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Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity

  • ID: 5134770
  • Report
  • July 2020
  • Region: Global
  • 177 pages
  • GMD Research

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FEATURED COMPANIES

  • APAR GAMES
  • Facebook Inc
  • Microsoft Corporation
  • NVidia Corporation
  • Sega Games Co. Ltd
  • Tapinator, Inc
  • MORE
Global digital gaming market will reach $325.3 billion by 2026, growing by 11.9% annually over 2020-2026 owing to the growing need for digital games amid COVID-19 pandemic.

Highlighted with 85 tables and 85 figures, this 177-page report “Global Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Region: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire global digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year.

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Five Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Region.

Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
Mobile Devices Based Gaming
  • Smartphones
  • Tablets
  • Other Mobile Devices
PC Based Gaming
  • Boxed and Downloaded PC Games
  • Browser PC Games
Console Units Based Gaming
Other Devices Based Gaming

Based on Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
  • Offline Gaming
  • Cloud Gaming
  • Online Gaming
Based on Audience, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
  • Social Gamers
  • Serious Gamers
  • Core Gamers
Based on Business Mode, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
  • Paymium
  • Freemium
  • Subscription
  • Advertising
  • Player to Player
  • Microtransaction
Based on Distribution Channel, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
  • Retail Channels
  • Online Channels
Geographically, the following regions together with the listed national/local markets are fully investigated:
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
  • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
  • North America (U.S., Canada, and Mexico)
  • South America (Brazil, Columbia, Argentina, Rest of South America)
  • MEA (Saudi Arabia, UAE, Egypt)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of all regional markets by country and split of key national markets by Device, Platform, and Business Model over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global digital gaming market are assayed quantitatively and qualitatively through a Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):
  • APAR GAMES
  • Apple Inc
  • Electronic Arts Inc
  • Facebook Inc
  • Google Inc
  • International Business Machines Corp
  • Kabam
  • King Digital Entertainment Plc
  • Microsoft Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • NVidia Corporation
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Supercell Oy
  • Tapinator, Inc
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc
  • Zatun
  • Zynga Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • APAR GAMES
  • Facebook Inc
  • Microsoft Corporation
  • NVidia Corporation
  • Sega Games Co. Ltd
  • Tapinator, Inc
  • MORE
1 Introduction
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary

2 Market Overview and Dynamics
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on the Market
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Five Forces Analysis

3 Segmentation of Global Market by Device
3.1 Market Overview by Device
3.2 Mobile Devices Based Gaming
3.2.1 Smartphones
3.2.2 Tablets
3.2.3 Other Mobile Devices
3.3 PC Based Gaming
3.3.1 Boxed and Downloaded PC Games
3.3.2 Browser PC Games
3.4 Console Units Based Gaming
3.5 Other Devices Based Gaming

4 Segmentation of Global Market by Platform
4.1 Market Overview by Platform
4.2 Offline Gaming
4.3 Cloud Gaming
4.4 Online Gaming

5 Segmentation of Global Market by Audience
5.1 Market Overview by Audience
5.2 Social Gamers
5.3 Serious Gamers
5.4 Core Gamers

6 Segmentation of Global Market by Business Mode
6.1 Market Overview by Business Mode
6.2 Paymium
6.3 Freemium
6.4 Subscription
6.5 Advertising
6.6 Player to Player
6.7 Microtransaction

7 Segmentation of Global Market by Distribution Channel
7.1 Market Overview by Distribution Channel
7.2 Retail Channels
7.3 Online Channels

8 Segmentation of Global Market by Region
8.1 Geographic Market Overview 2019-2026
8.2 North America Market 2019-2026 by Country
8.2.1 Overview of North America Market
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 European Market 2019-2026 by Country
8.3.1 Overview of European Market
8.3.2 UK
8.3.3 France
8.3.4 Germany
8.3.5 Spain
8.3.6 Italy
8.3.7 Russia
8.3.8 Rest of European Market
8.4 Asia-Pacific Market 2019-2026 by Country
8.4.1 Overview of Asia-Pacific Market
8.4.2 China
8.4.3 Japan
8.4.4 India
8.4.5 Australia
8.4.6 South Korea
8.4.7 Rest of APAC Region
8.5 South America Market 2019-2026 by Country
8.5.1 Argentina
8.5.2 Brazil
8.5.3 Columbia
8.5.4 Rest of South America Market
8.6 MEA Market 2019-2026 by Country
8.6.1 UAE
8.6.2 Saudi Arabia
8.6.3 Egypt
8.6.4 Other National Markets

9 Competitive Landscape
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
  • APAR GAMES
  • Apple Inc
  • Electronic Arts Inc
  • Facebook Inc
  • Google Inc
  • International Business Machines Corp
  • Kabam
  • King Digital Entertainment Plc
  • Microsoft Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • NVidia Corporation
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Supercell Oy
  • Tapinator, Inc
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc
  • Zatun
  • Zynga Inc.
10 Investing in Global Market: Risk Assessment and Management
10.1 Risk Evaluation of Global Market
10.2 Critical Success Factors (CSFs)

List of Tables
Table 1. Snapshot of Global Digital Gaming Market, 2019-2026
Table 2. Main Product Trends and Market Opportunities in Global Digital Gaming Market
Table 3. Global Digital Gaming Market by Device, 2015-2026, $ bn
Table 4. Global Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn
Table 5. Global Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn
Table 6. Global Digital Gaming Market by Platform, 2015-2026, $ bn
Table 7. Global Digital Gaming Market by Audience, 2015-2026, $ bn
Table 8. Global Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 9. Global Digital Gaming Market by Distribution Channel, 2015-2026, $ bn
Table 10. Global Digital Gaming Market by Region, 2015-2026, $ bn
Table 11. Leading National Digital Gaming Market, 2019 and 2026, $ bn
Table 12. North America Digital Gaming Market by Country, 2015-2026, $ bn
Table 13. U.S. Digital Gaming Market by Device, 2015-2026, $ bn
Table 14. U.S. Digital Gaming Market by Platform, 2015-2026, $ bn
Table 15. U.S. Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 16. Canada Digital Gaming Market by Device, 2015-2026, $ bn
Table 17. Canada Digital Gaming Market by Platform, 2015-2026, $ bn
Table 18. Canada Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 19. Mexico Digital Gaming Market by Device, 2015-2026, $ bn
Table 20. Mexico Digital Gaming Market by Platform, 2015-2026, $ bn
Table 21. Mexico Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 22. Europe Digital Gaming Market by Country, 2015-2026, $ bn
Table 23. UK Digital Gaming Market by Device, 2015-2026, $ bn
Table 24. UK Digital Gaming Market by Platform, 2015-2026, $ bn
Table 25. UK Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 26. France Digital Gaming Market by Device, 2015-2026, $ bn
Table 27. France Digital Gaming Market by Platform, 2015-2026, $ bn
Table 28. France Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 29. Germany Digital Gaming Market by Device, 2015-2026, $ bn
Table 30. Germany Digital Gaming Market by Platform, 2015-2026, $ bn
Table 31. Germany Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 32. Spain Digital Gaming Market by Device, 2015-2026, $ bn
Table 33. Spain Digital Gaming Market by Platform, 2015-2026, $ bn
Table 34. Spain Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 35. Italy Digital Gaming Market by Device, 2015-2026, $ bn
Table 36. Italy Digital Gaming Market by Platform, 2015-2026, $ bn
Table 37. Italy Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 38. Russia Digital Gaming Market by Device, 2015-2026, $ bn
Table 39. Russia Digital Gaming Market by Platform, 2015-2026, $ bn
Table 40. Russia Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 41. Digital Gaming Market in Rest of Europe by Country, 2015-2026, $ bn
Table 42. APAC Digital Gaming Market by Country, 2015-2026, $ bn
Table 43. China Digital Gaming Market by Device, 2015-2026, $ bn
Table 44. China Digital Gaming Market by Platform, 2015-2026, $ bn
Table 45. China Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 46. Japan Digital Gaming Market by Device, 2015-2026, $ bn
Table 47. Japan Digital Gaming Market by Platform, 2015-2026, $ bn
Table 48. Japan Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 49. India Digital Gaming Market by Device, 2015-2026, $ bn
Table 50. India Digital Gaming Market by Platform, 2015-2026, $ bn
Table 51. India Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 52. Australia Digital Gaming Market by Device, 2015-2026, $ bn
Table 53. Australia Digital Gaming Market by Platform, 2015-2026, $ bn
Table 54. Australia Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 55. South Korea Digital Gaming Market by Device, 2015-2026, $ bn
Table 56. South Korea Digital Gaming Market by Platform, 2015-2026, $ bn
Table 57. South Korea Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 58. Digital Gaming Market in Rest of APAC by Country, 2015-2026, $ bn
Table 59. South America Digital Gaming Market by Country, 2015-2026, $ bn
Table 60. Argentina Digital Gaming Market by Device, 2015-2026, $ bn
Table 61. Argentina Digital Gaming Market by Platform, 2015-2026, $ bn
Table 62. Argentina Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 63. Brazil Digital Gaming Market by Device, 2015-2026, $ bn
Table 64. Brazil Digital Gaming Market by Platform, 2015-2026, $ bn
Table 65. Brazil Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 66. Columbia Digital Gaming Market by Device, 2015-2026, $ bn
Table 67. Columbia Digital Gaming Market by Platform, 2015-2026, $ bn
Table 68. Columbia Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 69. MEA Digital Gaming Market by Country, 2015-2026, $ bn
Table 70. UAE Digital Gaming Market by Device, 2015-2026, $ bn
Table 71. UAE Digital Gaming Market by Platform, 2015-2026, $ bn
Table 72. UAE Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 73. Saudi Arabia Digital Gaming Market by Device, 2015-2026, $ bn
Table 74. Saudi Arabia Digital Gaming Market by Platform, 2015-2026, $ bn
Table 75. Saudi Arabia Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 76. Egypt Digital Gaming Market by Device, 2015-2026, $ bn
Table 77. Egypt Digital Gaming Market by Platform, 2015-2026, $ bn
Table 78. Egypt Digital Gaming Market by Business Mode, 2015-2026, $ bn
Table 79. APAR GAMES: Company Snapshot
Table 80. APAR GAMES: Business Segmentation
Table 81. APAR GAMES: Product Portfolio
Table 82. APAR GAMES: Revenue, 2016-2018, $ bn
Table 83. APAR GAMES: Recent Developments
Table 84. Risk Evaluation for Investing in Global Market, 2019-2026
Table 85. Critical Success Factors and Key Takeaways

List of Figures
Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026
Figure 5. Global Digital Gaming Market, 2019-2026, $ bn
Figure 6. Global Total Gamers, 2019-2026, billion
Figure 7. Primary Drivers and Impact Factors of Global Digital Gaming Market
Figure 8. Primary Restraints and Impact Factors of Global Digital Gaming Market
Figure 9. Investment Opportunity Analysis
Figure 10. Porter’s Five Forces Analysis of Global Digital Gaming Market
Figure 11. Breakdown of Global Digital Gaming Market by Device, 2019-2026, % of Revenue
Figure 12. Contribution to Global 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%)
Figure 13. Global Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn
Figure 14. Global Digital Gaming Market: Smartphones, 2015-2026, $ bn
Figure 15. Global Digital Gaming Market: Tablets, 2015-2026, $ bn
Figure 16. Global Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn
Figure 17. Global Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn
Figure 18. Global Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn
Figure 19. Global Digital Gaming Market: Browser PC Games, 2015-2026, $ bn
Figure 20. Global Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn
Figure 21. Global Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn
Figure 22. Breakdown of Global Digital Gaming Market by Platform, 2019-2026, % of Revenue
Figure 23. Contribution to Global 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%)
Figure 24. Global Digital Gaming Market: Offline Gaming, 2015-2026, $ bn
Figure 25. Global Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn
Figure 26. Global Digital Gaming Market: Online Gaming, 2015-2026, $ bn
Figure 27. Breakdown of Global Digital Gaming Market by Audience, 2019-2026, % of Revenue
Figure 28. Contribution to Global 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%)
Figure 29. Global Digital Gaming Market: Social Gamers, 2015-2026, $ bn
Figure 30. Global Digital Gaming Market: Serious Gamers, 2015-2026, $ bn
Figure 31. Global Digital Gaming Market: Core Gamers, 2015-2026, $ bn
Figure 32. Breakdown of Global Digital Gaming Market by Business Mode, 2019-2026, % of Revenue
Figure 33. Contribution to Global 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%)
Figure 34. Global Digital Gaming Market: Paymium, 2015-2026, $ bn
Figure 35. Global Digital Gaming Market: Freemium, 2015-2026, $ bn
Figure 36. Global Digital Gaming Market: Subscription, 2015-2026, $ bn
Figure 37. Global Digital Gaming Market: Advertising, 2015-2026, $ bn
Figure 38. Global Digital Gaming Market: Player to Player, 2015-2026, $ bn
Figure 39. Global Digital Gaming Market: Microtransaction, 2015-2026, $ bn
Figure 40. Breakdown of Global Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue
Figure 41. Contribution to Global 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%)
Figure 42. Global Digital Gaming Market: Retail Channels, 2015-2026, $ bn
Figure 43. Global Digital Gaming Market: Online Channels, 2015-2026, $ bn
Figure 44. Global Market Snapshot by Region
Figure 45. Geographic Spread of Worldwide Digital Gaming Market, 2019-2026, % of Revenue
Figure 46. Contribution to Global 2020-2026 Cumulative Revenue by Region, Value ($ bn) and Share (%)
Figure 47. North American Digital Gaming Market, 2015-2026, $ bn
Figure 48. Breakdown of North America Digital Gaming Market by Country, 2019 and 2026, % of Revenue
Figure 49. Contribution to North America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 50. U.S. Digital Gaming Market, 2015-2026, $ bn
Figure 51. Canada Digital Gaming Market, 2015-2026, $ bn
Figure 52. Digital Gaming Market in Mexico, 2015-2026, $ bn
Figure 53. European Digital Gaming Market, 2015-2026, $ bn
Figure 54. Breakdown of European Digital Gaming Market by Country, 2019 and 2026, % of Revenue
Figure 55. Contribution to Europe 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 56. Digital Gaming Market in UK, 2015-2026, $ bn
Figure 57. Digital Gaming Market in France, 2015-2026, $ bn
Figure 58. Digital Gaming Market in Germany, 2015-2026, $ bn
Figure 59. Digital Gaming Market in Spain, 2015-2026, $ bn
Figure 60. Digital Gaming Market in Italy, 2015-2026, $ bn
Figure 61. Digital Gaming Market in Russia, 2015-2026, $ bn
Figure 62. Digital Gaming Market in Rest of Europe, 2015-2026, $ bn
Figure 63. Asia-Pacific Digital Gaming Market, 2015-2026, $ bn
Figure 64. Breakdown of APAC Digital Gaming Market by Country, 2019 and 2026, % of Revenue
Figure 65. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 66. Digital Gaming Market in China, 2015-2026, $ bn
Figure 67. Digital Gaming Market in Japan, 2015-2026, $ bn
Figure 68. Digital Gaming Market in India, 2015-2026, $ bn
Figure 69. Digital Gaming Market in Australia, 2015-2026, $ bn
Figure 70. Digital Gaming Market in South Korea, 2015-2026, $ bn
Figure 71. Digital Gaming Market in Rest of APAC, 2015-2026, $ bn
Figure 72. South America Digital Gaming Market, 2015-2026, $ bn
Figure 73. Breakdown of South America Digital Gaming Market by Country, 2019 and 2026, % of Revenue
Figure 74. Contribution to South America 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 75. Digital Gaming Market in Argentina, 2015-2026, $ bn
Figure 76. Digital Gaming Market in Brazil, 2015-2026, $ bn
Figure 77. Digital Gaming Market in Columbia, 2015-2026, $ bn
Figure 78. Digital Gaming Market in Rest of South America, 2015-2026, $ bn
Figure 79. Digital Gaming Market in Middle East and Africa (MEA), 2015-2026, $ bn
Figure 80. Breakdown of MEA Digital Gaming Market by Country, 2019 and 2026, % of Revenue
Figure 81. Contribution to MEA 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 82. Digital Gaming Market in UAE, 2015-2026, $ bn
Figure 83. Digital Gaming Market in Saudi Arabia, 2015-2026, $ bn
Figure 84. Digital Gaming Market in Egypt, 2015-2026, $ bn
Figure 85. Growth Stage of Global Digital Gaming Industry over the Forecast Period
Note: Product cover images may vary from those shown
  • APAR GAMES
  • Apple Inc
  • Electronic Arts Inc
  • Facebook Inc
  • Google Inc
  • International Business Machines Corp
  • Kabam
  • King Digital Entertainment Plc
  • Microsoft Corporation
  • NetEase Inc
  • Nintendo Co., Ltd.
  • NVidia Corporation
  • Rockstar Games Inc
  • Rolocule
  • Samsung Electronics Co Ltd
  • Sega Games Co. Ltd
  • Sony Corporation
  • Supercell Oy
  • Tapinator, Inc
  • Tencent Holdings Ltd
  • Ubisoft Inc
  • Visa Inc
  • Zatun
  • Zynga Inc.
Note: Product cover images may vary from those shown

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