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Video Game Software Global Market Report 2024

  • PDF Icon

    Report

  • 300 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5939135
The video game software market size has grown rapidly in recent years. It will grow from $248.29 billion in 2023 to $277.54 billion in 2024 at a compound annual growth rate (CAGR) of 11.8%. The expansion observed in the historical period can be attributed to factors such as in-game purchases and freemium models, the influence of live streamers and gaming influencers, a rise in smartphone users, and an increase in disposable income.

The video game software market size is expected to see rapid growth in the next few years. It will grow to $446.78 billion in 2028 at a compound annual growth rate (CAGR) of 12.6%. The anticipated growth in the forecast period can be attributed to the increasing use of the internet, a shift in preference towards digital games, the prevalence of cross-platform publishing and play, technologically advanced platforms, and increasing involvement of gamers. Major trends in the forecast period include the integration of augmented reality (AR) and virtual reality (VR) technologies, a focus on in-game advertising, providing free access to games with certain main features in paid versions, offering game software services on the cloud with pay-per-usage payment models, providing streaming video game services, and investing in the development of new as well as updating existing software compatible with the latest gaming consoles.

The video game software market experienced substantial growth, primarily fueled by the rapid expansion of emerging markets in the forecasted period. According to the International Monetary Fund (IMF), global GDP grew by 3.3% in 2020 and 3.4% in 2021, with recovering commodity prices further contributing to market growth. Developed economies are expected to maintain stable growth, and emerging markets are projected to grow slightly faster than their developed counterparts. This steady economic growth is anticipated to drive investments in end-user markets, acting as a key driver for the video game software market in the forecasted period.

The growth of the video game software market is expected to be propelled by the increasing number of gamers. The gaming population, comprising individuals engaged in playing video games, plays a crucial role in the video game industry. Video game software serves as the fundamental element for creating, running, and delivering interactive gaming experiences. Notably, in March 2023, the UK witnessed a 63% growth in the number of gamers since the 2021 lockdown, as reported by CyberCrew UK. In 2020, consumers dedicated $5.2 billion to video games in the UK, marking the first time that video game sales surpassed the $5 billion milestone. Consequently, the rising number of gamers is a significant factor driving the expansion of the video game software market.

Major players in the video game software market are strategically focusing on innovative solutions, such as the establishment of game development studios, to enhance their market position and profitability. Game development studios are responsible for the design, development, and release of video games across various platforms. For instance, in November 2022, Indium Software, a US-based Digital Engineering services company, launched iXie, an end-to-end game development studio offering a comprehensive range of gaming services top video game companies globally. iXie is poised to enter the gaming-as-a-service market, showcasing holistic competencies in game design and development.

In January 2022, Microsoft Corporation, a US-based technology company, announced its intent to acquire Activision Blizzard Inc. for $68.7 billion. This strategic move is expected to accelerate Microsoft's growth in the gaming business across mobile, PC, console, and cloud platforms, while also providing foundational elements for the metaverse. Activision Blizzard Inc., a US-based video game holding company, stands as a key player in the industry.

Major companies operating in the video game software market report are Tencent Holdings Ltd., Nintendo Co., Ltd., Sony Corporation, NetEase, Inc., Microsoft Corporation, Activision Blizzard, Inc., Electronic Arts Inc., Ubisoft Entertainment SA, Square Enix Holdings Co., Ltd., Konami Holdings Corporation, Nova Gaming Ventures Private Limited, TA Games Studio, Virtuos Holdings Pte. Ltd., Elex Technology Co. Ltd., Zeus Interactive Co. Ltd., Beijing Babeltime Technology Co. Ltd., Happy Elements Technology (Beijing) Limited, Shanghai Everstar Online Entertainment Co. Ltd., 2Pi Interactive, 99Games, Apar Games, Dhruva Interactive, CreatioSoft, Sega Sammy Holdings, Bandai Namco Holdings, BEETSOFT Co. Ltd., Rikkeisoft, Wizcorp, CoolGames, Tinhvan Outsourcing Jsc. (TVO), Playsoft Game, Supercell, Gameloft, Ronimo Game, Travian Game, Asobo Studio, Team17 Digital Limited, Engine Software, Frontier Developments PLC, Keywords Studio, Sumo Digital Team17 Digital Limited Frontier Developments, Codemasters, XSEED Game, 22cans Ltd., 4J Studios Limited, Blitz Games Studios Limited, BossAlien, Climax Studios, Curve Digital Limited, Rockstar North Limited, Sports Interactive Limited, Criterion Games, HeroCraft, Brainy Studio, BUKA Entertainment, Factory Online, Ambidexter LLC, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian'93, Elephant Game, Gaijin Entertainment, Novosoft, Alderac Entertainment Group, Arc Dream Publishing, Evil Hat Productions, Valve Corporation, Etermax, Bamtang Game, Squad, Iguanabee, AOne Game, Pomelo Game, Wixel Studios in Lebanon, Nezal Entertainment in Egypt, UAE-based Tahadi Games, Game Power 7, Gameguise.

Asia-Pacific was the largest region in the global video game software market in 2023. North America was the second largest region in video game software market. The regions covered in the video game software market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the video game software market report are Australia, China, India, Indonesia, Japan, South Korea, Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, USA, Canada, Mexico, Brazil, Chile, Argentina, Colombia, Peru, France, Germany, UK, Austria, Belgium, Denmark, Finland, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, Russia, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa. The video game software market includes revenues earned by entities by providing design, documentation, installation and support services, and producing and distributing video games. This also includes companies solely involved in designing and developing or publishing only. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The primary types of video game software encompass browser games, PC games, smartphone/tablet games, and console games. A browser game is one that is played online using a web browser over the internet. These games span various genres, including action, adventure, role-playing, simulation, strategy, sports, and others, catering to both male and female end users.

The video game software market research report is one of a series of new reports that provides video game software market statistics, including video game software industry global market size, regional shares, competitors with a video game software market share, detailed video game software market segments, market trends and opportunities, and any further data you may need to thrive in the video game software industry. This video game software market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary2. Video Game Software Market Characteristics
3. Video Game Software Product/Service Analysis -Product/Service Examples
3.1. Video Game Software Supply Chain Analysis
3.1.1. Video Game Software Resources
3.1.2. Video Game Software Manufacturers
3.1.3. Video Game Software Distributors and Retailers
3.1.4. Video Game Software End Users
3.2. Video Game Software Customer Information
4. Video Game Software Market Trends and Strategies
5. Video Game Software Market - Macro Economic Scenario
5.1. Impact of High Inflation on the Market
5.2. Ukraine-Russia War Impact on the Market
5.3. COVID-19 Impact on the Market
6. Global Video Game Software Market Size and Growth
6.1. Global Video Game Software Market Drivers and Restraints
6.1.1. Drivers of the Market
6.1.2. Restraints of the Market
6.2. Global Video Game Software Historic Market Size and Growth, 2018-2023, Value ($ Billion)
6.3. Global Video Game Software Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
7. Video Game Software Market Segmentation
7.1. Global Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • PC Games
  • Browser Games
  • Smart Phone/Tablet Games
  • Console Games
7.2. Global Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action
  • Adventure
  • Role Playing
  • Simulation
  • Strategy
  • Sports
  • Other Genres
7.3. Global Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Physical
  • Online/Microtransaction
  • Digital
8. Video Game Software Market Regional and Country Analysis
8.1. Global Video Game Software Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.2. Global Video Game Software Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. Asia-Pacific Video Game Software Market
9.1. Asia-Pacific Video Game Software Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
9.2. Asia-Pacific Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.3. Asia-Pacific Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9.4. Asia-Pacific Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10. China Video Game Software Market
10.1. China Video Game Software Market Overview
10.2. China Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.3. China Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10.4. China Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
11. India Video Game Software Market
11.1. India Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.2. India Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. India Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Japan Video Game Software Market
12.1. Japan Video Game Software Market Overview
12.2. Japan Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Japan Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.4. Japan Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Australia Video Game Software Market
13.1. Australia Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Australia Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Australia Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. Indonesia Video Game Software Market
14.1. Indonesia Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.2. Indonesia Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. Indonesia Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. South Korea Video Game Software Market
15.1. South Korea Video Game Software Market Overview
15.2. South Korea Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. South Korea Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. South Korea Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. Bangladesh Video Game Software Market
16.1. Bangladesh, Video Game Software Historic Market, 2018-2023, $ Billion
16.2. Bangladesh, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
17. Thailand Video Game Software Market
17.1. Thailand, Video Game Software Historic Market, 2018-2023, $ Billion
17.2. Thailand, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
18. Vietnam Video Game Software Market
18.1. Vietnam, Video Game Software Historic Market, 2018-2023, $ Billion
18.2. Vietnam, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
19. Malaysia Video Game Software Market
19.1. Malaysia, Video Game Software Historic Market, 2018-2023, $ Billion
19.2. Malaysia, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
20. Singapore Video Game Software Market
20.1. Singapore, Video Game Software Historic Market, 2018-2023, $ Billion
20.2. Singapore, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
21. Philippines Video Game Software Market
21.1. Philippines, Video Game Software Historic Market, 2018-2023, $ Billion
21.2. Philippines, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
22. Hong kong Video Game Software Market
22.1. Hong Kong, Video Game Software Historic Market, 2018-2023, $ Billion
22.2. Hong Kong, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
23. New Zealand Video Game Software Market
23.1. New Zealand, Video Game Software Historic Market, 2018-2023, $ Billion
23.2. New Zealand, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
24. Western Europe Video Game Software Market
24.1. Western Europe Video Game Software Market Overview
24.2. Western Europe Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. Western Europe Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. Western Europe Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. UK Video Game Software Market
25.1. UK Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.2. UK Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. UK Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. Germany Video Game Software Market
26.1. Germany Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.2. Germany Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. Germany Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. France Video Game Software Market
27.1. France Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. France Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. France Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Italy Video Game Software Market
28.1. Italy Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.2. Italy Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Italy Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Spain Video Game Software Market
29.1. Spain Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.2. Spain Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Spain Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Austria Video Game Software Market
30.1. Austria, Video Game Software Historic Market, 2018-2023, $ Billion
30.2. Austria, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
31. Belgium Video Game Software Market
31.1. Belgium, Video Game Software Historic Market, 2018-2023, $ Billion
31.2. Belgium, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
32. Denmark Video Game Software Market
32.1. Denmark, Video Game Software Historic Market, 2018-2023, $ Billion
32.2. Denmark, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
33. Finland Video Game Software Market
33.1. Finland, Video Game Software Historic Market, 2018-2023, $ Billion
33.2. Finland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
34. Ireland Video Game Software Market
34.1. Ireland, Video Game Software Historic Market, 2018-2023, $ Billion
34.2. Ireland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
35. Netherlands Video Game Software Market
35.1. Netherlands, Video Game Software Historic Market, 2018-2023, $ Billion
35.2. Netherlands, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
36. Norway Video Game Software Market
36.1. Norway, Video Game Software Historic Market, 2018-2023, $ Billion
36.2. Norway, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
37. Portugal Video Game Software Market
37.1. Portugal, Video Game Software Historic Market, 2018-2023, $ Billion
37.2. Portugal, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
38. Sweden Video Game Software Market
38.1. Sweden, Video Game Software Historic Market, 2018-2023, $ Billion
38.2. Sweden, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
39. Switzerland Video Game Software Market
39.1. Switzerland, Video Game Software Historic Market, 2018-2023, $ Billion
39.2. Switzerland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
40. Eastern Europe Video Game Software Market
40.1. Eastern Europe Video Game Software Market Overview
40.2. Eastern Europe Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.3. Eastern Europe Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
40.4. Eastern Europe Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41. Russia Video Game Software Market
41.1. Russia Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.2. Russia Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
41.3. Russia Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
42. Czech Republic Video Game Software Market
42.1. Czech Republic, Video Game Software Historic Market, 2018-2023, $ Billion
42.2. Czech Republic, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
43. Poland Video Game Software Market
43.1. Poland, Video Game Software Historic Market, 2018-2023, $ Billion
43.2. Poland, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
44. Romania Video Game Software Market
44.1. Romania, Video Game Software Historic Market, 2018-2023, $ Billion
44.2. Romania, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
45. Ukraine Video Game Software Market
45.1. Ukraine, Video Game Software Historic Market, 2018-2023, $ Billion
45.2. Ukraine, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
46. North America Video Game Software Market
46.1. North America Video Game Software Market Overview
46.2. North America Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.3. North America Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
46.4. North America Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47. USA Video Game Software Market
47.1. USA Video Game Software Market Overview
47.2. USA Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.3. USA Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
47.4. USA Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48. Canada Video Game Software Market
48.1. Canada Video Game Software Market Overview
48.2. Canada Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.3. Canada Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
48.4. Canada Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
49. Mexico Video Game Software Market
49.1. Mexico, Video Game Software Historic Market, 2018-2023, $ Billion
49.2. Mexico, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
50. South America Video Game Software Market
50.1. South America Video Game Software Market Overview
50.2. South America Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.3. South America Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
50.4. South America Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51. Brazil Video Game Software Market
51.1. Brazil Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.2. Brazil Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
51.3. Brazil Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
52. Chile Video Game Software Market
52.1. Chile, Video Game Software Historic Market, 2018-2023, $ Billion
52.2. Chile, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
53. Argentina Video Game Software Market
53.1. Argentina, Video Game Software Historic Market, 2018-2023, $ Billion
53.2. Argentina, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
54. Colombia Video Game Software Market
54.1. Colombia, Video Game Software Historic Market, 2018-2023, $ Billion
54.2. Colombia, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
55. Peru Video Game Software Market
55.1. Peru, Video Game Software Historic Market, 2018-2023, $ Billion
55.2. Peru, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
56. Middle East Video Game Software Market
56.1. Middle East Video Game Software Market Overview
56.2. Middle East Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.3. Middle East Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
56.4. Middle East Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
57. Saudi Arabia Video Game Software Market
57.1. Saudi Arabia, Video Game Software Historic Market, 2018-2023, $ Billion
57.2. Saudi Arabia, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
58. Israel Video Game Software Market
58.1. Israel, Video Game Software Historic Market, 2018-2023, $ Billion
58.2. Israel, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
59. Iran Video Game Software Market
59.1. Iran, Video Game Software Historic Market, 2018-2023, $ Billion
59.2. Iran, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
60. Turkey Video Game Software Market
60.1. Turkey, Video Game Software Historic Market, 2018-2023, $ Billion
60.2. Turkey, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
61. United Arab Emirates Video Game Software Market
61.1. United Arab Emirates, Video Game Software Historic Market, 2018-2023, $ Billion
61.2. United Arab Emirates, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
62. Africa Video Game Software Market
62.1. Africa Video Game Software Market Overview
62.2. Africa Video Game Software Market, Segmentation by Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.3. Africa Video Game Software Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
62.4. Africa Video Game Software Market, Segmentation by Type of Transition, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
63. Egypt Video Game Software Market
63.1. Egypt, Video Game Software Historic Market, 2018-2023, $ Billion
63.2. Egypt, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
64. Nigeria Video Game Software Market
64.1. Nigeria, Video Game Software Historic Market, 2018-2023, $ Billion
64.2. Nigeria, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
65. South Africa Video Game Software Market
65.1. South Africa, Video Game Software Historic Market, 2018-2023, $ Billion
65.2. South Africa, Video Game Software Forecast Market, 2018-2023, 2028F, 2033F, $ Billion
66. Video Game Software Market Competitive Landscape and Company Profiles
66.1. Video Game Software Market Competitive Landscape
66.2. Video Game Software Market Company Profiles
66.2.1. Tencent Holdings Ltd.
66.2.1.1. Overview
66.2.1.2. Products and Services
66.2.1.3. Strategy
66.2.1.4. Financial Performance
66.2.2. Nintendo Co.
66.2.2.1. Overview
66.2.2.2. Products and Services
66.2.2.3. Strategy
66.2.2.4. Financial Performance
66.2.3. Sony Corporation
66.2.3.1. Overview
66.2.3.2. Products and Services
66.2.3.3. Strategy
66.2.3.4. Financial Performance
66.2.4. NetEase
66.2.4.1. Overview
66.2.4.2. Products and Services
66.2.4.3. Strategy
66.2.4.4. Financial Performance
66.2.5. Microsoft Corporation
66.2.5.1. Overview
66.2.5.2. Products and Services
66.2.5.3. Strategy
66.2.5.4. Financial Performance
67. Video Game Software Market Other Major and Innovative Companies
67.1. Activision Blizzard
67.2. Electronic Arts Inc
67.3. Ubisoft Entertainment SA
67.4. Square Enix Holdings Co.
67.5. Konami Holdings Corporation
67.6. Nova Gaming Ventures Private Limited
67.7. TA Games Studio
67.8. Virtuos Holdings Pte. Ltd.
67.9. Elex Technology Co. Ltd.
67.10. Zeus Interactive Co. Ltd.
67.11. Beijing Babeltime Technology Co. Ltd.
67.12. Happy Elements Technology (Beijing) Limited
67.13. Shanghai Everstar Online Entertainment Co. Ltd.
67.14. 2Pi Interactive
67.15. 99Games
68. Global Video Game Software Market Competitive Benchmarking69. Global Video Game Software Market Competitive Dashboard70. Key Mergers and Acquisitions in the Video Game Software Market
71. Video Game Software Market Future Outlook and Potential Analysis
71.1 Video Game Software Market in 2028 - Countries Offering Most New Opportunities
71.2 Video Game Software Market in 2028 - Segments Offering Most New Opportunities
71.3 Video Game Software Market in 2028 - Growth Strategies
71.3.1 Market Trend-based Strategies
71.3.2 Competitor Strategies
72. Appendix
72.1. Abbreviations
72.2. Currencies
72.3. Historic and Forecast Inflation Rates
72.4. Research Inquiries
72.5. About the Analyst
72.6. Copyright and Disclaimer

Executive Summary

Video Game Software Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on video game software market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for video game software? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Type: PC Games; Browser Games; Smart Phone/Tablet Games; Console Games
2) By Genre: Action; Adventure; Role Playing; Simulation; Strategy; Sports; Shooter; Fighting; Racing; Other Genres
3) By Type Of Transaction: Physical; Online/Microtransaction; Digital

Key Companies Mentioned: Tencent Holdings Ltd.; Nintendo Co.Ltd.; Sony Corporation; NetEaseInc.; Microsoft Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Tencent Holdings Ltd.
  • Nintendo Co.Ltd.
  • Sony Corporation
  • NetEaseInc.
  • Microsoft Corporation
  • Activision BlizzardInc.
  • Electronic Arts Inc
  • Ubisoft Entertainment SA
  • Square Enix Holdings Co.Ltd.
  • Konami Holdings Corporation
  • Nova Gaming Ventures Private Limited
  • TA Games Studio
  • Virtuos Holdings Pte. Ltd.
  • Elex Technology Co. Ltd.
  • Zeus Interactive Co. Ltd.
  • Beijing Babeltime Technology Co. Ltd.
  • Happy Elements Technology (Beijing) Limited
  • Shanghai Everstar Online Entertainment Co. Ltd.
  • 2Pi Interactive
  • 99Games
  • Apar Games
  • Dhruva Interactive
  • CreatioSoft
  • Sega Sammy Holdings
  • Bandai Namco Holdings
  • BEETSOFT Co. Ltd.
  • Rikkeisoft
  • Wizcorp
  • CoolGames
  • Tinhvan Outsourcing Jsc. (TVO)
  • Playsoft Game
  • Supercell
  • Gameloft
  • Ronimo Game
  • Travian Game
  • Asobo Studio
  • Team17 Digital Limited
  • Engine Software
  • Frontier Developments plc
  • Keywords Studio
  • Sumo Digital Team17 Digital Limited Frontier Developments
  • Codemasters
  • XSEED Game
  • 22cans Ltd
  • 4J Studios Limited
  • Blitz Games Studios Limited
  • BossAlien
  • Climax Studios
  • Curve Digital Limited
  • Rockstar North Limited
  • Sports Interactive Limited
  • Criterion Games
  • HeroCraft
  • Brainy Studio
  • BUKA Entertainment
  • Factory Online
  • Ambidexter LLC
  • Mail.Ru Group
  • Alawar Entertainment
  • Nival
  • GSC Game World
  • Action Forms
  • Meridian'93
  • Elephant Game
  • Gaijin Entertainment
  • Novosoft
  • Alderac Entertainment Group
  • Arc Dream Publishing
  • Evil Hat Productions
  • Valve Corporation
  • Etermax
  • Bamtang Game
  • Squad
  • Iguanabee
  • AOne Game
  • Pomelo Game
  • Wixel Studios in Lebanon
  • Nezal Entertainment in Egypt
  • UAE-based Tahadi Games
  • Game Power 7
  • Gameguise

Methodology

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Table Information