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3D Animation Software Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

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    Report

  • 146 Pages
  • September 2023
  • Region: Global
  • IMARC Group
  • ID: 5682355
The global 3D animation software market size reached US$ 12.3 Billion in 2022. Looking forward, the publisher expects the market to reach US$ 23.4 Billion by 2028, exhibiting a growth rate (CAGR) of 11.14% during 2023-2028.

The 3D animation software refers to computer-generated imagery (CGI) application that is used for visualizing, developing and modifying static and dynamic 3D images and animations. The software integrates video footage and artificial images to create realistic objects and scenes through various technologies, such as visual effects (VFX), 3D modeling, motion graphics and 3D rendering. The software consists of customizable characters, libraries of animations, automatic lip-syncing and pre-defined sets. It is widely used for developing creative effects in brand advertisements and product promotions, visualization of scientific, product and system information, and visual analytics. It finds extensive applications across various industries, including media & entertainment, architecture, healthcare and life sciences.

3D Animation Software Market Trends:

The emerging trend of virtual reality (VR) and artificial intelligence (AI), along with the increasing demand for 3D mobile applications and games, is one of the key factors driving the growth of the 3D animation software market. In line with this, there is widespread adoption of animation software and stereoscopic 3D gaming platforms to create visually enhanced and immersive animations, along with life-like characters and scenarios, which is contributing to the market growth. Furthermore, various technological advancements and increasing utilization of the animation software for educational and academic applications are also providing a boost to the market growth. Educational content and e-learning platform developers are incorporating 3D animated videos in their curriculum to create an effective and engaging learning environment. Additionally, increasing utilization of this software for 3D mapping and laser screening for geospatial, geological, geophysical and mining applications is projected to drive the market further.

Key Market Segmentation:

The publisher provides an analysis of the key trends in each sub-segment of the global 3D animation software market report, along with forecasts at the global, regional and country level from 2023-2028. The report has categorized the market based on technology, service, deployment and vertical.

Breakup by Technology:

  • 3D Modeling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects (VFX)
  • Others

Breakup by Service:

  • Consulting
  • Support and Maintenance
  • Integration and Deployment
  • Education and Training

Breakup by Deployment:

  • On-premises
  • Cloud-based

Breakup by Vertical:

  • Media and Entertainment
  • Construction and Architecture
  • Healthcare and Lifesciences
  • Manufacturing
  • Education and Research
  • Others

Breakup by Region:

  • North America
  • United States
  • Canada
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Indonesia
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Russia
  • Others
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Middle East and Africa

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Adobe Systems Inc., Autodesk Inc., Autodessys Inc., Corel Corporation, Maxon Computer, Newtek Inc., Nvidia Corporation, Pixologic Inc., Sidefx Software, The Foundry Visionmongers Ltd., Toon Boom Animation Inc., Trimble Navigation Ltd., Zco Corporation, etc.

Key Questions Answered in This Report

1. What is the expected growth rate of the global 3D animation software market?
2. What are the key factors driving the global 3D animation software market?
3. What has been the impact of COVID-19 on the global 3D animation software market?
4. What is the breakup of the global 3D animation software market based on the deployment?
5. What is the breakup of the global 3D animation software market based on the vertical?
6. What are the key regions in the global 3D animation software market?
7. Who are the key players/companies in the global 3D animation software market?

Table of Contents

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global 3D Animation Software Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Technology
6.1 3D Modeling
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Motion Graphics
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 3D Rendering
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Visual Effects (VFX)
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast
7 Market Breakup by Service
7.1 Consulting
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Support and Maintenance
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Integration and Deployment
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Education and Training
7.4.1 Market Trends
7.4.2 Market Forecast
8 Market Breakup by Deployment
8.1 On-premises
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Cloud-based
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Vertical
9.1 Media and Entertainment
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Construction and Architecture
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Healthcare and Lifesciences
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Manufacturing
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Education and Research
9.5.1 Market Trends
9.5.2 Market Forecast
9.6 Others
9.6.1 Market Trends
9.6.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
10.2 Asia Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Adobe Systems Inc.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.2 Autodesk Inc.
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Autodessys Inc.
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.4 Corel Corporation
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.5 Maxon Computer
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 Newtek Inc.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Nvidia Corporation
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 Pixologic Inc.
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.9 Sidefx Software
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 The Foundry Visionmongers Ltd.
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.11 Toon Boom Animation Inc.
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Trimble Navigation Ltd.
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.13 Zco Corporation
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio

Companies Mentioned

  • Adobe Systems Inc.
  • Autodesk Inc.
  • Autodessys Inc.
  • Corel Corporation
  • Maxon Computer
  • Newtek Inc.
  • Nvidia Corporation
  • Pixologic Inc.
  • Sidefx Software
  • The Foundry Visionmongers Ltd.
  • Toon Boom Animation Inc.
  • Trimble Navigation Ltd.
  • Zco Corporation

Methodology

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Table Information