report will be entitled to receive one of the following free customization options:

1. Company Profiling
  • Comprehensive profiling of additional market players (up to 3)
  • SWOT Analysis of key players (up to 3)
2. Regional Segmentation
  • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
3. Competitive Benchmarking
  • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

This report will be delivered within 2 business days.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision
  • Amazon Web Services
  • IBM
  • Microsoft
  • Playcast Media Systems
  • Sony
  • MORE
1 Executive Summary

2 Preface
2.1 Abstract
2.2 Stake Holders
2.3 Research Scope
2.4 Research Methodology
2.4.1 Data Mining
2.4.2 Data Analysis
2.4.3 Data Validation
2.4.4 Research Approach
2.5 Research Sources
2.5.1 Primary Research Sources
2.5.2 Secondary Research Sources
2.5.3 Assumptions

3 Market Trend Analysis
3.1 Introduction
3.2 Drivers
3.3 Restraints
3.4 Opportunities
3.5 Threats
3.6 Technology Analysis
3.7 Emerging Markets
3.8 Futuristic Market Scenario

4 Porters Five Force Analysis
4.1 Bargaining power of suppliers
4.2 Bargaining power of buyers
4.3 Threat of substitutes
4.4 Threat of new entrants
4.5 Competitive rivalry

5 Global Cloud Gaming Market, By Device Type
5.1 Introduction
5.2 Tablets
5.3 Smart Televisions
5.4 Gaming Consoles
5.5 Personal Computers & Laptops
5.6 Head-Mounted Displays (HMDs)
5.7 Smartphones

6 Global Cloud Gaming Market, By Business Model
6.1 Introduction
6.2 Business-to-Business (B2B)
6.3 Business-to-Consumer (B2C)

7 Global Cloud Gaming Market, By Deployment
7.1 Introduction
7.2 Private Cloud
7.3 Hybrid Cloud
7.4 Public Cloud

8 Global Cloud Gaming Market, By Offering
8.1 Introduction
8.2 Game Platform Services
8.2.1 PC Services
8.2.2 Content Services
8.3 Infrastructure
8.3.1 Memory
8.3.2 Compute
8.3.3 Storage

9 Global Cloud Gaming Market, By Technology
9.1 Introduction
9.2 Server Technology
9.3 Gaming as a Service
9.4 Data Streaming Technology

10 Global Cloud Gaming Market, By Gamer Type
10.1 Introduction
10.2 Avid Gamers
10.3 Social Gamers
10.4 Hardcore Gamers
10.5 Casual Gamers
10.6 Serious Gamers

11 Global Cloud Gaming Market, By Type
11.1 Introduction
11.2 File Streaming
11.3 Video Streaming

12 Global Cloud Gaming Market, By Gaming System
12.1 Introduction
12.2 Play Station
12.3 Steam In-Home Streaming
12.4 Stream My Game
12.5 G Cluster
12.6 Remote Play

13 Global Cloud Gaming Market, By Genre
13.1 Introduction
13.2 Puzzles
13.3 Simulation
13.4 Adventure/Role Playing Games
13.5 Strategy
13.6 Social Games

14 Global Cloud Gaming Market, By Geography
14.1 Introduction
14.2 North America
14.2.1 US
14.2.2 Canada
14.2.3 Mexico
14.3 Europe
14.3.1 Germany
14.3.2 UK
14.3.3 Italy
14.3.4 France
14.3.5 Spain
14.3.6 Rest of Europe
14.4 Asia Pacific
14.4.1 Japan
14.4.2 China
14.4.3 India
14.4.4 Australia
14.4.5 New Zealand
14.4.6 South Korea
14.4.7 Rest of Asia Pacific
14.5 South America
14.5.1 Argentina
14.5.2 Brazil
14.5.3 Chile
14.5.4 Rest of South America
14.6 Middle East & Africa
14.6.1 Saudi Arabia
14.6.2 UAE
14.6.3 Qatar
14.6.4 South Africa
14.6.5 Rest of Middle East & Africa

15 Key Developments
15.1 Agreements, Partnerships, Collaborations and Joint Ventures
15.2 Acquisitions & Mergers
15.3 New Product Launch
15.4 Expansions
15.5 Other Key Strategies

16 Company Profiling
16.1 IBM
16.2 NVIDIA
16.3 Google
16.4 Sony
16.5 Tencent
16.6 Amazon Web Services
16.7 Samsung Electronics
16.8 Right-To-Win
16.9 Microsoft
16.10 Intel Corporation
16.11 Alibaba
16.12 Advanced Micro Devices
16.13 Blacknut
16.14 Paperspace
16.15 Activision
16.16 TransGaming
16.17 LiquidSky Software
16.18 Playcast Media Systems

List of Tables
Table 1 Global Cloud Gaming Market Outlook, By Region (2017-2027) ($MN)
Table 2 Global Cloud Gaming Market Outlook, By Device Type (2017-2027) ($MN)
Table 3 Global Cloud Gaming Market Outlook, By Tablets (2017-2027) ($MN)
Table 4 Global Cloud Gaming Market Outlook, By Smart Televisions (2017-2027) ($MN)
Table 5 Global Cloud Gaming Market Outlook, By Gaming Consoles (2017-2027) ($MN)
Table 6 Global Cloud Gaming Market Outlook, By Personal Computers & Laptops (2017-2027) ($MN)
Table 7 Global Cloud Gaming Market Outlook, By Head-Mounted Displays (HMDs) (2017-2027) ($MN)
Table 8 Global Cloud Gaming Market Outlook, By Smartphones (2017-2027) ($MN)
Table 9 Global Cloud Gaming Market Outlook, By Business Model (2017-2027) ($MN)
Table 10 Global Cloud Gaming Market Outlook, By Business-to-Business (B2B) (2017-2027) ($MN)
Table 11 Global Cloud Gaming Market Outlook, By Business-to-Consumer (B2C) (2017-2027) ($MN)
Table 12 Global Cloud Gaming Market Outlook, By Deployment (2017-2027) ($MN)
Table 13 Global Cloud Gaming Market Outlook, By Private Cloud (2017-2027) ($MN)
Table 14 Global Cloud Gaming Market Outlook, By Hybrid Cloud (2017-2027) ($MN)
Table 15 Global Cloud Gaming Market Outlook, By Public Cloud (2017-2027) ($MN)
Table 16 Global Cloud Gaming Market Outlook, By Offering (2017-2027) ($MN)
Table 17 Global Cloud Gaming Market Outlook, By Game Platform Services (2017-2027) ($MN)
Table 18 Global Cloud Gaming Market Outlook, By PC Services (2017-2027) ($MN)
Table 19 Global Cloud Gaming Market Outlook, By Content Services (2017-2027) ($MN)
Table 20 Global Cloud Gaming Market Outlook, By Infrastructure (2017-2027) ($MN)
Table 21 Global Cloud Gaming Market Outlook, By Memory (2017-2027) ($MN)
Table 22 Global Cloud Gaming Market Outlook, By Compute (2017-2027) ($MN)
Table 23 Global Cloud Gaming Market Outlook, By Storage (2017-2027) ($MN)
Table 24 Global Cloud Gaming Market Outlook, By Technology (2017-2027) ($MN)
Table 25 Global Cloud Gaming Market Outlook, By Server Technology (2017-2027) ($MN)
Table 26 Global Cloud Gaming Market Outlook, By Gaming as a Service (2017-2027) ($MN)
Table 27 Global Cloud Gaming Market Outlook, By Data Streaming Technology (2017-2027) ($MN)
Table 28 Global Cloud Gaming Market Outlook, By Gamer Type (2017-2027) ($MN)
Table 29 Global Cloud Gaming Market Outlook, By Avid Gamers (2017-2027) ($MN)
Table 30 Global Cloud Gaming Market Outlook, By Social Gamers (2017-2027) ($MN)
Table 31 Global Cloud Gaming Market Outlook, By Hardcore Gamers (2017-2027) ($MN)
Table 32 Global Cloud Gaming Market Outlook, By Casual Gamers (2017-2027) ($MN)
Table 33 Global Cloud Gaming Market Outlook, By Serious Gamers (2017-2027) ($MN)
Table 34 Global Cloud Gaming Market Outlook, By Type (2017-2027) ($MN)
Table 35 Global Cloud Gaming Market Outlook, By File Streaming (2017-2027) ($MN)
Table 36 Global Cloud Gaming Market Outlook, By Video Streaming (2017-2027) ($MN)
Table 37 Global Cloud Gaming Market Outlook, By Gaming System (2017-2027) ($MN)
Table 38 Global Cloud Gaming Market Outlook, By Play Station (2017-2027) ($MN)
Table 39 Global Cloud Gaming Market Outlook, By Steam In-Home Streaming (2017-2027) ($MN)
Table 40 Global Cloud Gaming Market Outlook, By Stream My Game (2017-2027) ($MN)
Table 41 Global Cloud Gaming Market Outlook, By G Cluster (2017-2027) ($MN)
Table 42 Global Cloud Gaming Market Outlook, By Remote Play (2017-2027) ($MN)
Table 43 Global Cloud Gaming Market Outlook, By Genre (2017-2027) ($MN)
Table 44 Global Cloud Gaming Market Outlook, By Puzzles (2017-2027) ($MN)
Table 45 Global Cloud Gaming Market Outlook, By Simulation (2017-2027) ($MN)
Table 46 Global Cloud Gaming Market Outlook, By Adventure/Role Playing Games (2017-2027) ($MN)
Table 47 Global Cloud Gaming Market Outlook, By Strategy (2017-2027) ($MN)
Table 48 Global Cloud Gaming Market Outlook, By Social Games (2017-2027) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
Note: Product cover images may vary from those shown
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  • IBM
  • NVIDIA
  • Google
  • Sony
  • Tencent
  • Amazon Web Services
  • Samsung Electronics
  • Right-To-Win
  • Microsoft
  • Intel Corporation
  • Alibaba
  • Advanced Micro Devices
  • Blacknut
  • Paperspace
  • Activision
  • TransGaming
  • LiquidSky Software
  • Playcast Media Systems
Note: Product cover images may vary from those shown
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