North America mobile augmented reality market is expected to grow by 46.1% annually in the forecast period and reach $58.02 billion by 2026 despite the impact of COVID-19.
Highlighted with 29 tables and 46 figures, this 117-page report “North America Mobile Augmented Reality (MAR) Market by Technology, Component, Mobile Device, Industry Vertical, End-user, and Country 2020-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America mobile augmented reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, revenue estimates for 2020, and forecasts from 2021 till 2026.
In-depth qualitative analyses include identification and investigation of the following aspects:
The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America mobile augmented reality market in every aspect of the classification from perspectives of Technology, Component, Mobile Device, Industry Vertical, End-user, and Country.
Based on technology, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Marker-based MAR
Markerless MAR
Based on component, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Hardware
Software
Based on mobile device, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Based on industry vertical, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Based on end user, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Consumer
Enterprise
Geographically, the following national/local markets are fully investigated:
For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of key national markets by Technology, Mobile Device, and Industry Vertical over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in North America mobile augmented reality market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Highlighted with 29 tables and 46 figures, this 117-page report “North America Mobile Augmented Reality (MAR) Market by Technology, Component, Mobile Device, Industry Vertical, End-user, and Country 2020-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America mobile augmented reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, revenue estimates for 2020, and forecasts from 2021 till 2026.
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America mobile augmented reality market in every aspect of the classification from perspectives of Technology, Component, Mobile Device, Industry Vertical, End-user, and Country.
Based on technology, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Marker-based MAR
- Passive Marker
- Active Marker
Markerless MAR
- Model-based Tracking
- Image-based Processing
Based on component, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Hardware
- Sensors
- Semiconductor Component
- Displays
- 3D Cameras
- Others
Software
- Consumer (personal users in billions and consumer MAR apps in $ bn are also provided in year wise base)
- Enterprise
Based on mobile device, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
- Smartphones
- Tablets
- Personal Digital Assistants (PDAs) and Handheld Game Consoles
- Smart Glasses and Wearables
Based on industry vertical, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
- Gaming
- Entertainment & Media
- Aerospace & Defense
- Healthcare
- Education & E-learning
- Manufacturing
- Retail & E-commerce
- Other Verticals
Based on end user, the North America market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Consumer
Enterprise
- Large Enterprises
- Small- & Medium-sized Enterprises
Geographically, the following national/local markets are fully investigated:
- U.S.
- Canada
- Mexico
For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of key national markets by Technology, Mobile Device, and Industry Vertical over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in North America mobile augmented reality market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
- Apple Inc.
- Atheer, Inc.
- Augmented Pixels
- Aurasma
- Blippar Ltd.
- Catchoom Technologies, S.L.
- Cinoptics
- DAQRI LLC
- Google, LLC
- HTC
- Infinity Augmented Reality
- Laster Technologies
- Lumus Ltd.
- Meta
- Microsoft Corp.
- Optinvent S.A.
- Qualcomm Technologies Inc.
- Rockwell Collins
- Samsung Co Ltd.
- Sieko Epson
- Technical Illusions
- Total Immersion
- Universal mCloud Corp. (NGRAIN)
- Vuzix Corp.
- WeAR Studio
- Wikitude GmbH
- Zappar
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Table of Contents
1 Introduction
2 Market Overview and Dynamics
3 Segmentation of North America Market by Technology
4 Segmentation of North America Market by Component
5 Segmentation of North America Market by Mobile Device
6 Segmentation of North America Market by Industry Vertical
7 Segmentation of North America Market by End User
8 North America Market 2019-2026 by Country
9 Competitive Landscape
10 Investing in North America Market: Risk Assessment and Management
List of Tables
List of Figures
Companies Mentioned
A selection of companies mentioned in this report includes:
- Apple Inc.
- Atheer, Inc.
- Augmented Pixels
- Aurasma
- Blippar Ltd.
- Catchoom Technologies, S.L.
- Cinoptics
- DAQRI LLC
- Google, LLC
- HTC
- Infinity Augmented Reality
- Laster Technologies
- Lumus Ltd.
- Meta
- Microsoft Corp.
- Optinvent S.A.
- Qualcomm Technologies Inc.
- Rockwell Collins
- Samsung Co Ltd.
- Sieko Epson
- Technical Illusions
- Total Immersion
- Universal mCloud Corp. (NGRAIN)
- Vuzix Corp.
- WeAR Studio
- Wikitude GmbH
- Zappar
Methodology
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