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PC Games Global Market Opportunities and Strategies to 2030

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    Report

  • April 2020
  • Region: Global
  • The Business Research Company
  • ID: 5018678
PC Games Global Market Opportunities And Strategies To 2030 from the publisher provides the strategists, marketers and senior management with the critical information they need to assess the global PC games market.

Reasons to Purchase
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  • Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
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  • Stay abreast of the latest customer and market research findings
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  • Develop strategies based on likely future developments.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Gain a global perspective on the development of the market.

Description:
Where is the largest and fastest growing market for the PC games market? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The global PC games market opportunities and strategies to 2030 report from the publisher answers all these questions and many more.

The report covers the following chapters:

1. Executive Summary –The executive summary section of the report gives a brief overview and summary of the report

2. Report Structure – This section gives the structure of the report and the information covered in the various sections.

3. Introduction -The introduction section of the report gives brief introduction about segmentation by geography and segmentation by type.

4. Market Characteristics –The market characteristics section of the report defines and explains the PC games market. This chapter includes different goods covered in the report and basic definitions.

5. Global Market Size And Growth – This section contains the global historic (2015-2019) and forecast (2023, 2025 and 2030) market values, and drivers and restraints that support and restrain the growth of the market in the historic and forecast periods. Regional And Country Analysis – This section contains the historic (2015-2019), forecast (2023, 2025 and 2030) market value and growth and market share comparison by region and countries.

6. Market Segmentation –This section contains the market values (2015-2029, 2023, 2025 and 2030) and analysis for different segments in the market.

7. Regional Market Size And Growth–This section contains the region’s market size (2019), historic and forecast (2015-2019, 2023, 2025 and 2030) market values, and growth and market share comparison of major countries within the region. This report includes information on all the regions (Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa).

8. Competitive Landscape – This section covers details on the competitive landscape of the global PC games market, estimated market shares and company profiles of the leading players.

9. Key Mergers And Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.

10. Trends And Strategies – This chapter describes the major trends shaping the global PC games market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.

11. Future Outlook and Potential Analysis – This section includes conclusions and recommendations based on findings of the research. This section gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.

12. Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Markets Covered:
By Type: Online Microtransaction; Digital; Physical
By Type Of Genre: Action; Shooter; Sport; Role Playing; Fighting; Adventure; Racing; Strategy; Other

Companies Mentioned: Tencent Holdings Limited; Activision Blizzard, Inc.; NetEase, Inc.; Sony Corporation; Electronic Arts Inc.

Countries: China, India, Japan, Australia, Indonesia, South Korea, USA, Brazil, UK, Germany, France, Russia

Regions: Asia Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

Time series: Two five-year periods, one three-year period, and one six-year period.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.


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Table of Contents

1. PC Games Market Executive Summary2. Table of Contents3. List of Figures4. List of Tables5. Report Structure
6. Introduction
6.1.1. Segmentation By Geography
6.1.2. Segmentation By Type
6.1.3. Segmentation By Type Of Genre
7. PC Games Market Characteristics
8. Market Segmentation By Type
8.1.1. Physical
8.1.2. Online/Microtransaction
8.1.3. Digital
9. Market Segmentation By Type Of Genre
9.1.1. Shooter
9.1.2. Action
9.1.3. Sports
9.1.4. Role-Playing
9.1.5. Adventure
9.1.6. Racing
9.1.7. Fighting
9.1.8. Strategy
9.1.9. Others
10. Global PC Games Market Size And Growth
11. Historic And Forecast Market Growth, Value ($ Million)
11.1.1. Historic Drivers Of The Market 2015-2019
11.1.2. Historic Restraints On The Market 2015-2019
11.1.3. Forecast Drivers Of The Market 2019-2022
11.1.4. Forecast Restraints On The Market 2019-2022
12. Global PC Games Market Segmentation13. Global PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)14. Global PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)15. PC Games Market, Regional And Country Analysis16. Global PC Games Market, By Region, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)17. Global PC Games Market, By Country, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)18. Asia-Pacific PC Games Market
19. Asia-Pacific PC Games Market Overview
19.1.1. Region Information
19.1.2. Market Information
19.1.3. Background Information
19.1.4. Regulatory Bodies
19.1.5. Regulations
19.1.6. Associations
19.1.7. Taxes Levied
19.1.8. Corporate Tax
19.1.9. Investments
19.1.10. Major Companies
20. Asia-Pacific PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million21. Asia-Pacific PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)22. Asia-Pacific PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)23. Asia-Pacific PC Games Market: Country Analysis24. China PC Games Market
25. China PC Games Market Overview
25.1.1. Country Information
25.1.2. Market Information
25.1.3. Background Information
25.1.4. Regulatory Bodies
25.1.5. Regulations
25.1.6. Associations
25.1.7. Taxes Levied
25.1.8. Corporate Tax
25.1.9. Investments
25.1.10. Major Companies
26. China PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million27. China PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)28. China PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)29. India PC Games Market
30. India PC Games Market Overview
30.1.1. Country Information
30.1.2. Market Information
30.1.3. Background Information
30.1.4. Regulatory Bodies
30.1.5. Regulations
30.1.6. Associations
30.1.7. Taxes Levied
30.1.8. Corporate Tax
30.1.9. Investments
30.1.10. Major Companies
31. India PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million32. India PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)33. India PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)34. Japan PC Games Market
35. Japan PC Games Market Overview
35.1.1. Region Information
35.1.2. Market Information
35.1.3. Background Information
35.1.4. Regulatory Bodies
35.1.5. Regulations
35.1.6. Associations
35.1.7. Taxes Levied
35.1.8. Corporate Tax
35.1.9. Major Companies
36. Japan PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million37. Japan PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)38. Japan PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)39. Australia PC Games Market40. Australia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million41. Australia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)42. Australia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)43. Indonesia PC Games Market44. Indonesia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million45. Indonesia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)46. Indonesia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)47. South Korea PC Games Market48. South Korea PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million49. South Korea PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)50. South Korea PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)51. Western Europe PC Games Market
52. Western Europe PC Games Market Overview
52.1.1. Region Information
52.1.2. Market Information
52.1.3. Background Information
52.1.4. Government Initiatives
52.1.5. Regulations
52.1.6. Regulatory Bodies
52.1.7. Associations
52.1.8. Corporate Tax Structure
52.1.9. Investments
52.1.10. Major Companies
53. Western Europe PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million54. Western Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)55. Western Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)56. Western Europe PC Games Market: Country Analysis57. UK PC Games Market
58. UK PC Games Market Overview
58.1.1. Region Information
58.1.2. Market Information
58.1.3. Background Information
58.1.4. Government Initiatives
58.1.5. Regulations
58.1.6. Regulatory Bodies
58.1.7. Associations
58.1.8. Taxes Levied
58.1.9. Corporate Tax Structure
58.1.10. Investments
58.1.11. Major Companies
59. UK PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million60. UK PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)61. UK PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)62. Germany PC Games Market63. Germany PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million64. Germany PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)65. Germany PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)66. France PC Games Market67. France PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million68. France PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)69. France PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)70. Eastern Europe PC Games Market
71. Eastern Europe PC Games Market Overview
71.1.1. Region Information
71.1.2. Market Information
71.1.3. Background Information
71.1.4. Government Initiatives
71.1.5. Regulations
71.1.6. Regulatory Bodies
71.1.7. Associations
71.1.8. Taxes Levied
71.1.9. Corporate Tax Structure
71.1.10. Investments
71.1.11. Major Companies
72. Eastern Europe PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million73. Eastern Europe PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)74. Eastern Europe PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)75. Eastern Europe PC Games Market: Country Analysis76. Russia PC Games Market77. Russia PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million78. Russia PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)79. Russia PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)80. North America PC Games Market
81. North America PC Games Market Overview
81.1.1. Region Information
81.1.2. Market Information
81.1.3. Background Information
81.1.4. Government Initiatives
81.1.5. Regulations
81.1.6. Regulatory Bodies
81.1.7. Associations
81.1.8. Corporate Tax Structure
81.1.9. Investments
81.1.10. Major Companies
82. North America PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million83. North America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)84. North America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)85. North America PC Games Market: Country Analysis86. USA PC Games Market
87. USA PC Games Market Overview
87.1.1. Country Information
87.1.2. Market Information
87.1.3. Background Information
87.1.4. Regulations
87.1.5. Regulatory Bodies
87.1.6. Associations
87.1.7. Corporate Tax Structure
87.1.8. Investments
87.1.9. Major Companies
88. USA PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million89. USA PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)90. USA PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)91. South America PC Games Market
92. South America PC Games Market Overview
92.1.1. Region Information
92.1.2. Market Information
92.1.3. Background Information
92.1.4. Government Initiatives
92.1.5. Regulations
92.1.6. Regulatory Bodies
92.1.7. Associations
92.1.8. Corporate Tax Structure
92.1.9. Investments
92.1.10. Major Companies
93. South America PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million94. South America PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)95. South America PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)96. South America PC Games Market: Country Analysis97. Brazil PC Games Market98. Brazil PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million99. Brazil PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)100. Brazil PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)101. Middle East PC Games Market
102. Middle East PC Games Market Overview
102.1.1. Region Information
102.1.2. Market Information
102.1.3. Background Information
102.1.4. Regulatory Bodies
102.1.5. Regulations
102.1.6. Associations
102.1.7. Taxes Levied
102.1.8. Corporate Tax
102.1.9. Investments
102.1.10. Major Companies
103. Middle East PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million104. Middle East PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)105. Middle East PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)106. Africa PC Games Market
107. Africa PC Games Market Overview
107.1.1. Region Information
107.1.2. Market Information
107.1.3. Background Information
107.1.4. Regulatory Bodies
107.1.5. Regulations
107.1.6. Associations
107.1.7. Taxes Levied
107.1.8. Taxes Levied
107.1.9. Corporate Tax
107.1.10. Investments
107.1.11. Major Companies
108. Africa PC Games Market, Historic And Forecast, 2015 – 2019, 2023F, 2025F, 2030F, $ Million109. Africa PC Games Market, Segmentation By Type, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)110. Africa PC Games Market, Segmentation By Type Of Genre, Historic And Forecast, 2015-2019, 2023F, 2025F, 2030F, Value ($ Million)111. Global PC Games Market Competitive Landscape112. Company Profiles
113. Tencent Holdings Limited
113.1.1. Company Overview
113.1.2. Products And Services
113.1.3. Business Strategy
113.1.4. Financial Overview
114. Activision Blizzard Inc
114.1.1. Company Overview
114.1.2. Products And Services
114.1.3. Business Strategy
114.1.4. Financial Overview
115. NetEase, Inc.
115.1.1. Company Overview
115.1.2. Products And Services
115.1.3. Business Strategy
115.1.4. Financial Overview
116. Sony Corporation
116.1.1. Company Overview
116.1.2. Products And Services
116.1.3. Business Strategy
116.1.4. Financial Overview
117. Electronic Arts Inc
117.1.1. Company Overview
117.1.2. Products And Services
117.1.3. Business Strategy
117.1.4. Financial Overview
118. Key Mergers And Acquisitions In The PC Games Market119. Google Acquired Typhoon Studios120. Modus Games Acquired The Balance Inc.121. Microsoft Acquired Game Studio Double Fine122. Phoenix Games Acquired Well Played Games123. Zynga Acquired Small Giant Games124. Microsoft Acquired Two Video Game Studios inXile Entertainment and Obsidian Entertainment125. Electronic Arts Inc. Acquired Respawn Entertainment126. PC Games Market Trends And Strategies127. Adoption of Virtual Reality (VR) And Augmented Reality (AR) Technologies128. Rise In Games-As-A-Service (GaaS)129. Independent Developers And Publishers130. In-Game Advertising131. New Game And Business Models Aim For In-Game Purchases132. PC Games Market Future Outlook and Potential Analysis133. Global PC Games Market In 2023 – Countries Offering Most New Opportunities134. Global PC Games Market In 2023- Segments Offering Most New Opportunities
135. Global PC Games Market In 2023 – Growth Strategies
135.1.1. Market Trend Based Strategies
135.1.2. Competitor Strategies
136. PC Games Market, Conclusions And Recommendations137. Conclusions
138. Recommendations
138.1.1. Product
138.1.2. Place
138.1.3. Price
138.1.4. Promotion
138.1.5. People
139. Appendix140. Market Data Sources141. Research Methodology142. Currencies143. Research Inquiries144. About the Publisher145. Copyright and Disclaimer

Executive Summary

This report describes and evaluates the global PC games market. It covers two five-year periods, one three-year period, and one six-year period including, 2015 to 2019, termed the historic period, 2019 to 2023 termed the forecast period, 2023-2025 forecast period and 2025 -2030 the forecast period.

The global PC games market reached a value of nearly $28,733.3 million in 2019, having declined at a compound annual growth rate (CAGR) of -0.56% since 2015, and is expected to grow at a CAGR of 0.26% to nearly $29,029.1 million by 2023. Also the market is expected to grow to $29,194.4 million in 2025 at a CAGR of 0.28% and to $29,661.5 million in 2030 at a CAGR of 0.32%.

Market size in the historic period was supported by the rise in disposable incomes, increase in in-game purchases and freemiums offerings, and rising numbers of live streamers and gaming influencers. Factors that negatively affected growth in the historic period wasstringent regulatory policies for PC games.

Going forward, increasing use of internet and facilitation of cross-platform publishing and playare expected to drive the market. Factor that could hinder the growth of the PC games market in the future include growing privacy concerns, and regulatory restrictions to curb pc games addiction.

The PC games market is segmented by type into online microtransaction, digital and physical. The online microtransaction market was the largest and fastest growing segment of the PC games market, accounting for $23,985.8 million or 83.5% of the total market in 2019.

The PC games market is segmented by type of genre into action, shooter, sport, role playing, fighting, adventure, racing, strategy and others. The action games was the largest segment of the PC games market by application, accounting for $7,874.0 million or 27.4% of the total market in 2019. The shooter games market is expected to be the fastest-growing segment going forward at a CAGR of 0.33%.

Western Europe was the largest region in the PC games market, accounting for 31.7% of the global market in 2019. It was followed by North America and Asia Pacific, and the other regions. Going forward, the fastest growing regions in the PC games market will be South America and Africa, where growth will be at CAGRs of 2.74% and 2.59% respectively from 2019-2023.

The global PC games market is highly concentrated, with a small number of large players. The top ten competitors in the market made up to 52.8% of the total market in 2018. Major players in the market include Tencent Holdings Limited, Activision Blizzard, Inc., NetEase, Inc., Sony Corporation, Electronic Arts Inc. and others.

The top growth potential in the PC games market by type will arise in online microtransaction market, which will gain $296.8 million of global annual sales by 2023. The top growth potential in the PC games market by type of genre will arise in shooter games market, which will gain $80.2 million of global annual sales by 2023. The PC games market size will gain the most in China at $211.8 million.

Market-trend-based strategies for the PC games market include focusing on integrating AR and VR technologies in games to capitalize the market, offering game software services on the cloud with pay-per-usage payment models, focus on in-game advertising to boost revenues, and new game and business models aim for in-game purchases. Player-adopted strategies in the PC games industry include strengthening PC games business through the expansion of product portfolio, and mergers and acquisitions and developing new video game franchises for customers.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • 99Games
  • Action Forms
  • Activision Blizzard, Inc.
  • Aiming Inc
  • Alawar Entertainment
  • Ambidexter
  • Apar Games
  • Aquiris Game Studio
  • Bamtang Games
  • Beijing Babeltime Technology
  • Bethesda Softworks
  • BUKA Entertainment
  • Capcom
  • Celestial Games
  • Codemasters
  • Creatures Inc
  • Daedalic Entertainment
  • Efecto Studios
  • Electronic Arts Inc.
  • Elex Technology
  • Etermax
  • Factory Online
  • Game Freak Inc
  • Gameloft
  • Griptonite Games India Private Limited
  • GSC Game World
  • Happy Elements Technology
  • Headup Games
  • Hoplon
  • Keywords Studio
  • KLab Co., Ltd
  • Koei Tecmo Games
  • Kuluya
  • Leti Games
  • Mail.Ru Group
  • Maliyo Games
  • Maysalward
  • Meridian'93
  • Microsoft Studios
  • NetEase, Inc.
  • Nezal Entertainment
  • Nintendo
  • Nival
  • OKAM Studio
  • PUBG Corporation
  • Sega
  • Sony Corporation
  • Sumo Digital
  • Supercell,
  • TA Games Studio
  • Tahadi Games
  • Team17 Digital Limited Frontier Developments
  • Tencent Holdings Limited
  • Thoopid
  • Valve Corporation
  • Virtuos Holdings Pte. Ltd
  • VOX Game Studio
  • Wixel Studios
  • XSEED Games
  • Zeus Interactive Co., Ltd

Methodology

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