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Graphic Processing Unit Market by Type, Device and Industry Vertical: Global Opportunity Analysis and Industry Forecast, 2020-2027

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    Report

  • 266 Pages
  • June 2020
  • Region: Global
  • Allied Market Research
  • ID: 5134075
A Graphic Processing Unit (GPU) is a dedicated electronic circuit designed to deploy and modify memory to accelerate the creation of images for a display. These are used in tablets, embedded systems, mobile phones, personal computers, workstations, and game consoles. They manipulate computer graphics and image processing, which make them more efficient than general-purpose central processing units (CPUs). NVIDIA marketed world’s first GPU in 1999.

The GPU market consists of specialized processors with hundred times more computational cores than the CPU; it can be termed as an advanced version of the CPU. It enables large-scale simulation related to complex data along with additional capacity, and efficiency. The graphic processing unit market is an integral part of today’s mainstream computing systems. Over the past six years, there has been a notable increase in their performance and capabilities. The modern GPUs are not only powerful graphic engines but also highly parallel programmable processors featuring peak arithmetic that substantially outpaces their CPU counterparts. The advances in general-purpose computing GPU have positioned it as a compelling alternative to traditional microprocessors in high-performance computer systems.

Companies such as Advanced Micro Devices and NVIDIA, currently dominate the GPU market. With the growth in need of the compact devices enabled with the ability to support virtual reality (VR) and augmented reality (AR), the integrated GPU industry is witnessing high growth in the global GPU market. In addition, an increase in number of graphic games, trending artificial intelligence (AI), and increase in adoption of portable computing devices, such as laptops, are some of the major factors that fuel the growth of the market. However, inability of integrated GPU to facilitate intensive graphic designing software restrains market growth. Moreover, rise in adoption of these devices in electronics & wearable’s industry is opportunistic for the market. Further, several factors such as increase in the demand for animation based games like FIFA, growing need for speed, and growing adoption of virtual reality headsets are expected to impact positively on the growth of the market.

The graphics processing unit market is segmented based on type, device, industry vertical, and region. Based on type, the market is divided into dedicated, integrated, and hybrid. The market by devices is segmented into computer, tablet, smartphone, gaming console, television, and others. The market by application comprises of electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

KEY players profiled in this graphics processing unit market report are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google LLC, Siemens AG, Sony Corporation and others.

KEY BENEFITS FOR STAKEHOLDERS
  • This study includes the graphics processing unit market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities of the market.
  • The graphics processing unit market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the graphics processing unit market.

KEY MARKET SEGMENTS

By TYPE
  • Dedicated
  • Integrated
  • Hybrid

By DEVICE
  • Computer
  • Tablet
  • Smartphone
  • Gaming Console
  • Television
  • Others

By INDUSTRY VERTICAL
  • Electronics
  • IT & Telecommunication
  • Defense & Intelligence
  • Media & Entertainment
  • Others

BY REGION
  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players
  • IBM Corporation
  • Intel Corporation
  • NVIDIA Corporation
  • Samsung Electronics Co., Ltd.
  • Qualcomm Incorporated
  • Advanced Micro Devices, Inc.
  • Dassault Systems, Inc.,
  • Google, Inc
  • Siemens AG
  • Sony Corporation

Table of Contents

Chapter 1: Introduction
1.1. Report Description
1.2. Key Benefits for Stakeholders
1.3. Key Market Segments
1.4. Research Methodology
1.4.1. Secondary Research
1.4.2. Primary Research
1.4.3. Analyst Tools & Models

Chapter 2: Executive Summary
2.1. Key Findings
2.1.1. Top Impacting Factors
2.1.2. Top Investment Pockets
2.2. CXO Perspective

Chapter 3: Market Overview
3.1. Market Definition and Scope
3.2. Porter's Five Forces Analysis
3.3. Market Dynamics
3.3.1. Drivers
3.3.1.1. Constant Advancements in Graphic-Based Games
3.3.1.2. Traction in Augmented Reality (Ar) and Virtual Reality (Vr)
3.3.1.3. Trending Artificial Intelligence (Ai)
3.3.1.4. Growing Adoption of Gaming Laptops and Computers
3.3.2. Restraints
3.3.2.1. Inability of Integrated Gpu to Facilitate Intensive Graphic Designing Software
3.3.3. Opportunities
3.3.3.1. Thriving Portable Electronics and Wearable’S Market
3.3.3.2. Growing Popularity of Internet of Things (Iot)
3.4. Covid-19 Impact Analysis on Cloud Migration Services Market
3.4.1. Impact on Market Size
3.4.2. Consumer Trends, Preferences, and Budget Impact
3.4.3. Regulatory Framework
3.4.4. Economic Impact
3.4.5. Key Player Strategies to Tackle Negative Impact
3.4.6. Opportunity WindowChapter 4: Global Graphic Processing Unit Market, by Type
4.1. Overview
4.2. Dedicated
4.2.1. Key Market Trends, Growth Factors, and Opportunities
4.2.2. Market Size and Forecast, by Region
4.2.3. Market Analysis, by Country
4.3. Integrated
4.3.1. Key Market Trends, Growth Factors, and Opportunities
4.3.2. Market Size and Forecast, by Region
4.3.3. Market Analysis, by Country
4.4. Hybrid
4.4.1. Key Market Trends, Growth Factors, and Opportunities
4.4.2. Market Size and Forecast, by Region
4.4.3. Market Analysis, by Country

Chapter 5: Global Graphic Processing Unit Market, by Devices
5.1. Overview
5.2. Computer
5.2.1. Key Market Trends, Growth Factors, and Opportunities
5.2.2. Market Size and Forecast, by Region
5.2.3. Market Analysis, by Country
5.3. Tablet
5.3.1. Key Market Trends, Growth Factors, and Opportunities
5.3.2. Market Size and Forecast, by Region
5.3.3. Market Analysis, by Country
5.4. Smartphone
5.4.1. Key Market Trends, Growth Factors, and Opportunities
5.4.2. Market Size and Forecast, by Region
5.4.3. Market Analysis, by Country
5.5. Gaming Consoles
5.5.1. Key Market Trends, Growth Factors, and Opportunities
5.5.2. Market Size and Forecast, by Region
5.5.3. Market Analysis, by Country
5.6. Television
5.6.1. Key Market Trends, Growth Factors, and Opportunities
5.6.2. Market Size and Forecast, by Region
5.6.3. Market Analysis, by Country
5.7. Others
5.7.1. Key Market Trends, Growth Factors, and Opportunities
5.7.2. Market Size and Forecast, by Region
5.7.3. Market Analysis, by Country

Chapter 6: Global Graphic Processing Unit Market, by Industry Vertical
6.1. Overview
6.2. Electronics
6.2.1. Key Market Trends, Growth Factors, and Opportunities
6.2.2. Market Size and Forecast, by Region
6.2.3. Market Analysis, by Country
6.3. It & Telecommunication
6.3.1. Key Market Trends, Growth Factors, and Opportunities
6.3.2. Market Size and Forecast, by Region
6.3.3. Market Analysis, by Country
6.4. Defense & Intelligence
6.4.1. Key Market Trends, Growth Factors, and Opportunities
6.4.2. Market Size and Forecast, by Region
6.4.3. Market Analysis, by Country
6.5. Media & Entertainment
6.5.1. Key Market Trends, Growth Factors, and Opportunities
6.5.2. Market Size and Forecast, by Region
6.5.3. Market Analysis, by Country
6.6. Others
6.6.1. Key Market Trends, Growth Factors, and Opportunities
6.6.2. Market Size and Forecast, by Region
6.6.3. Market Analysis, by Country

Chapter 7: Graphic Processing Unit Market, by Region
7.1. Overview
7.2. North America
7.2.1. Key Market Trends, Growth Factors and Opportunities
7.2.2. Market Size and Forecast, by Type
7.2.3. Market Size and Forecast, by Device
7.2.4. Market Size and Forecast, by Industry Vertical
7.2.5. Market Analysis, by Country
7.2.5.1. U. S.
7.2.5.2. Market Size and Forecast, by Type
7.2.5.3. Market Size and Forecast, by Device
7.2.6. Market Size and Forecast, by Industry Vertical
7.2.6.1. Canada
7.2.6.2. Market Size and Forecast, by Type
7.2.6.3. Market Size and Forecast, by Device
7.2.6.4. Market Size and Forecast, by Industry Vertical
7.3. Europe
7.3.1. Key Market Trends, Growth Factors and Opportunities
7.3.2. Market Size and Forecast, by Type
7.3.3. Market Size and Forecast, by Device
7.3.4. Market Size and Forecast, by Industry Vertical
7.3.5. Market Analysis, by Country
7.3.5.1. UK
7.3.5.2. Market Size and Forecast, by Type
7.3.5.3. Market Size and Forecast, by Device
7.3.6. Market Size and Forecast, by Industry Vertical
7.3.6.1. Germany
7.3.6.2. Market Size and Forecast, by Type
7.3.6.3. Market Size and Forecast, by Device
7.3.7. Market Size and Forecast, by Industry Vertical
7.3.7.1. France
7.3.7.2. Market Size and Forecast, by Type
7.3.7.3. Market Size and Forecast, by Device
7.3.8. Market Size and Forecast, by Industry Vertical
7.3.8.1. Rest of Europe
7.3.8.2. Market Size and Forecast, by Type
7.3.8.3. Market Size and Forecast, by Device
7.3.9. Market Size and Forecast, by Industry Vertical
7.4. Asia-Pacific
7.4.1. Key Market Trends, Growth Factors and Opportunities
7.4.2. Market Size and Forecast, by Type
7.4.3. Market Size and Forecast, by Device
7.4.4. Market Size and Forecast, by Industry Vertical
7.4.5. Market Analysis, by Country
7.4.5.1. China
7.4.5.2. Market Size and Forecast, by Type
7.4.5.3. Market Size and Forecast, by Device
7.4.6. Market Size and Forecast, by Industry Vertical
7.4.6.1. India
7.4.6.2. Market Size and Forecast, by Type
7.4.6.3. Market Size and Forecast, by Device
7.4.7. Market Size and Forecast, by Industry Vertical
7.4.7.1. Japan
7.4.7.2. Market Size and Forecast, by Type
7.4.7.3. Market Size and Forecast, by Device
7.4.8. Market Size and Forecast, by Industry Vertical
7.4.8.1. Rest of Asia-Pacific
7.4.8.2. Market Size and Forecast, by Type
7.4.8.3. Market Size and Forecast, by Device
7.4.9. Market Size and Forecast, by Industry Vertical
7.5. LAMEA
7.5.1. Key Market Trends, Growth Factors and Opportunities
7.5.2. Market Size and Forecast, by Type
7.5.3. Market Size and Forecast, by Device
7.5.4. Market Size and Forecast, by Industry Vertical
7.5.5. Market Analysis, by Country
7.5.5.1. Latin America
7.5.5.2. Market Size and Forecast, by Type
7.5.5.3. Market Size and Forecast, by Device
7.5.6. Market Size and Forecast, by Industry Vertical
7.5.6.1. Middle East
7.5.6.2. Market Size and Forecast, by Type
7.5.6.3. Market Size and Forecast, by Device
7.5.7. Market Size and Forecast, by Industry Vertical
7.5.7.1. Africa
7.5.7.2. Market Size and Forecast, by Type
7.5.7.3. Market Size and Forecast, by Device
7.5.8. Market Size and Forecast, by Industry Vertical

Chapter 8: Competitive Landscape
8.1. Market Share Analysis, 2019
8.2. Top Winning Strategies
8.3. Competitive Dashboard
8.4. Key Developments
8.4.1. Product Launch
8.4.2. Product Development
8.4.3. Partnership
8.4.4. Acquisition
8.4.5. Collaboration

Chapter 9: Company Profile
9.1. Advanced Micro Devices, Inc.
9.1.1. Company Overview
9.1.2. Key Executives
9.1.3. Company Snapshot
9.1.4. Operating Business Segments
9.1.5. Product Portfolio
9.1.6. R&D Expenditure
9.1.7. Business Performance
9.1.8. Key Strategic Moves and Developments
9.2. Dassault Systèmes
9.2.1. Company Overview
9.2.2. Key Executives
9.2.3. Company Snapshot
9.2.4. Product Portfolio
9.2.5. R&D Expenditure
9.2.6. Business Performance
9.2.7. Key Strategic Moves and Developments
9.3. Google LLC
9.3.1. Company Overview
9.3.2. Key Executives
9.3.3. Company Snapshot
9.3.4. Operating Business Segments
9.3.5. Product Portfolio
9.3.6. R&D Expenditure
9.3.7. Business Performance
9.3.8. Key Strategic Moves and Developments
9.4. Intel Corporation
9.4.1. Company Overview
9.4.2. Key Executives
9.4.3. Company Snapshot
9.4.4. Operating Business Segments
9.4.5. Product Portfolio
9.4.6. R&D Expenditure
9.4.7. Business Performance
9.4.8. Key Strategic Moves and Developments
9.5. International Business Machines Corporation
9.5.1. Company Overview
9.5.2. Key Executives
9.5.3. Company Snapshot
9.5.4. Operating Business Segments
9.5.5. Product Portfolio
9.5.6. R&D Expenditure
9.5.7. Business Performance
9.5.8. Key Strategic Moves and Developments
9.6. Nvidia Corporation
9.6.1. Company Overview
9.6.2. Key Executives
9.6.3. Company Snapshot
9.6.4. Operating Business Segments
9.6.5. Product Portfolio
9.6.6. R&D Expenditure
9.6.7. Business Performance
9.6.8. Key Strategic Moves and Developments
9.7. Qualcomm Technologies, Inc.
9.7.1. Company Overview
9.7.2. Key Executives
9.7.3. Company Snapshot
9.7.4. Operating Business Segments
9.7.5. Product Portfolio
9.7.6. R&D Expenditure
9.7.7. Business Performance
9.7.8. Key Strategic Moves and Developments
9.8. Samsung Electronics Co. Ltd.
9.8.1. Company Overview
9.8.2. Key Executives
9.8.3. Company Snapshot
9.8.4. Operating Business Segments
9.8.5. Product Portfolio
9.8.6. R&D Expenditure
9.8.7. Business Performance
9.8.8. Key Strategic Moves and Developments
9.9. Siemens
9.9.1. Company Overview
9.9.2. Key Executives
9.9.3. Company Snapshot
9.9.4. Operating Business Segments
9.9.5. Product Portfolio
9.9.6. R&D Expenditure
9.9.7. Business Performance
9.9.8. Key Strategic Moves and Developments
9.10. Sony Corporation
9.10.1. Company Overview
9.10.2. Key Executives
9.10.3. Company Snapshot
9.10.4. Operating Business Segments
9.10.5. Product Portfolio
9.10.6. R&D Expenditure
9.10.7. Business Performance
9.10.8. Key Strategic Moves and Developments

Companies Mentioned

  • IBM Corporation
  • Intel Corporation
  • NVIDIA Corporation
  • Samsung Electronics Co Ltd
  • Qualcomm Incorporated
  • Advanced Micro Devices Inc
  • Dassault Systems Inc
  • Google LLC
  • Siemens AG
  • Sony Corporation

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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