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North America Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity

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    Report

  • 117 Pages
  • July 2020
  • Region: North America
  • GMD Research
  • ID: 5134769

North America digital gaming market is expected to grow by 13.3% annually in the forecast period and reach $97.4 billion by 2026.

Highlighted with 26 tables and 48 figures, this 117-page report “North America Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire North America digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year.

In-depth qualitative analyses include identification and investigation of the following aspects:


  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Five Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Country.

Based on Device, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.

Mobile Devices Based Gaming


  • Smartphones
  • Tablets
  • Other Mobile Devices

PC Based Gaming


  • Boxed and Downloaded PC Games
  • Browser PC Games

Console Units Based Gaming

Other Devices Based Gaming

Based on Platform, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.


  • Offline Gaming
  • Cloud Gaming
  • Online Gaming

Based on Audience, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.


  • Social Gamers
  • Serious Gamers
  • Core Gamers

Based on Business Mode, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.


  • Paymium
  • Freemium
  • Subscription
  • Advertising
  • Player to Player
  • Microtransaction

Based on Distribution Channel, the North America market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.


  • Retail Channels
  • Online Channels

Geographically, the following national/local markets are fully investigated:


  • U.S.
  • Canada
  • Mexico

For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of key national markets by Device, Platform, and Business Model over the forecast years is also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in North America digital gaming market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):


  • APAR GAMES
  • Apple Inc
  • Electronic Arts Inc
  • Facebook Inc
  • Google Inc
  • International Business Machines Corp
  • Kabam
  • King Digital Entertainment Plc
  • Microsoft Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • NVidia Corporation
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Supercell Oy
  • Tapinator, Inc
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc
  • Zatun
  • Zynga Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)


Table of Contents

1 Introduction
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 Market Overview and Dynamics
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on the Market
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Five Forces Analysis
3 Segmentation of North America Market by Device
3.1 Market Overview by Device
3.2 Mobile Devices Based Gaming
3.2.1 Smartphones
3.2.2 Tablets
3.2.3 Other Mobile Devices
3.3 PC Based Gaming
3.3.1 Boxed and Downloaded PC Games
3.3.2 Browser PC Games
3.4 Console Units Based Gaming
3.5 Other Devices Based Gaming
4 Segmentation of North America Market by Platform
4.1 Market Overview by Platform
4.2 Offline Gaming
4.3 Cloud Gaming
4.4 Online Gaming
5 Segmentation of North America Market by Audience
5.1 Market Overview by Audience
5.2 Social Gamers
5.3 Serious Gamers
5.4 Core Gamers
6 Segmentation of North America Market by Business Mode
6.1 Market Overview by Business Mode
6.2 Paymium
6.3 Freemium
6.4 Subscription
6.5 Advertising
6.6 Player to Player
6.7 Microtransaction
7 Segmentation of North America Market by Distribution Channel
7.1 Market Overview by Distribution Channel
7.2 Retail Channels
7.3 Online Channels
8 North America Market 2019-2026 by Country
8.1 Overview of North America Market
8.2 U.S.
8.3 Canada
8.4 Mexico
9 Competitive Landscape
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
  • APAR GAMES
  • Apple Inc
  • Electronic Arts Inc
  • Facebook Inc
  • Google Inc
  • International Business Machines Corp
  • Kabam
  • King Digital Entertainment Plc
  • Microsoft Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • NVidia Corporation
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Supercell Oy
  • Tapinator, Inc
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc
  • Zatun
  • Zynga Inc.

10 Investing in North America Market: Risk Assessment and Management
10.1 Risk Evaluation of North America Market
10.2 Critical Success Factors (CSFs)
List of Tables
Table 1. Snapshot of North America Digital Gaming Market, 2019-2026
Table 2. Main Product Trends and Market Opportunities in North America Digital Gaming Market
Table 3. North America Digital Gaming Market by Device, 2015-2026, $ bn
Table 4. North America Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn
Table 5. North America Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn
Table 6. North America Digital Gaming Market by Platform, 2015-2026, $ bn
Table 7. North America Digital Gaming Market by Audience, 2015-2026, $ bn
Table 8. North America Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 9. North America Digital Gaming Market by Distribution Channel, 2015-2026, $ bn
Table 10. North America Digital Gaming Market by Country, 2015-2026, $ bn
Table 11. U.S. Digital Gaming Market by Device, 2015-2026, $ bn
Table 12. U.S. Digital Gaming Market by Platform, 2015-2026, $ bn
Table 13. U.S. Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 14. Canada Digital Gaming Market by Device, 2015-2026, $ bn
Table 15. Canada Digital Gaming Market by Platform, 2015-2026, $ bn
Table 16. Canada Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 17. Mexico Digital Gaming Market by Device, 2015-2026, $ bn
Table 18. Mexico Digital Gaming Market by Platform, 2015-2026, $ bn
Table 19. Mexico Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 20. APAR GAMES: Company Snapshot
Table 21. APAR GAMES: Business Segmentation
Table 22. APAR GAMES: Product Portfolio
Table 23. APAR GAMES: Revenue, 2016-2018, $ bn
Table 24. APAR GAMES: Recent Developments
Table 25. Risk Evaluation for Investing in North America Market, 2019-2026
Table 26. Critical Success Factors and Key Takeaways
List of Figures
Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026
Figure 5. North America Digital Gaming Market, 2019-2026, $ bn
Figure 6. Primary Drivers and Impact Factors of North America Digital Gaming Market
Figure 7. Primary Restraints and Impact Factors of North America Digital Gaming Market
Figure 8. Investment Opportunity Analysis
Figure 9. Porter’s Five Forces Analysis of North America Digital Gaming Market
Figure 10. Breakdown of North America Digital Gaming Market by Device, 2019-2026, % of Revenue
Figure 11. Contribution to North America 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%)
Figure 12. North America Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn
Figure 13. North America Digital Gaming Market: Smartphones, 2015-2026, $ bn
Figure 14. North America Digital Gaming Market: Tablets, 2015-2026, $ bn
Figure 15. North America Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn
Figure 16. North America Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn
Figure 17. North America Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn
Figure 18. North America Digital Gaming Market: Browser PC Games, 2015-2026, $ bn
Figure 19. North America Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn
Figure 20. North America Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn
Figure 21. Breakdown of North America Digital Gaming Market by Platform, 2019-2026, % of Revenue
Figure 22. Contribution to North America 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%)
Figure 23. North America Digital Gaming Market: Offline Gaming, 2015-2026, $ bn
Figure 24. North America Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn
Figure 25. North America Digital Gaming Market: Online Gaming, 2015-2026, $ bn
Figure 26. Breakdown of North America Digital Gaming Market by Audience, 2019-2026, % of Revenue
Figure 27. Contribution to North America 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%)
Figure 28. North America Digital Gaming Market: Social Gamers, 2015-2026, $ bn
Figure 29. North America Digital Gaming Market: Serious Gamers, 2015-2026, $ bn
Figure 30. North America Digital Gaming Market: Core Gamers, 2015-2026, $ bn
Figure 31. Breakdown of North America Digital Gaming Market by Business Mode, 2019-2026, % of Revenue
Figure 32. Contribution to North America 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%)
Figure 33. North America Digital Gaming Market: Paymium, 2015-2026, $ bn
Figure 34. North America Digital Gaming Market: Freemium, 2015-2026, $ bn
Figure 35. North America Digital Gaming Market: Subscription, 2015-2026, $ bn
Figure 36. North America Digital Gaming Market: Advertising, 2015-2026, $ bn
Figure 37. North America Digital Gaming Market: Player to Player, 2015-2026, $ bn
Figure 38. North America Digital Gaming Market: Microtransaction, 2015-2026, $ bn
Figure 39. Breakdown of North America Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue
Figure 40. Contribution to North America 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%)
Figure 41. North America Digital Gaming Market: Retail Channels, 2015-2026, $ bn
Figure 42. North America Digital Gaming Market: Online Channels, 2015-2026, $ bn
Figure 43. Breakdown of North America Digital Gaming Market by Country, 2019 and 2026, % of Revenue
Figure 44. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 45. U.S. Digital Gaming Market, 2015-2026, $ bn
Figure 46. Canada Digital Gaming Market, 2015-2026, $ bn
Figure 47. Digital Gaming Market in Mexico, 2015-2026, $ bn
Figure 48. Growth Stage of North America Digital Gaming Industry over the Forecast Period

Companies Mentioned

A selection of companies mentioned in this report includes:

  • APAR GAMES
  • Apple Inc
  • Electronic Arts Inc
  • Facebook Inc
  • Google Inc
  • International Business Machines Corp
  • Kabam
  • King Digital Entertainment Plc
  • Microsoft Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • NVidia Corporation
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Supercell Oy
  • Tapinator, Inc
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc
  • Zatun
  • Zynga Inc.

Methodology

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