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Virtual Training and Simulation Market by Component and End User: Global Opportunity Analysis and Industry Forecast, 2020-2027

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    Report

  • 234 Pages
  • August 2020
  • Region: Global
  • Allied Market Research
  • ID: 5118775
Virtual training is a methodology in which a simulated virtual environment is created to test the capabilities of a trainee that can contribute to the learning process. It can be of two types, namely, instructor-led training and non-instructor-led training. Simulation is the imitation of the processes of a real-world operation or system over time.

Further, simulation is used to create a virtual environment that can be used for training purposes. Virtual training and simulation tools comprise hardware and software. Hardware components include headsets, combat tools, hand-gloves, hearing aids, mannequins, gaming consoles, and others; while software components are programs or set of instructions that is used to perform the activities in the system.

The virtual training and simulation market is primarily driven by growth in awareness among end users about the benefits of virtual training & simulation and increased spending by various end users such as defense, healthcare, and education due to higher budget allocation. However, there are some regions such as North African countries, which are unable to adopt this technology due to either lack of necessary infrastructures or limited knowledge about the technology.

Manufacturers in the virtual training and simulation market lack in terms of investments in R&D, which limits the innovation potential and market expansion. However, advancements in technology, rise in the number of internet users, and widening scope of technology in other industries such as energy, transportation, and mining are estimated to provide significant growth opportunities to the key players operating in the global virtual training and simulation market.

The virtual training and simulation market is segmented on the basis of component, end user, and region. By component, it is categorized hardware and software. Depending on end user, it is categorized into defense & security, civil aviation, education, entertainment, and others. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The market players operating in the virtual training and simulation market include ANSYS, Inc., BAE Systems, CAE Inc., Cubic Corporation, The DiSTI Corporation, Kratos Defence & Security Solutions, Inc., L-3 Link Simulation & Training, Lockheed Martin Corporation, ON24, Inc., and Saab AB.

Key Benefits for Stakeholders
  • The study provides an in-depth analysis of the current & future trends of the market to elucidate the imminent investment pockets.
  • Information about key drivers, restraints, and opportunities and their impact analysis on the global virtual training and simulation market size is provided.
  • Porter’s five forces analysis illustrates the potency of the buyers and suppliers operating in the global virtual training and simulation industry.
  • The quantitative analysis of the market from 2019 to 2027 is provided to determine the global virtual training and simulation market potential.

Key Market Segments

By Component
  • Hardware
  • Software

By End User
  • Defense & Security
  • Civil Aviation
  • Education
  • Entertainment
  • Others

By Region
  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Rest of Europe
  • Asia-Pacific
  • Japan
  • China
  • India
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players
  • ANSYS, Inc.
  • BAE Systems
  • CAE Inc.
  • Cubic Corporation
  • The DiSTI Corporation
  • Kratos Defence & Security Solutions, Inc.
  • L-3 Link Simulation & Training
  • Lockheed Martin Corporation
  • ON24, Inc.
  • Saab AB

Table of Contents

Chapter 1: Introduction
1.1. Report Description
1.2. Key Benefits for Stakeholders
1.3. Key Market Segments
1.4. Key Market Players
1.5. Research Methodology
1.5.1. Secondary Research
1.5.2. Primary Research
1.5.3. Analyst Tools & Models
Chapter 2: Executive Summary
2.1. Key Findings
2.1.1. Top Impacting Factors
2.1.2. Top Investment Pockets
2.2. Cxo Perspective
Chapter 3: Market Overview
3.1. Market Definition and Scope
3.2. Key Forces Shaping the Global Virtual Training and Simulation Market
3.2.1. Moderate-To-High Bargaining Power of Suppliers
3.2.2. Moderate-To-High Bargaining Power of Buyer
3.2.3. Moderate-To-High Threat of Substitutes
3.2.4. Low-To-High Threat of New Entrants
3.2.5. Low-To-High Competitive Rivalry
3.3. Value Chain Analysis
3.3.1. R&D
3.3.2. Component Manufacturers
3.3.3. Assembly, Programming, and Testing
3.3.4. Marketing and Sales
3.3.5. End-user
3.3.6. After-Sales Services
3.4. Market Dynamics
3.4.1. Drivers
3.4.1.1. Increase in Awareness About Virtual Training and Simulation
3.4.1.2. Cost-Effective Benefits of Virtual Training and Simulation Solutions
3.4.1.3. Increase in Defense, Healthcare, and Education Expenditure
3.4.2. Restraints
3.4.2.1. Resistance to Adopt the Virtual Training and Simulation Technology
3.4.3. Opportunities
3.4.3.1. Advancements in Technology
3.4.3.2. Scope for Improvements in Other Industries (Mining, Transportation, and Energy)
3.5. Industry Roadmap of Virtual Training and Simulation Market
3.6. Impact of Government Regulations on the Global Virtual Training and Simulation Market
3.7. Covid-19 Impact Analysis on Virtual Training and Simulation Market
3.7.1. Impact on Market Size
3.7.2. Consumer Trends, Preferences, and Budget Impact
3.7.3. Regulatory Framework
3.7.4. Economic Impact
3.7.5. Key Player Strategies to Tackle Negative Impact
3.7.6. Opportunity Window
Chapter 4: Virtual Training and Simulation Market, by Component
4.1. Overview
4.2. Hardware
4.2.1. Key Market Trends, Growth Factors, and Opportunities
4.2.2. Market Size and Forecast, by Region
4.2.3. Market Analysis, by Country
4.3. Software
4.3.1. Key Market Trends, Growth Factors, and Opportunities
4.3.2. Market Size and Forecast, by Region
4.3.3. Market Analysis, by Country
Chapter 5: Virtual Training and Simulation Market, by End-user
5.1. Overview
5.2. Defense & Security
5.2.1. Key Market Trends, Growth Factors, and Opportunities
5.2.2. Market Size and Forecast, by Region
5.2.3. Market Analysis, by Country
5.3. Civil Aviation
5.3.1. Key Market Trends, Growth Factors, and Opportunities
5.3.2. Market Size and Forecast, by Region
5.3.3. Market Analysis, by Country
5.4. Education
5.4.1. Key Market Trends, Growth Factors, and Opportunities
5.4.1.1. E-Learning
5.4.1.1.1. Key Market Trends, Growth Factors, and Opportunities
5.4.1.2. Game-Based Learning
5.4.1.2.1. Key Market Trends, Growth Factors, and Opportunities
5.4.2. Market Size and Forecast, by Region
5.4.3. Market Analysis, by Country
5.5. Entertainment
5.5.1. Key Market Trends, Growth Factors, and Opportunities
5.5.2. Market Size and Forecast, by Region
5.5.3. Market Analysis, by Country
5.6. Others
5.6.1. Key Market Trends, Growth Factors, and Opportunities
5.6.2. Market Size and Forecast, by Region
5.6.3. Market Analysis, by Country
Chapter 6: Virtual Training and Simulation Market, by Region
6.1. Overview
6.1.1. Market Size and Forecast, by Region
6.2. North America
6.2.1. Key Market Trends, Growth Factors, and Opportunities
6.2.2. Market Size and Forecast, by Component
6.2.3. Market Size and Forecast, by End-user
6.2.4. Market Analysis, by Country
6.2.4.1. U.S.
6.2.4.1.1. Market Size and Forecast, by Component
6.2.4.1.2. Market Size and Forecast, by End-user
6.2.4.2. Canada
6.2.4.2.1. Market Size and Forecast, by Component
6.2.4.2.2. Market Size and Forecast, by End-user
6.3. Europe
6.3.1. Key Market Trends, Growth Factors, and Opportunities
6.3.2. Market Size and Forecast, by Component
6.3.3. Market Size and Forecast, by End-user
6.3.4. Market Analysis, by Country
6.3.4.1. Germany
6.3.4.1.1. Market Size and Forecast, by Component
6.3.4.1.2. Market Size and Forecast, by End-user
6.3.4.2. France
6.3.4.2.1. Market Size and Forecast, by Component
6.3.4.2.2. Market Size and Forecast, by End-user
6.3.4.3. UK
6.3.4.3.1. Market Size and Forecast, by Component
6.3.4.3.2. Market Size and Forecast, by End-user
6.3.4.4. Spain
6.3.4.4.1. Market Size and Forecast, by Component
6.3.4.4.2. Market Size and Forecast, by End-user
6.3.4.5. Italy
6.3.4.5.1. Market Size and Forecast, by Component
6.3.4.5.2. Market Size and Forecast, by End-user
6.3.4.6. Rest of Europe
6.3.4.6.1. Market Size and Forecast, by Component
6.3.4.6.2. Market Size and Forecast, by End-user
6.4. Asia-Pacific
6.4.1. Key Market Trends, Growth Factors, and Opportunities
6.4.2. Market Size and Forecast, by Component
6.4.3. Market Size and Forecast, by End-user
6.4.4. Market Analysis, by Country
6.4.4.1. Japan
6.4.4.1.1. Market Size and Forecast, by Component
6.4.4.1.2. Market Size and Forecast, by End-user
6.4.4.2. China
6.4.4.2.1. Market Size and Forecast, by Component
6.4.4.2.2. Market Size and Forecast, by End-user
6.4.4.3. India
6.4.4.3.1. Market Size and Forecast, by Component
6.4.4.3.2. Market Size and Forecast, by End-user
6.4.4.4. Rest of Asia-Pacific
6.4.4.4.1. Market Size and Forecast, by Component
6.4.4.4.2. Market Size and Forecast, by End-user
6.5. LAMEA
6.5.1. Key Market Trends, Growth Factors, and Opportunities
6.5.2. Market Size and Forecast, by Component
6.5.3. Market Size and Forecast, by End-user
6.5.4. Market Analysis, by Country
6.5.4.1. Latin America
6.5.4.1.1. Market Size and Forecast, by Component
6.5.4.1.2. Market Size and Forecast, by End-user
6.5.4.2. Middle East
6.5.4.2.1. Market Size and Forecast, by Component
6.5.4.2.2. Market Size and Forecast, by End-user
6.5.4.3. Africa
6.5.4.3.1. Market Size and Forecast, by Component
6.5.4.3.2. Market Size and Forecast, by End-user
Chapter 7: Competitive Landscape
7.1. Key Players Positioning Analysis, 2019
7.2. Top Winning Strategies
7.3. Competitive Dashboard
7.4. Key Developments
7.4.1. Product Launches
7.4.2. Partnership
7.4.3. Product Development
7.4.4. Business Expansion
7.4.5. Agreement
7.4.6. Acquisition
7.4.7. Collaboration
7.5. Patent Analysis
7.5.1. By Region (2016-2019)
7.5.2. By Applicant
7.6. Case Studies
7.6.1. United States Air Force (Usaf) Awarded a P5 Combat Training System (P5Cts) Contract to Cubic
Chapter 8: Company Profiles
8.1. Ansys, Inc.
8.1.1. Company Overview
8.1.2. Key Executives
8.1.3. Company Snapshot
8.1.4. Product Portfolio
8.1.5. R&D Expenditure
8.1.6. Business Performance
8.1.7. Key Strategic Moves and Developments
8.2. Bae Systems
8.2.1. Company Overview
8.2.2. Key Executives
8.2.3. Company Snapshot
8.2.4. Operating Business Segments
8.2.5. Product Portfolio
8.2.6. R&D Expenditure
8.2.7. Business Performance
8.2.8. Key Strategic Moves and Developments
8.3. Cae Inc.
8.3.1. Company Overview
8.3.2. Key Executives
8.3.3. Company Snapshot
8.3.4. Operating Business Segments
8.3.5. Product Portfolio
8.3.6. R&D Expenditure
8.3.7. Business Performance
8.3.8. Key Strategic Moves and Developments
8.4. Cubic Corporation
8.4.1. Company Overview
8.4.2. Key Executives
8.4.3. Company Snapshot
8.4.4. Operating Business Segments
8.4.5. Product Portfolio
8.4.6. R&D Expenditure
8.4.7. Business Performance
8.4.8. Key Strategic Moves and Developments
8.5. The Disti Corporation
8.5.1. Company Overview
8.5.2. Key Executives
8.5.3. Company Snapshot
8.5.4. Product Portfolio
8.5.5. Key Strategic Moves and Developments
8.6. Kratos Defense & Security Solutions, Inc.
8.6.1. Company Overview
8.6.2. Key Executives
8.6.3. Company Snapshot
8.6.4. Operating Business Segments
8.6.5. Product Portfolio
8.6.6. R&D Expenditure
8.6.7. Business Performance
8.6.8. Key Strategic Moves and Developments
8.7. L3 Link Training & Simulation
8.7.1. Company Overview
8.7.2. Key Executives
8.7.3. Company Snapshot
8.7.4. Product Portfolio
8.7.5. Key Strategic Moves and Developments
8.8. Lockheed Martin Corporation
8.8.1. Company Overview
8.8.2. Key Executives
8.8.3. Company Snapshot
8.8.4. Operating Business Segments
8.8.5. Product Portfolio
8.8.6. R&D Expenditure
8.8.7. Business Performance
8.8.8. Key Strategic Moves and Developments
8.9. On24, Inc.
8.9.1. Company Overview
8.9.2. Key Executives
8.9.3. Company Snapshot
8.9.4. Product Portfolio
8.10. Saab Ab
8.10.1. Company Overview
8.10.2. Key Executives
8.10.3. Company Snapshot
8.10.4. Operating Business Segments
8.10.5. Product Portfolio
8.10.6. Business Performance
8.10.7. Key Strategic Moves and Developments

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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